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Everything posted by lemming
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That would have gotten me to note the character and then be sure to be on their TFs doing passive aggressive trolling. "Gee, how do you keep missing that buff!?"
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Right now, you can do these with going to the base every 90 minutes and the proposal wasn't even asking for more power, it's asking for less tedium.
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I stand corrected: Seven one piece, 15 two piece, three three piece. Must of skimmed right part those three, so total of 368.
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No, as stated; 18 are two pieces, seven are one. https://homecoming.wiki/wiki/Empowerment_Station
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You buy them 1 hour at a time up to 8 times, just like the XP buff can be 8 hours. One strategy with those buffs is buy eight hours of each as a level 1 since it's very inexpensive then. Much more expensive at level 50 of course, but better than the empowerment station buffs. And it's not a huge deal to hit the base every 90 minutes for the Empowerment station buffs, but if you are running a PUG, then you have the potential of waiting while people do that. With a larger margin of time, less waiting around. Remember, you're also waiting for them to dig around for salvage and such. It's basically making it so people don't have to wait around for other people, rather than wait for the person to hit their base. I honestly don't think it would be used to much since each buff is very limited, so I think most people would just buy more targetted buffs. There are 25 different buffs; Seven take one common piece of salvage, the other 18 two. So, if someone was wanting all 25 for eight hours, that would be 344 common salvage. The one I use the most is KB Protection just before doing Positron since I often don't have some sets slotted yet with that.
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I believe when the weekly shard restart happens, that will end the event. Normally that would have been this morning, but delayed until tomorrow.
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Well, since this popped up, the just added piecemeal story has two groups of voids to hunt.
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It costs salvage, which isn't expensive, but you still need it.
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Monitor your recovery & end consumption from combat attributes->base Other than that, SerahimKensai questions are something to look at.
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What they gave MOP was a pretty stripped down version. I'm guessing there's some whacky DB hijinks to pull the data and sanitize it. This is stuff that probably could be scripted and then just looked over to be double checked, but seems there's a road block somewhere. (Or just in the list of priorities it keeps being pushed down) I'd love to see the data, but I also understand they've got different ideas on what to work on.
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What we proposed was allowing it to stack up to eight times (so, eight hours) and dropping the base duration from 90 minutes to 60 minutes. So, the cost would be 150% of current cost. Possibly used more then. And yes, many TFs can be done in less than 90, but that's the time the TF takes, not putting together a team, etc... and then waiting while people get buffs. Most people I know don't bother with them because of this. All this suggestion is doing is making it less time intensive and not needing to coordinate as much or waiting for teammates. Should have zero effect on people who tend to play solo or with a set group of people. More useful to people who run PUGs IMO.
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If all you're wanting to do is promote speed runs. I suppose so.
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Yep. It's just saving travel time and other people's time while you top off your buffs in base.
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I noticed some math like that on beta where it didn't add up, but there I thought it had something to do with someone's resistance. It might be some odd rounding math in the code. "Let's make sure we round everything up in favor of the player by adding 1" That's actually something I found in a different code base once to get around a floor function. (Instead of actually fixing...)
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I think some stacking would be nice. Heck, I'd be fine if it got reduced to an hour, then stack up to 8. That would make some TFs a little less rushed so that you can have the buffs for the last fight.
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Announcing TT before exit is good for when you know it will be in a different area. Many Task forces for example, exiting the second mission in Penny's is a popular TT. On Dr. Q, usually people set up an order, since TT is very useful there. etc...
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PC Gamer Article on Homecoming's Deal with NC
lemming replied to Lunar Ronin's topic in General Discussion
Well, you could catch up on EVERYTHING in the 80s... There were still some just plain awful parts. Now, there's just more of everything, and it's easy to find the crap. -
I'm not sure on effectiveness, but my Seismic/Nature Blaster is a bit different. That and Meteor is built for knockback.
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Stay Alert! Trust No One! Keep Your Laser Handy!
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More on flat:
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Start adding alignment changes before level 20
lemming replied to temnix's topic in Suggestions & Feedback
That would be closer to Praetoria's version of pre-20 play where there are choices at the end of arcs. Tip missions for Blue & Red haven't been scaled for the 1-20 play though and would take a lot of work, which to be honest, would be drudgery for little gain. -
issues The Guide to Issues aka "When did they add/change that?"
lemming replied to Trickshooter's topic in Guides
Eh, I had to check my main badger to find coupons (probably because I don't park that often in an auction area) and 10 discounts would only account for ~750k or so. I don't think you've lost out on that much. Looks like 10 is the maximum amount of discounts and just one per 24 hours collected. So, to maximize the return may take more busy work than most people would want to. -
Have you run any other content that has a popup reward table such as at the end of Heather Townsend, or Summer Blockbuster? I seem to recall a way of turning off pop up dialogues, but don't remember what did that. It did screw with certain things like that.
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issues The Guide to Issues aka "When did they add/change that?"
lemming replied to Trickshooter's topic in Guides