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lemming

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Everything posted by lemming

  1. Until you get enough KB resist from sets, use a base empowerment for 90 minutes of a decent amount.
  2. Yea, I'm just curious how many my characters that aren't chasing badges have. Most have some zones fully explored for the stat accolades with whatever would complete the zone. I've gone thru about half now. Trend seems to be, the later and more played, the more likely a higher total. Better build, the more badges, which all make sense. Everyone is 50. Now I'm wondering who has my lowest total, though Insect Suspect seems a strong contender at 190.
  3. I should have checked how many badges the rest of my non-badgers have when i logged them thru the anniversary badge. I have a few that have all exploration and history badges, but now I'm curious what the average is.
  4. I have never lost inf because of it, but I sometimes just dump all my salvage onto the AH and have hit claim all which hits that limit, and then it has to tell you about how many more times it is already at the limit on every single chat tab. AH was definitely not built with scaling up in mind. (well, quite a few things)
  5. The data from live is lost to us. (For a bunch of reasons) However, it's is much easier to build up the characters than it was on live. Biggest thing would be badges to redo, but they're all attainable over a course of a year (pesky event badges, but you are here in time for the anniversary ones...)
  6. You should be ashamed of yourself and go back under the rock you crawled out from under! <=humor attempt! Sounds like a great idea.
  7. Theory: Checks to see if any sale would bump over 2B, but not on the total sale, so if you claim 20, and any 2 will push you over, you'll lose the 18 others
  8. Ouch. Though I find the more carp I deal with at the shelter, the less I can deal with petty stuff.
  9. I recently played on Excel again, missed doing anything with LB3000, who is a good lead. Does seem to be more churn there than on Everlasting, but I just chalked that up to the higher population and more chances of getting a newer player. My initial reaction was because I did just lead a team on Everlasting with citadel. Two of us definitely crashed (friend & I on discord), we came back, but one other person dropped at some point. I assumed they crashed and just didn't come back. (Bonus though, we didn't have the repeat mission bug)
  10. That's my primary function for my blasters. Burn everything down and the tank doesn't have to worry about an agro cap.
  11. Note that under 50s get a huge boost of XP at the end of a WST, so they do get something that the 50 does not.
  12. So, how do you scan for people who have a crash? Penalize them then and there, wait until after whatever league/team function is complete? There are still some bugs that crop up, while more rare, do happen. Also, this would really mess up master runs where everyone quits to restart. Do we need a note from the lead to say it's OK? Honestly, the only times I see people voluntarily quitting is when the team isn't up to the task, or the leader is a jerk. With the occasional RL emergency coming up. player notes are also a good tool.
  13. I agree with you, I think you'll see that in the initial feedback to PA, that was pointed out a few times.
  14. Hey, my fire/fire/fire blaster has a few powers slotted exactly the same! (Mostly different) I need to run her thru some other content some more.
  15. I would definitely be against it if it was always on. (I like my screen space) An option like OK says, would be fine since all that info is already there. And yes, off by default like timestamps. It's not hidden from anyone, just has a piece of gauze over it.
  16. My chars that could solo Council +4/x8 pre-update, still can solo them at that difficulty. (Though as people have pointed out, a little more tedious) A couple of them can't do the same for Arachnos. That doesn't mean I need Arachnos tuned downwards by the devs, I just don't solo them at +4/x8. I'm not in the camp where I think HC devs ignore feedback. I do think they have an idea of where they want to move things, but they do listen to feedback, even if they often don't take the feedback where the reviewer would like.
  17. Let's not go crazy now.
  18. Infiltration plus Celerity works fine for any mob without +per and assuming you don't have a field that alerts them.
  19. Just to point out, I thought the Cimerorians had "Grant Cover". May have to go do some power analyzing.
  20. Hmm. Carnies and Malta are annoying with their Endurance sapping, though with them, it's easy to avoid if you're not just jumping in without looking around. Carnies go down fast from lethal, but some chars have difficulty. Council didn't have any real strengths, so they got some buffs, but for most of my chars, they're just a little chewier. The FREEM KB was the only thing I thought was a bit overdone with them, but iirc, someone said it's got a reachable resist now? Arachnos I find are more likely to be a tougher fight, mainly from various debuffs and more of a mix of powers. IDF is similar for me. Steamrolling is still happening, even at +4/x8 with teams.
  21. I've been revisiting my own slotting. Usually I two slot both Health & Stamina and usually I'm going for Endurance help rather than health. Usually there are other power choices where the health & stamina procs work. Really depends on what that char needs and I do tend to run either blasters or melee.
  22. My internet is going via wifi to my landlords connection. Usually, it's fine, but when I first moved here, everything except for CoX seemed to work well. Turns out my router was having some issues and once I replaced it, it cleared up. I think CoX is a little more sensitive to bad internet, probably just that it was designed with a slower connection speed in mind.
  23. No time wasted, we're just trying to let you know what to expect
  24. Also, you'll miss contacts with the ones that have requirements to open as a contact. So, wiki reading is needed to do a completionist version.
  25. Most likely. Reminds me of back in the 80s at a convention playing Champions. I tad a table of eight players, we had three people with the same character name and four different ones that had the same super group name. 😄 Turned that one into a multiverse collision story.
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