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Everything posted by lemming
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Conversion of salvage to Empyrian merits
lemming replied to MsSmart's topic in Suggestions & Feedback
Well, since it's about incarnate items and MsSmart showed the conversion stats of incarnate salvage, thinking it would mean regular invention salvage seems a stretch. -
Conversion of salvage to Empyrian merits
lemming replied to MsSmart's topic in Suggestions & Feedback
Good news! They're dropping buying incarnate salvage with influence since it's a horrendous expense. (plus I need to not leave a thread and come back after someone edited their mistakes away... I see you realized that it's incarnate salvage) -
Yea, I looked at my list and realized, I have more controllers at 50 than Sentinels, but I play a couple of my sentinels much more than any of my controllers. And I only have one of each Kheld or Veat, but I do play my Widow. Hmm, a better chart would show playhours on each character, but that may be beyond my data entry needs. 😉
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New error just showed up in the launcher
lemming replied to FinalCyclopedia's topic in Homecoming Launcher
The order is controlled by your playerslot.txt file which is local to the client machine, not server. So if you copy that over to another machine, it will have the same order. Otherwise, it populates that file when you bring up each server and page of characters. default order is by DB ID which happens when that character gets to that server. -
Conversion of salvage to Empyrian merits
lemming replied to MsSmart's topic in Suggestions & Feedback
Honestly, I would use this only on chars I'm retiring to get to the 50 emp -> transcendant merit conversion. I've transferred a few to newish chars to build them up quickly, but usually I forget to do so and wind up not needing it. So, my main has a large number of transcendents sitting there. However, just because I don't see this as needed, I don't think it would unbalance anything. (If we still had Emp->Reward, then it could) -
Victory is the "newest" server to join HC. (It was a different private server that got folded in recently) It's got a small population, but it's friendly. That tends to be the case with Torch, Reunion, and Indom as well though still more than Victory. Excel has the most and probably the easiest to find teams at any hour with Everlasting not far behind. Though other than Reunion, most of the servers seem to be most active early evening based on Eastern US. (I think, live graphs haven't been updated for awhile now)
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There was something going on with Cim that froze up stuff. Message got broadcasted not to enter, though of course, you wouldn't get that before logging in
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Would three more slots deeply unbalance the game? Probably no worse than anything else. I don't think it's needed by a long shot, even though I'm always needing more slots because my builds are sloppy. And if it was tied to incarnates, I'd add them at Judgement, Interface, and Hybrid being opened.
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5 Tally Reward Merit and Empyrean Merit Currency
lemming replied to MsSmart's topic in Suggestions & Feedback
I'm all for a 5,10,50 for each type of merit that is account bound. Though for now what I do is if they're not far away from having 50, I go do something that gets that last bit. If they're not, I'll convert to something that is easy to dump. (Emps to threads to inspirations, reward merits to converters) -
My current characters Blaster 12 Brute 16 Controller 7 Corruptor 4 Defender 3 Dominator 2 Mastermind 4 Peacebringer 1 Scrapper 11 Sentinel 6 Soldier 1 Stalker 5 Tanker 18 Warshade 1 Widow 1 As you can tell, a heavy melee bias Dominators for the longest time were not my favorite, but Arsenel/Arsenel turned out to be fun. I have one on deck I may level up, and a third is placeholder I never play my Khelds or Soldier I tend to play my tanks the most, then brutes & scrappers. Stalkers I like playing thru to 50, but don't play them as much when they get there. Sentinels I enjoy playing off and on. I just have six I enjoy running around with, and the others got retired.
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Oh right. Yes, they were exclusive in that you couldn't have both at first and when you could have them both, they were tied to the same timer then.
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from a patch note in 2022: That's been the behavior since then, not since last tuesday
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That sounds much less janky. Anyway, I don't think it's an easy thing to implement, but nice to know it's feasible.
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Oh yea, I put my new claws/regen scrapper thru Praetoria. Wee! (I did get some protection via empowerment, etc...)
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No, it isn't based on what the devs had said. (I know one of the other CoX servers out there has it, but I don't know the specifics)
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It's much better now. I've been playing my regen characters much more now and while they're not amazing on the surface, they bounce back from everything. It's not pre-i4 regen, but it's a good compromise.
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Can The Minotaur in the Fog be soloed?
lemming replied to Yomo Kimyata's topic in General Discussion
Best way to check I find with least amount of work and risk with a char with core access when the lab is empty Go to lobby /demorecord checkmino Go to Core Head into arena and if Mino is still there Run thru (optional to go "Woo Woo Woo" as you run by) head to lobby or core /demostop Check file for what Mino type is Staff Labyrinth_Minotaur_01_S Titan Weapons Labyrinth_Minotaur_01_TW Bow Labyrinth_Minotaur_01_B Axe & Shield Labyrinth_Minotaur_01_AS Dual Bladed Labyrinth_Minotaur_01_DB -
I think it's the various grinding bits to get all the badges, etc... Maybe creation date, but since that isn't displayed by default now anyway, not a big deal. I do have a few characters that would be much better as different powersets that either were fixed, new, or I just came up with a better idea, but I don't want to go thru the setup time involved with going thru some of the content I've already done that I didn't particularly enjoy in the first place. Now, for characters I haven't done a lot of work on, I'm perfectly fine with just restarting. The OP request isn't feasible, so I don't worry about it, but I can see why it's wanted.
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Can The Minotaur in the Fog be soloed?
lemming replied to Yomo Kimyata's topic in General Discussion
When the notice comes up, he heads to your location. If you start moving, he'll go to that location. He'll even pass you in the hall ignoring you until he gets there. Every so often, he will course correct, but jumping thru a door will delay him, and going thru a randomizer door will delay him further since he'll need to take the long way. And there are randomizer doors fairly close to all the drop points. You can also escape to lobby fairly quickly (though that can be interrupted so difficult in a fight) I'm able to do a full run thru the lab on a demorecord run without ever having the mino get close.