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lemming

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Everything posted by lemming

  1. Yea, on the whole "This isn't how I would develop stuff" The HC team does stuff differently that what I took part of in SW, including when I was part of a team of a multiplayer web game. (very small team there, and we talked with the players a lot directly) It's not wrong, it's just different. Some of it is to deal with multi-branched git handling from what I can discern. It can be a pain with an excellent organization, and CoH was built by people that seemed to be learning how to do organization. And some parts were done by people outside of CoH (AE for one) And it's hard to do that after the fact. (I still have ptsd about some 90s era code)
  2. Yea, I think incoming damage won't be as much of an issue as clear speeds (if you're into that) That said, I haven't checked any of my farm stuff at +5. I need to go thru and tweak things anyway on my farms.
  3. Posting feedback about the set good. Not liking the response is fine. Repeating that you don't like the response over and over and over, not fine.
  4. I think the various anniversary badges should be purchasable year round. But just the anniversary ones. (winters and the cov one) But that's it. It's still an investment, just not with timing.
  5. This is the reason I trimmed my alts down to less than 100. I saw myself being way CDO on stuff like this.
  6. ZTF typo fixes and a few other items, some MM adjustments, sonic melee tweaks and fixes looks like.
  7. FYI: while it looks like chronological order, it's the order by which the character was added to the server. So, server transfers will mess with that.
  8. I get the annoyance of menus. I have all my popmenu stuff on a tray in the top middle because of stuff like that. I think the difficulty button is in a better spot than the chat bubble location, but yea, training the muscle memory out of it takes work. For dropdowns that do that, having your mouse go up and around tends to work, but yea, more training. For window placements, I did make some menus for redoing the default placements depending on what screen I am playing on. Needs work still, but does make it do my default is easy to setup now.
  9. Maybe HC isn't trying to satisfy the min-maxer and trying to go for something the average player can attain? </fftmbs>
  10. I could see anniversary badges account wide, but it's not a huge deal. Exploration and most accolades, no. What I wouldn't mind seeing is a way to transfer a badge from one character to another on the same account. Drawback: For certain content, have a character that is tweaked for that to produce it for other characters on your account. Advantage: Say you have a char that you no longer play, but has the badges you consider tedious to get. (mayhem pedestrians for example) Hmm, I suppose you could make it an inheritance thing. If you delete a character, badges can be inherited by a different character. (Would have to make certain badges ineligible such as the level # badges that are only for Praetorian, etc... Sure there are a few others) That could open up some RP opportunities: My grandfather was responsible for the PI massacre of '08 and I am trying to reclaim the family honor, etc...
  11. Just from personal experience, I've seen them use a player suggested tweak and also said hell no. (And quite a few in between) With Sonic Melee, yea, short dev cycle, I don't think it's ready, but as long as the server crashing bug isn't in, it's not going to be a big deal if it's released "early". If they had tweaked an existing set and had it in half baked state released, that would be a different matter.
  12. I respond with /e smack
  13. Yes, short version: People were farming their 50s for the vet emp merits and converting to reward merits at a pretty high rate via farms. long version: search the old threads when it happened.
  14. Not sure of the issue: Once you complete Synapse, you'll get your II Sister Psyche & Penelope are III. (Yin replaced Sister Psyche, but the TF is still available via flashback)
  15. Worse, it was programming.
  16. I just go with Ouro really messed up the timelines. Mender Lazarus: "Man, sometimes I hate time travel."
  17. Spreadsheet of current chars. What I don't have is all the characters I've retired over the years which would be ~300 at this point. I did try all primary & secondary powersets on most ATs (definitely Sentinels) and ones I just didn't enjoy, got retired. Most once they hit 50.
  18. iirc, a dev stated they dislike account wide badges. And I think Rudra pointed out the same reasons I would give for not wanting this.
  19. Not that an included way wouldn't be welcome, but the popmenu BadgeSetList has an alpha list of badges. (and other ways to look if you have one) and there are a few other popmenus as well for those
  20. Annoyed by KB, play the new +5=7 content. Much harder to kb stuff above your level. I'm less annoyed by KB now compared to earlier days, though I've always been of the thought that if you Knock something out of range of the rest of the team, that's your responsibility to clean up. Most people follow that.
  21. Oh Cmon, arguing about how you misunderstood the OP? Ask for clarity if you can't infer the specifics instead of going right to the worst case. We're not writing technical specs here.
  22. Quick look at power selection and you do not remember correctly. (Just a quick check of Lightning Blast comparison in creation, but a dive into city of data would be a better source of info probably)
  23. Well, by my calculations, you've got 2648 different combinations of primary and secondary powers and 201 different choices. That's with using exclusions such as Stone & Claws (only Tankers and Brutes have that excluded, Scrappers & Stalkers can Stone Claw) Shield locks out Claws, Dual Blades, Katana, Spines, Staff Fighting, and Titan Weapons Blaster -> 225 - 15 Brute -> 315 - 23 Controller -> 204 - 17 Corruptor -> 255 - 17 Defender -> 255 - 17 Dominator -> 156 - 13 Mastermind -> 119 - 17 Scrapper -> 324 - 22 Sentinal -> 210 - 15 Stalker -> 280 - 19 Tanker -> 301 - 22 HEAT & VEAT -> 4 - 4 Combo: 2648 - 201 addendum: This is with Sonic Melee
  24. I've noticed differences needed just in +2 to +4 depending on team makeup. One group I roll with, +4 content gets smashed into bits because the players are all highly competent and have good builds. Then in PUGs, same tactics just don't work at +4. For the average and casual players, it will definitely be shown.
  25. I am another that hates inventory management. I tend to put basic IOs while I level, then swap to sets at 50 usually after a respec. There are some sets I'll do as I level, but ugh.
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