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dnomad333

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Everything posted by dnomad333

  1. What happened to playing as you like, and or want to play?
  2. Thanks for the response! I completely agree with the exception of one point. Players are being singled out at as is.
  3. I feel this change is needed. I feel players are being affected by choosing KB. I feel powersets that have KB are not used as much and/or getting looked over. But, I feel my feelings shouldn't be involved in this... Datamining... Are powers with KB being chosen less than their counterparts? That is the first thing I am curious about. Is the KB to KD proc used more than the set? That is something I am also curious about. And lastly have much is the KB to KD proc even being used? I feel for the most part KB works in a Solo environment. But for a game that I feel thrives on Teaming, it doesn't. Truthfully, in the end I feel that knock back should be considered for a redesign. Is that feasible? Probably not. However, I am looking at a low resource stop gap instead.
  4. I just finished reading the posts missed while I was sleep (Yeah, Yeah I know. Sleep is for the weak ). And there were a lot of good arguments for and against. Now obviously, I'm for a change. Personally, if all things were equal I would love a rework of this mechanic. It's been in the game since the beginning, and may be dated because of that. Especially since the game has evolved past the current KB since it was introduced. Do I think it's useless? No. As has been mentioned by both sides of the argument, there is something about blasting mobs into the next county and giggling the whole time. However it's usefulness at the time is subject to what your trying to do. Line driving mobs? Good. Grouping enemies for a take down. Bad. Many have offered potential solutions. My self included. And in the end, the one consistent is that this is a change that should be considered carefully. Again, I want to put forth, that all I am proposing at this time is a temporary solution, till a better one can be found and put into play. But that will be reliant on if the Developers consider this important enough to do, and have enough time to do it. They are after all mortal and no matter how much we want something, they have to have the time to put it in play. My thought here is this serious enough to warrant a change? Again, I think the answer is yes. Obviously there is a debate on it and at least two opposing opinions. So in the end. If we leave things as is. Powersets will be stagnant. Players will be harassed and people will complain. But that seems to be par for the course. So. What do WE do?
  5. Ok. Now that's just plain rude. I don't believe it's stupidity. It's more likely a loss of focus or just plain lack of experience. Things happen, that I understand. I just want more options.
  6. I have to agree that playing your way will affect those around you. For example, a Empath with only one attack is going to have a difficult time soloing. A Tank with out Taunt will have a harder time taunting. A pet less Mastermind or a Blaster without most ranged attacks. Well that is just interesting. Unfortunately, while KB/KD/KU may have been considered to be a toggle, I'm not sure it can be. Why create a global toggle that only effects a few? Does that mean the rest are penalized? As a Null the Gull option? Similar reasons. However I think that Null's powers options should be placed in the options Menu, and Alignments, which should be... I'm getting away from the point here. As far as Null's options are concerned. Consider this - Group powers work as an option, because it doesn't turn off the power for the user. Just the affected. Travel powers don't turn off the power completely. Just the speed component. How would KB/KD/KU work as a Null or option in the Options Menu? How can it apply to all characters? Also Zweks, earlier you said (Having trouble quoting it, Sigh) - **1. I dont believe the option should cost ANY enhancement slots or currency (ie: you have to acquire the IO, which many new players wont be able to early on)** This is already the case now. Best thing is to make the IO's available at lvl 1 and common. But that's just my two cents.
  7. Note: I just realized that I sent the last post quite a while after I intended. I apologize if it seems out of order.
  8. You are absolutely correct and this is the reason I wanted to open a discourse on this issue. In my opinion something should be done about this. And soon, because 'become an outcast, accused of trolling and what not' is already happening now. Now, unfortunately as you pointed out earlier, I don't hove solid numbers on how much. But it is happening. It happened to me. I rolled with it, but can we expect everyone to do the same? In my defense it was something that I saw coming. Again though and as you also pointed out, how will new players know? or anyone that doesn't use the forums? Mine may not be the best solution.
  9. Thanks Sunsette! I knew I would be doing some reading when I started this and told the person as much that sent me here. I can't answer your 'what next?' Not truthfully at least. Reason? There is a lot more in implementation than someone asking for something. Getting it immediately and it going right into production. I would hope that 'If' such a thing happened that I would be the bigger person. I am not here to tell people what to do. Just offer suggestions. Fighting each other is not going to solve anything. I've scanned over what Sunsette sent me. I really can't answer to why a few of theirs suggestions won't work (I have my reasons), but the overall idea is sound for the IO's. In the end. I am trying to suggest a solution with the minimum amount of work (Hopefully). As a retool take much long and I believe more time than our wonderful Devs have right now to focus on KB. Yes, I just said this is a temporary fix/solution and should be treated as such.
  10. Possibly, but I am curious. Actually, this whole thing is fascinating. I'm interested in everyone's points of view. I have to be to find the best answer. If that answer comes back no, that's fine. I'll accept it. But I won't give up until I try first. So, in the end I don't always communicate well and I'm a bit naïve. I'll learn and move forward and hopefully help in the process.
  11. *looks around for the hornets nest* ...interesting thoughts. I would hope that something like this doesn't just magically appear one day and take us all by surprise. I am not asking that a Nerf be put in place or even that a change be made to remove KB. I am asking that other options be considered and offered my suggestions. Who knows, I hope this discussion sparks something positive. As I mentioned in the beginning of my first post. I asked where this should be put and was told here was the best place. I am interested in your data on KB. Would you be willing to share your sources?
  12. Fair assessment. I don't play on all the servers. But I do run PUGs a lot. I can't give you a number, but I encounter a great # of people during the day. Maybe I keep running into the same people all the time. Who knows, I don't always track Global's. So I will retract part of that sentence. But this is happening. It's one of the reasons that I asked about Datamining as part of possible implementation. No this isn't my SG and or friends exclusively doing this. I saw a problem that I concluded that was happening due to my experience and offered a solution.
  13. Hi all. It was suggested that I post this here. Please bear with me, as I attempt to layout the situation, though many already know of it and read as I propose a possible solution. Goal - As of right now I've personally witnessed that there is a growing majority of players that don't like Knockback. In Solo, it's not too bad once you learn how it works. But in a team or group environment, it seems it can mess up the group dynamic to the point of generating tempers. This suggestion is not about removing the knockback mechanic, but instead offering a modification to it. Right now the solution to this problem is to add 'Sudden Acceleration-Knockback to Knockdown Proc' to each individual power. In this, you 1. Have to purchase or get given the IO. 2. Have a power slot for it. And 3. Do it for each power that has Knockback. For characters that have multiple powers, such ask Energy Blasters and Peace Bringers, this can potentially reduce the characters effectiveness with the loss of a slot to the proc. Or raise the ire of players if they don't use it. Essentially the goal of this suggestion is to allow characters that have knockback to enjoy playing said characters, without being discriminated against. Solution - Simply, though not always simple, My idea is to have a Singular global IO Proc created, Not unlick the existing proc in 'Sudden Acceleration' that either changes the character itself to either Knockdown or Knock up. Everything else would remain the same. While this would still require the use of 1 power slot, it would be better than having to slot one of each power, Final - While this seems like a simple solution. I am unaware of how hard it would be to put into play. Would it be a new IO, or a set? Where could it be slotted? Should it be able to be put in say... Brawl? How would it effect the player economy? How would it effect builds? These are a few of the questions that should be answered first before implementation could be made. Other questions that should be considered are. How often are Knockback characters played nowadays? How often are characters with Knockback having to switch to Knockdown? How would this affect PVP? and finally is this worth doing? For that last question, I would say yes. I have been personally affected by being 'strongly encouraged' to change to knockdown and would like more options to do so, that don't limit my build choices. Thank you for reading! - dnomad333/Vagabond
  14. Global: Vagabond Prime Base: 'The' Vagabonds Space Base Code: SPACE-19428 Welcome to the Vagabonds Space Base. Where we're worlds apart from the norm.
  15. I'm in agreement with all of Grasping's points. Thank you for this. Currently running around in Beta to see if I can't catch this event :D I also look forward to a new revamp, but until that happens, this will do.
  16. I just saw ShaHillgames post about this. Is there a way to attach this one to that one, since the title is more specific? - Vagabond
  17. After some more testing on Live. ShaHillGames is correct. Power are retained. It is the costumes that are just affected. However notice in the picture below, that the only costumes affected seem to be are Minion Tiers 2 and 3, and the special minion in Tier 1. Note: This was tested on a Thugs/Kin mastermind - Vagabond
  18. So I've been noticing that my Thug/Kin Mastermind Pets have needed to be upgraded an awful lot, but I took it as I just needed to summon them again, as they have been dying. Today I noticed that we we zoned into a mission, their Tier 2 upgrade (Upgrade Equipment) had expired or been removed. I didn't think anything of it, upgraded them again, but kept an eye out. The next time we zoned into the mission it happened again. Once the team disbanded I decided to do a little testing and found that, so far, 100% of the time, they will lose their 2nd upgrade after they zone. As you can kinda see in the clip, the pets respawn or load 3ish times. The first time without the 2nd upgrade, the 2nd time with it and the 3rd time without it again. Any ideas? (Before clip and zoning to outside mission) Screenshot (Clip as My Mastermind was zoning outside of mission) 7 second clip of exit Thanks in advance, - Vagabond
  19. Under 'Show Detailed Info Here' in the enhancement screen, the original values for Recharge (The one's in parenthesis) are identical to the final values. (see below) I spot checked things like Endurance and accuracy and those are fine, But after checking in a respec and on the enhacement screen of all my chacters, Recharge shows no difference between the two. Am I missing something? Thanks,
  20. This is absolutely awesome!!! Great job team. Now to lament all the Respec's I need to do...
  21. IIRC, the Warriors were based on the 1979 film of the same name. For the most part I would rather not deviate too far from that idea, so staying somewhat true that theme appeals to me. That being said, updating weapons, giving the members access to newer 'natural' power sets, seems like a good idea. The only thing I'm concerned about is a radical change.
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