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Jaxman100

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Everything posted by Jaxman100

  1. My Rad/Fire Brute can get very close to 5 minute runs without inspirations. Where my Lore pet despawns right around when I click the glowie to complete the mission. I might have 1 or 2 minions straggling I don't track down, but I always kill enough the Glowie shows up on the mini map. Now what's much more likely is that as my Lore pet vanishes I have to jump over to the last group that isn't moving and clear them so my times are closer to 5:30 on average. And then there are the times that 2 groups are left at the end that are not remotely close together so 6+...... I'm typically PL'ing an alt into the 20s or 30s so many many bosses to clear. If I just want some inf I'll run it solo without bosses and sub 5 minutes is the norm. Wouldn't say I can get to 4 minutes solo.
  2. Dual Blades/Electric Armor? Red Lighting force powers and flashy weapon animations?
  3. Originally Stone Armor and Claws were not available on the same archetypes. Devs probably chose not to put in the work for extra animations and costume pieces when Brutes were added. *Edit* Brutes didn't get Claws until I16. Though if someone put in the time to work out Claw/Shield combo, I'd be down right away.
  4. This is the what I've been using for a second build on my Rad/Fire farmer. Doesn't exemplar to low levels very well, but has plenty of AoE for most of the content I play through. Getting Smashing and Lethal resistances to the cap helps out most of the time when I run into defense debuffs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Flame Brute 2: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Villain Profile: Level 1: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(45), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(46) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(3), Ags-ResDam/Rchg(39) Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(11), FuroftheG-ResDeb%(36) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(46) Level 6: Healing Flames -- DctWnd-Heal(A), DctWnd-Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-EndRdx/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37) Level 8: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(40) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(43) Level 12: Boxing -- HO:Nucle(A) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(15), Ags-Psi/Status(39) Level 16: Plasma Shield -- GldArm-End/Res(A), GldArm-ResDam(17), GldArm-Res/Rech/End(17), GldArm-3defTpProc(39) Level 18: Irradiated Ground -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(36) Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(42), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rchg/Rng(42) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), RedFrt-Def/EndRdx(23), RedFrt-Def(40) Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(43) Level 26: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(36) Level 30: Super Jump -- BlsoftheZ-ResKB(A) Level 32: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Fusion -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46) Level 38: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(50), MckBrt-Taunt/Rchg/Rng(50), MckBrt-Acc/Rchg(50) Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;681;1362;HEX;| |78DA6594594F135114C7EF74A69696AE42174496B21404BB0CE09B0951B1264895E| |89B5B33812B8C16DA7449F4D177A32C263EE88BDBAB6FEE5FC5AF20187D64A967EE| |F98B263369F39B7BB639E77FE74EE9C15CF0FDA547B342EBBC50B11A8DF2F97AAB2| |9BD256BC55ED28510A162C55A9383CA3A38E5234BAFBA2F976445CADC356BD9B69A| |76759DD729F6CDC9BB72BD2173455BD61F96CFB5EA96082E56AB95DC82B46AF6FA4| |A482D8AF6CA6A935691BFAE65596FACDAB5805A5FAF49B91CBF58B397727860AB5C| |B21A4DAA98A22E46E9FF382370B5BDE20661CC10133799A76F81B7C13BCC6C99F9C| |149D354AE2E0A74631AC2330DCE303326F3A313CAB15EED2DA962FA84F10A7CCD0C| |BC01DF3187679909924CE75C8F1E77EAF9C5D86FF6652FEBAAFE27F27A790EC37B9| |59F796C112C314716C02BCCA734BB0FB3FB307B0766EFC0EC41CC1EC4EC6398FD33| |C1CF3D69FE24DDF4916E29A646453BB9AEE83C4B3074A1932D04AD42D02A0C8DC2D| |02C7386F985A222888D983C67340F16989929E626CD1083AEB13D8FB21DDF070F98| |DD87609B392C38F72B6575A90D6CEB5D6B1EF5EC5336781FBCC734A8FF387A8A630| |F1251EE3711C09E84791DA3D82462933BBAF2A576C15FCC8938C76E51FF3DD8B79E| |0D43D94E6C825BCCFE6D66FA19F39B738230736FD050B39C0C8161667F048C32876| |3CC24F5D687BDE9FBCE7A6C530F03780F06F678DEC17DF0003C64A6DBA0E0F7EE09| |E50E71AE36F4827C5D7E917DE9D02736327CC61C1D46A1AF5901A1AB099D295C8CA| |3CEB8AA63883CEA0C916F12EFDAE4A450FAE5C16EF2E5304F0E9AA6C85680AD9016| |AC8B7174CEE947979870590A2E8BE9B24CBB2C332E4BD138FA2EB4175CDE45034EB| |268CAE28F0A474D15FF2370F49D8077F79F45D3E63575FA46D2ACFE8E2BFAE7FFD1| |5BAC6DFE39F30FB784E2EA| |-------------------------------------------------------------------|
  5. Claws is far and away my favorite set in the game. I have quite a few Scrappers and Brutes running around stabbing people with hand knives. My favorite is probably my Claws/Ice Armor scrapper. it's a blast to play, not an entirely passive set like SR but not as active as regen. Damage aura, heal and max HP in Hoarfrost, a slow, Endurance management in Energy Absorption, and a Tier 9 that isn't useless even if it's situational. You can use incarnate powers to shore up defense debuff issues or add in healing/regen. Haven't reworked the build in a while, just load it up and stab things. Edit spelling.... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Jax Frost Superior: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31) Level 2: Hoarfrost -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(3), DctWnd-Heal(5), DctWnd-Rchg(5) Level 4: Slash -- CrsImp-Dmg/EndRdx(A), CrsImp-Acc/Dmg(39), CrsImp-Acc/Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(39) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Super Speed -- Qck-EndRdx/RunSpd(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(23) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(23) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), UnbGrd-Max HP%(45), Ags-EndRdx/Rchg(50), Ags-Psi/Status(50) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(29) Level 28: Permafrost -- StdPrt-ResDam/Def+(A) Level 30: Chilling Embrace -- TmpRdn-EndRdx/Rchg/Slow(A) Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SuddAcc--KB/+KD(34) Level 35: Icicles -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Icy Bastion -- GldArm-3defTpProc(A), Ags-ResDam/Rchg(42), Ags-EndRdx/Rchg(43), Ags-ResDam/EndRdx/Rchg(46) Level 41: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(42), Rct-Def(42), Rct-Def/EndRdx(45), Rct-ResDam%(46) Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(45) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(46), PrfShf-End%(50) Level 50: Barrier Core Epiphany Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;698;1396;HEX;| |78DA65944B4F534114C7E73E0A1628B49467696DCB9B426B0BB8362A6204AA24FD0| |0E5DA8E50ADF4E65E8CB0F41B286ADCF8C08506445DF9DABAF5F9215C0B26AE5CD5| |C39C3F85A49334BFCE7FCE99F398999B5D9F69797BF1CE19A1B59E2F5BAE9BCF151| |CCBB6A5E3C95ACBA582A0D13E67ADC7669D8ABB16CBDDA29552C56924B9E3D0329F| 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  6. My Claws/Electric on live was name the Electric Razor and duo'd with a Kin/Elec Blast Defender named the Wall Charger.
  7. I also very much enjoy Claws/whatever. So much so my current project is Claws/Energy Aura. Your build is very similar to mine. Not sure which powers are the most appropriate for sets, but below is what I'm currently using. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lord Jax: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Swipe -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/Rchg(37), Hct-Dam%(39) Level 1: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3) Level 2: Dampening Field -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(39) Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(7) Level 6: Slash -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(31), AchHee-ResDeb%(34) Level 8: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(17), FuroftheG-ResDeb%(23) Level 10: Follow Up -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(25) Level 12: Entropic Aura -- EndRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), ShlWal-ResDam/Re TP(45) Level 16: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40) Level 18: Focus -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(23) Level 20: Energy Protection -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(36), Ags-ResDam(36), Ags-ResDam/EndRdx/Rchg(36) Level 22: Energy Cloak -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/EndRdx(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(43), RctArm-EndRdx(43) Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 32: Shockwave -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(34), SuddAcc--KB/+KD(34) Level 35: Energy Drain -- RedFrt-Def(A), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx(42), EffAdp-EndMod/Rchg(42), EffAdp-Acc/Rchg(46), EffAdp-EndMod/Acc/Rchg(48) Level 38: Focused Accuracy -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45) Level 47: Laser Beam Eyes -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(50) Level 49: Hover -- Rct-ResDam%(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PwrTrns-+Heal(48) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;679;1358;HEX;| |78DA6594CB53526118C6BF03E7888078C97B2A8824282A42BA772AAD1995194B6DC| |B9CE08414030CD8A4CBFE806AB29A5696B530BBFE0F6DBBEE73D9BACB4C97A94543| |AFE779C20567607E9CE77BAFDFFB7D2437669B5E9EB936A3B4E65379B352492DA7C| |B66A964958DA499CDA5953C8D8BC5726670DEDC70C94BC7FFF554D2CA5B564C9CAE| |56FA6BE2AC75D12A54ACD85CC12A67375327AE944DD5B4542CE6638B9659CA15B25| 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  8. Grant cover provides Defense Debuff Resistance and Active Defense is your Mez protection. Getting your Melee/Ranged/AoE defense all to 45 eliminates the need for Parry use in general play until you start to get debuffed. I might move some sets around, but this my first pass with expensive IOs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Broad Sword Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3), ResDam-I(50) Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5) Level 4: True Grit -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(39), RctArm-ResDam/Rchg(39), Prv-Heal(43), Prv-Heal/EndRdx(43), Heal-I(46) Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(43) Level 8: Slice -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(9), Erd-Acc/Dmg/Rchg(9), ClvBlo-Acc/Dmg(13), ClvBlo-Dmg/EndRdx(13), ClvBlo-Dmg/Rchg(15) Level 10: Parry -- PlvFst-Acc/Dmg/Rchg(A), PlvFst-Acc/Dmg(11), PlvFst-Acc/Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(42) Level 12: Active Defense -- RechRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(40), BlsoftheZ-Travel/EndRdx(40), Ksm-ToHit+(48) Level 16: Kick -- Empty(A) Level 18: Whirling Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(31) Level 20: Phalanx Fighting -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(23), RctArm-ResDam/EndRdx(23), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(34) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25) Level 26: Disembowel -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31) Level 28: Against All Odds -- EndRdx-I(A) Level 30: Grant Cover -- EndRdx-I(A) Level 32: Head Splitter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: One with the Shield -- GldArm-3defTpProc(A) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46) Level 47: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(48) Level 49: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(46), RgnTss-Regen+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;678;1356;HEX;| |78DA65944D4F1351148667DA29156881F259BE5A5BC0428142D5B526809A2818921| |A5D96A1735BAA23D3B41865E93F50D4B8513E5C98B8F187F8B9D73FA08920892B17| |A69ECEFB52163369F374DE73EE3DE79E736E571E2D85DE5F7B7C59D33B166DB356C| |BE70A55B35251D5E04D73EB41D5B4B5C61394EFD08925BFA26CA5320B55C7B4F2B9| |874ED58A374D4BAAA8366B2A93DB282BDB3A79D542AB8E6367969559296F96C2EEC| |BD57269634BDEDADCB75C4529AB1B06A75A5079A798BF53B6EDC8954AB9905970AC| |EDFC8A59DB52D5EDA8A43221DFB5A0C6A71ED08A82ACA17594C0AE0DB20C8EDF05C| |FDD03DBC242DD5DEBD7BA7457F3F5927D607606BEEDE2ABC3D7A7D3D7A0AF41DF90| |F8F8E113F0C7E4474A6225C93898FEE1777DD33FC1D971ECBF2EE708E01C7A601A5| |AFA9DCFA51944E91BFB068F441B35B43387E42F3064634DE83E6BB009166461AB7B| |C87AA075511095732F904B60CA82EF9422799EB09CA71D71B576E6D42FFB8559B33| |0FD52DF9067EA3B38F74F7373F2896F27D777D6E5D19428119E24F20115E8FE487E| |027B3F935FC0D857B053B2E94164BDE706B4EC1FD02FFBF6C166F40DE86EF4FEBFB| |0F5B31331762291000D5933C08E0EB0A3517634CA9315C56790F90E3E315C6DE829| |B9038E3C239F83B1176087E43BEC8E4C5D1B4E7012451B454C6D945A4962C41923B| |E86B5674D729D2C80098B546044F64B726DF215B4B1D7E42EB9078EEF9307607718| |37A891CBC479D42A29B94C720A27D9F129F296B84CC3664CEFA2D3337BE43E7900C| |EBE01DF4A8C0C7B96D9E174BC04C724D63C63CD7382B29CA011A379ABE5D3989CB8| |D1BCABF5B4C73AEF51B21EE58247B9E851963DCAAAC1B0A2E8AED2DA25B71C4AFDB| |0ADF9AF40EBEF53C5AF2750D596EB98B8D9DB98AAB94B98D023CFEAE35345D759AF| |16D6EB3F7B47E34B| |-------------------------------------------------------------------|
  9. This is what I've been using. Max fire resist without running fire shield. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dawnfire New: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50) Level 1: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(7) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Rchg/KDProc(7) Level 4: Healing Flames -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(9), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(11), RgnTss-Regen+(13) Level 6: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(13), ScrDrv-Acc/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), Arm-Dmg/Rchg(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9) Level 10: Temperature Protection -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(17), Ags-Psi/Status(45) Level 12: Boxing -- Empty(A) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-ResDam/EndRdx/Rchg(21) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(23), Ags-ResDam/Rchg(23) Level 18: Quills -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Dam%(27), FuroftheG-ResDeb%(29) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31) Level 22: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rng(33), MckBrt-Rchg(33) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Rchg(36) Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(39), SprUnrFur-Rchg/+Regen/+End(39) Level 30: Build Up -- RechRdx-I(A), GssSynFr--Build%(39) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(42) Level 35: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(43), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(45) Level 38: Fiery Embrace -- RechRdx-I(A) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Ann-ResDeb%(48) Level 44: Stealth -- LucoftheG-Def/Rchg+(A) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;681;1362;HEX;| |78DA6594DB4E13511486F76EA794420B2D500E726C2BC762E90826CA41A2568C861| |A121EA08EB881D15A485B40F4CA57F0C61B4F78B8F0C61BA105F105D4687C068F57| |1E5EC08C8B59BF48324D9BAFF3AFB5FEB5F6DE3393BE91F2BF38777B52C8EA3359A| |350C89CCEAF1495276D2C98736E21843F65ACE5E6CDBCEABAA8D6BC24D4D90999B4| |CA2A95985D3673AAD0CC524ACDAB5C4125A64C955FCF9C5AC91BC23FB3B4944D4C2| |B83F21602F6C594B9B058A4AB2AFB6A7659A92B21FBEFF9DCAA59302F9B59B3B81E| |3EBB6CCE25D0692593360A45F26CA6F6DDF47BD323F0B134D1EB1242D7C4501FD8C| |FD407C038734BECD748719456A67B45459314A2DD2B4AA44A8E79E43DCDCE77DD07| |1F30B587E02366C506B34C556EC9B3B847D9AF728C59350E4E30FD27996F697E0FF| |A795685EDE35F63D6AC833799C15B4CFD84CB9EB991CEC0CBFDA4372CED58E51F61| |FB6E137C1C73F97469E707879983C79892EAABB9B7A8B6E823DCA404501548B263C| |30838CCDCA1682D726A91D3889C469DF9815615C2AA42C779D79B47C131E6A17170| |82D936E9E65DA519EAE15F1F64BFB606660756F98AA261FB9C2C4F7891EB3B4CF02| |AB3EB1A9805AF33A3E4DF84D36F8AEFEDA84F44C0F734770BE66E816F04BE11F8C6| |E01B836F0CBEBB54D5CA737B5A37782D871F834FC0A7CC9E676088EF9C77D4B71D3| |3B5C7F9947B9EB3EF478A7562A6CE4DCEEFDD024B6099D9BF0DEE302F519B286AA3| |9FB867FF67E6C017F02BF88D39F89DF91A4FD8DEDDD18D990C0AF5C1AFEF256B839| |BCC2325B00C6E3387E017A07D8FC32F8E73AC212D012D01AD96B424B424B4366DFF| |89A5EFDE9D3AE050920E457728C30E65C4A14C69FF5E019635ED88CE68FBEF07216| |DC517A4A79E15EB471545E5C1E8AFFF8A9411DE89BA0B24F46AE2A723FBF7C1EC3B| |7CFE7577997F019455E6D3| |-------------------------------------------------------------------|
  10. This isn't an optimized build beyond having 45% def to fire and 90% fire resist with the shield toggles running. But it was fairly cheap last summer when I started prioritizing making inf quicker for time considerations. While I was slotting this out I used purples to stay at 45 fire def and ate blues as needed. Set the difficulty as high as you can handle until you can afford a stronger build. I reinvested my inf into making a more efficient farmer. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Barb Swipe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Dmg/Rchg(40) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(11) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Acc/Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(5), ScrDrv-Dam%(5), Mlt-Acc/EndRdx(46) Level 4: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(11), ScrDrv-Dam%(23) Level 6: Healing Flames -- Ags-ResDam/EndRdx/Rchg(A), Ags-EndRdx/Rchg(9), Ags-ResDam/Rchg(15), Heal-I(36), Heal-I(40) Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 12: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/Rchg(13), MlsFur-Dmg/EndRdx/Rchg(13) Level 14: Maneuvers -- Srn-EndRdx(A), Srn-Def(37), Srn-Def/EndRdx(39), Srn-Def/Rchg(40), Srn-Def/EndRdx/Rchg(43) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(17) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(23), ScrDrv-Dam%(31), Mlt-Dmg/EndRdx(48) Level 20: Consume -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/Rchg(21), Mlt-Acc/Dmg(31), Mlt-Acc/EndRdx(34) Level 22: Combat Jumping -- Srn-Def/EndRdx(A), Srn-Def(36), Srn-EndRdx(42), Srn-Def/EndRdx/Rchg(50), Srn-Def/Rchg(50) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(39) Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dam%(34) Level 30: Boxing -- Empty(A) Level 32: Throw Spines -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/EndRdx/Rng(39) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Char -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(43), MlsFur-Dmg/Rchg(46) Level 41: Fire Blast -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx/Rchg(42), MlsFur-Dmg/EndRdx(42) Level 44: Fire Ball -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/EndRdx/Rng(45), Dtn-Acc/Dmg(45), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(46) Level 47: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48) Level 49: Weave -- DefBuff-I(A), DefBuff-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(25) Level 2: Swift -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;637;1274;HEX;| |78DA6594DB6E12511486F730435B4EE5500BB4055AA08572666CEF8D5A31312521E| |90320D22D25212D32A045AFBCF4F02AD668E2D907306AD44BF51D3C3C81E362D65F| |3499C94CBE9935EBDFFB5F6BEF99FAF18EF7E4F2DD7342F15CECB50CA37961301A4| |A67BDD5E9B65541C72C5D212BD8ACCB9E94E5BD7EF7501A510EEDC8EBF2D090E55A| |570EC6CDF3A3414BF81B4747BDF2AE6CEDCB8171D0ED7B4F9F49D7715B0F7B7D29F| |77DD66DADDB3918D28BE0A57EB75D6E8C07344DCB18D268519A7883AE771981C354| |C55582AE89F516D86666AF319F4DD2142BD721AA8A159BD962BAB799CF4F5384E95| |46EB2CE710BBCCDD48EC13BCC92C17C4F5E54D66A2AB433D0CE41E3C61861685F10| |9CD038E165EE2C735E67A6D75107F821C38D278D325BE0D83CF892E0E21A852B423| |7714D7CA47C0FE73B3CF708294D781F800F99411AD0C73ACDA7D24D96FAE76066FE| |088B5993995738FE8A1EFDE8A71FFD0CA08600BC7FA2B983E867103D09A12721F42| |43C6626D093CA0DE66BC282B51AA6B630E2D899213880A6CF4C620DC254C722EA58| |84EF34EAC8A12E1DFE75D493224D04FD8CA08F51F033F95FC2FA2CC1FF32FC2FC37| |F12FE3358DB3784156856A0894113832681DC246A56C8439C35226ED221BED0CCAB| |1865F51167AD9D808FC12798F929F3ED643151490A15A4C1AF2A7F3193D5DAC02EC| |8DF6796B01BBE51CE2672369193C30EC921F73BE514E0AB80F98B98BF089F45F82C| |C1A74AD595316E193BA5829D52C16ED728A7CA2BA75413ACD3C19836FDCAE99C742| |76F8B546D11DD16D9B245B66D919A36FD4B98BBB6B70D6DFA7F108A15F9E5A6087C| |8BA46AF9CD5FE11DF6F3DF3BE87FFF9FBD86BD06FEB065BB02D33F8AF91725F6DF6| |9| |-------------------------------------------------------------------|
  11. Gratz! What do you think made the biggest difference for the success of the Brute, the increase in the base stats?
  12. I'd reorder my power picks to get Acrobatics earlier for playing. Geared around S/L but should handle most content. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Swipe -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(48) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 2: Blazing Aura -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Rchg/KDProc(5), FuroftheG-ResDeb%(7) Level 4: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), AchHee-ResDeb%(46) Level 6: Healing Flames -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal(46), DctWnd-Rchg(46) Level 8: Follow Up -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(48) Level 10: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17) Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 14: Combat Jumping -- LucoftheG-Rchg+(A) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(25) Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(50) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25) Level 24: Consume -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(39), EffAdp-EndMod/Acc/Rchg(39) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), RedFrt-Def/EndRdx(27), RedFrt-Def(29) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(33) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), RedFrt-Def/EndRdx(33), RedFrt-Def(34) Level 32: Shockwave -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg(36), Rgn-Dmg/EndRdx(36), SudAcc-KBtoKD(36) Level 35: Super Jump -- Empty(A) Level 38: Tactics -- EndRdx-I(A) Level 41: Vengeance -- LucoftheG-Rchg+(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;653;1306;HEX;| |78DA6594596F125114C7EFC0500A850265AD5036DB525B8B6CADFAD4A86D4D0C28D| |A373732A1D782123A811A9737BF8051DBC427B72FE077F0D5F543F8ECF2A051E382| |8739FF62E34C203FE67FCEB9E7CCFFCEA57273D9F5FCE49D25A18C9E6869DD6E6DA| |DDED1745D766C156DA35917FDCB4EDFC0AE5EABC89694594ABED18D0EC4657945B6| |BB32BBDA949D5BB563D73B9A705537375BD9B2D4F4667BC36DDCAC36371A5B74E7D| |90DADCB4EB7D1D49DC6FD9A2EE5FAD88ADEAC678FB7B4DBB256D1BA5BB45C84DA4F| |D1B76117B87A36719E9051C5810BE045F012F3D065B0C62CF46B15A3D62ABE5885C| |8AB62E82B33F31DFCC12CDA914A7D9447AAA1591E834F98EA53F0197368896BAF52| |AD15B5D67B1C9BBD0F3E00B799077798F32F2C42F85551A25A1BD7AAB6B2C23915F| |03473FE0C5865B6ECFDED518C7E7678320C4F86E189139E38FFF3E41AD53A30ABE3| |A7C558CFF50BFCCD1CFD03F6985EC1CFB940B523ECA73212A61F13142B702C44313| |7C7843BC8732E92E681FF1EF83F09FF27BF81D88736E5FA3097EF256B63AFC0D7CC| |C01BF02D33F28E69A15A3FD75AFD55425A15D367999973CCFC1AD34AB941CC14C44| |C21CC14C22C11CC769872C3ECB325BCCD5E4CEF8077992AE58C63BD713CF73E2FE8| |64C646994728378A678CC2FB18BC8FC3FB38BC8FC3FB24BCF751ED04FA4CA04F127| |D92E893421F9D7213E89328F23AA912B8C0DC5F0017C1F7FC5E86A936CDB522DDA3| |4BF8ED7C12FBCA544A186F6D80B419683398264DDA1CDE8EB9396168793042B12CF| |2B329D68E92968396435E4C1D9C76FAF4BB27D4C119EECD9AA23993923729459352| |32296593525507FF07423114877770CA7B1F9C1455F6463FFD531425C57B963FA51| |867EEA329FBF35EE521EFC05F202AE357| |-------------------------------------------------------------------|
  13. Claws - all the time. Love the simple singe and AoE chains. Exemplars well. SS - Rage and Foot Stomp.... Dark melee - Love it with my shield when I can't use Claws Radiation melee - if a heroes gonna farm, farm the best you can Electric melee - Lighting Rod is pure fun Pretty much covers all my melee Alts that get dusted off constantly or did on Live.
  14. Eviscerate is an optional power. But Focus is the best thing about Claws. So don't skip that. I don't think you'll get a lot of mileage out of Assault at level 18, but you could take Focus at 18 instead. If you are going for general game play and have capped smashing/lethal and melee defense, I don't think I'd go for set bonuses that grant AoE and Fire Defense. Perhaps look for more Smashing/lethal resistances.
  15. As much as I loved Claws/SR back in the day, I'm loving my new Claws/Ice Armor Scrapper. Slow Aura, Damage Aura, nice resistance Tier 9 instead of Hibernate, and Dull Pain for hit points. Using Energy Absorption for extra defense and to manage endurance isn't too bad for extra clicks. I tend to jump to a spawn and hit EA or Shockwave first, jump in, then EA. I use my Incarnate powers to compensate for issues with Defense Debuff issues.
  16. Ice/Rad was my main support Alt for the entire run the game. It was wonderful before and after IOs. Damage is certainly lacking for soloing before getting into the epic power pools. But with so many control and debuff options there's always something to do. I like being in melee range so I either have Arctic Air or Chocking Cloud in my build. It's a team friendly combo and I'll play it as long as I am able.
  17. Bit late to the party, but it is nice to see a lot of familiar names. My main global was @Jax but I ended up with @JaxonPenn on Indomitable. Work and life take a toll on the free time for gaming but I hope to catch up with the old Triumph Watch crew.
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