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Everything posted by Jaxman100
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Have fun all, I might be on later this afternoon for a bit.
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Not sure if I will have company or not come Saturday morning. So I'll wait to see if there's room and I can make it before throwing anything out there.
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You can use most of what any of the fire farm builds linked in other topics. There are a few fairly high up in the Brute form currently. But it's basically add in Winter sets where you can to improve Fire Defense, then replace other sets with sets that give Recharge bonuses. Fill in with damage or -resist procs.
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OK I am committing to Faerie Fire, a brand new Emp/Fire Defender! You may or may not receive heals considering the supports I play tend to be debuffers.
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I'd be for KB protection of say 3 or 4 in Temp Protection. Not so much you won't get knocked back on teams but soloing at lower levels it would happen less. And still give a reason to slot for set bonuses or the KB Protection IOs. Maybe 4 for tankers, 3 for Brutes and Scrappers.
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People recommend Mu Patron because you can get 2 AoE attacks without taking a single target power. And Electric Fences has a fairly quick recharge so you can cast it often. Here's something similar to what I started with on my Spines/Fire that's fairly cheap. Get you to 45% Fire Defense and 90% Fire Resistance. I slotted more for set bonuses than enhancing the powers. You may want to use different pieces of the attack sets. The LotG sets are mostly for the recharge bonus, get them as you can afford and use plain IOs until then. The 2 Unique +Def IOs are great to get. And any Endurance improvements you get from slotting Health and Stamina are nice to have. The rest is just picking as much AoE as possible and using sets with Fire defense. Once you are making money you can swap to a more expensive/efficient build and add in more recharge. The Slots I left blank you can fill in with Procs or what ever stats you prefer. Other than that it is very basic. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Cheapish Rad-Fire: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Radioactive Smash -- Empty(A), Empty(40), Empty(40), Empty(43), Empty(46), Empty(50) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(17) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Acc/Rchg(3), ScrDrv-Acc/Dmg/EndRdx(5), ScrDrv-Dam%(5), Empty(9) Level 4: Healing Flames -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal/Rchg(42), DctWnd-Rchg(43) Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(39) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Temperature Protection -- GldArm-3defTpProc(A) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(17) Level 14: Boxing -- Empty(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39) Level 18: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dam%(21), Empty(23) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(27), MckBrt-Rchg(27) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43) Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(33), Empty(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 32: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), Empty(37) Level 35: Ring of Fire -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(37), MlsFur-Dmg/Rchg(37) Level 38: Fiery Embrace -- RechRdx-I(A) Level 41: Melt Armor -- AchHee-ResDeb%(A) Level 44: Fire Ball -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46) Level 47: Proton Sweep -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(48), ScrDrv-Dmg/Rchg(48), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg/EndRdx(50), Empty(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Acc(42) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;663;1326;HEX;| |78DA6553496F525118BD0F1ED232C8D03274A065B0B4A5F280B67BA3AD989862882| |66E9B977285A7D812A05A74E5D2310E89FE0637EE9CDDF82B4C5C3AAEAC2EDCE3C7| |FD4EB1C923E19E77BFFBDD73CF39EFDDCADEBAEFC5995B2784E65D6B9A9DCEE6A9F| |66E57BA2A66DDDA720A21426B0D69B6AC4E2379DEACE5CB565BBAA93AA5BA362BB2| |29A5410B96D9B576B6791EE7B57579496E77A451B664BBB77972B76D0A5F7567A76| |96C0CF8B6EB7E35295BF54697661E35BBD092B21638E8AAC976A761B542A75BD696| |51EDB5E93CB3D325B6382998A3FFBDACC0AFEF127DFA89F943634E8D793596D4F87| |2D0AAA97E8758A587922E468A8CC115C657072DC4A95D13AAE6B80EEC31EA378037| |194714FB6B9A38B1D35962B623CB40B0CF9F635CAC30E6AA8C0FC8898BF76AAEE70| |E55CB2E317B940277B36AE18E70FF1B9A8DA236BAEC54B587C4E1C5F9DE0673F82C| |E065C6A357804DC6E055468DCEF0F35EE1576EDED2730059059051169965E1E6119| |D18C28921641546566164358EACC6915554B1BFA3C998CAB9EF1A83D628B4C6A135| |0EAD93D03A09AD4ED21A81D6488C3812F426A81683DA18329A1E070619D3D433819| |E09643B03CC01DF0FBE6D389A82A3993D209C24E12C094749E52844EC09B027A020| |05052928784279CD827D16EC29E495C12919B06770DA31C5FE895E719A773AD2B70| |9D2B472077897F1036EC5209739F8F9EB136201B5858F94DF982E3E13D712542C7D| |E16FE7F857E037E077C6FC0FE04FC6FBE4C0C05E030E0A70508083021C94E080EF5| |E98F229424931C52BD3FAF0FE0ABEBF395BA568AB946C95155B65D55629EBC3BBDF| |DFB0AD56F5E1AD179AAA8C0687B7B9FFCB43ABDAE1D5DFFF2B0E2DC5D978CE52619| |EEEF6457EDBFBB65D7F0EEF7ACC5FB3E719E3E253C67FAD800CAF| |-------------------------------------------------------------------|
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I have company the Friday after Thanksgiving so I will figure out something for next week for sure. Maybe something outside my normal wheel house.
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Or Rogue for alignment.
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I'm not sure what you would be squishy to on a standard fire farm. But slotting for End reduc will help keep you attacking. If you move slots into Weave and Maneuvers you can keep the LotG recharge. But you really only need enough recharge for an attack chain. I prefer more damage or procs in the AoE attacks I use. And check your math before dropping a fire shield so you keep 90% fire resistance.
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If you have enough bonuses you don't need to run both Fire armor toggles. Also if you have Weave or Maneuvers you probably want some Endurance Reduction slotted in them. This is an older build I used but Consume slotted for recharge was enough to solve of endurance issues. Ageless makes it even better but was mostly used to help Perma Hasten. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;679;1358;HEX;| |78DA6594D94E137114C6FFD34E2D85165AA02CB216642D968E60A22C1215311A6A4| |878803AE200A3B590B680E895AFE08D376EB85C78E38DACEA0BA8D1F80CAE572E2F| |60EA61BE4F2499499BDFCC77CEFF3BE7BFCCA4AE8F079F9FBD35A6B4B2D319339F4| |F9FCA2D152C5FCA9CB367BC4AA9E0B8B9929DB57356EB056BC52F42A593904E5919| |CB4A4C2FDA592B5F0769DC9AB5B2792B31615BB9D5F4C9A59CA982530B0B99C4A46| |54ADE5CC87998B0E7E60BF254EA3C4D2F5AD6E588737B2EBB6CE7ED4B76C62EAC46| |CF2CDA3309565A4AA7CC7C413CEBA47C87FCDF742A5E455D7579943274D5DF4DF68| |0462F190737D4DE184D1D9199197E75A05653AAC9AF3645D510F369777527DF738F| |BC0FEA0FC887E08135704B467935F4E21D825FC930583A428E82C113E05BE9DFC77| |ABE65E5F80457C0F255F20618BE091AC73D4ECF35B2077ED4D3FC51CD8995FC518E| |EFB62080982760684E7E7800EC3B0A6A32BE0CB55559512EE5152504C5134AC2B17| |A901C0077245A41E70AE6D430A7C6003FC8AC229C55E41856BD6E881C060F8E90A3| |60E39817AB2A3D54D1BF2A0CBFC66AB099B37C29D1A8B34F455F741EE39B6DF20AD| |87A95CC90D7C036F1AFE5AAD5C6775734A062E47BE9BB9E7DD7D33746DF187DDBE9| |DB4EDF76FABE92510DF0F535AC612E871E918FC92760E753328293F34EEA36F1443| |6C5B1CB9DCFE0FB51622DECA9651DF95D1BE426B905F66C933BE04529D3C6B16D9F| |50B3E733D8FB85FC4A7E03FBBE83AFF986ED9E8E0EF6644AA89B7EDD2FA0F5AD838| |737C92D721BECA75F48D63D4EBF38F7B15CB404B504B50AD192D492D41AF5BD3756| |7EBB27B5D7A5245D8AE152065CCAA04B99D0FF7D028AC54957744ADFFB3E28CD510| |26179EBA1147F944A54DB1FFDF55FD1B41856A2F2BC085DBAFAE9CAFEBD3FFB36F6| |BFF20EF8179371E6D3| |-------------------------------------------------------------------|
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Really a couple of the unique IOs will help layer mitigation. The +Def and resistance ones plus the tanker resist all ATO. Pricey options but effective. My first alt on homecoming was a claws/bio brute. Love me some claws and hadn't tried bio before. I recall swapping stances a lot, fighting either my blue bar or green bar. I went the cheap IO route for S/L defence eventually. Over all I think I would have rather relearned CoH on a more classic set like Invul. More levels means more slots. And it's better to have a well slotted attack chain vs. more attacks. More levels should help. Others might know Bio better, could be easier with more targets. You don't necessarily need to be self reliant to tank for a group. Many people play support roles. Fortitude solves a lot of issues. The hero archetypes always had grouping in mind.
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I tried out savage/energy armor brute and it's rather satisfying at low levels. For some variety I'll swap to Savage Jax. Pronounced the same as the Sith apprentice in the Clone Wars series.
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Your single target attacks need End Reduction IOs. Classic slotting after Enhancement Diversification was Acc/End/Rec/Dam/Dam/Dam for a lot of people. Other than that, perhaps pick up Conserver Power and Psychical Perfection from Energy Mastery. You can always respec into something else later. Back fill your defensive powers with more slots. Grab Parasitic Aura, Absorb is extra hit points. Beyond that, adjust your difficulty to what feels efficient. Play at +1 instead of +2 but maybe up it to x3 or x4. And chew on Inspirations. Reconsider teaming more. Everyone is a force multiplier, one buffer/debuffer and you might 'feel' much safer.
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I prefer the S/L defense on my DB/Regen Scrapper. The extra layer of mitigation makes Regen a lot less clicky.
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Put me down for Dexx my Plant Control/Thorny Assault Dominator. Surprisingly my only alt with any of those power sets. I may level up a Savage Melee alt and swap but no inspiration just yet.
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Meant my preference is the blaster. 😁😁😁
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My Elec/Time Blaster (Epoch Prime) could use that TF badge. If it works better for others I can run my Elec/Elec Controller, Elec/Elec Tank, or Claws/Elec Scrapper. BTW, great pics from today all. That was a really big spider.
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Since I missed the all Dark Theme, I'll bring Jax Saber, my Dark/Katana Tanker.
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I have a gun only ranged huntsman, mace wielding melee bane, and a jack of all trades Fortuna. Leaning towards the Fortuna unless something else is less represented.
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Hope the TF went great today. I made it home a little after 1 Central time, but needed a nap to catch up on sleep after a great week with friends, so I didn't say hi in game today. Looking forward to the VEAT TF next week.
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Definitely showed I hadn't done those TFs in years. Good times times with good people.
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Planning to be on the road by 8, should be home by 10 and good to go for tomorrow.
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Put me down as a maybe on Civil Powers - Elec/Elec tank. In America the People are the powerful. I should have my cheapo laptop with me this week. As long as I get up and moving at a reasonable time I should be home for the TF.
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Since I have only sparingly been watching forum posts the last week, is this weeks Apex/Tin Mage full up yet? Not 100% I will be around for a 11 AM start time, but it's possible.
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Claws / Ninjutsu - Is it viable? Alternative suggestions?
Jaxman100 replied to SmokenBongs's topic in Scrapper
It's mostly thematic and not super reliable from what I've found. I do think it would be more useful with the Contagious Confusion Purple IO. It's a tool to help work around cascading defense failures. If I'm not going to be a Claws/SR Scrapper, might as well go all in on that. I had thought about just pushing the Defense bonuses as high as possible, but with quite a few Claws alts to play I went a cheaper route. Claws/SR tank, Claws/Ice Scrapper, Claws/Elec Scrapper, Claws/EA Brute, Claws/Bio Brute, Claws/Rad Scrapper not to mention all the other builds I had on Live Dark, Fire, Invul, Regen, WP......