This isn't an optimized build beyond having 45% def to fire and 90% fire resist with the shield toggles running. But it was fairly cheap last summer when I started prioritizing making inf quicker for time considerations.
While I was slotting this out I used purples to stay at 45 fire def and ate blues as needed. Set the difficulty as high as you can handle until you can afford a stronger build. I reinvested my inf into making a more efficient farmer.
Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/
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Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Pyre Mastery
Villain Profile: Level 1: Barb Swipe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Dmg/Rchg(40) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(11) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Acc/Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(5), ScrDrv-Dam%(5), Mlt-Acc/EndRdx(46) Level 4: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(11), ScrDrv-Dam%(23) Level 6: Healing Flames -- Ags-ResDam/EndRdx/Rchg(A), Ags-EndRdx/Rchg(9), Ags-ResDam/Rchg(15), Heal-I(36), Heal-I(40) Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A) Level 12: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/Rchg(13), MlsFur-Dmg/EndRdx/Rchg(13) Level 14: Maneuvers -- Srn-EndRdx(A), Srn-Def(37), Srn-Def/EndRdx(39), Srn-Def/Rchg(40), Srn-Def/EndRdx/Rchg(43) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(17) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(23), ScrDrv-Dam%(31), Mlt-Dmg/EndRdx(48) Level 20: Consume -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/Rchg(21), Mlt-Acc/Dmg(31), Mlt-Acc/EndRdx(34) Level 22: Combat Jumping -- Srn-Def/EndRdx(A), Srn-Def(36), Srn-EndRdx(42), Srn-Def/EndRdx/Rchg(50), Srn-Def/Rchg(50) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(39) Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dam%(34) Level 30: Boxing -- Empty(A) Level 32: Throw Spines -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(33), Dtn-Dmg/Rchg(33), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/EndRdx/Rng(39) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Char -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(43), MlsFur-Dmg/Rchg(46) Level 41: Fire Blast -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx/Rchg(42), MlsFur-Dmg/EndRdx(42) Level 44: Fire Ball -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/EndRdx/Rng(45), Dtn-Acc/Dmg(45), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(46) Level 47: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48) Level 49: Weave -- DefBuff-I(A), DefBuff-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(25) Level 2: Swift -- Empty(A) Level 4: Ninja Run ------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
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