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Greycat

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Posts posted by Greycat

  1. 27 minutes ago, Blackfeather said:

     

    Happy to clear things up a bit! And yup, hence the whole framing as "no set bonuses" - given this constraint, I visualise enhancements such as Sudden Acceleration: Knockback to Knockdown working as normal under this Notoriety option too.

     

    Which makes sense if the set bonuses themselves are what's being disabled. So something like the Command of the Mastermind set would still give you the +Defense pet aura (since it's part of one of the enhancements,) but not the damage, recharge or health boosts (the set bonuses for 2, 3 or 4 pieces.)

  2. 6 minutes ago, Mariposa said:

    I know creating stuff from scrath might be out of the options, but why not adding already existing pieces like the ones I mentioned?

    There's literally so many stuff to grab from the NPCs that it would be more than enough.

    Khaolin stuff, the archers group from CoV... theres is so much stuff in there.

     

    Depends on what's going on with the NPCs. Not all the NPC pieces, as I'm given to understand, are the same as our costume pieces (basically folded, mangled and twisted for a specific fit and look on an NPC.) Some are, some just don't translate. (I'll let someone who has more familiarity with them describe it - I think @Flashtoo may have been the person I'm thinking of with a better explanation.)

     

     

  3. Costume options I *believe* is going to depend *mostly* on what might be able to be ported.


    The rest... probably depends on what tools the team has / can get to work and time they can spend on it.  I know some modders can replace textures, so getting the game to recognize them and display them isn't an issue, but adding them in "officially" to the game may be a bigger project, so...

     

    (All that said, I'm all for more options. Just not holding my breath on anything "really new and original" getting added any time soon.)

    • Like 1
  4. *Makes alt. Mark the Rescuer.*

     

    And we know there's at least a little tech to "mark" someone (Maelstrom's "marked for death,") but I have no idea how difficult it would be to give that to a non-combat NPC. (Assuming it's "just another power" for a fighting NPC. Might be a different mechanic entirely.)

    • Haha 1
  5. 2 hours ago, Voltak said:

     

    "Entire second build" ....   

    As if a build with no IOs is much of a thing to do. 

    No IOs and only SOs is very easy to do.  

    You have 3 builds available that YOU can do 

    Respect are available 

    Hardly anyone has all three builds taken up

    You don't need Devs to put in work or effort to do this for you to play with only SOs 

    I don't know why this is so hard to grasp 

     

    You're talking to someone who's an advocate of second and third builds. Have been since live. I know *perfectly well* how easy or hard they are to do.

     

    This is an *option* for something people may want to do *once in a while.* And so would not want or need an entire other build for it.

     

    I don't know why this is so hard to grasp.

  6. While looking for something else, I ran across this snippet I saved (probably from live conversations on the same topic.)

    Quote

     

    Closed beta comments on whips:

    Castle (responding to a "Now we can get whips for brutes/stalkers/scrappers" comment)

    Quote

    Unlikely. The amount of time and resources needed to get those three powers up and running was exorbitant. I really wish otherwise, because I really want to make an Indiana Jones homage, and Demons don't really match that theme!


     

    Quote

    I could probably get the animations for 2-3 other powersets in the same amount of time it takes to make 1 power for whips.

    ]

    Quote

     

    Like Castle, I saw the effort first hand of what it took to make these animations. Then I saw the follow up effort(s) to get them in game. They look awesome, but Castle's right. The effort to get these to where they are today was monumental.

    Synapse

     

     

     

    Yeah, I know, "that dev team is not this dev team," but this dev team is also volunteer and doesn't have the tools - and I can't imagine the animations and such (which seem to be the *big* timesink on this from these comments) would be any easier now.

     

    (Not really for or against - like I said, searching for something else and ran across this.)

  7. 8 hours ago, ForeverLaxx said:

    You can be skeptical, but we don't know for sure how things are coded and interwoven throughout the background code. Just like when they tried to implement the ability to change your character's origin after creation, a ton of things irreparably broke for that character and effectively bricked it. So that change was reverted and we're locked to the origin we start with on creation again.

     

     

    Or for one that did get fixed (though that should not be taken as support of this idea,) when we got a fifth power added to the pools, it broke Dominators and Kheldians in beta. Dominators could no longer activate Domination, and Kheldian powers got shifted around (so you'd try to activate, say, White Dwarf and trigger an attack or toggle a shield instead - I don't recall if that was the exact "this for that," but it illustrates the point.)

  8. You sort of have two ideas here -

     

    • Exemping down to the zone level.
    • Doing radio missions in zones you've outleveled.

     

    I don't think either is all that controversial. For the first, it already happens in a TF or via Ouro (or an SSA.) For the second, while you can't do radio/paper missions, you *can* do tip missions. (Though I've had them decide to go off into another zone when selected.) And the second basically could have an option for the first (you can just do radio missions your level in any zone, or "zone appropriate" radio missions with an exemp.)

     

     

    • Like 1
  9. 17 hours ago, Tyrannical said:

    I agree with your point that the game was built entirely around SOs, and has been maintained in such a way that it can be continued to be played like that. However, I think content such as trials, task forces and incarnate level arcs should be exempt from this, since they have their own set of challenges that usually require you to be at your best in order to tackle them. (I'm sure theres exceptions, like low level TFs, but by then you wouldn't be fully built anyway).

     

     

    I'd mostly disagree. Incarnate arcs, yes - they're post IO content. Task forces and trials though? Most of them predate IOs, and none of them require them or the bonuses involved, so there's really no reason to exclude them - they just need to be *advertised* that it's a "no set bonus" run.

     

    Given IO values themselves can be stronger than SOs, I think people would still find it easier, just 'not as' easy.

     

    And yeah, I like the idea.

    • Thanks 2
  10. Also: Unfettered.

     

    Prior post vanished, too -

    Badge anniversary 1.png Celebrant   Log in during the month of May, 2005 (Hero only)
    Badge anniversary 2.png Reveler   Log in during the month of May, 2006 (Hero and Villain only)
    Badge anniversary cov.png Pursuer / Elusive   Log in during the month of November, 2006 (Hero and Villain only)
    Badge anniversary 3.png Merrymaker   Log in during the month of May, 2007 (Hero and Villain only)
    Badge anniversary 4.png Entertainer   Log in during the month of May, 2008 (Hero and Villain only)
    Badge anniversary 5.png Jubilant   Log in during the month of May, 2009 (Hero and Villain only)
    Badge anniversary 6.png Exultant   Log in during the month of May, 2010 (Hero and Villain only)
    Badge anniversary 7.png Lucky   Log in during the month of May, 2011
    Badge anniversary 8.png Rhapsodic

      Log in during the month of May, 2012

     

    16: Resurgent (missing from HCWiki.)

  11. 11 minutes ago, Tyrannical said:

    I like the look of most of these powersets, I think we totally need a sort of 'light' theme to counter the dark.

     

    That being said, I think perhaps avoiding things like 'holy' and other religious connotations might be best here. Not that I find the idea contentious, but more so that focusing a bit too hard on that aspect means that there's fewer hooks players can make use of.

     

    If it was 'light blast' or 'light armor' and such, I can see more opportunities to use this set across different characters. 🙂

     

    Ehhhh... I sort of agree, and sort of don't.

     

    I mean, off the top of my head, people using Peacebringers as "beings of light" or "angels" and ignoring the lore isn't uncommon. Nor is discarding the Dark powersets' descriptive link to "the underworld," and instead being things like swarms of nanobots or (thanks to recoloring) "desert power" armor (dust devils/swirling sand, for dark armor.) And Water blast, well... the liquid and its source are highly variable.

     

    The flip side of this, of course, is that people may really *want* to push this - and wonder why they're not getting extra damage on anything demonic (though that's not necessarily an "opposite") or undead (again, not really opposite, but still stereotypical.)

    • Like 1
  12. 1 minute ago, nihilii said:

    What you're touching on here is not that alternate currencies aren't successful motivators, but rather that the net rewards for Vanguard Merits are too lackluster to encourage pursuing RWZ content specifically.

    Warp back to the early Homecoming days where Vanguard Merits had a much better conversion rate, and Mothership Raids were so popular they, in fact, prompted a change.

     

    Economic incentives work. If anything, in MMORPGs they work too well. Flip one switch and you change the gameplay landscape.

     

    Which pretty much doesn't mean people want anything but reward merits, then. Which would be an argument for removing an extra currency, not keeping it around. After all, MSRs aren't *un*popular now by any means. I see them run multiple times every night.

     

    Extra currencies "make sense" (from the perspective of a business) when an MMO is trying to make money from customers or subscribers. Grind = "They'll stick around longer to try to get things." It's not meant to reward *us,* and makes no sense in our current setup.

    • Like 3
  13. 3 hours ago, RageusQuitus2 said:

    Obviously there is a middle ground that doesnt require one small leap to lead to such extremes.  Its silly to suggest because I think something would be fun or good for the game...  Then clearly I want everything else you listed.  Or that because power pools get opened up, then everything else you listed will happen.  In fact its very unlikely any of what you suggest would happen even if this thread were to get implemented.  Chill man.  Its a conversation.  Im not mad you dont like the ideas, dont be mad I do like em.

    I never said *you* wanted it.

     

    What I did say is "That should take care of everyone's complaints about limits." After all, what would make power pools worthy of such consideration over all the other things listed? "The number of power pool picks are limiting." OK, why is it more limiting than the 5-set-bonus rule? Especially if we had more power pools open up (which I doubt will happen to begin with.) After all, it opens more possibilities up. And hey, it's not like certain people don't think Hasten is taken by "everyone" and "should be inherent." Frees up another pick, right? And so forth.

     

    If one's somehow worth doing, what makes the others not worth it for the same reasons?

     

    And there's no anger there. I just think it's a bad idea.

  14. 1 minute ago, Herotu said:

    Umm... I believe it's the topic of the thread,

    People not wanting to lead, perhaps. I see people advertising spots on teams constantly. As well as TFs and the like.

     

    Which is yet another reason that, no, we don't need another currency or some way to force people who *don't* want to lead a team to do something they don't want to do.

    • Like 2
  15. 1 hour ago, Herotu said:

    As I recall it did when RWZ was new.

     

    Are you sure people didn't do it because it was... Idunno, new content in a new (well, refurbished) zone? People didn't ignore Croatoa content because of a lack of C-merits, after all. (I'd comment on redside, but that started off as "expansalone," no crossover with markets or economies, etc. until Going Rogue made that just a bit much with side switching and Praetorian content (and "information" instead of influence or infamy.)

     

    1 hour ago, Herotu said:

    ... and that's why there are so few teams. People stay in their comfortable corners, away from everybody else.

     

    Few teams?

     

    Where?

  16. 6 minutes ago, Herotu said:

    What's good about multiple currencies is that you can direct, encourage, cajole the player into specific content/play-styles.

     

     

    Just focusing on this - because this, frankly, is not something I can see as good.

     

    This is not a job, or shouldn't be. This is a game. Something done for entertainment. Should we say "Not enough people on the other servers are RPing, so let's create a currency that can only (somehow) be earned while RP is detected?"

     

    Or one of our alternative currencies now - Vanguard merits. What do people do with them? For the most part - leave them sit or turn them into Reward merits. Maybe grab a heavy once in a while. It doesn't make people *want* to do RWZ content (of which there isn't much) or raid - other than "I'll be turning these into some reward merits." Having the costume parts locked behind them dissuated people from making Vanguard-themed characters (or they made them without the armor,) it didn't encourage (or make any fun out of) having to grind for them.

     

    If people *want* to engage in a certain play style, they should do so because they find it *fun.* They shouldn't feel they have to to earn XYZ for something.

    • Like 9
    • Thanks 2
  17. See prior thread on topic from ... what, less than a week ago?

     

    Just no.

     

    Either that or go whole hog and unlock absolutely everything. Remove the cap on IO set bonuses. Don't force any power picks at all. Burn the game world down. Go completely freeform - no AT powerset selection limits or modifiers. (Which does lead to some serious brokenness.) Make Hasten, Tough and Weave inherent, as well as one completely free power and armor power selection (which means mez resist is freely open for everyone who doesn't have it.)  Open up incarnates at level 1. Yep, that means you coul dturn off XP, earn components and make a level 1 +3. Oh, and remove minimum levels for task/strike forces.

     

    Should take care of anyone's complaints about limits.

     

    Then in 3 months, we (well, you, I'll haul RP folks back to PChat or something) can wonder where everyone went and why they think the game is so boring now.

    • Like 1
    • Thanks 1
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