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Greycat

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Posts posted by Greycat

  1. 15 minutes ago, srmalloy said:

    Back on live, I think I saw five different groups of characters that deliberately made identical/similar costumes (such as a knock-off of the Crest Team), and one group that deliberately exploited the way that uppercase "I" and lowercase "l" looked the same to make a group that not only looked the same as each other, but looked like they all had the same name. But in every case, this was done deliberately; I don't know of any characters that had more than grossly similar costumes (barring the ones recreating comic characters -- all the green-skinned Huge males with torn purple pants, for example, or the Wolverine claws/regen scrapper clones).

    ... Illusion controllers? I think I saw them.

  2. 2 hours ago, Septipheran said:

    At level 15, you can slot pretty decent generic IO's, making this new "SO Combination" method pretty pointless, right off the bat.

     

    I hate to see you guys wasting time and resources on stuff that probably shouldn't even be in the game anymore in the first place.

     

    We already have a big problem wherein a substantial amount of the playerbase think that they can play "without IO's." 😏

     

    I've never played an MMO where so much of the community and now, even the development team, would encourage people to run around without gear on. 

    The flip side is I hate seeing people think they can't play without IOs or perma-everything, or thinking people not set up that way are "useless." The game, as mentioned, was balanced around SOs. And back when Incarnates were released, I saw people complaining they couldn't defeat Trapdoor even with their "builds" - where my SO'd characters were perfectly able to.

     

    Knowing you can play without SOs, knowing your powersets, is not a problem.

    • Like 2
  3. Just now, TomatoPhalanges said:

    I don't entirely disagree - you're probably right on the power creep thing. It's more an expression of concern than anything coming from the world of WoW...

     

    As for SOs being compelling, I don't find them such currently... I'm interested in the idea of making them more compelling though, something that the guaranteed-SOs-from-mission-arc-completion concept encouraged as a thought for me. 

    Well, if anything the upgrade system might do that! 🙂  (More compelling than the time-consuming and "can fail" combining thing you do one at a time.)

  4. Don't know how I'd missed this before.

     

    With a theoretical legit COH, I'd want what I'd want out of any "live service" game - updates. And updates that make sense.

    New power sets, yes. New cosmetics. While I'd love to see the character models updated, that'd be a good bit more work.

    I'd like to see old, abandoned ideas (I've mentioned the Blood of the Black Stream, as a storyline if not as an AT) picked up and revisited.

    As always, more content, 1-50. More paths and groups to investigate, partway (like skulls to family) or fully (like the COT) through that range

  5. Honestly, low level I don't think power creep is going to be that big of an issue. After all, you're still dealing with barely any *powers* and barely any *slots.* And we've already been getting SOs low level for a while - via DFB. That impact, I don't think I'd worry about.

     

    I'm not honestly sure how "compelling" getting SOs is these days, where we'd have to worry about lessening their impact. Granted, there are fewer milestones these days (nobody blinks an eye at hitting 20 any more to unlock Stamina and earn a cape, for instance.) But I don't think SOs are, or have been, one of them for  a while. Probably a victim of IOs, even common ones.

    • Like 1
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  6. Think most of my answers had been given elsewhere, but:

    - No class is needed.

    - Corollary, no class is useless.

    - And 10 characters from the same AT won't play the same unless deliberately built to.

    - PVP isn't forced.

    - Teaming isn't forced. Yes, there's some team content in task/strike forces, MSRs and the like, and the original devs forgot this when Incarnates were initially released, but I can easily solo 1-50+

    - The game grew "out" instead of "up." You didn't find yourself suddenly having to try to catch up with new loot and 10-20 more levels, and newbies always had people to team with because the old hands weren't 200 levels away. Heck, old characters would drop back down to get new badges, see new contacts and the like.

    - Characters are unique, even if they're not dragons. In all the time from i3-sunset on live, I ran into someone with a similar costume (colors, pattern) ... once, that I can think of. And I had two accounts (more, at one point) with a ton of characters. My characters were *mine.*

    - No grind. (No, seriously, there's not. Contrast, for instance, Aion, where to keep competitive even in PVE - and PVP was typically mixed with this - you *had* to try to grind out money for, for instance, wing upgrades, or for one specific good suit of decent armor you had to get 5 characters (one piece fell per character) up to some level or other... and then try to trade for stuff for your class on whichever one was going to get the armor.)

    - On live, the most common answer would probably be "the community." Hoping that remains the case here. There were many subcommunities that - from various comments - felt safe or felt 'home' in the COH community.

    - You don't (some Incarnate content excepted) need any "loot." You don't *have* to have a multibillion inf purpled out build to do anything.

    - Most content is instanced, and that stuff that isn't, generally is either populated with NPCs enough everyone that needs it can do it or comes back quickly enough others can get it. (As opposed to, say, "boss sniping" or having a bunch of people sitting and waiting for a spawn. Wish I still had my Tabula Rasa beta screenshots with this loooooooong line of people waiting to get their first... I forget what they called them so I'm just going to say "rune" or "glyph." It was funny, but annoying.)

    • Like 7
  7. 8 minutes ago, MakoMako said:

    Considering whatever policy that was on live has no affect here (and also literally the first I've heard of that almost a decade later), I think I'll put a higher faith in Devs actively acknowledging the issue, at least.

    There was a script the devs ran twice. They didn't bother to do it again because so few names were freed up (at least that people wanted.)

     

    Details here: https://paragonwiki.com/wiki/Character_Name_Policy

     

    It was altered to "Characters under 5" the second time because that's where it had the most - but still very limited - impact. You might not care about it, but there are two things to remember - Live was around longer, with more people over its run than we've had so far, and the second time the script was run was to prepare for server transfers, where (presumably) there'd be more chance for "collisions" of names.

  8. 2 hours ago, chuckv3 said:

     These folks are obviously just name squatters, not active players.

    You assume. You shouldn't do that.

     

    Besides, even if the policy were enacted, if they're 50, you still wouldn't get "your" name. If they're 21-49 and have been on any time in the prior year, you wouldn't get "your" name. If they only log on once or twice a month, because that's all the time they have (job, sickness, new parent, etc) you wouldn't necessarily see them online and they may just ignore random tells (or be busy doing other things and not remember to respond.)

     

    Yes, I've "lost" several names. Names I'd had on live and am attached to. Heck, have artwork of the characters from live. So, yes, I have a dog in this race, have come up with renames and modifications and the like. I'm still saying "Don't assume."

    • Like 4
  9. Weapons on backsides. Butt guns!

     

    ... that said. >.> All for more options. Though when it comes to "Sides" (assuming you're thinking of sheaths/holsters) - might work as a belt, but I seem to recall being told something like a thigh holster couldn't be done because they (the original devs, that is) would have to create new costume nodes and (various reasons / spaghetti code.)

    • Like 1
  10. This is one of the more *irritating* outdoor kill missions. Not because the Fir Bolg are hard, but because the Misty Wood "zone" is oddly shaped and it's hard to tell when you're "in" or "out" of the zone - there's lag between the announcement of the neighborhood you're in changing and *when* you change. The boundaries are fairly imprecise, too - I *just* did this mission again tonight (I like Croatoa on some characters,) hopped into the middle of a pack of 6-7 of the little pumpkinheads, killed them all around me... and two counted.

     

    If we can't get it more clear "where" the zone is, could we get some sort of indicator of when enemies are going to count instead of guessing and dragging them all over the map?

     

    Been asking for this since live....

    • Like 1
  11. 14 hours ago, Bentley Berkeley said:

    Uhm guys influence is not money in any way shape or form in the game world. It should not be able to be gambled with like money can be in RL. Just breaks the immersion imo.

    If it's treated like currency in the world (you can buy things with it - true, see P2W vendor, stores, everywhere you can buy inspirations,) and treated like currency with players (trading, rewarding, etc.) it's currency. It doesn't break the immersion any more than it breaks Pocket D's floor.

  12. Heh. Ages ago (talking about multibooting,) I had a system - 486DX/2-50 with a whopping 8 Mb of RAM (wanted to double it but that would have been $1400) and about 350 Mb hard drive. (I had to keep myself from correcting that to Gb.) I managed to partition that sucker, at one time, into PC/DOS-7 (with WIn3.1,) Windows 95 and OS/2 (don't remember if I was running 2.1 or 3 at that time... 2.1 had about 30 floppies to go through.) Think I managed to get very early slackware on there, too. At other times it had BeOS. Really liked OS/2 and BeOS. Pity IBM kept shooting itself in the foot on the first one, and the second didn't get more support.

     

    (I also remember updating to a blazing fast 14.4 modem. DOS, OS/2? No problem, change the jumpers on install for the proper COM and IRQ ports, change the parameters in a config file, golden. WIn95? Decided it was really a mouse on Com5 and required a good hour or so of fighting before it worked. Good old early Plug'n'pray...)

  13. Old screenshots, you say?  *digs through folder*

    Logging in with the original MB in Galaxy. I3.

    screenshot_2005-02-26-17-26-34.jpg

     

    Character that became my first 50, THerra, about to learn that the busses never come in Paragon.

     

    screenshot_2005-02-27-01-08-11.jpg

     

    And two from the end of the COV beta - one beating down Agent Abbot, one of the devs. THe other with a group about to take on Manticore. (PVP zone, obv.)

     

    cohtest-abbott.jpg

    covtest-mantibadday.jpg

    • Like 2
  14. 6 minutes ago, phocks said:

    I was commenting on how the change was stealthed in, specifically. Which is why I was asking, "what part of this exploit wasn't public knowledge?" If anyone who cares to know, knows... then who cares? Hiding the change until the moment it's out there just feels like a way to dodge pushback and get it done. Skipping those testing and feedback phases just misses the point of having 'em to begin with.

    You *assume* everyone knew. I can guarantee not everyone did. If they *did* mention a change because of an exploit, people - being people - would go "Oh, you can do that?," tell others, and rush to do it themselves, pushing to use it while they can.

     

    This isn't unusual or improper behaviour when dealing with an exploit, "well known" or not.

  15. 42 minutes ago, Jaguaratron said:

    Of all the things you could have done, like cutting the value of gravity, or having a ability like secondary mutation turn you into something for a short period of time or even changing the load screen to something else you decided to go with attaching a fugly baby new year to everyone against their will? Its not only annoying and immersion breaking its not even close to being funny or fun and when so many people are forced to stay at home and looking for things to take their mind off real world problems you decide to implement a system of pure annoyance?

     

    Yeah I can right click the buff and cancel it to get rid of the stupid turd npc but it comes back after every zoning.

     

    The worst part about this crass stupid "prank" is the sheer lack of inventiveness given the tools you have at your disposal, lazy, stupid and irritating.

    WOuldn't *all* of your suggestions have been "against your will?" Frankly having a kid running around (which, honestly, I barely notice - it came to attention *once* for me during a mission when it blocked a door, which at least is a legitimate - as in non-subjective, that is - complaint about it) is far less irritating than some of the other things you'd mention.

     

    This is hardly a system of "pure annoyance" The nemmy invasions I ran into were more annoying. (Probably my least favourite of the events.)

  16. On 3/30/2020 at 7:28 PM, Replacement said:

    I'm sure it won't be helpful, but I'd like to try to come at this without personal attacks or assumptions.  So let's get objective:

    Would you say a Sleep effect is half as effective as a Disorient? (Mass Hypnosis has half the recharge as Flashfire/Stalagmites)
    Would you say a Sleep effect is half as effective as continual knockdown? (Mass Hypnosis has a duration between 0 and 22 seconds while Ice Slick has a 30 second duration and keeps reapplying.  MH also has, again, half the recharge of Ice Slick)

     

    I can sleep *for days* things that I cannot knock down or lift. (Or things that will just run through Ice or Earthquake.)

    My AOE sleep keeps things in place until the team can get to them (AOE happy as people are these days) versus having them wander around ignoring a tanker's taunt until a disorient wears off. And yes, both keep those mobs from attacking.

     

    And as far as effectiveness, that sleep is handy from early to late game. From shutting down Ruin mages in Posi (shuts off the dispersion bubble making the entire mob easier to hit) through shutting down armors (many of which have a sleep hole - yes, an attack will wake them, but will have a better chance to hit and/or do more damage) all the way to end game (LRSF/MLSF being a classic example - one application to keep the AVs slept so the team can deal with them one at a time.)

     

    You might call it situational, but there are a *lot* of situations from low to high level where it helps, and people ignore that because "oh, they woke up."

     

    As for a pulse... eh. Electric makes sense to have it, as it has the whole Electric "I'm also trying to drain your END/-recovery" thing going on, so a single pulse wouldn't really fit there.

     

    Edit: Since it was brought up, on live I'd run *all* the control sets to 50. Yes, I'm familiar with them all. Earth and Ice are also faves of mine. Yes, I'm still creating more here. I still stand by my comment earlier of my "range" when I choose what I want for control sets. (And yes, still feel that for someone who wants a *controller,* Illusion is horrible for direct control - two invisibilities, to start with, on top of its pet dependence - yet people love it. *shrug* )

    • Like 1
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