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Greycat

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Posts posted by Greycat

  1. 29 minutes ago, Galaxy Brain said:

    You know thatd be cool to revisit those Shivan's from the tutorial. Iirc those specific ones dont show up again?

    Other than in Drowning in Blood.

     

    Personally, I'd rather we see the hazard zones get content - and content that leaves a thread that can be revisited in an Incarnate-level map, instead of taking the zones away from those at that level range. (And honestly, redside needs more to go through, but that's a little more intensive work to create from scratch.)

     

    I'd actually kind of hoped that was what would happen with DA on live. Get some "teasers" and content saying "SOmething's happening" that you visit in  your 20s, maybe a contact throws you back there from 35=45 to update it, then you get the IncarnateAstoria.

    • Like 1
  2. Heh. Just thinking about this and what I'd want in a character select screen. (Because of course I was, since I was trying to fall asleep.)

     

    Personally, the things I'd like to see:

    Level / Level Range

    Filter side. Yes, you can see the icons, but knowing I want to play redside, for instance, it would be nice to have just those (or those plus grey) show up.

    RP / PVP / Farmer. Because why not let you tag some of your own characters. Heck, custom tags would be nice, but probably ridiculously more work than I'd think.

    Supergroup name. Not sure if this is able to be "seen" at the character select screen level, but...

    AT.

  3. Mmm.

     

    I'm going to admit part of my bias towards "too easy" is from having played it since I3. There's little that surprises me. Most of the "hard" is more... *annoying* than actually hard, like the Land of Endless Ambushes.

     

    That said, there's been incredible power creep in the game. IOs are to blame, in part, for taking the game from "You can perma this with a Kinetic character's help, and defense? Well, thank your FF defender" to "Meh, my blaster's at the defense and damage caps when I'm in walk." And yes, higher level, to the way Incarnates were handled - I would've loved to see Alpha be the only thing at full strength through all content, everything else be available but weaker in normal content. Instead, ITF's gone from being "OK, rommy's going to be a hard fight, and the ambushes - we'll have to stick together" to "Who has 10 minutes to run an ITF? Eh, I have 15, I'll just solo it."

     

    For that matter - and I've said this before, too, and know I'm in a minority - I think T9s should still have a crash (but should be strong enough to be worth taking in return, just require assessing a situation before using.) And that everything from Hasten to Domination shouldn't be perma-able without outside help.

     

    All of those changes, to me, have made the game trivially easy. Yes, with "a little investment," but it's not that much, really - mostly a case of being willing to learn. For my part, I don't really bother in most cases. Yes, eventually I'll be IO'd out, might even have some purples, but I don't bother optimizing things, I take what looks interesting. I don't care if I'm not running +4X8 - I don't generally find that interesting. Right now, for me, the game's an escape and a RP avenue. I find creating *characters* and stories interesting. The rest of the game, at this point, I just take however it is.

    • Like 1
  4. Stuffed in a Fractal Design Focus-G:

    Asus Prime X370 Pro

    Ryzen 7 1700, stock cooler.

    GeForce GTX 1080, 8 Gb

    32 Gb RAM

    250 Gb Samsung M.2 SSD boot drive

    2x2 Tb Firecuda drives for games, storage, etc.

    DVD-RW (and it's a pain finding cases with an optical drive bay these days.)

    2x27" 1920x1080 AOC monitors.

    Stuck in a wireless card of some flavor or other. (TPLink 802.11ac internal card. No USB dongles.)

    I've somehow gone from Logitech to Razer KB and mouse. And while I thought it was kind of silly or useless at first, being able to do colored regions on the keyboard for some individual games has been kind of nice. (Keep forgetting what is doing what in MWO for some of the lesser used keys.)

     

    Honestly not *thrilled* with the firecuda drives, considering replacing them with larger WD Blacks or standard Barracudas. (They're hybrids.)

     

    Since it's been a few years, I may look into updating the processor. RAM's fine. Considering an RTX card, as well - possibly as a secondary to help with rendering things, actually. Just don't want to drop the cash on it at the moment.

  5. Yeah, I think when I go Soldier, I end up going huntsman.

     

    I just *really* don't like the story arcs. I run them through 10 to get a costume change, then ignore them - playing them live nearly made me delete the characters, I was so irritated by them. (I'm also really not a fan of the must-respec-at-24 thing, especially if I'm going huntsman.)

     

    They can be survivable, sure. Even enjoyable. I had a few on live, I'm remaking a couple here. (Admittedly mostly from liking the characters. Crab was kind of underwhelming at times.) I just *don't* like the storyarcs... unlike my Khelds, where I try to run them on most of my PBs and WS.

  6. Start off with this:

    Deadly Diana. The character that got me to love masterminds. And yes, "Dirty Diana" was what inspired her - having her "crew" get work as roadies and either ripping off or blackmailing shows that came through, eventually getting in with The Family.

     

    Old: Semaj007 and a sketch by... think he goes by Daggerfall, it's been a while.

     

    New? Render in Daz. With her arsonist and a ... not very visible enforcer.

    Who_wanna_dance__by_semaj007.jpg

    Diana JF.jpg

    Deadly Diana Sm.png

    • Like 5
  7. So. Back on live, I was a bit of an art "collector." I'd take advantage of pretty much any opportunity to get a piece done of a character or two.

     

    These days... I mostly play with Daz studio (no, I'm not great at it, no, not taking commissions,) though I do get that itch from time to time. Sadly some of the artists that were "go-to" for me don't seem to be around (still don't know what happened to Taclobanon on Deviantart, or Graver, for that matter.)

     

    Still, I thought it might be interesting (eh, to me at least!) to do some old/new stuff, when I have it - an old piece, and maybe something I've messed with and rendered.

     

    Artist credit where I remember it. >.< (I'll try, really!)

     

    Updated - probably infrequently.

     

    Edit: Should probably make clear I was talking about my stuff...  🙂 

  8. 23 hours ago, Apparition said:

     

    Or tell them to stop trying to solo on a Force Field Defender.

    Why? It's fun.

     

    Also, as far as having/not having the +5 level powers when exemped, about the only place I wish that hadn't happened was the PVP zones. I liked the lower level zones (since it wasn't just a Tier9-a-thon.) It was already a bit of a stretch when a lvl 15 fought a 25, even with both being set to 25 - just from number of powers and slotting - even without a 30+ coming in with yet more powers. And it opened up primary set T9s in Siren's, which made it less fun to me. (Then again, so did making it a battle of how much you dumped on IOs.)

     

    But, again. Ship's sailed.

  9. 59 minutes ago, RubyRed said:

     and high level groups (especially 40+ and incarnate) would probably flatten lower level characters.😧

    ... apparently can't trim smileys. Huh.

     

    And yeah, there's no "probably" here. We have "scaling" mobs during events and... they don't scale. Rikti invasion in Kings Row? Better hope there are high level characters around. Your level 7 doesn't stand a chance.

  10. ... God, I haven't been in Aion in years.

     

    I think I'm in the "I probably wouldn't use it, but I'd be for it" camp. (Especially with how some of my ranged characters are - seeing them reading while casually firing off a blast with one hand would be amusing.)

  11. On 3/26/2020 at 8:55 AM, Redlynne said:

    Actually, if the Halloween Event can be turned on and left on in selected zones rather than affecting ALL zones blueside and redside ... I'd recommend enabling Halloween as a permanent event in The Hollows and Perez Park for blueside ... and in Port Oakes and Cap Au Diable on redside

    Oh god, please no. I enjoy running characters through the Hollows. This would make me avoid it like the plague.

     

    If there was *any* consideration given for "Where should we put permanent events," I would sincerely hope they'd do the sensible thing and *put them as echo-type zones in Ouro.* Or use Null. Ouro would make more sense.

  12. ... heck is a CharOper? Sounds like one of those newfangled Pokey-mons. Now git off my lawn! *waves cane.*

     

    Also this just sounds like rumor to me. I can go through right *now* and make enemy groups that are a royal pain to fight, even without being "all bosses" (anyone want to fight a group that's 100% Time using?) I can also make mobs that are complete creampuffs.

     

    Yeah. To my ear this sounds like a "Punish the farmers" rumor going around somewhere.

  13. 20 hours ago, Chris24601 said:

    When you have a small volunteer staff capable of only limited new content, you want that content to be as useful to as broad a segment of the players as possible.

     

    The problem with “just make more incarnate content” is that every bit of incarnate exclusive content is content that’s of no use to non-incarnates and non-incarnates are, depending how you count the statistics, well over 90+% of the active characters.

     

    Arcs that can be accessed starting in the level 20-30 range can be enjoyed by the entire player base. An incarnate-balanced arc can only be enjoyed by the tiny percentage of incarnate toons.*

     

    Are you counting characters or players? The two are quite different. I'm one player with several pages of characters - should that give my preferences more weight when it comes to creating content? (Your choices for answer here are "No" or "Hell No.")

     

    Want to create some roge/vig content for level 5? Great!

    More Incarnate content? Go for it!

    New Redside content? Yes, please!

    More Blue or gold? Yep!

     

    I will not turn more content down, regardless of the range, even if I can't play it yet for whatever reason. The only time "Add more content" has been annoying to me was when Incarnates came out and the devs sounded like they hadn't considered having a non-trial path to build them up.

    • Like 1
  14. Skimmed a little.

     

    Personally, my reactions to this are:

    1. Ship's sailed. Ship's saIled, docked elsewhere, picked up more passengers, been around the world several times over and had major maintenance twice.

    2. If it had been up to me, yes, Alpha would be at full power regardless, the other powers only at "full" power in Incarnate content and still-there-but-less-powerful in 45-50 (more recharge, lower damage, etc.) so you still have *something* but it's not as nuts as it became.

    3. Any changes now would have to be done *very* carefully and I think would still result in an increase in pitchfork sales.

     

    I'm also, as I've mentioned before, part of the probably small crowd that misses crashing Tier9s and the like. I *like* "Extreme power comes with a cost" versus "Perma all the things!" I don't have a permadom, perma-lightform, perma-anything, and didn't on live. I remember a bunch of the stuff speed-run now actually being challenges, and kind of miss it. But the game now is the way it is, I play the way I play, and if others are playing a way I don't find enjoyable, I'll thank 'em for the team and move on.

    • Like 4
  15. Personally, I'd be fine with a "less invisible" stealth. I probably wouldn't use it, but I *would* want to be able to see that one of my teammates is "stealthy" (see also "Don't follow the stalker.")

     

    That's pretty much the only balance I'd be concerned about with it (balance between "I want to see my costume" and "show I'm invisible/stealthy," that is.)

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