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Greycat

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Posts posted by Greycat

  1. On 3/26/2020 at 8:55 AM, Redlynne said:

    Actually, if the Halloween Event can be turned on and left on in selected zones rather than affecting ALL zones blueside and redside ... I'd recommend enabling Halloween as a permanent event in The Hollows and Perez Park for blueside ... and in Port Oakes and Cap Au Diable on redside

    Oh god, please no. I enjoy running characters through the Hollows. This would make me avoid it like the plague.

     

    If there was *any* consideration given for "Where should we put permanent events," I would sincerely hope they'd do the sensible thing and *put them as echo-type zones in Ouro.* Or use Null. Ouro would make more sense.

  2. ... heck is a CharOper? Sounds like one of those newfangled Pokey-mons. Now git off my lawn! *waves cane.*

     

    Also this just sounds like rumor to me. I can go through right *now* and make enemy groups that are a royal pain to fight, even without being "all bosses" (anyone want to fight a group that's 100% Time using?) I can also make mobs that are complete creampuffs.

     

    Yeah. To my ear this sounds like a "Punish the farmers" rumor going around somewhere.

  3. 20 hours ago, Chris24601 said:

    When you have a small volunteer staff capable of only limited new content, you want that content to be as useful to as broad a segment of the players as possible.

     

    The problem with “just make more incarnate content” is that every bit of incarnate exclusive content is content that’s of no use to non-incarnates and non-incarnates are, depending how you count the statistics, well over 90+% of the active characters.

     

    Arcs that can be accessed starting in the level 20-30 range can be enjoyed by the entire player base. An incarnate-balanced arc can only be enjoyed by the tiny percentage of incarnate toons.*

     

    Are you counting characters or players? The two are quite different. I'm one player with several pages of characters - should that give my preferences more weight when it comes to creating content? (Your choices for answer here are "No" or "Hell No.")

     

    Want to create some roge/vig content for level 5? Great!

    More Incarnate content? Go for it!

    New Redside content? Yes, please!

    More Blue or gold? Yep!

     

    I will not turn more content down, regardless of the range, even if I can't play it yet for whatever reason. The only time "Add more content" has been annoying to me was when Incarnates came out and the devs sounded like they hadn't considered having a non-trial path to build them up.

    • Like 1
  4. Skimmed a little.

     

    Personally, my reactions to this are:

    1. Ship's sailed. Ship's saIled, docked elsewhere, picked up more passengers, been around the world several times over and had major maintenance twice.

    2. If it had been up to me, yes, Alpha would be at full power regardless, the other powers only at "full" power in Incarnate content and still-there-but-less-powerful in 45-50 (more recharge, lower damage, etc.) so you still have *something* but it's not as nuts as it became.

    3. Any changes now would have to be done *very* carefully and I think would still result in an increase in pitchfork sales.

     

    I'm also, as I've mentioned before, part of the probably small crowd that misses crashing Tier9s and the like. I *like* "Extreme power comes with a cost" versus "Perma all the things!" I don't have a permadom, perma-lightform, perma-anything, and didn't on live. I remember a bunch of the stuff speed-run now actually being challenges, and kind of miss it. But the game now is the way it is, I play the way I play, and if others are playing a way I don't find enjoyable, I'll thank 'em for the team and move on.

    • Like 4
  5. Personally, I'd be fine with a "less invisible" stealth. I probably wouldn't use it, but I *would* want to be able to see that one of my teammates is "stealthy" (see also "Don't follow the stalker.")

     

    That's pretty much the only balance I'd be concerned about with it (balance between "I want to see my costume" and "show I'm invisible/stealthy," that is.)

  6. The only things I can point out to people wanting to delete characters due to changes are:

     

    1. Things will keep changing.

    2. You have 1000 slots.

     

    Shelving? Sure. Put it away a while. Much easier to unretire than recreate. 🙂

    • Like 2
  7. On 3/15/2020 at 5:13 PM, Monos King said:

     

     

    1. Sleep powers in general are vastly inferior to every other Status effect, and should be reworked to bare any signifiance
    2. As of now, the only real utility sleep powers had was to act as carriers for the heal "Call of the Sandman"

     

    Er... no.

     

    Some individual sleep powers (such as salt crystals) need a rework, sure. That one's been skippable since live. Sleep as a whole... not so much. You'll find a lot of annoying defenses, especially those that use dispersion bubbles, are vulnerable to sleep. Hold bounces off status protection? Use a sleep. Even if the NPC is attacked immediately after, breaking the sleep, there's a delay until they can recast that. On my mind control characters, sleep is pretty much useful through their entire career, from Posi 1's ruin mages through MLTF/RecTFs and putting chained AVs to sleep with no fuss. And that's without IO shenanigans.

     

    Yes, I know, theoretical person -  "but my eleventy billion INF super purpule IO'd out ignores their defenses and blah blah blah" - that's not everyone. That's not even everyone on the forum. And doesn't affect all the content.

     

    Sleeps are far more useful than are being portrayed here.

    • Like 3
  8. On 3/10/2020 at 11:15 AM, Draeth Darkstar said:

    I gotta be honest, I never understood the zealous adherence to the Cottage Rule the live devs had or that the Homecoming devs have continued to uphold.

    They tried breaking it once, when they were going to "redo" Patron pools, removing "unused"/"underpowered" powers and replacing them.

     

    Due to the feedback, torches and pitchforks, they started adding a fifth power instead. There may have been boiling oil or tar and feathers threatened a few times, too.

  9. Sleeps are probably underrated, actually. They take effect at times regular holds and other controls don't... I'm seeming to recall "shutting down dispersion bubbles" being one of them.. (Which makes me kind of shake my head at saying mind needs a tweak - it's a pretty powerful control set.)

     

    I wouldn't argue with a "secondary effect" - a few seconds of -acc makes sense, hard to aim while you're still yawning, for instance.

  10. On 2/28/2020 at 4:18 AM, EmmySky said:

    I forget the contact but there is an arc in Faultline I believe where you can earn the original Sands of Mu.

    Not in faultline, though I forget the level range. It's the Wheel of Destruction arc. Banished Pantheon everywhere. Unless there's another arc I'm not aware of.

    • Like 1
  11. Possibly more noticeable outside, but if they're falling behind on your teams enough for you to notice - well, I suppose it would depend on the leash "length." It would have the side benefit of pulling the pet to you if the reason they're falling behind is getting stuck on/in geometry, as well.

     

    Edit: Though I wonder if a pet "speed buff" would also help things like group fly - though I'm thinking more MMs there.

  12. 21 minutes ago, mrfreedom said:


    MY issue isn't PEBKAC. 

    Thus the "most" in my statement. (And I hate counting seekers in any attack chain. Since I've had them just float around sitting on an enemy's head without exploding through a fight. I'd be happy to drop three exploding seekers for one essence-type pet.)

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