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Everything posted by Erratic1
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I believe I wrote: So that was covered.
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Not sure a set wants or doesn't want anything. My car had multiple gear settings and does not care which one I am in. When operating it, 90% of the time I am [D]rive and do not randomly change to [N]eutral or [R]everse. As goes Bio, I have a Brute I built around [E]fficient stance and a Tanker I built around [O]ffensive stance. I cannot say I never switch stances with either, but its rare (and usually to [D]efensive. I suspect it is a case of seeing options are there and thinking you should be using each all the time and never really considering any other approach.
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One can build around a particular stance with Bio and rarely (if ever) change stance.
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Yes, I am sure you never take damage at all while using SR. Not exactly my experience with it, but I am sure I was doing something wrong.
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Having a heal, endurance reovery, +Recharge Stealth,, and +Defense, it might have been considered to be overpowered giving it high DDR.
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You wrote: How can SR be simpler than Shield when they give the same trio of defenses--Melee, Ranged, and AoE? All you have to do with Shield is get the recharge on Active Defense sufficiently reduced that you can set it to auto-activate. Two Recharge SOs gets you there assuming absolutely no global recharge. If you have more than 33% global recharge, you need only the inherent slot in the power with a Recharge SO, and of course if you have 67% or more you could leave the inherent slot empty. Liking SR more than Shield is perfectly fine as that is subjective. But let's not play like developing Shield is rocket science.
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I recall decades ago while working on my degree, noticing the random() function was generating alternating even and odd numbers. Seemed like a flaw to me, but every source I consulted about it noted how the higher order bits met some sort of criteria for randomness. Left me flummoxed that the higher order bits being random should offset the lowest bit alternating reliably between 1 and 0. Looking back, for my purposes I probably should have inverted the bit order.
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Shield is positional. It also does not offer healing or other utilities.
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You would have to focus effort on increasing regen and recovery so that crashes are survivable. You'd want endurance to stay high enough crash does not detoggle you. High regen on shield is probably worth it in any event. Doing both of these things probably takes double stacked Rage off the table though.
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The two sorcerer themed characters I have made have been blasters (Dark/Atomic and Earth/Time).
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Each of the melee ATs mentioned have access to Psionic Mastery and each version has a blast power. That will not work? Or am I missing something?
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Dark Melee SEEMS to be the most damaging, but...
Erratic1 replied to Story Archer's topic in Scrapper
7th apparently, at least according to Ston. Where it shines, at least relatively, is when those utilities would keep you up and going where substituting in some other set would not--mostly solo situations and nowadays a fairly rare thing. It is also mostly going to be confined to the pre-Incarnate/pre-IO realm. -
To my eye the gap between your endurance usage and recovery is thin, particularly with you not taking Energy Drain and without Hasten being perma. As such, Energize is up somewhere between 60% and 75% of the time (I am too tired, having only slept for 4 hours in the last 24 to want to do the math). And even with Energize up, the gap is still a bit low to my tastes. (I realize you have 2 Performance Shifter: Chance for Endurance slotted.) I would recommend building this on the Test server and trying it out. Other than that, for avoiding Winter and other purple sets, the totals do not look bad.
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Full enhance is on the Enhance page. Quick Enhance is on the Generate page.
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Upper center of the generate page will take you to the Enhance page. On the lower right side will be an Enhance button, just beneath Upscaling options.
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If having resistance at all makes an otherwise defensive set hybrid, are there any pure defensive sets? And conversely, is a resistance set required to have nothing whatsoever to do with resistance. If so, every armor set is hybrid except Fiery Aura and Electric Armor...and if you extend the axis of protection to include regeneration/healing then everything is hybrid. That is why I have tended to look at a set being hybrid based on the necessity of working multiple axis to achieve basic functionality (e.g. Bio does not really work without bringing up Resistance and Defense value).
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I know you can get there with SR, just you have to be at an increasingly low amount of life. I have an SR/TW Tanker. Call that a personal limitation. I will not go so far as to say I will NEVER use RoP, but it would have to be thematic.
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While they have resistance, they do not go far with them, unlike say the case with Invulnerability and defense. Or at least, I have no recollection of seeing Shield or SR wandering around with capped resistances unlike say Invulnerability and defenses.
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I spent this morning trying to figure out which of several nearly identically named reports in the legacy report system was the right one to refer to in figuring out how to fulfill a request in the new system. Having found what looked like the right report, I ran it to find all numbers matched the results provided from last year except for one column. It then took digging through the code and tweaking it to get down to detail level to find the indexes on one of the tables is full of junk and will not link with the patient database. Somebody had procedure XYZ done on May 3rd last year and paid $40 for it...I just cannot tell you who. Half my day wasted with no telling how much effort it will take to get things fixed. I NEED this type of entertainment.
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At a quick glance.... I am certain I would not take Assault. Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%. I would probably have toggled Hasten off since it is not close to perma. You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive.
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Or endurance reduction...or recovery enhancement?
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What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Erratic1 replied to kryori's topic in General Discussion
Surviving and tanking are different things. Tanking means things want to attack you, not your fellow team members. If my character hitting something you are "tanking" means that thing now wants to kill my character, you are not tanking. -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Erratic1 replied to kryori's topic in General Discussion
I think 3 would have left the target still standing but low at life. Granted, I ran in cold, with no Fury and first Foot Stomp was without Rage. Still, I did nothing else until Foot Stomp had cycled, building Fury by being attacked while waiting and then popping Rage once it had. IIRC the hit was for 252 damage. My usual routine is to Foot Stomp and immediately follow with Stalagmites. Combine with the damage aura from Bio and usually things are pretty weakened by the time Foot Stomp comes back around. Edit: Pulled the video out of the Recycle Bin and checked. Was 265 damage and about half the life of a +0 target at about 50% Fury. So two Foot Stomps, at full Fury, would suffice to down a +0. -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Erratic1 replied to kryori's topic in General Discussion
And again, 2 Foot Stomps DID NOT KILL A +0!!! They were complaining about how their TANKER did not kill off a +2. The point here is how very much more difficult a +2 is going to be to put down. And if Shield Charge has to do the heavy lifting for the Brute, then the comparison against the Tanker is even more daft. -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Erratic1 replied to kryori's topic in General Discussion
Even so, they are suggesting their Brute would kill +2 foes with one Foot Stomp. As noted, my level 50 does not kill things that are +0 walking the street with a Foot Stomp (or two).