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Erratic1

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Everything posted by Erratic1

  1. Erratic1

    SS/Elec Armor

    In no way, shape, or form am I truly suggesting the following as it was more of an exercise to see if I could pull it off. On the other hand, the numbers aren't horrible....
  2. The big problem is the combination of fade and detail. You can do one or the other. Its a rough go, but maybe you can do something to get it closer to what you want. Kuat.costume
  3. Decided to take a swing at things and cribbed from the design for my SS/EA Brute who sits at 70% Smash/Lethal resistance (notably lower otherwise). The difference in offensive powersets places some limits on what can be done, as does trying to not too fundamentally redesign what you have (oh, but you are so close to perma-Hasten). Not sure if what follows is how new Mids handles data chunks or not. I would probably never take Overload or Rune of Protection, but I left them in.
  4. What I typically do is: Open the ZIP file Copy the contents to another folder (I am lazy, so usually the new folder is in the Downloads folders) Pin the executable to my taskbar Run it. I have been away from the game for the last 9 months (and am only visiting the forum because someone asked a question), and just downloaded 3.6.6, did the above, and it runs. So you might give the above steps a try.
  5. That was a long ago post. Handily haven't changed Mids in forever. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! LGBP: Level 50 Magic Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Heavy Blow (A) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (3) Kinetic Combat - Damage/Endurance/Recharge (5) Kinetic Combat - Knockdown Bonus Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Sweeping Cross (A) Obliteration - Damage (9) Obliteration - Accuracy/Recharge (9) Obliteration - Damage/Recharge (11) Obliteration - Accuracy/Damage/Recharge (11) Obliteration - Accuracy/Damage/Endurance/Recharge (13) Obliteration - Chance for Smashing Damage Level 4: Fast Healing (A) Numina's Convalesence - Heal/Endurance (13) Numina's Convalesence - Endurance/Recharge (15) Numina's Convalesence - Heal/Recharge (15) Numina's Convalesence - Heal/Endurance/Recharge (17) Numina's Convalesence - Heal (17) Preventive Medicine - Chance for +Absorb Level 6: Super Speed (A) Empty Level 8: Rib Cracker (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (23) Superior Blistering Cold - Recharge/Chance for Hold Level 10: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (27) Luck of the Gambler - Defense/Endurance/Recharge Level 12: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 14: Mind Over Body (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 16: Rise to the Challenge (A) Numina's Convalesence - Heal/Endurance (31) Numina's Convalesence - Endurance/Recharge (31) Numina's Convalesence - Heal/Recharge (33) Numina's Convalesence - Heal/Endurance/Recharge (33) Numina's Convalesence - Heal (33) Numina's Convalesence - +Regeneration/+Recovery Level 18: Spinning Strike (A) Superior Brute's Fury - Damage/Recharge (34) Superior Brute's Fury - Damage/Endurance/RechargeTime (34) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (34) Annihilation - Chance for Res Debuff Level 20: Quick Recovery (A) Synapse's Shock - EndMod (36) Synapse's Shock - EndMod/Recharge (36) Synapse's Shock - Damage/Recharge/Accuracy (36) Synapse's Shock - Damage/Accuracy/Endurance (37) Synapse's Shock - EndMod/Increased Run Speed (37) Power Transfer - Chance to Heal Self Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Gladiator's Armor - TP Protection +3% Def (All) (39) Impervious Skin - Resistance/Endurance (39) Impervious Skin - Status Resistance/Regeneration Level 26: Weave (A) Reactive Defenses - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Kismet - Accuracy +6% (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Shin Breaker (A) Superior Unrelenting Fury - Accuracy/Damage (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (42) Superior Unrelenting Fury - Damage/RechargeTime (42) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (43) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (43) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 30: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance/Recharge (45) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge Level 32: Crushing Uppercut (A) Superior Brute's Fury - Accuracy/Damage (46) Superior Brute's Fury - Accuracy/Damage/Recharge (46) Superior Brute's Fury - Recharge/Fury Bonus (46) Kinetic Crash - Damage/Knockback (48) Kinetic Crash - Damage/Endurance/Knockback (48) Kinetic Crash - Accuracy/Damage/Knockback Level 35: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Superior Conditioning (A) Empty Level 44: Physical Perfection (A) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Endurance/Recharge (50) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge (50) Numina's Convalesence - Heal Level 47: Taunt (A) Mocking Beratement - Threat/Placate Level 49: Combat Readiness (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 1: Fury Level 1: Brawl
  6. There is a joy to stunning Master Illusionists and finishing them off before they can go ghostie.
  7. Just watched a clip of my most recent brute fighting a single target and she went from 0 to 60 Fury in about 8 seconds. So I am thinking the functional cap would be reached in about 12 seconds.
  8. They are not weak when built correctly.
  9. Energy Melee, because its attacks have a chance to disorient, stunned enemies do not attack, and time you are not being attacked plays to your strong suit--healing. To it add two powers: Cross Punch - It knocks foes down and you want the extra area attack as well as the recharge trick to be discussed below. Energy Torrent - Same reason as above. Slot Cross Punch and Energy Torrent both with Force Feedback. You will want at least enough recharge (global and individual power) such that Total Focus, after being followed up by Energy Transfer, is amenable to reaching reset following your plowing Energy Torrent into a group of enemies. Cross Punch is there to help out with Energy Torrent. You should be able to deal with tough single targets pretty quickly with fast recycling Total Focus/Energy Transfer and deal with groups between Energy Torrent, Cross Punch, and Power Crash (I know some people do not like it, learn to use it and it is quite useful both as damage and disorient). You could do similar with Super Strength and Foot Stomp, but I think the package is weaker for lacking the disorients and the Rage penalty when it expires.
  10. Played around some more and arrived at two other versions making tradeoffs on ranged defense and recovery. Of the two I think I like the higher ranged defense one: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Street Druid: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Savage Assault Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Slow%(5) Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9) Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(15) Level 4: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21) Level 6: Infiltration -- LucoftheG-Def/Rchg+(A) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(21), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/EndRdx(25), CrcPrs-Conf%(25) Level 10: Unkindness -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(27), IceMisTrmt-Acc/Dam/End(27), IceMisTrmt-Acc/Dam/End/Rech(29), IceMisTrmt-+ColdDmg(29) Level 12: Boxing -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A) Level 16: Spot Prey -- RechRdx-I(A) Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 20: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 22: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36) Level 24: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39) Level 26: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 28: Call Hawk -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dam%(43) Level 30: Feral Charge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45) Level 32: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45) Level 35: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(46), Rct-Def/Rchg(46) Level 38: Mind Over Body -- GldArm-3defTpProc(A) Level 41: World of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(46), MlsIll-Acc/EndRdx(48), MlsIll-Conf/Rng(48), MlsIll-Acc/Conf/Rchg(48), MlsIll-Dam%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Psionic Tornado -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(50) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 1: Blood Frenzy ------------ Keeping Psionic Tornado at this point is purely about theme. A druid has to have his tornado. Double confusion powers seems a bit wasteful but Coercive Persuasion and Malaise's Illusion both give +Recharge and +Range Defense as their 5/6 slot bonuses. Just as a matter of efficiency it seems like a bad thing to pass up.
  11. Three of us exploring different approaches is a good thing, no?
  12. Energy Melee can lay out a nice ST hurting but tradeoff...its not exactly god's gift to AoE damage dealing. If you had a powerset with Energy Melee' ST and Radiation Melee's AoE...why would you use anything else? Really, I think it is the animation speed coming into play. Radiation Melee hits hard when it gets there but it is not a bam-bam-bam set but instead a WHAM.... ...WHAM... ...WHAM... set.
  13. It is a cute idea, but think I am more attached to Energy Torrent. 🙂
  14. Erratic1

    Wolverine?

    Yep. And Timber Wolf has super strength...so brute. 😁
  15. While it is infrequent at best to find anything child unfriendly in General, Help, or LFG on Torchbearer, I would still recommend muting those channels to achieve the OP's goals. But I have absolutely no memory of anything so coarse as OF solicitations in any of those channels on Torch.
  16. Welcome to Torchbearer! While you are planning a family play group, if you ever need more people to help out there are plenty of us willing to do so. So feel free to yell.
  17. The risk is when you are fighting few foes. If you are dealing with an EB or AV, Energy Drain is not going to get you much. I am hoping the plan to use Energy Torrent and Foot Stomp deals with trash. OTOH, even losing 20% Defense the character as presented would still have nearly 30% in S/L/F/C/E. So its not like you become a complete victim either way. Guess if worst comes to worst there is always popping puples.
  18. Erratic1

    Wolverine?

    From what I am led to believe, everything is better on some other AT than brutes unless you are pairing Super Strength with Energy Aura.
  19. Will probably just live with the resistances she has. Took the EM/Rad for a spin and its silly how much control you have with Energy Torrent/Cross Punch both with Feedback. Outside of crowds, the donger would be one-shots but that would be a danger regardless. Will either test server it or just build it as is (she is level 39 now I think).
  20. I have an Energy Melee/Radiation Armor Brute (one step ahead of this one in terms of being worked on) who makes relatively obscene use of Energy Torrent and Cross Punch both slotted with Force Feedback to keep foes off their feet for reasoanble chunks of time who gets by decently with much lower global recharge. Perhaps if I move the Force Feedback in Cross Punch to Energy Torrent (since it is guaranteed on more things anyway), then between the 5 second recharge on Foot Stomp and 4 second recharge on Energy Torrent, she will be okay in many situations. Even if they are not dealing damage they are still reducing attacks from things in melee. That leaves foes which do not get knocked down and those operating at range and so not getting knocked down. Honestly I would feel better with a bit more Resistance but getting it....
  21. Thanks. I usually try to toggle off things which are not broadly true (Hasten when not perma, Force Feedback, etc.) but missed Stealth. That throw a real wrench in things. Slotted the attacks less for the slows than for the +Global Recharge. Indomintable Will was taken from worry about Mez, but I guess 123% Global Recharge brings one to perma-Dom and so Indomintable Will is not useful/necessary? Infiltration was the travel power. 😛 Thanks for the build. It keeps the powers I really want except Infiltration*. If you don't mind my asking, but how viable is the notion of being capped at Range to be able to apply controls then once things are sufficiently locked down leaping into melee range? *Its a theme thing. He's a (admittedly urban) druid, so good at moving about the terrain unseen.
  22. Yeah. That is going to be a bit of an issue.
  23. Erratic1

    Wolverine?

    The Badger may not like being called a Wolverine clone: @Ultimo, Fury is less going berserk than getting increasingly mad. Rage is more going berserk. Like above, Claws for Wolverine. Street Justice for the Badger.
  24. Apropos of nothing, I check some of my 50's names across servers: Created 1/15/2021 : Used on one other server Created 1/29/2021: Used on three other servers Created 8/6/2021: Used on three other servers Created 11/27/2021: Used on no other servers Created 10/17/2021: Used on three other servers Created 11/10/2019: Used on three other servers Created 2/26/2021: Used on two other servers (wow...figured it would be use more than the previous one) Created 10/13/2021: Used on two other servers Created 4/24/2019: Used on all servers Most common server to see name open on: Indominatble Least common server to see name open on: Excalibur and Excelsior differ by one, going to call that a tie. Will also mention that with the exception of the last character, all the characters had been logged in within the last 60 days, most in the last 30 days. Though to be fair, theese were my page one characters (except the last). there are older 50s with far greater last login ages. Hmmm...let me check them.... 408 days offline: Used on no other servers 693 days offline: Used on no other servers 420 days offline: Used on all servers
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