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Erratic1

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Everything posted by Erratic1

  1. Had an image of two of my heroes, stitched together in a paint program. Ran it through the AI and it does superior stitchwork. Original on the left, AI on right.
  2. Erratic1

    Fiery Melee?

    The Brute is now up to 43rd level. Went with Dark for his Epic pool and have Petrifying Gaze and Dark Blast for powers (suitably recolored to stick with a flame theme). Half a level should bring Tar Patch. I purchased the two +3% Def IOs for him because they are a lot of bang for little buck. Definitely coming along nicely. Breath of Fire is a difficult power to love, but it has its moments. Keeping it for now.
  3. Definitely Parasitic Aura is the furthest from providing miracles, which is probably why it has a more reasonable base recharge. While I would probably never skip it, I can certainly see building without it as it is very unlike the other T9s which provide an unmistakable, "I AM A WALL" effect. I use it more as a, "Ohhh, that spawn looks a bit rough" hold-me-over while I work as I have it available every 105s and it lasts 45s. It is the first of the three click powers I pull out, with Ablative and DNA Siphon either being held or used reflexively when things are bad enough. So the places where Parasitic Aura smooths your passage may be few enough that reasonably a person would look to doing something else with the power slot.
  4. Parasitic Aura at least does not crash you. Even unslotted, it gives you an impressive amount of Regen (gives Recovery too, but that is not generally an issue). And it is lowering the damage of your nearby foes by 15%. But it is, admittedly, probably best used while at full health when encountering a full group of nasties than when near defeat, unless you are also going to pop something to give it time to work, like Ablative Carapace. And, compared to Unstoppable, it is up nearly four times as often. I do not take Unstoppable as anything other than a mule. Parasitic Aura I use.
  5. Been using Krea.ai and it has a quick enhance mode (which does not seem to cost any processing time budget) and a full enhance which does. Below shows the results, from original (left), to quick enhance (center), to full enhance (right):
  6. This is wrong. The adjustment should be universal and simply be based on the number of procs in a power.
  7. Sound like an argument for an AT based proc adjustment.
  8. Same caps but smaller values from which to work to get there, fewer hps, and different aggro mechanic. Tankers have higher base damage (e.g. Tanker Battle Axe/Beheader deals 52.877 damage compared to 41.707 for Brutes). Tankers scale damage better thereby. But Brutes have Fury and a higher limit on their scaling.
  9. None of those other ATs hold aggro so well as a Tanker and none of them, not even Brutes, is likely to survive near so well either. This may not be readily apparent if your team is overpowering content, but once things become nasty, it becomes very clear which AT was meant to hold the position of aggro magnet.
  10. You just pull the jack out the back, Mack.
  11. We'll see how you feel when I Dimension Shift everything away before you can repel it.
  12. What AI made of my saved image of my brute, Ultrapower:
  13. Oh my....
  14. Color me surprisingly satisfied with what AI can do: Might help some to study the tool to see how much control over the final product I can manage.* * Black characters were coming out White or Asian, but telling the AI the characters are Black helped a lot.
  15. My latest tanker, Palladia:
  16. Guess I will have to endure until acquiring them. But will likely work on a coupe of other characters first.
  17. Maybe my WP character isn't far enough along (in their 30s) to be able to shrug off sappers. I do not mean slow movement slow, but rather -Recharge.
  18. Is there anything to help Willpower deal with sappers and slows?
  19. One suppose since the attack arrives as a ranged one, suitably high Ranged defense, while not perfect against sappers, is also very good. If they don't hit you, the drain doesn't happen.
  20. Not for those with high Endurance Drain Resistance.
  21. Disadvantage...of being unkillable since the Machine would bring you back. Admittedly, Lilith comes up with a wickedly warped way of dealing with that. I hated her but I have to admit, it was brilliant. Darn I miss that game.
  22. Oh my, one can dream The Secret World would get fresh blood and development. Besides, in The Secret World/Secret World Legends you could always go back to New England and casually own things...something you would know if you had suitably exposed yourself over time to many microdoses of The Filth like Dr. Klein had.
  23. Erratic1

    Shield question

    My understanding is the targets at the destination count for AAO.
  24. KB happens. I only mentioned it as it added to my crankiness. But I was not bashing KB.
  25. Now I really feel old.
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