-
Posts
2925 -
Joined
-
Last visited
-
Days Won
13
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Erratic1
-
No. If Super Strength goes to Scrappers, then I am going to get my Brute Ninja. All or nothing.
-
Pretty sure they know and it is meant to be another design hurdle/consideration to keep in mind and met by choice of sets or takinng powers which increase Accuracy/To-Hit.
-
There are a lot of things players would enjoy but which are not good for the game. The ability to just push a button and insta-defeat any one opponent, on even a one day recharge would is an exmaple. I feel power proliferation has been an overall negative for the melee classes and argued against for years. But at this point there is little left to proliferate--basically just Super Strength. So as I noted above, why not at this point, the damage is done.
-
Heaven help us if the game goes the Shadowbane route where each class that got nerfed spawned a chorus for the next class to get nerfed, and around and around it went.
-
I apologize for mischaracterizing your position.
-
Maybe you should read what you actually wrote, since you are suggesting there is talk which is utterly lacking in evidence. Has anyone actually asked for such?
-
It was implied about as much as it was implied there would be endless wailing if Tankers had simply had their damage reduced by a single point from old value to oldvalue-1. More notably, I am unaware of anyone speaking on behalf of all Brute players in this thread.
-
Pretty much my conclusion with you and the breathless crowd. Feel free to continue your overdramatic whinging.
-
That is a long-winded way of saying, "You're right, Erratic1, I am speculating." And I am sure those pointing at other sources of the nerf have their reasons too. Well, baby steps here (for you), but teams come in many flavors and even with equivalent composition, tactics matter. Regularly there are people complaining (recently In this very forum) about Tankers moving on without the current spawn being fully dealt with. And on a team with more than one Tanker, it's all but guaranteed (nevermind likely optimal). Words that preceded Ether Theory and Lord Kelvin's calculation both that the Earth is 20-400 millions years old and will run out of oxygen inin 3-400 years. Hint: All three conclusions were wrong. There were fact not available to those drawing conclusions. That is what I am pointing out here. Yeah, you could be right, but then so might others supporting different causes or none of you.
-
Tidge's only concern is keeping Tankers number one by Tidge's standards. Not sure anyone has advocated making Brutes better tanks than Trankers but you can rely on Tidge to object to any and all Brute changes because it might cast the game back into the old days of Tankers being whipped by devils, uphill both ways in the snow. Brutes not strughling as hard to reach still inferior survivability is not going to supplant Tankers.
-
I did not address this, but should have. You don't know what the balance metric was. You assert the above, some point to Brutes, others to farming. It is the proverbial blind men and the elephant. You build your argument on a foundation of your own choice without any knowledge of the actual underpinning of the decision.
-
I think on a planet with 8 billion humans there is at least one person who holds to whatever strange idea anyone can come up with. I also think it is not worth entertaining those making mountains out of molehills, proclaiming, "Tankers are utterly unplayable!!! THEYVE BEEN NERFED INTO THE GROUND!!!!!" At the point where the lack of notable impact is meaningless to you, you have gone past academic debate and straight into philosophical--with your philsophy being charitably described as absurd. You dont want to play Tankers any longer? Then don't. But factually Tankers deal more damage than they did Live, their team functionality is unchanged, and it takes a particular herding strategy to experience any significant degradation in performance.
-
No, it isn't. Solo is not teaming and end game soloing, fun as it may be, is not what drives performance on a team. You, like several others are breathless over nerfs which functionally are not noticeable (except in some edge cases), which is particularly odd because many of you claim not to play in a way which would make the nerf particularly visible. Unless you are herding up and stay at overcap values, there is nothing for you to notice. Yeah, it may take 10% longer to clear a mission. That takes a 3 min mission to 3m 18s. Sorry, but there is more variability in how long it would take to do a mission based on pathing choices and other vagaries. A significant amount of the complaining and bad advice I have seen has come from people who clearly have not even read the patch notes. Someone was insisting last night that Tanker damage was cut by 12% when in fact that was the cut of self-damage buffs--something which will impact Super Strength, Claws, and Shield users moreso than those relying on Build Up, but is nowhere near a damage decrease as is being presented. Personally, I have gotten my new Tanker since the patch, Regen/Fire, to 50, and started my second, EA/Claws. One would think it would be misery unending with the way people are going on but has been anything but that. When I noted I had gotten my first Tanker to 50 since the patch, that does not include also getting a Katana/Psi Brute to 50 and just being a bit short on a new Pyro/Dark Controller from 50 (48 I think). It does not really take me a ton of time to level a character other than dealing with altitis. I do play endgame, just it holds less allure for me due to the, "Must SPEED" attitude which is so pervasive. There are TFs and Trials I have done multiple dozens of times whose stories are utterly opaque to me because when doing them it is being done as quickly as conceivably possible. As for being new, I have played CoH since Beta.
-
What costume parts would you like to see added to the game?
Erratic1 replied to Billbailey96's topic in General Discussion
1. I've decided to be kind and not link Sean Connery from Zardoz, but male thigh high boots: 2. Actual shorts for men, not kilts or boxer shorts, or barbarian fur. 3. Short sleeves. -
Oh, so your only issue is end game soloing? Fine. The change is to address the other 90-95% of the game.
-
All of my answers have been honest. Who clears a single spawn of whites in a +0x1 mission faster? The Brute, obviously. Not going to suggest such does not exist, particularly at low levels, but it is usually a bit more varied, particularly as you get out ouf low level missions. The Rikti which greet you when rescuing a Midnighter are likely to be yellow and orange, for example. Now for your honest answer: Who is more likely to have to stop and recover from damage taken after fighting a spawn, particularly those with lieutenants and bosses?
-
Brutes and Scrappers have same base resistance and defense values in their powers and identical defense caps. Scrappers are only limited as goes resistance caps. As for a lot of content where they do more damage, that is a factor of when Scrappers get their ATOs.
-
I am calling you disingenuous because you keep asserting difference in performance which aren't there. The Brute doesn't take just one hit because he kills faster...he spends less time, true, but multiple hits are coming in and going out otherwise Fury would not be up and he would not he dong more damage in the first place.
-
And what that added survivability turns into (at least for me) is playing in ways I dont on my Brutes until much later in the scheme of things). Repeatedly In this and other threads there is the accusation that nerfs are because of edge cases involving edge set builds, procs, and/or +4x8. On simple SOs, Tankers reach considerably greater survivability than Brutes. That additional survivability can be parlayed into approaches to clearing a Brute doesn't dare attempt until later or with more investment. My Tankers gather up groups because area damage is more effective than soloing groups down and the Tankers WILL live. When I'm down to a few foe left, I move on because the time spent dispatching them is better served by maximizing how many I am hitting than working those few down and they are going to follow any way.
-
Stop being disingenuous. You are not one-shotting things as a Brute and you are fighting more than one thing at a time ( otherwise your complaints mean nothing here....you were complaining about AoE changes, weren't you?).
-
The difference between 80% and 90% is 100% more damage getting through. A hit for 2000 damage takes 400 health from the character with 80% resistance but only 200 from one with 90% resistance. Health regeneration/healing is therefore 100% more effective at keeping you standing. So there is a quite meaningful difference, particularly when you factor in Brutes having lower base health. The Brute hits fewer targets and can survive fewer targets. Yeah, against a single target the Brute will dispatch it faster. Allow me to note the game as actually played has Faaaaaaaaaaaaar more situations of groups than single targets.
-
Have you ever maxed resistances on a Brute? All that complaining you're doing about optimizing for AoE damage? That is what you have to do on a Brute to max resistances. And that means not infrequently not maximizing every damage power because a dead Brute deals no damage and Brutes do not causally, like Tankers, waltz into max resistances like Tankers do. There is your balance...ignoring being poorer stewards of aggro. (Edit: And lower health and not having to consider overcap damage because Brutes ALWAYS have a lower target cap on their AoEs.)
-
I would not consider She-Hulk a scrapper. A Brute perhaps. Same with Invincible (though I could see the argument moreso for Mark).
-
As upset as Plant Control users were about the most recent patch? Assuming you're talking mutually exclusive like how people possessing Instant Healing got to keep it unless respecing into Reactive Regeneration, then call my proposal by a new name, Exertion.
-
He uses webs against lesser opponents and/or to delay stronger ones, but he can and does throw punches: