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Erratic1

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Everything posted by Erratic1

  1. I think I would prefer at this point something off the Damage/Survivability axis. I doubt any change to damage or survivability has much room to thread the needle of player satisfaction and moreover, playing around with another AT is how this ball of wax got rolling in the first place. Change brutes in a way that does not directly change their damage/survivability compared to Scrappers/Stalkers/Tankers. Tie it to one-tenth their Fury value as a percent chance for some effect (or amplification of an effect of the attack) when dealing single-target damage. But what? I have no idea (because its time to be unconscious).
  2. Is that edge bigger than the alignment of planets and stars required for "certain Brute combinations" to outdo Blasters and Scrappers?
  3. And now that we have plenty of Tanker combos out damaging Brutes while also being tougher...well, clearly that is only right and proper.
  4. My first go at KM was a KM/Shield scraper back on live. I kept hoping things would improve all the way to level 50. It's why I have only attempted KM twice since (a Brute on Homecoming stuck on his low 40s and my current Tanker).
  5. Have not had a lot of time to play, so character is only at 27. Playing solo is mostly fine, but there is a bit of humor from pre-activating an attack then using [F] to run up to a target so in theory you arrive and make the attack--he runs up, starts waving his hands about, and not infrequently gets hit before he deals damage. To be fair, I could beat mobs to the (literal) punch by using either of the T1 or T2 attacks, but I love the thought of the bad guys confronted with a hero taking so long to make an attack they just pull out their weapons and whack the hero. In groups I am more focused on AoE attacks to try to keep foes focused on me (need to slot a KB->KD converter in Repelling Torrent), so slow solo attacks are less of a concern.
  6. Waiting for Snarky to break out in song... Now and then I think of all the times Brutes got screwed over, But had us believing it was always something we had done. And I don't wanna live that way, Trying to reach maximum fury. I just had to let it go, And you won't catch me hung up on some AT that I used to know.
  7. *Thinks about his Bio/Rad Melee Tanker who lives in Offensive stance and how much mileage he gets out of the extra survivability while using two damage aura on top of the Offensive stance* And its not like extra survivability cannot be turned into extra xp by upping the difficulty setting. As I noted upthread, I got through a full story arc and halfway through the next without realizing on my latest Tanker I had left it set higher from a TF I had run the night before. The benefit is there until levelling is done whereas the realm where Fury is putting you way out of ahead of other melees is quickly run through: Buy two hour long xp boosts, do DFB, Posi 1, and Posi 2 and now you are level 24. I can assure you, not a single one of my Brute tosses out the following numbers at the same level as the scrapper I was playing was doing so:
  8. You dropped in to claim the person you accused of cherry-picking, then downvoted, then made a production about notifying the mods about is being antagonistic? I asked a straightforward question of you and got accusations of in incitement. Remind me who is being antagonistic here.
  9. If they had, you'd have quoted them. Bye-bye!
  10. I look at 100 Fury like I look at 150mph on my car's speedometer--ain't never gonna happen.
  11. I was running my latest Tanker though the Nance/Adair clone arc and at one point thought, "I'm not moving that much more slowly than on a brute." Then I wondered why oranges kept showing up and remembered the night before someone on the Posi 1 I was leading had asked for +1 and I had forgot to set myself back to 0. Pretty sure I would have noticed sooner on a Brute.
  12. I'll dust off my Elec/Stone Brute and check it out.
  13. I've done it multiple times...just not loving it though I want to. But I'm crazy. I'm currently play up a KM Tanker.
  14. So when the Tanker ignores the first group, who will follow him, and leads them to the second group, confident in shrugging off a group's worth of attacks, and AoEs them down, the Brute is working the groups separately and taking longer to do it? Real data point here: Fury decays. If you have to rest as a Brute, you are doing inferior damage for need to rebuild Fury. You are now hitting fewer targets for less damage. If Tankers had to build up the size of their AoEs.... ...hmm.... You know...area tied to Fury... Nah, the wailing from the Tanker subforum would be too painful.
  15. In fact, Stalker is the only AT I have ever heard found Electric Melee good.
  16. Has anybody asked for such? Or is this just to demand ignoring Brutes doing less damage than the tanking primary AT?
  17. Trash is the majority of missions, and not having Giganto-sized AoEs means more ST fighting groups down for the Brute. Moreover, the AoE powers are far less plentiful and on longer times than ST powers. Power Crash and Whirling Hands is not how a Brute takes down groups, Barrage, Energy Transfer, etc are.
  18. Side switching would have been fine had powers not been proliferated all over the place. Just waiting for Tankers to get Energy Aura and Scrapers/Stakes to get Super Strength. Then Brutes can be completely removed from the game.
  19. I find it funny when people assume that most people in the thread don't play most ATs. Was considering posting to the costume thread about my latest Tanker (started because of a comment in this thread).
  20. When whatever special case you want to point at represents the general nature of play, call me.
  21. Always some reason to deny the obvious. Did the Meta change such that Brutes do more damage or Tankers do less? No. Then the metric which existed and under which people denied Tanker superiority until such time as it was demonstrated time, and time, and time again gives plenty of insight.
  22. I think the issue was your claim that in only edge cases were Tankers outperforming Brutes--something I pointed out was true only be stretching the definition of edge past majority of cases. A team is just plain better off bringing a Tanker over a Brute for most scenarios where you have a team. The Tanker is more likely to live and will do more in terms of speeding how quickly the group gets through the missions/TF.
  23. I'd had the thought but was waiting for someone more knowledgeable to comment.
  24. Running DFB and Posi 1 on my newly created WP/KM Tanker last night and already it sucks to repeatedly have the third attack's wind up be so long that foes with 40% health when I initiated the attack are dead before the attack lands. Radiation Melee has a slow pace but at least its attacks land like a hammer dropped from space. By comparison, with KM it's a long wait for love tap. At level 19 now. Will see how I feel once I get him to his 30s.
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