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Erratic1

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Everything posted by Erratic1

  1. The description of each set on the wiki tells you what type of protection it provides. Look up Electric Armor. The power descriptions repeatedly make reference to +Res (resistance). Likewise Energy Aura will refer to +Def (defense). Particular abilities within primary and secondary working together cut is something that happens regardless of the type of protection offered most of the time though there are edge cases. The recommendation to you is one since the primary, which debuffs foes To-Hit, combines with the secondary, defense oriented meaning your odds of being hit are reduced, for greater impact. The limitation here is that you are only getting the combination against targets you're hitting. Miss or have something you're not hit come along and you're getting by only on your secondary set's defenses. Of course that is generally fine.
  2. King's Row near Independence Port exit I think
  3. You really are going to have to get Mids and learn to cook for yourself. 🙂 In the meantime, without any thought put into this whatsoever, and definitely not suggesting you use it, this is what I get when I take the design of my very first IO'd character, a Savage/EA scrapper and literally just turn the powerset selector to Claws (which is why Slash has no enhancements in it). Treat it as a starting point on getting to certain defensive totals. And per usual with builds I post, no purples, no superior IOs utilized:
  4. Dark Armor is known for its endurance woes. And sure, other sets have issues and weaknesses...they all do. But nothing sucks quite like not being able to do anything because you're out of endurance.
  5. Is a newbie going to realize it can be worked around? They are a newbie after all. Why not choose a set with less of a hill to climb?
  6. Not sure I'd inflict Dark Armor's endurance cost on a newbie.
  7. I should have been more specific since the zones do have multiple musics. The two I use as ringtones are: Steel Canyon - Copper District Founder's Falls - Williams Square
  8. I am pretty sure none of them do, but they tend to bring other things to the table that Invulnerability lacks as a tradeoff. Still, those tradeoffs are a matter of taste and won't appeal to all.
  9. Is there a resistance based set that comes with DDR? Edit: Well, other than Invulnerability that is.
  10. Spent most of the weekend working on other characters but gave a little bit of time to running up a DM/Bio scrapper. Running with negative resistances in Offensive stance until Tough at least brought his Smashing/Lethal resistances up out of the negatives was painful but the damage bump was definitely noticeable. He's level 27 now with a single Accuracy SO in his attacks and 3 Endurance Mod SOs in Stamina. Considered some of the experiences on my Brute (SS/Bio running mostly Efficient) in regards to enemies who debuff Defense in relation to this guy (DM/Bio running in Offensive) as well as noticing how helpful it was (especially when still dealing with negatives resistances) Ablative Armor was to survival when running TFs on the DM/Bio and decided it was really important to get Ablative Armor to as close to perma as I could get within my usual context of no superior or purple IOs. The trade off was dropping from capped S/L resists in Offensive stance to 70% but Ablative recycles in 33s. And he will become a bit more durable once Genetic Contamination unlocks. Edit: Siphon Life hits like a truck. Guess I'd forgotten that since I last played a DM character.
  11. Detail 2/Imperial Dynasty
  12. All the years the game has existed and I only first tried Claws earlier this year. Its a good set and Follow Up is incredible. Energy Aura is a wonderful defense armor set--gives healing, endurance recover and +Recharge based on how many foes are around you. So leap in, get your Follow Up going, and shred, Shred, SHRED!!!! Spines of course is highly popular too.
  13. I grabbed the .ogg music file from Music - Paragon Wiki Archive and used an online .ogg to mp3 converter I found via Google (several sites come up so you can just pick one).
  14. I use Founder's Falls and Steel Canyon as ringtones on my phone.
  15. Its not something I would go out of my way to do (in most cases). In the build I posted earlier, using 4 slots for Kinetic Combats left two open for improving healing. But had another IO set requiring the fifth or sixth slot had made more sense I would not have slotted the heals.
  16. Play a Bio sentinel. You get Mez protection and a 25% damage buff in exchange for lowered resistances. Build for defense so you don't really care about the lowered resistances. You end up at 94% of blaster damage. Is it worth it to give up 6% damage and a bit of range for Mez protection and better overall defenses? That's your call.
  17. Since quarks refuse to be separated I think you'll have to stop a level higher.
  18. Bless you for including a data chunk. I am impressed you pushed S/L Defense as far as you did. As goes F/C/E/N...there is a certain amount of reliance when playing Bio on your Healing/Absorption/Regen powers so you may be fine (certainly while I could finish my SS/Bio's brute's build I have not and he's at roughly the levels you have for those and pretty solid when wading into groups, at least until DDR comes out). I am not sure if what is nagging at me that those should be maxed is preference or real. As a suggestion, the base Resistance values provided by Evolving Armor are tiny, so slotting the power is worth it primarily for the set bonsuses. If you can find two slots to steal from elsewhere in your build you can slot the full Mocking Beratement set, which will provide amongst other things 2.5% S/L and 3.13 F/C Defense. I will admit that while I feel comfortable in general building a plan for Bio, DM/Bio has frustrated me. What I have so far (no purples, no superiors--so it can be improved upon): This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Shadow Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(42) Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7) Level 2: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11) Level 4: Shadow Maul -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(15), CrtStr-Acc/Dmg/Rchg(15), CrtStr-Dmg/EndRdx/Rchg(17), CrtStr-Acc/Dmg/EndRdx/Rchg(17), CrtStr-Rchg/+50% Crit(19) Level 6: Fly -- Empty(A) Level 8: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23) Level 10: Adaptation Level 12: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25), Heal-I(27), Heal-I(40) Level 14: Touch of Fear -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(27), Erd-%Dam(29), Ngh-Acc/Rchg(29), Ngh-Fear/Rng(31), Ngh-Acc/Fear(31) Level 16: Ablative Carapace -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(33), DctWnd-Rchg(33), RechRdx-I(34) Level 18: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34) Level 20: Evolving Armor -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(40) Level 26: Soul Drain -- RechRdx-I(A), RechRdx-I(40) Level 28: DNA Siphon -- Empty(A), Empty(42), Empty(42) Level 30: Weave -- DefBuff-I(A), LucoftheG-Def/Rchg+(50) Level 32: Midnight Grasp -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(43), ScrStr-Acc/Dmg/Rchg(43), ScrStr-Dmg/EndRdx/Rchg(43), ScrStr-Acc/Dmg/EndRdx/Rchg(45), ScrStr-Rchg/+Crit(45) Level 35: Genetic Contamination -- Empty(A), Empty(45), Empty(46) Level 38: Parasitic Aura -- Empty(A) Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Inexhaustible -- Empty(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(13) Level 49: Quick Form Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1361;668;1336;HEX;| |78DA65935B6F124114C7676011E5D28AB5176C292DA5D02B162FCF46458D6DB1286| |FDE704BB7B0ED1670A1DA26DEFA157CF151FD0226FA454C3426C678BF246A6C35F1| |C5373CCCFF8824DD64E777F6CCFCCF39737626BD96F23D3AB57144C8B6E3965EADE| |6B2795BAF540CDB95D60B665E341E37BDC17FFE5CDAB00C2391D2ED659891E64CCA| |58344A552371CC2CE7E6EC825E32F3B9A3F64AD916DE4CB96C254E5A66A158F3C36| |E9866A9E0515FD98A612C049479BA74CDAC9AF3A665D6D683272A663E91ADE9D632| |85CF9657AD5C5AAFD60C7BBD874A1AA2F7AA5BF053D7C4154244138E79661ED416C| |0518398D4C4EB86502A8D534C49E5D392E08E83CC43A0EDE6A5145F2E42BFB3C02C| |821E93B9045649E3447C97F3BCA67C6D179817C1DD979897C13D39D04B5A17F2095| |79D1EF196AA75239AE6F69011A7D55E706F1B73C6A9D8F51B7C479A5DD0D45729A2| |17115DDE0C3AD17516EC39C7CC82FBA2D8419C5923AD9FB5FE6F0E2142B4E607D8B| |7C57C2115FB5F325F811FA88676D6B6CFA29BFD6970E00C738E990107C791F73AE5| |0DA8BED71D81EFC833C8790737C18F14BF43AA35AE8EA243E9864CE61273198C5AC| |C155052FC4EEE72A7EAB2933CDDFCCFBABBB183E801A75A1DE33312E33312E33312| |3F0CAE9136886A65907710677EA22A7B91C9D1AB328DB68C1A2943C82A43FD50243| |B11759DE6C25C51F8062A19BBC9BCC5BC0D4EDC616E809F296B84B34654A609354E| |AAF10BCD0EA35E31AC3C5F4936C2FF6AE429EA987CC67C0EEEBFCF7CC07C08FEF10| |931CEBD1CE7DA23547B023E99E04E24996F28FB14F625A654F6B0D6BC8FF53EAD79| |9F1B9F343BBBCD93D19A775248E5D9F49047B67AB6B6797EB67AA6716F7EFDF739E| |400EAF3DDC519F1DD0367C6A85E64AB3F6EDC2BB6DFB7D84F5AECBFE7EBF89A| |-------------------------------------------------------------------|
  19. Other sets are known as being Defense, Resistance, or Regen oriented. Bio is a patchwork of all of those with damage absorption thrown in. On the Defense side of things, you have the ability to relatively easily raise typed defenses to Fire/Cold/Energy/Negative to cap. Smash/Lethal probably can be capped too, but it is somewhat easier to respectfully invest in them while raising Smash/Lethal resistance to max. Toxic resistance you will easily pick up a solid base in but probably also will not find it cost effective to max. You also get tools to heal, apply damage absorption, and boost Regen/Recovery. S/L Resist + F/C/E/N Defense supported by lesser investments in Healing/Regen/Recovery is probably the most straightforward path to success with Bio and the one I have followed, however it is not necessarily the only path as I have seen people who clearly focused considerably on bolstering damage absorption and read about those who have focused on Regen.
  20. There are a lot of interpretations of what a banshee is and I may have drawn inspiration from a less aesthetically beautiful one, but perhaps there is something you might find useful from my go: Banshee.costume Muted fairy dust aura during combat, red eyes from dark armor color selection (Soul Noir With Eyes).
  21. Are you wanting suggestions for a different costume?
  22. While I have done Tip missions to take a character fullwise around the morality circle, it is possible to just talk to the seagull and swap to whatever alignment you want.
  23. Made a DM/Bio last night and tossed together a cheapie (no purples, no superiors) build in Mids. I am impressed with how hard he hits at low level but boy is he squishy*. I've avoided any defeats so far but it has been close. I also realize things change as face tougher opponents at higher levels. I think it could be worth exploring but have other projects on my plate currently. So I will likely set the character aside for now and possibly come back to him in the future. * Talking level 19 here with no enhacements slotted, and only Siphon Life and Ablatitve Carapace to lean on while running Offensive Adaptation.
  24. They also said, "...most survive-intensive..." Pair Stone Armor with Savage Melee and rely on IOs to further offset the speed penalties. That will leave you *some* damage.
  25. Somehow no mention of Stone Tankers....🤪
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