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Everything posted by Erratic1
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DM/Inv and DM/Shield are two classic builds for scrappers and arguably either will serve you well. DM/Bio...not a combination I'd ever considered. Bio works really well on my SS/Bio brute so I cannot see why it would not be workable on a scrapper and you really wouldn't ever have any concerns about healing/endurance given you have tools for both in both primary and secondary. Run in Offensive stance to allow all the healing/absorption/regen you get offset the hit to resistances...could be quite nice, especially after using Soul Drain on a group.
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Just now trying out Ninjitsu (StJ/Nin) for the first time. Its interesting. The crits coming out of stealth are nice though not a major plus since (a) its only once every 20s, and (b) once you're in combat its not like you get to do it again until that combat is over. And it can be quite dangerous when it comes to the Twisted Reflection story arc. Rad Melee I've done before. Its not a fast combat set but it does hit hard. Proton Sweep is poop, do not take it. Devastating Blow has a long wind up, so your choice if you want to take it for the guaranteed Contaminated effect it delivers or skip it. I tend now to skip it and take Cross Punch to fill the gap. Rad Melee was a bit endurance intensive on my Rad/ Shield scrapper, so having an endurance recovery power in Ninjitsu is a real plus.
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Street Justice - Ninjitsu build, looking for critiques.
Erratic1 replied to RiskyKisses's topic in Scrapper
Just started mine so he's only in his 30s. My no purple, no superior current plan is: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1364;647;1294;HEX;| |78DA6593D972124114867BC210C29680AC212C11C9821892F8025699444B4BAC547| |961951B358913D2711C281813B0DCF20ADEF802AE373E895BA94FE016BD70B970BB| |1B0F737E913253957C3D7FF7DFE73F07A8B417038F8F6E1F12CAF082A1B55AD553A| |B4DADD1D09BEE8A5693AB821EDF8266C895A666E9173DF49AF87BA25AD10D5D2F1F| |6E6A5B86346BA33D7D515FD3CD965E3E29CD0D69B5AE08FF72BD6E948F18B2B66E0| |579DD5D9229ECBC1D3337654BAE48435A9DA8A32CB5E9227959372DCD927533B2D4| |90ABE5D3BAD6A89BD58AD6B2F466274959F2F4F7244EFF946E50DB2DAEB94854C5C| |075F00653BD09DE22CEAB62709BE92EF6BCAA0829BC17660E45C028D317633EA57A| |0AEA296B82F76ACCC03A2899C31BE025E633F2BA04D7736DB216DA62EE69831D66F| |42AD34F4377B347B86D7AC420A5F620B507A9A3481D47EA385227917A883C5EA755| |5B784B7CF30B4AE347277E74924427297492422769749246271EBA2F884E82C8904| |5862C326491611C19BCE419412723C8F09232849121FC863F95F1B7E03BE6DEF7E0| |077087E9A3FB227C9F2BF29DB57D3FC15FE06FA642538CA176CC99E273AA9C40E5C| |4DD01E7D4CC3DE6EC7DF001F89039FF88F98ABCA3F08E6272054CAE80C91530B949| |4C6E1293F353EA31F6BAC6907AF207730AA9A790DA45A933A893E986CDD0DE41DE2| |BC25B84B708EF7E785F53C61CBCB9332AEF9D05CF310F9C072F8055A64A75F3EC1D| |C86739F7CC7F0C501F1398E884335141E66928D3B37C4A21AD04ADE49CB2295E194| |A39C5A78274D71CB4397C5B726AEFB769A75581C7EEBED22D277629CB2A8E93A238| |CA675FEF970AE5CB2EE56BBF729C1653AAF8F64F5394DBFC8987EE3077E2BDBAF6C| |7BEF5A7BEF51F3634E2F3| |-------------------------------------------------------------------| -
Not until you encounter it, then it will be quite a bit of a concern because the only things which directly help are lots of health, hit points, and resistance. Toxic ignores defense. But it does not tend to come up in overwhelming amounts unless you like playing with Hydra (or at least it doesn't for me).
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Is farming an imbalanced method of earning ingame rewards?
Erratic1 replied to macskull's topic in General Discussion
Some people complain that bread costs too much. And? What qualifies as a high price? Then what is the backing for the assertion that what people want to buy on the AH is high priced? -
I seriously doubt any single AT would fully encapsulate the abilities demonstrated by the Scarlet Witch over her existence. I think Controller/Corruptor/Defender/Dominator are probably the ATs that provide the best foundation for widely representing her ablities. Were I to try to capture her essence I might go with a Gravity/Psionic/Primal Dominator. Gravity less because she does anything directly with gravity but has held people immobile and suspended with no visible effect before and summoned things from else/nowhere and those powers are covered well by gravity with other powers not being out of line for things she has done. Psionic Assault and Primal Forcers mastery are a little more straightforward in their reasoning (or so I feel).
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I am sure someone will happen along with a god build at some point. In the meantime I will offer the following: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1337;618;1236;HEX;| |78DA65535B6F1241189D294B292CD022F79652EEB445B1F8078CDAD644DBA4893E7| |80D2138050C0259309147DF7DF2C51FA0F5F6E0EFF25635F11E2FEBB7F39D204937| |81337366CE37E73BB3BB7B6FD3FFEAFCFDD3429AE7BA8DE1B07ED6BA3B52BECBAAD| |9EEF5BBFDD658388F877E09BD52DF555DA5AA5B3D65B5C63C49F1C2A6DA57BD212D| |75557364759AF533D69DBE25CCBD7EBF5BDDEE765AED5180C7CEB0D36BF9F4ECD24| |0A95B7E3DDC518D01F1C9AD41A73939A1311C296BCCB6126423E3D891F4E7FC84ED| |16575C42E40C317315788DD1B80EBC415833C4EC4DC6C7624AFB056B5F19E7BE01B| |F33FA7E30D67E8297900ADB90FB42D7F7B518FD6D608731785B688D49D9B958235C| |363DE2098DDD70E0FE35A3772DFC06FE613CF617683346041C49744F5A0FB411686| |3D0C6A04D409B80F629A9BCECC4ED45E78BE87C111DA7D071EA143A8FD361CB8690| |D485892E4CDDC50C31013001CD3CA3F13C7B33E6513F8DFA69D44FA37E0649FB697| |F0889869068068966906816896691E883A210616410460659649047067964904706| |05647040AA283C46E1B1008F05782CC163091E9FD3EE386B445C771AA059120E927| |0508283321C94E1A00C076B70F082544BE878E935736B6F806F19D7DF01DF337A9D| |4B40D6CBDA419098153858993578B787F1F81CD00BF4319E30195F3A714AA9ABE57| |43583EEB2886AC505C9BB43C030E3C908300AFC8C3792AE6F15DE5675B51C55AB30| |232B15BEB31A30466B556459BD8877802A6C80DB38646EDB987CA576CA10786C674| |A27EC1C61F68CC99729A4660E7DC4C869E6C311E6E33473810665437CFACF49F990| |EF2EF888F1607D72AEFD0FA460EEAF| |-------------------------------------------------------------------| Pictures being worth a thousand words and all, the differences are: Compared to the original the differences are: Melee Defense is 46.37% vs 35.83% S/L resistance is lower, N/F/C are meaninglessly different, P is definitely lower. Though Recovery appears lower, factoring in Endurance Cost Reduction they are roughly equal (3.46 original vs 3.41 revised). Since Toughness is not in the revised build you save a toggle cost. To-Hit is non-existent. However Accuracy (not shown) is 45% compared to the original's 40%. The build is presented less as a suggestion than giving a look at another way to go about things with ideas for mining. Edit: No purples or superiors
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You mean no defense to sappers other than not being hit? 😁
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I haven't suggested anything. 😛
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I like Rad Melee and my Rad/Shield scrapper hits like a truck...dropped from orbit. The downsides of Rad Melee that I found were (a) its a bit endurance intensive and (b) both Proton Sweep and Devasting Blow are craptastic powers (Sweep's cone is narrow and Blow's windup is long). I did not take either on my Elec/Rad Tanker, filling the gap by taking Cross Punch. Cross Punch gives a minor recharge boost based on the number of foes you hit with it--5% for having either Punch or Kick, 10% if you have both. I have both and slotted Force Feedback: Chance for +Recharge. It is a grand thing to flash 140% recharge bonus, though it only counts for anything if a power recharges fully during the 6 second window.
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Shield/DM is a classic combination and solves two of the weaknesses of Shield--lack of endurance recovery and lack of healing as DM has both. Not sure if I should feel sad or relief that Shield/Spines is disallowed.
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I have both Lightning Field and Irradiated Ground on my Elec/Rad Tanker and Irradiated ground ticks for about half the value of Lightning Field.
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Well darn it, you've got me thinking about Shield/Spines--hard to hit with incoming melee attacks slowed. I'd be outside my usual crutches of having a heal or endurance regain but that'd be what you'd IO for. No...NO! Going to finish working on my Elec/Rad Tanker first before taking on any other projects.
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That is just a plain, amazingly, stunningly awesome costume!
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Not sure I have ever heard anyone suggest DA is useless...ever.
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I enjoy the Twisted Reflection story arc where you fight your evil double so much I run it on all my characters. Generally its not so bad until you get to the AV at the end of the following arc, Looking Through the Glass, and even then I can sometimes solo him down. Well I hit a new snag on my most recent scrapper: Bad enough that he is using Crushing Uppercut on me (my double clearly has at least 8 levels on me 😄) but he attacked from stealth, so auto-crit. Protean doesn't even one-shot you. 😱
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If you want to hit like a truck dropped from orbit, pair something up with Shield. I've played up Rad/Shield and WM/Shield. Neither disappoints. Sure you can find some other hard hitting set to pair with Shield.
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I think about recreating the character at times. Played him strictly solo and did not take a travel power. Kind of a Punisher knockoff.
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Masochist!
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People creating Emps and Emps being sought after are two different things. I honestly cannot recall the last time I was in a group with an Emp though to be fair, as most of what they do is heal health and endurance its not something that is going to stick out. I do not practice powerset discrimination, accept anyone to any group I form, and never hassle anyone about their choice in builds. But frankly, were I picking, Emp would be near the last powerset I'd invite, just ahead of Poison--too little brought to the table compared to other powerset options that were open. And heck, I'd likely invite the Poison user first just because that's a hard road to travel (having played an AR/Poison corruptor at one point).
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My first character in release was a Rad/Electric Defender. I never experienced pushback for the nature of Radiation Emission's heal. Who is complaining? Tanks? You're likely standing behind them with them in the radius of the heal. Other ranged characters? They shouldn't be getting hit to begin with but certainly they can be behind you, further from the tanking characters and be covered. And then there is having Accelerate Metabolism up your sleeve for extra recovery and extra damage. And unlike Kinetics (glorious though it be) Rad comes with a rez. As I like to say, there are 8 billion people on the planet. I'm going to discount, "Someone did something" because with 8 billion people someone did just about anything one can imagine.
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"Healer" is anyone with a heal, which is not particular to one specific powerset. Again, how often have you seen a request for a specific powerset? About the only powerset I can think of that I've seen people ask for specifically is Kinetics, and that because it keeps their endurance up, allowing more damage to be delivered and it buffs damage which of course allows more damage. Neither of which is asking for defensive buffs ala bubbles.
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This is certainly true but the forum is where we're at and where the OP asked the initial question (topic title). It is certainly overstatement to say everyone is at cap because that ignores that part where you're levelling and as you noted the people who play considerably more casually. I certainly have no problem with anyone buffing my character's defenses while working a character up to 50. But how often have you seen anyone, casual or not, forum frequenter or not, ask for a specific powerset in forming a group? I am going to guess about never. So why not use a bubble? No reason not to but no reason to seek one out either.
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I made an SR Tanker because someone claimed that a Tanker relying on chance to not get hit versus the certainty of damage resistance was a bad thing. To take the idea all the way I made him an SR/TW Tanker. He ran perfectly fine up to 50. Not done much with him since but I probably should consider progressing him some.