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Everything posted by Gobbledigook
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Focused Feedback: Dark Melee Update (Build 2)
Gobbledigook replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't see why. Its still functioning as a fear but with endurance added as a side effect to feared foes. AoE instead of single target. But it was just an idea to open up other ideas etc. A long Dot would not be good. Upfront damage followed by a short duration dot would be ok though. -
Focused Feedback: Dark Melee Update (Build 2)
Gobbledigook replied to Jimmy's topic in [Open Beta] Focused Feedback
Some Random ideas. Touch or Fear becomes Aspect of fear or Feed on Fear. A Pulsing AoE like an aura with a short duration that fears all within 10ft and gives endurance for each foe feared, Feeding on the fear. 60-90 sec Cooldown. Dark consumption becomes a damaging AoE with -to hit only and no endurance buff. 75% instant damage with 25% dot. -
Thinking of switching from brute to tanker for farm.
Gobbledigook replied to LordBob's topic in Tanker
Ice armor? -
SS is smashing damage that i think is more heavily resisted. Rad melee reduces defence and takes IO procs well. SS rage crash can be very annoying with its damage debuff. But Rage is also very very good at the same time. I have a Rad melee and a SS Tank and i prefer the Rad melee as the Rage crash annoys me. Cant really go wrong with either though 🙂
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DA is very durable once you overcome the end issues. With it's debuffs, CC and good mitigations.
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When the Opportunity meter is full you can click offensive and all your attacks will critical for 20 seconds or you can choose defensive and you will get a large regeneration buff for 20 seconds. Or just combine the 2.
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Just some ideas.... Keep bruising as we have it or at a lower % Increase Tanker damage a little to .9? Lower +damage modifier to .75/.85? Increase radius and number of mobs hit with AoEs and cones. Stronger Taunts. This would be unique from Brutes. Brutes should still be higher damage slightly with a little less survival.
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Is any of this actually going to help the Tanker be more competitive with the Brute? Brute will have higher damage still and very near Tanker survival. They seem to be allowed to have both and are actually getting a buff to help them dps even more lol. Players will compare them and most will probably just go with the Brute Tank, that can tank most if not all content, whilst having higher dps. Extra taunting or mitigations will not help the Tanker, the Brute doesn't really struggle with any of that really. IO's have created monsters 😛
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Toy Master. Nutcracker soldier tier 1 pets Clockwork robots tier 2 pets Giant teddy Bear tier 3 pet A jack in the box temporary pet summon. A variety of Clockwork toy Bombs, thrown chucky dolls with knives and marbles as attack powers.
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So the Brute will be pretty much just as good as a Tanker survival in a team but a Tanker is not allowed to do near Brute damage in a team, only in solo play? They do not need a team +resist aura, we have support classes for that, lets not diminish support even further. They Taunt! The Tanker needs more damage. The only argument that should be here is....... HOW MUCH!
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A Dark Brute would be great. One thing that can ruin your day is - recharge. If you are locked down and cant heal you will die. I rectified that and have 100% recharge resistance, bit overkill maybe. They barely get through my defences now and the full heal (2 mobs) is there every 7-8 seconds or so if they do.
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issue 26 [ROLLED BACK] Patch Notes for November 19th, 2019
Gobbledigook replied to The Curator's topic in Patch Notes Discussion
Great! the game wont work now lol. It just wont open now and keeps adding another wine pre loader. starts to boot up then just goes back to island rum screen. Did a Re-scan in Island rum screen and it seems to have fixed the problem, Game is back up 🙂 -
How much work would some of these ideas take? It's more than just changing a few numbers. Are they even feasible? If we are throwing random ideas out, maybe give the Tanker a bar that fills when being attacked and when full the Tanker can click a skill that will pulse or just one big PBAoE that will taunt, debuff mitigation and damage mobs. Or allow the Tanker to reflect some damage back onto mobs attacking it in some way. Or just buff the Tanker damage and let players choose to play the Tanker with slightly higher survival or Brute with slightly higher damage just like we have with the Defender/Corruptor. lol Something needs to be done either way.
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I think there has been too much discussion on this now that is not really going anywhere. I think the developers just need to decide, release it and adjust accordingly as we go. there are other matters that need attention in game also. Sentinels for one, which the discussion will end up going the same way i suspect lol. You CAN NOT please everyone!
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A brute is just as survivable as a Tanker with IO's or external buffs in a team which is usually required for the hardest content. The difference between them would be minor. Slightly more health. But the Brute has way more damage. Blasters got buffed to do more damage, Stalkers got buffed to do more damage. No complaints there, yet they were fine really. Why should a stalker do Scrapper damage? they have stealth and placate etc? Why did Blasters need more damage? to help trivialise content more? Corruptors/Defenders do the same job of support and buff the WHOLE team. They are extremely similar. One villain and one hero side. We don't need both do we? Brutes are getting a Fury Buff to help with fury generation when not main tanking. A dps buff. Why is it felt that the Tanker should be a Taunt bot only and receive no worthwhile buffs? Best thing to do is remove the corruptor as it isn't really needed, we have the defender. Remove the Brute as it isn't really needed as we have the Scrapper/Tanker and remove the Stalker etc. Change content to make the Tanker more useful as a taunter with low damage high survival. Would this be better? Or just Remove IO's lol