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the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
See Top Post Original Post 5/9/2020 -
Contents the Widow Files Preliminary Intro Builds #1 the Confuser'23 Ranged Fortunata Build 2 builds /w w/o Aid Self lv 45+ #2 the Magenta Scrapper v2 (imo the Best build) Hybrid Fortunata Claws/Psi Build Aid Self Red Inspiration Macro Build lv 45+ #3 the Exempt Widow 50+ & Exempt Hybrid Fortunata Build 2 builds /w w/o Aid Self #4 the Accountant (Budget Build) 50+ & Exempt Hybrid Fortunata Build #5 the Eluded 50+ & Exempt Night Widow Build 2 builds Smoke Grenade / Elude Red Inspiration Macro Build Other Page 6 Builds Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses (OLD) Builds Video Demos Fortunata Fortunata Hybrid Night Widow the Widow Files Preliminary Intro Bright-Eyes You’re finally standing on all eight legs, so to speak. Welcome to the Web of the Widows where you’re the weaver of your fate. You must choose to grow your psychic potential or your melee prowess. Our prerogative is to share experience gained through grit of battle. As such, you’ll be offered a new unique opportunity to show your skills & creativity by the multitude of build options we here spin-near. "the Widows Bite Brings Bad Fortune" To that we say “Thy wickedness bring thou misery”, none the less the Widows bite brings no less than paralysis. the Widow Files, the Webs archives, have come to reason Fortunata specialty remains superior due to their ability to control the opposition using a single target (ST) hold, ST confuse, an area of effect (AoE) confuse, an AoE stun (through Psychic Wail), and a less commonly practiced AoE hold. Fortified by extreme defense numbers our Widows graduate with the capabilities to solo the most toughest of assignments, and with the most precise accuracy. the Widows are not selfish by nature and as such extend leadership and defense buffs, like Mind Link to their allies. Should you be interested in wielding thy claws you are welcome to master them here as well. the Widow Unshackled If tough marks are your calling you’ll want Mind Link permanent or as close as possible. It is upon every initiates arrival that we share the benefits of you staying with us, the Widow means to have: 45% positional defenses minimum & up to 59%+ for incarnate content Play as a Fortunata to become a dominator-sentinal-stalker mashup, or Play as a Night Widow to meld as a stalker-scrapper Offers good AoE & great ST damage Team buffs +def +to-hit +dmg, can take double leadership toggles Use up to 3 build slots to instantly change play style But also inherently: Low HP pool but Widows have scaling resist – resists that raise as HP lowers to help Low resist outside of scaling resist - must use controls to offset incoming damage The rest is up to the Widow behind the Web. (with Page 6 weapon redraw is considered mostly instant – creating a seamless skill rotation between, psi, claws, and patron powers) Builds Note1: enhancement boosters are only needed in Hasten & Mind Link (unless noted otherwise) the only other time I consider them required is if they will tip the build over the 45% defense mark otherwise feel free to leave them out of your build Note2: All defense numbers shared are what you can expect in-combat: #1 the Confuser'23 x lv 45+ Ranged Fortunata Build x Code 1 - Incarnate level defenses 2 cones, 2 AoEs, on demand x Code 2- Aid Self just shy of incarnate defenses x Soul Mastery for quick casting, slight -tohit debuffs, and best DPA single target blast available to widow, Gloom Some of us prefer less messy ways to subdue the enemy using our mind power. This build has zero melee but all the range control and AoE the Fort will want. Easily keep enemies at range with Soul Tentacles. Combine proc holds, and completed procd out epic powers this package will lend well to AoE damage. Code 1 offers 1 extra cone, dart burst (or any other AoE you might rather choose) Defense: before Mind Link: Melee 53.85%, Ranged 46.35%, AoE 46.35% with Mind Link: Melee 69.68%, Ranged 62.18%, AoE 62.18% Code 2 offers Aid Self at the cost of 1 cone, and leadership: Maneuvers. Truth be told you're not skimping on defenses here either: before Mind Link: Melee 50.53%, Ranged 41.84%, AoE 41.84% with Mind Link: Melee 66.36%, Ranged 57.66%, AoE 57.66% Can max incarnate level 59%+ if using Nerve alpha Code 2 also has 6.25% less recharge slotted in set bonuses from one less AoE/cone. the Widow will be mostly safe if theres a few seconds of downtime in Mind Link. But between +recharge procs in tornado, and if teaming +recharge buffs, and/or if incarnate destiny Ageless the window will by small or gone completely. May also alter epic enhancement slotting for bonuses > procs. Code 1 Code 2 Aid Self #2 the Magenta Scrapper v2 (my personal favorite) x lv 45+ Hybrid Fortunata Claws/Psi Build x Aid Self x Both Aim + Follow-up x use of Red Inspiration Macros/keybinds to play like a scrapper This is my first tour feeling truly scrapper-like being able to keep my damage boosted using red inspiration combination macros. With ageless covers end issues, aid self for health bar, stacked defenses and controls to counter damage. I never felt so equipped to smash Reds before. Red Inspiration Combo Macros & Keybinds: Fortunata defenses are two tiered, straight out defense on one, and control on the other. Since we Forts don't have the physical aptitude (small HP pool) to stand still and withstand damage we must employ our abilities to control. v2 leans strongly into these strengths; Defense: using Nerve Alpha before Mind Link: Melee 56.15%, Ranged 47.21%, AoE 45.96% with Mind Link: Melee 73.42%, Ranged 64.48%, AoE 63.23% enough defense to withstand some -Def debuffs Controls: using Nerve Alpha Dominate - single target hold 33.42 sec with chance for hold proc Follow-up - hold proc Electrifying Fences - AoE immobilize 38.2 sec (easily imo AVs) with chance for hold and chance for +HP Ball Lightning - AoE knockdown proc and chance for +HP Psionic Tornado - AoE chance for knockdown -30% recharge debuff, chance for immobilize, and chance for +recharge proc Aura of Confusion - AoE confuse duration 61.5 sec pseudo-nuke Psychic Wail - AoE disorient, -70% recharge debuff, nuke Strike/Lunge - ST - 20%/30% recharge debuff, -20%/30% movement debuff if counting: Judgement Void: -50% damage debuff, nuke Equipping yourself with this arsenal tips the scales of incoming and outgoing damage favorably to the Widows side. Solo, nerve alpha is recommended to push defensive play, and muscular for +dmg and teams. My personal locker has both stocked but primarily running Nerve Alpha to compliment both defense numbers and control duration; the better position of our HP bar the more we keep slicing damage. Round out the edges using Void Judgement for the -50% dmg debuff. To be extra use Hybrid Melee +res, between it and void you've got a layer of on demand resistance. I'll mostly run Assault unless I want to dare-to-not-care in hard hitting mobs like arachnos crabs and banes, but we v2s fair superior without it. v2 swapped out Mace Master for Mu Mastery, and picked up aid self. To fit everything this arsenal could hope for a travel power was dropped. Aim could be replaced but the extra on demand damage boost is as good as freshly baked bread (loaf in the oven now, i know) Code #3 the Exempt Widow x lv 50+ & Exempt Hybrid Fortunata Build x 1 build to play all content x Perma Hasten level 30 allow maximum uptime of Mind Link and output of damage of Pyshic Wail, and Aura of Confusion x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values) x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften the mobs (Can change out Swipe and/or Strike for Ranged/Psi damage alternatives using same core enhancements) Some Widows "want it all" if thats your case you'll want to check out the Exempt Widow training package. This build affords flexibility throughout all level of content. You'll see we recommend more slots earlier in the power choices to prop up the wide range of early level game play, but with minor slot changes the build can offer more end game damage/slotting of epics or power pools. Both assault toggles are for pleasure more than function. Feel free to trade them out for fun tools, or even Aid Self (code 2). Code 1 Code 2 Aid Self #4 the Accountant (Budget Build) x 50+ & Exempt Hybrid Fortunata Build x all Orange value or lower execpt 1 ATO set x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values - I did not use any boosters here but feel free to) x soft capped 45+ positional defenses x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften tougher groups of mobs So you woke up today and felt like playing with some widow claws. Don't want to spend that multi hundred mill? This package just might be what you're needing. Low cost sets orange and lower quality, except 1 ATO (buy orange quality and upgrade with catalyst) means its friendly on your wallet. But most bonuses wont take effect (exempting) until between levels 17-27. You'll have enough bonus' lv 17+ to support a healthy recharge rate and defensive numbers. Toggles are light early on for endurance support. Pre 17 you will feel like a leveling character on basic IOs with many slot. Both assault toggles can be traded out for whatever else you might want. Epic powers are lightly slotted to support the greater range of lower level content. Can move slots from the over slotted i.e. 1 hasten, 1 mind link, 1 foresight, 1 health, 1 stamina, 1 TK blast into the epics to tip from pre end game to end game. Since positional defenses are not stacked (meaning passing the goal of 45%+ by a marginal amount of ~59%+) we Widows can crumble under the effects of defense debuffs. Using Confuse and Aura of Confusion pre fight can bolster our survivability beyond the need for healing or using corners for protection by either reducing incoming damage and debuffs by means of redirection. Knowing which mobs can heal you, will provide the best dps support, or which can straight up slaughter your HP will increase the effectiveness of the single target confuse 10 fold. Code #5 the Eluded x lv 50+ & Exempt Night Widow Build x Aid Self x Follow-up x Defense, Defense, Defense A Night Widow has joined the ranks. While we've seen some come through using Rune of Power and very successfully. Its a pleasure to witness enough defenses stacked, and the support of Smoke Grenade that the Eluded remains soft capped through some of those defense debuffs flying around out there. the Eluded's positional ranged defense is at 72% (in combat). Fighting +4/8 arachnos if a Mistress and Crab each apply -def debuff, the Eluded ranged defense drops to 39%, but add the non resistible -6% to-hit from SG and this Widow is essentially back at soft capped. We witnessed this fighter facing the Banished +4/x8, same story was wrote - defenses + smoke bomb held up. Of course with such a small HP reserve a few lucky monsters will send em to the Hospital. (Elude can easily replace Smoke Bomb - I first ran this way and really enjoyed it. The 3 minute duration feels really long, and the ~2 min downtime goes by quickly. The end crash sometimes didn't detoggle, and using Ageless am able to get back in right away. Defenses are so high just retoggle mez protection and keep fighting (if you're not debuffed that is) [Incarnates: Agility Radial, no travel power this stacks nicely with ninja run, sprint, mental training Hybrid 3 great options, 1- Melee Core for extremely tanky moments filling the resist hole + the extra regen goes along way 2- Melee Radial (for easier dps) further defense to combat debuffs + regen, ++the taunt goes ALONG way to speed up solo 4/8 content when this build can't successfully immobilize bosses & imm resistant mobs 3- Assault on teams but if I was to invest in just 1 "dps" hybrid I'd use Melee Radial to cover better solo play] Note: Powers and slot selection done in priority of exempt play. I like to over slot Mind Link for the lv20s but didn't here. Could move 1 def slot from Foresight or Mask Presence to Mind Link for this. The extra slot in Foresight is used because it yields more defense than the 2nd slot in Mask Presence. (Will add more details asap) Code 1 Smoke Grenade for Smoke Grenade to reach 6% 3 basic -tohit were used, 2 being +5 Code 2 Elude can remove 1 slot from aid self to put else where other Page 6 Builds Hybrid Skills - Considerations Fortunata Fortunata Hybrid Night Widow Patron Mastery & Power Pools Incarnate Skills Considerations (OLD) Builds Video Demos ________________________________________________________________________________________________________________ Fortunata the High Confuser 6/6/2021 Carnies @ 3sec Arachnos @ 1:03 Malta @ 3:30 Knives of Vengeance @ 4:37 Banished @ 6:15 ________________________________________________________________________________________________________________ Fortunata Hybrid the Contender 6/6/2021 Carnies @ 3sec Arachnos @ 3:22 Knives of Vengeance @ 4:33 Banished @ 6:32 more Hybrid ________________________________________________________________________________________________________________ Night Widow the Fortified 6/6/2021 Carnies @ 3sec Arachnos @ 1:11 Tsoo @ 4:12 Talons of Vengeance @ 6:11 Banished @ 8:23
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Discord Weekly Discussion - Week 36: Arachnos Widow
Harakh replied to GM Miss's topic in General Discussion
Just finished a session playing both the widow and sentinel(SR) focusing on same mob types and difficulty for comparison. Paying closer attention to each skill used and my general speed. Truthfully, my fort handled very well, incarnate missions +4/x8. If played well (<-as stated above by another), he was tough to beat down. Well placed holds go a long way for mitigation, and aura of confusion when actually utilized often helps fill in the hole were no mitigation shield is offered. On the wish list, a more intriguing inherent power or a buff to the current Conditioning, critical hits from hidden @ range, and patron pool powers. I stand by the claws redraw to be removed. I originally dreamed of psi/claws build but have come to a complete ranged build in preference of the flow. The fact had eluded me, until another poster mentioned, the damage cap of 400%. If considered a damage class 500% seems to be an ideal request, as well. -
Discord Weekly Discussion - Week 36: Arachnos Widow
Harakh replied to GM Miss's topic in General Discussion
What is your favorite build for them - Night vs Fortunata Fortunata has become my favorite spec. How do they compare with other damaging ATs? With Dmg / with survivability? Compared to none my widows feels great. Is widow considered an actual damage AT? Until I spent 1%er kinda influence on a fort build I would have never said its a damage class (night widow being the actual damage class but lacking true aoe where psychic wail fills that gap in fort so it was a toss up). At 50+ damage improved. Largely AoE spam waiting for psychic wail and ion to recharge. I've never played any other kind of psionic dmg toon so I really don't know how it plays comparably. Survivability, as another poster stated, its a good effort vs reward class. Not soo easy that you can blankly watch a show on the other monitor. ...I really don't know how sentinels and SoA should compare, but SR sentinel makes my widow feel like paper. And sentinel is a damage class too? I currently accept this through reasoning of more team buffs. Are they underpowered/overpowered/okay at the moment? Feels underpowered when teamed with IO'd toons. The fun factor delivers much of what I perceive as its power. But in team I feel like I could be just as useful with auto follow and team buffs - checking back in to cast PW. But I did consider the class a "Leadership Defender" so wasn't expecting to be any sort of glass cannon. What would you like to see changed? The inherent power. I consider the +regen as an important aspect of my build currently but considering my widow has just over ~3hp more per second regen vs my sentinel - what's it really doing? And again, made me believe its not a damage class. Also, I liked the above idea to allow crits for the first hit from ranged attacks. Claw redraw removed. Patron pools? I can stand shoulder to shoulder with Ghost Widow, but I've now abandoned my teacher and have found no home with the heroes. They won't teach me new tricks. *I'll always be a curb licker* What do you love about them? The mix of psi attacks (and potentially melee for hybrid play), controls, and shields. Allowed me to play a toon the way I wished from my dominator and blaster (before the now found sentinel :P) would. Off-Road I keep referring back to my newly found sentinel, he's making my widow feel obsolete in some ways. They play soo similarly I'm now wondering if sentinels are the new Epic/Veat-Non-epic/Veat class. In practice, between my Fort and my Fire/SR/Ice sent. If the widow had a tiny bit more res, or hp, or some sort of shield-mitigation tool (over a trol power or an elude which is useless against high stake single targets (elude useless for everything except an SO character)) my fort would feel better rounded and more available to expand to other build types while maintaining my effectiveness solo. Addition Back when Epic AT's were released, PB and WS, the inherent travel powers were what made them feel special to me as a young teen (since travel powers were available at a much slower level 14). With that in mind and coupled with the lacking of a real inherent power - maybe add movement speed etc. could be with the regen and recov buff; if SoA's are designed to not need the inherent (as I've read in other forum posts) it seems a base boosts to non-damaging stats wouldn't break anything. Or double my regen, yep, I'll take that 😉 Anyway, I shall continue to ponder this forum. Widow has been my badge toon at just over 600 badges now. I feel even more drawn to it having the chance to give my input. -
I was having the same experience with my SR sentinel, not quiet +4/x8 on an array of mob types. I specd aid self til I realized how effective master brawler was for SR compared to aid self. I have it slotted with 2rch and 2 heal, you can Frankin slot I just haven't yet. No aid self anymore. What really made the difference in my build was taking cold patron powers. The -rch between the aoe imm and snow storm has ~80% reduction. Plus ice sword with 1 acc/dmg and 5 dmg procs is chill. Now +4/x8 easily. MB is up ~13 seconds. At max health and end I start the fight with a shield of ~440 for about 2040 "health". And at low health, ~10% being ~170 health shield gives ~855 absorb, the absorb is more effective than aid self ime-xperience. Allowing you to sustain higher resists and not having to worry you'll be one slash dead. Between regen, health procs, and not necessarily needed but the sentinel defensive opportunity health feels perfectly sustained in most battles so far. I must also mention, once all resists (except toxic) were between 20-30% baseline I felt strong. (Edit:) I forgot until looking now that after a few set changes my neg and nrg resist are only 10% while toxic is 15%, everything else 20-32%. I have noticed the electricity being my true nemesis. Still easily overcome by the -rch and MB - since (I think I read 1/20) you will be struck now and again, only if the real big hitters all land around the same time, are you taken down. The real weakness of SR is end drain. MB is truly only masterful if you have high endurance. Ageless is my top pick - supports health absorb shield and of course takes care of high end drain if you're throwing out snow storm and playing a digital-dream throwing nearly infinite blasts.
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38 Fortunata. Dart Burst or Patron Powers for another AoE?
Harakh replied to Sou1catcher's topic in Arachnos Soldier & Widow
Soul is amazing for my widow. I'm considering making a video just got to look at recording program. Dominate. Before I used the power procd out I could of cared less if I had it. Now, it IS the widow. 5 dmg procs and 1 acc/mez hami. Great damage and holds bosses. Dark testicles, I like to solo avs now and again as such I prefer to have an immoblize. This power became useful for mobs once I slotted it with range, what I ended up with was (and probably over slotted but I love the animation soooo) 2 acc/mez hami 2 dmg/range hami 2 dmg procs. You may be surprised how much better the power performs with the added range and targeting the mob at the far end. Dark obliteration, used for decent damage and a tiny bit of damage mitigation with slotting. 1 acc/dmg hami, 2 posi blast - acc/dmg & proc, rag kd proc, cloud senses dmg proc, and -res proc. Gloom, solid power I use no melee, it you mix melee and range the claws redraw slows you down and feels clunky imo. My single target chain is dom, subdue and gloom. I have tk blast slotted for bonuses and also use the kb as a positioning tool. Aoe, psionic tornado, dark obliteration, and tentacles for 44+ build. ...video... -
Is Darkest Night redundant on a Fortunata?
Harakh replied to Sou1catcher's topic in Arachnos Soldier & Widow
DN I find helpful. I used to run with aid self but since focusing more on increasing resistance really just a tiny bit coupled with DN... regen and health procs. Since resists are highest as health drops having the smallest bit of -Dmg goes further when battle can be a real cheek clincher. I've survived epic battles at moments by a hair of health which I wouldn't of had without DN. It also gives me extra time to allow for mobs to pile on top of me if I'm doing a pull. I haven't regretted the change yet. Am able to solo 52 av s without lore pets (haven't tried higher), and also soloed Babbage without lore. I was purposely not using DN last night testing my window against my new 50 sententil and really felt the difference. I wanted so bad to take DN on my SR sent but couldn't give up the large radius immo for my RoF. Back to topic. 1 vote for DN. With procd and hami o tenticles. Procd obliteration ( the dark air if that's the name) and DN. Soul has been nothing short of amazing for my build. -
Thanks for replying. I went ahead and did a respec into psi today. I only went half way proc route to keep most of my set bonus. While pines says my psi dps is ~200 lower than my melee build I'm not noticing much of a difference in common missions. Although my single target damage is slightly lower my aoe consisting of tornado and obliteration which both are 15ft radius vs 8ft of spin - coming to what feels to be higher aoe damage overal. The difference in speed isn't far enough apart to take a "melee only, or, psi only" mindframe but its even more fun than i previously expressed. Thank you again for the share, otherwise i wouldn't have gotten around to shaking things up.
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Do you find youre giving up survivability for proc slotted attacks or do u even notice much? What level setting do you typcally run, solo? I ask cause i created a fort with the intention of psi attacks but found in pines my builds coming out "better" using full set bonuses. Im currently running the melee chain (and PW of course) with dom as a hold, but so badly want more psi. Im easily running +4/x4 but can go x8 much slower cause of bosses and the occasional death but so SO much fun when i make it through... Even with the melee. ...i found slotting def, rch, hp, and res made the build feel pretty tanky at half health with the scaling resist... I guess I'm wide eyed for more details is all 0.0. Please and thank you 💜
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Pine's is showing 43.4 ranged def. Its with ++ the sets I got the extra piddle 1.4% (.43 to be exact) to be at 44.83% ranged,
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My build works best by either a) do as blaster do and nuke em at the start, b) run through mob with frigid protection and spam fireball and or fire breath while jump my way behind a barrier be it a wall, box, truck, whatever's near by and place ice patch, then continue to aoe as they come around onto the patch or c) start with web envelop + RoF + fire ball + fire breath. Cast Web then RoF then build up or aim, if needed jump into mob and place an ice patch next to the targets that are already immobilized by the web to catch more targets in a smaller area to continuing burning down.
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Although looking my ranged defense is at 44.8. Compared to my Dominator at 45 there's no noticeable difference to me.
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I'd put Panacea in health as Frigid protection offers a much better absorb but 0 regeneration. Panacea + frigid = rounded out. IMO.
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I also believe I switched inferno and fire breath IO sets as inferno does enough dmg without the proc and Ive been running 50 content with clarion. If exemplar enough I may keep as posted here.
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I also have a +stealth in sprint that isn't listed in there. SS + +steath IO gives a good invis. … wow did I miss a few other changes I recently made... here is the actual build I'm running: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Medicine Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- HO:Nucle(A) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), Ann-ResDeb%(11) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15), RedFrt-EndRdx(17) Level 8: Fire Breath -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21) Level 10: Frigid Protection -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(29) Level 12: Aid Other -- Empty(A) Level 14: Aid Self -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(31), IntRdx-I(31) Level 16: Aim -- RechRdx-I(A), RechRdx-I(23), GssSynFr--Build%(25) Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 24: Build Up -- RechRdx-I(A), RechRdx-I(36) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- GssSynFr--ToHit(A) Level 32: Inferno -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40) Level 38: Boxing -- Empty(A) Level 41: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 44: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(50) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50) Level 49: Web Envelope -- TraoftheH-Immob/Acc(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33) Level 50: Agility Radial Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 50: Clarion Core Epiphany ------------ ------------ Set Bonus Totals: * 17% DamageBuff(Smashing) * 17% DamageBuff(Lethal) * 17% DamageBuff(Fire) * 17% DamageBuff(Cold) * 17% DamageBuff(Energy) * 17% DamageBuff(Negative) * 17% DamageBuff(Toxic) * 17% DamageBuff(Psionic) * 7.56% Defense(Smashing) * 7.56% Defense(Lethal) * 18.5% Defense(Fire) * 18.5% Defense(Cold) * 29.13% Defense(Energy) * 29.13% Defense(Negative) * 6% Defense(Psionic) * 9.13% Defense(Melee) * 33.5% Defense(Ranged) * 16% Defense(AoE) * 3.6% Max End * 2.5% Enhancement(Max EnduranceDiscount) * 10% Enhancement(Range) * 6% Enhancement(Heal) * 37% Enhancement(Accuracy) * 52.5% Enhancement(RechargeTime) * 13.5% SpeedFlying * 171.7 HP (14.25%) HitPoints * 13.5% JumpHeight * 13.5% SpeedJumping * Knockback (Mag -4) * Knockup (Mag -4) * MezResist(Confused) 55% * MezResist(Held) 55% * MezResist(Immobilized) 55% * MezResist(Sleep) 55% * MezResist(Stunned) 55% * MezResist(Terrorized) 55% * 14% (0.23 End/sec) Recovery * 36% (1.81 HP/sec) Regeneration * 30% ResEffect(SpeedFlying) * 30% ResEffect(RechargeTime) * 30% ResEffect(SpeedRunning) * 8.25% Resistance(Smashing) * 8.25% Resistance(Lethal) * 22.5% Resistance(Fire) * 22.5% Resistance(Cold) * 2.25% Resistance(Energy) * 2.25% Resistance(Negative) * 13.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Fire Blast) * 2% (0.03 End/sec) Recovery * 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) * 7% Enhancement(Accuracy) * 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Ragnarok (Fire Ball) * 4% (0.07 End/sec) Recovery * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% Enhancement(Accuracy) * 10% Enhancement(RechargeTime) Blessing of the Zephyr (Super Speed) * Knockback (Mag -4), Knockup (Mag -4) Red Fortune (Maneuvers) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Blaster's Wrath (Fire Breath) * 15% Enhancement(Accuracy) * 10% Enhancement(Range) * 4% DamageBuff(All) * 10% Enhancement(RechargeTime) * 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Numina's Convalesence (Frigid Protection) * 12% (0.6 HP/sec) Regeneration * 22.59 HP (1.87%) HitPoints * 6% Enhancement(Heal) * 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% * 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Numina's Convalesence (Aid Self) * 12% (0.6 HP/sec) Regeneration * 22.59 HP (1.87%) HitPoints Superior Winter's Bite (Blaze) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 4% (0.07 End/sec) Recovery * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) * 5% Defense(Fire,Cold), 2.5% Defense(AoE) Sting of the Manticore (Blazing Bolt) * 12% (0.6 HP/sec) Regeneration * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) * 3% DamageBuff(All) * 7.5% Enhancement(RechargeTime) Superior Defiant Barrage (Inferno) * 4% DamageBuff(All) * 3.6% Max End * 36.14 HP (3%) HitPoints * 10% Enhancement(RechargeTime) * 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Red Fortune (Scorpion Shield) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Frozen Blast (Rain of Fire) * 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) * 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% * 4% (0.07 End/sec) Recovery * 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) * 5% Defense(Fire,Cold), 2.5% Defense(AoE) Unbreakable Guard (Tough) * 2.5% Enhancement(EnduranceDiscount) * 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% * 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) * 90.36 HP (7.5%) HitPoints Steadfast Protection (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) * 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Red Fortune (Weave) * 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% * 2% DamageBuff(All) * 5% Enhancement(RechargeTime) * 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Performance Shifter (Stamina) * 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;671;1342;HEX;| |78DA6594CB4F135114C6EF74A62285D242E52596D2F27E150AE8CAC4C853139A20A| 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|FAFF3F566643CC048065EE284A157E46BF20D38F2967C07EAE26D98910CFF456F8D| |B48A1034D4E804E6A3BFC8DF60EC0F68886D94B6516631C62CC698C518B388318B1| |8B3F82715186716E3B7D99F46C57D75320B1BA5EB5A280C55AD8E5729B12A65B24A| |99AA5216CBA7C8A5C2D75D320EFE2794E6ECAAF51FDCFEC2378FAC6A95AB3F2A953| |0EAF3BD6AD7CFB2A269377152D72D70BF45C05C3F07CAE3DD48C5B842FF0F82C5ED| |EA| |-------------------------------------------------------------------|
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On my phone otherwise I'd just share a build I've been running. He's soft capped ranged def and 12 seconds from perma hasten. Plays really well against most mobs. Also solo'd some avs, haven't tried many as this wasnt my intention with the build. If you want I'll share build when i get to my comp. Otherwise without the designer code im not sure about your builds bonus'.
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This isnt as effective as bonfire. The baddies stop knockingdown after a few cycles and its a small radius. Grav does solo very well, i have a 50 grav dom but definitely slower and more of a stealth play porting enemy groups apart when needed rather than just burning them down together. But i am comparing my time from dom vs troler so, eh.
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I went with fire/dark and love it. I solo most avs at 50+1 many at 50+2 and just a few at 50 ... Pylon last I tried I took one down in ~3m 50s. Although I've invested a bit to do it. I'm nearly soft capped to all defenses, psionic, melee, and energy(?) are ~1.2% from soft capped. Using support hybrid (mainly for pets) will take you above and beyond but really I use it for the imps and dark servent. They run approx 27% def at all times and just over 40% with support. Add in the -acc and -dmg debuffs and we all survive massive hits.
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Ourano, the OG Peacebomber: After playing with several PB's on my non-PB toon the knockback is out of control. So I decided to share my PB build in hopes to inspire more creativity within your PB attacks. I'm by far no pro; this build was made out of purely fun, the skills I enjoyed on my PB, not necessarily having to be top dog. However, if played corrected you have an AoE chain with near perma knockdown, one wide AoE nuke knockdown, and a mini nuke also knockdown. To achieve the AoE rotation you have to use macros or keybinds, I prefer macros for main rotations. Mine looks like this (you can place them wherever you'd like of course): Solar Flare, (Macro:) Dwarf Solar Flare, Detonation, (Macro:) Nova Detonation If you're not familiar with using macros here is how to create this rotation and how to then properly activate it: Macro for White Dwarf Solar Flare: /macro WDSF "powexec_toggleon white dwarf$$powexec_name white dwarf flare$$powexec_toggleoff white dwarf" Macro for Bright Nova Detonation: /macro BND "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" If you properly implement this attack chain the mob will essential be on their butts the entire fight. To use it, after hitting the mob with your available nuke, press solar fare, then white dwarf flare twice, the first time to activate the form, the second press to attack, and simultaneously deactivate the form. Same applies to bright nova detonation. If you go all crazy and button mash you're gonna end up in a form transformation loop, so go slow until you have it down. Once mastered, you'll switch, attack, switch so fast you hardly ever actually see the form change just a flash of light. Note: The empty spaces in the attacks are for Sudden Acceleration: Knockback to Knockdown & we utilized Overwhelming force: KB to KD to give us a total of 6 KD powers. Beyond the attack chain macro's I use key binds for quick dwarf heals, toggling off forms and on flight for those weird moments I need a quick switch. However, your human single target attack chain is complete to where you don't need to switch forms. But I recommend either creating a bind or a key macro for bright nova blast, using it as a filler-single target blast gives you a chance to activate 2 separate build up procs with one cast. I placed mine on a keybind, alt+`, looks like this: /bind alt+` "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" ... alright I could go on for a while so I'll end with the build, ask questions if you'd like just keep in mind I don't much know about the numbers, but did boots on ground testing. I was able to solo many av's at either 50 or 50+1. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Concealment Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Glinting Eye (A) Devastation - Accuracy/Damage Level 1: Incandescence (A) Impervium Armor - Psionic Resistance (13) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Shining Shield (A) Impervium Armor - Psionic Resistance Level 4: Essence Boost (A) Impervium Armor - Psionic Resistance (13) Recharge Reduction IO (15) Healing IO (15) Healing IO Level 6: Bright Nova (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Stealth (A) Luck of the Gambler - Recharge Speed Level 10: Radiant Strike (A) Superior Essence Transfer - RechargeTime/Global Heal (17) Superior Essence Transfer - Accuracy/Damage (17) Superior Essence Transfer - Damage/RechargeTime (19) Superior Essence Transfer - Accuracy/Damage/RechargeTime (19) Superior Essence Transfer - Damage/Endurance/RechargeTime (21) Empty Level 12: Inner Light (A) Recharge Reduction IO Level 14: Invisibility (A) Luck of the Gambler - Recharge Speed Level 16: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO Level 18: Luminous Detonation (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Recharge (23) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) (25) Achilles' Heel - Chance for Res Debuff (27) Empty Level 20: White Dwarf (A) Impervium Armor - Psionic Resistance (27) Steadfast Protection - Resistance/+Def 3% Level 22: Reform Essence (A) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 24: Conserve Energy (A) Recharge Reduction IO (31) Recharge Reduction IO Level 26: Solar Flare (A) Armageddon - Damage (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (34) Achilles' Heel - Chance for Res Debuff (34) Empty Level 28: Incandescent Strike (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (37) Hecatomb - Chance of Damage(Negative) Level 30: Quantum Acceleration (A) Luck of the Gambler - Recharge Speed Level 32: Dawn Strike (A) Scirocco's Dervish - Accuracy/Damage (37) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Damage/Recharge (39) Scirocco's Dervish - Accuracy/Recharge (39) Scirocco's Dervish - Chance of Damage(Lethal) (39) Empty Level 35: Restore Essence (A) Recharge Reduction IO Level 38: Light Form (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 41: Photon Seekers (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (45) Empty Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 47: Thermal Shield (A) Impervium Armor - Psionic Resistance Level 49: Glowing Touch (A) Healing IO Level 1: Brawl (A) Empty Level 1: Cosmic Balance Level 1: Energy Flight (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 10: Combat Flight (A) Luck of the Gambler - Recharge Speed Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (48) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (48) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 6: Bright Nova Blast (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Chance of Damage(Negative) (7) Decimation - Chance of Build Up Level 6: Bright Nova Bolt (A) Empty Level 6: Bright Nova Detonation (A) Ragnarok - Damage (7) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (9) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Bright Nova Scatter (A) Accuracy IO Level 20: White Dwarf Antagonize (A) Accuracy IO Level 20: White Dwarf Flare (A) Superior Kheldian's Grace - Accuracy/Damage (40) Superior Kheldian's Grace - Damage/Recharge (40) Superior Kheldian's Grace - Accuracy/Damage/Recharge (40) Superior Kheldian's Grace - Damage/Endurance/Recharge (42) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge (42) Superior Kheldian's Grace - Recharge/Form Empowerment Level 20: White Dwarf Smite (A) Mako's Bite - Accuracy/Damage Level 20: White Dwarf Step (A) Winter's Gift - Slow Resistance (20%) Level 20: White Dwarf Strike (A) Mako's Bite - Accuracy/Damage Level 20: White Dwarf Sublimation (A) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge Level 50: Spiritual Core Paragon ------------ ------------ ------------ Set Bonus Totals: 24.5% DamageBuff(Smashing) 24.5% DamageBuff(Lethal) 24.5% DamageBuff(Fire) 24.5% DamageBuff(Cold) 24.5% DamageBuff(Energy) 24.5% DamageBuff(Negative) 24.5% DamageBuff(Toxic) 24.5% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 7.56% Defense(Fire) 7.56% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 9.13% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 78% Enhancement(Accuracy) 6% Enhancement(Heal) 102.5% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 291.8 HP (27.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 88.75% MezResist(Held) 88.75% MezResist(Immobilized) 88.75% MezResist(Sleep) 88.75% MezResist(Stunned) 88.75% MezResist(Terrorized) 88.75% 14.5% (0.24 End/sec) Recovery 64% (2.86 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 13.25% Resistance(Lethal) 28.25% Resistance(Fire) 28.25% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 20.75% Resistance(Toxic) 50.75% Resistance(Psionic) 7.5% SpeedRunning