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Harakh

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Everything posted by Harakh

  1. Lol, clickery-witchery. If you're logged on the AT and want to read complete power descriptions, /respec, can buy one from AH for cheap if you don't have. Or, character creation screen, pull up the AT and read the powers.
  2. Great insights, thank you. I'll have to give that a try. Will take slot from TB for 4th slot, and move toxic proc into 3rd slot, as tb is becoming less frequently used.
  3. You're looking at the old build again 🙂 as I had mentioned a few minutes ago, was updating. And the Proc is in Follow Up because it is supposed to be a Global proc, IDK if its working properly tho. Secondly, cause it has recharge attached, bringing follow-up quicker, where as I don't care about its damage so much, and wanted that set to be split for the bonuses this felt like my best outcome. Going to try the fear proc in spin, and looking further into the spin slotting suggestions, thanks!
  4. No worries, in the processes of cleaning it up now to help prevent that from happening again.
  5. I think you must be looking at an old build? My newest build is posted at the top. And I actually just did a slight respec. About to update.
  6. Per in-game power description: Shadow blast, no.
  7. -added exempt build and second demo video-
  8. Added AoE Attack Chain video demo
  9. Build Progress Archive many respecs done in game in w/o logged 🤪 Fortified Mu 5/29/21 & Night Widow Build Considerations Fort Hybrid Builds, Build Considerations & Enhancement Guide - the Conflicted Fort Incarnate Defense Build 5/19/21 Fortunata Incarnate Defense/1642 HP Build Lvl 45+ 5/16/2021 Incarnate Defense/1610 HP Build 5/14/2021 Slight Build Changes 3/22/2020 First Build - No Longer Used
  10. Killing a moment while in my frozen car heating up ... You're right the set bonuses from both fully slotted confuse powers are beneficial. So again, from your standing you're absolutely right. My build is maxed on purples tho so I don't need to fully slot single target confuse as its the lesser used of the two. Mass hypnosis has it's places mainly solo-concept play for me. 10 years ago a younger lad playing a fire blaster teamed with a mind controller inside the Hollows cave system waiting for the rest of the team to show. Watching him use confuse and as I can recall a much faster recharging mass hypnosis was satisfying to a degree no other even more powerful sets can fulfill for me. Do i need MH? As easily lead to no. But I enjoy it, and can manage to get use of it. I'd love to see your doms! I'll jump on later and try and catch up with you. ... Dear Lord I'm getting old. Was more like 16 years ago hah!
  11. ??? What bonuses are you referring to? I'm skipping 1 bonus being the 6th slot bonus in our above example, and thats with a non purple set because my build is maxed on purples bonuses. Where are you getting your defence numbers? I'd love to see the build cause those numbers and I assume perma dom would be a pretty gimped build imo, if you can actually achieve them. Mass hypnosis is by far not a waste of a power pick for MY play style. "...to each their own" ... I regret ever using this statement toward another cause it reads like such bs. The convo was healthy enough without useless sentiment.
  12. The reasoning for contagious proc isn't reapplied fear but to spread fear to missed mobs. The damage proc is very little in the scheme of aoe dmg. The plus side to a damage proc in mc would be the player application of damage to receive xp if you're not going to cast any other damage skills. I enjoy soloing 4/7 or 8 and the aggro free cast from it as well as mass hypnosis really pulls through on spread mobs. Having terrify procd covers anything mass confuse would attempt to bring via dmg proc. If playing a controller I'd definitely damage proc the skill. Doms generally have that covered tho.
  13. True, I had this at one time. Felt like I was robbing myself of mass confuses no aggro feature. Switched mass confuse to 5 mal + contagious proc. And tuned down the single target confuse to just 2 slots. Thought I'd be old schooling confuse more often but find I'm not. Gave me slots for an extra attack in my case without losing any purple bonuses (recharge) as I kept the source max at 5.
  14. Pros and cons are pretty equal imo. Fire/Dark will be an easier, safer class to solo but much slower at first. At 50 I built mine and solo'd 2 AVs at the same time, lvl 52s. On raid teams the control set is pretty much no benefit. This will be the same for control on dom for raiding. However a buddy and I running x2 dominators would perma hold some hard encounters (don't have a list of which mobs this is/nt possible on). Fire/fire dom is gonna feel squishy as hell before defenses and the mighty perma dom come into play. You'll do well when you're the first to attack but ambush or accidental pulls can be more hazardess if your AoE trolls aren't up. If I had to choose just one. I'd choose dom. If you can manage a perma dom build that also can exempt (if you plan on going back for missed content/replay) having mez protection on a blapper-trol just feels amazing. Much more patience to play however: My fire/dark trol runs +4/x8 pretty much all mob types at level 50. Slower, easy, and imo boring. Dom struggles with arachnos due to heavy trol resistance bosses but can make manage. Otherwise I can't get over being a blaster-scrapper-controller feel.
  15. I second this. Last weekend I played 3 respecs on my mind/nrg dom. The last spec I slotted 6 - ascendance in the single target hold. It procs real often. Seeing as it's the fastest casting single target hold, other power specs will proc a tiny bit better. I can concur I'm often running 1-2 stacks, and really not uncommon to stack 3.
  16. Harakh

    Mass Hypnosis

    Been playing mind dom the last couple weeks. Finding mass hypnosis useful during solo, and team play. When solo I implement MH at the end of my AoE attack chain to keep baddies closer together preventing a bunch of run aways. Or right before they begin to spread after using mass confusion. Teaming, running a task force MH saved team from mass-death. Since MH is aggro free its very handy to sleep a near by mob to prevent an early fight, or sleep the current group before team wipes if going down. Also, as already mentioned is useful as an interruption.
  17. Feel free to share the build here. I haven't updating this post any further. I got pulled back into my badger-widow. Am interested in comparing our builds before I do.
  18. You gave sound advice. I was poking fun cause the last line if taken literally reads like permission happily granted to take the lesser damaging power outside of the guidelines provided. But yes I was "an ass", don't melt.
  19. Updated to be user friendly. Rough around the edges. Will update in time.
  20. ...couldn't stop; added pics.
  21. Added Macro's, key binds, and most current build info in Top 2 Post.
  22. I should clarify for those new to HEATS - on teams/leagues if controllers or dominators are present you gain 1 mag of mez protection per each team member of either role. This could prevent the inability to reactive Light Form by being mez'd. You also have the option to immediately swap back to White Dwarf if you're mez'd. White dwarf acts the same way as a break free inspiration. Then you can attempt to knock the baddies down with dwarf flare, deactive real quick to buff up, and you're on your way. Another method as I just started employing last night is using Rune of Power which provides great Mez protection and resistance psi included, and is also able to be activated while mez'd. And of course - just use a break free inspiration if you have one. The fight DOES go on.
  23. In the previous build I tried Unleash Potential, and while it was pulling its weight in dire situations it didn't solve the real issues of the build, mez protection and psi res hole. I used clarion but more often on teams didn't need it and solo felt overkill. Due to this I swapped UP with Rune of Power. Allowing 1 more impervium armor +psi res, + a click psi resist and mez protection. RoP also last for 1.5 min vs UP at 1 min. With all the extra recharge RoP was on average only down for 57 seconds - 1 min. To regain the global recharge bonus lost from LotG slotted in UP I changed Bright Nova Blast to Apocalypse, only ~10 dmg less, and loss of 15% res slow, no biggie. Leaving slotting as shown below I switched in spiritual recharge + heal alpha, and ageless +recov & rech. Admittedly over kill on lightform recharge but makes the build feel even better with 12-13 second heals, double stacking boost essence and inner light for short periods of time. With FFB still slotted, I was able to often chain, Dwarf Flare, Flare, Dwarf Flare, Bright Det, Flare, as AoE chain - melting mobs. I'm keeping light form slotted as done below cause its needed when switching out for different incarnate abilities. Form Swapping Key binds If you'd like a quick way to use just one form I recommend the following; -Create the following key binds; (You may use whichever key you'd like - just replace the suggested) Quick White Dwarf Form Switch and Power Tray Swap /bind ctrl+` "goto_tray 9$$powexec_toggleon white dwarf" Quick Bright Nova Form Switch and Power Tray Swap /bind alt+` "goto_tray 8$$powexec_toggleon bright nova" Quick Human Form Switch and Power Tray Swap /bind H "goto_tray 7$$powexec_toggleoff bright nova$$powexec_toggleoff white dwarf" Quick Form Deactivation and Tri-Form Power Tray Swap /bind V "goto_tray 1$$powexec_toggleoff bright nova$$powexec_toggleoff white dwarf" ... TBC
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