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Harakh

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Everything posted by Harakh

  1. Lolol NOOOOOOO My icons are somewhat small and I didn't notice the warning symbol on the first time through. ... looking into this now
  2. I could go through each graphics setting to see which is causing the most strain, but this doesn't answer what would cause the extreme change in performance. Device manager says drivers are up to date, but I'm in the middle of looking for manual updates in case the auto scan is wrong.
  3. I don't know if this covers all that would be asked of me...
  4. I typically use a desktop computer, but have a gaming laptop at hand. I've not used the laptop much. When I first played CoH on it I was able to play on Ultra graphics. I came back to the laptop to play CoH over a month later, and now the game hardly plays on mid level graphics. I was advised that it to do a recovery-rollback but unfortunately forgot to turn that on upon unboxing the laptop. Any advice on what I may do in the attempt to returning to play CoH on Ultra graphics, or at least higher than lower mid level??
  5. Just tested using Warp +Perception in dwarf step, and Rectified Reticle +Perception in Bright Nova. The two combined was enough perception to counter "Blind". So helpful for this triform build since running leadership isn't an option. I cast dwarf step (tp to enemy keybind) into fight to make sure I have perception buff before blinded. Beautiful. Add on: completed a max arachnos mission with almost no inspiration use. Had to wait on cooldowns if there were too many Mu mobs. Such a fun build. Carnies are an issue. May revisit them one day. Wish peacebringers had better mez protection built in to powers + end drain resist. I have a faint feeling I'm copying this, but peacebringers being made of pure kheldian energy (as light form states) we should not be affect by endurance drain.
  6. Haha hopefully didn't kill your spirit to continue on with the PB X.x !! After making the post yesterday I went and ran a +4/x8 archnos paper mission - used barrier and inspirations ... died once but it was definitely doable. The worst part was the -Perception. I think there was another +Perception IO created. I'll slot it having two +perception IOs to see if that gets me by without yellows.
  7. ^^^^ ... my remarks are in regards to soloing +4/x8 with limited inspiration use.
  8. (Got hung up - laptop could run Ultra graphics and today cant even move in PI ... what a pain lol) ... Looks like I'm running the latest build posted: Peacebomber Force Of Will - Ranged defense 7/10/21 When I'm next on I'll add any updates if needed. Otherwise, just consider what you want to do with the build per which incarnate destiny you'll want to use. I have barrier, clarion, and ageless. If you don't want to invest in all of those... barrier is nice to cycle with Force of Will for farm style play, Clarion if you want to challenge yourself against mobs such as carnies, and ageless I was using against Arachnos, but they're such a pain on PB that unless you're going for supreme challenge skip them solo.
  9. Sorry I missed your post. If you haven't put together the build yet I'll reply further asap. I actually played my PB last night. I will check the build with what's posted for any possible changes that I may not have noted. Post again soon.
  10. Looks like a fun build - great defenses covering incarnate content. I've never made a melee only attack chain on my Fortunata so would have to take it for a run to get my mind out of using Dominate/having ranged backup options (currently mostly playing my Fort as a Hybrid). Really just wanted to point out you can use boosters on the recharge enhancements in Hasten, as well as, in Mind Link to lower their downtime. If you really wanted to go all out on slotting the defensive skills and lower Mind Link recharge to a state of perma (although with the FF proc and Ageless I imagine it would be most of the time anyway) you can move 1 slot from combat training defensive (since melee is by far your highest defense) and put into Mind Link to add another X/Recharge enhancement. Or really use that slot anywhere else at the lose of only 1.5% fire/cold resists. I most commonly suggest running the +Absorb proc on Forts/Widows, it can really see you through low HP moments - taking the slot from CT defensive to Health. If you don't mind also losing the 1.5% smash/lethal resist from the CT defensive slotting I'd move the defense/end slot to Psychic Wail for a damage proc. IMO you'd get more mileage of the slot there. I'm expecting very active forum posters to arrive anytime to further assist you ^.^ Otherwise if I find time to really dive in and refresh myself on more options I'll report back. GL
  11. A Knockback to Knockdown toggle imo is more a quality of life change than anything else since KB to KD already exists through enhancement slotting. I’m sure I’ll be regurgitating some other comments when saying, sets with knockback have less slotting customization after using 5 or 6 kb to kd. No other secondary effect I can think of requires this trade off to be more team friendly. Some argue “be smart with your knockback”. In reply, PBAoE knockback skills are near impossible to use in crowd situations without causing scatter. PBAoE and ranged AoE Knockback requires either a wall, attack from above, or a control set with -kb to manage the effect. If the management factors are what cause you to tick then by all means tick, and expect if subjectively using knockback “incorrectly” to hear about it… Since KB to KD enhancements exists, what does a toggle truly change? So someone might complain that a player is no good at utilizing knockback and asks that guy to toggle up. This is no different than players asked to slot the enhancements. I have witnessed players giving that guy the KB to KD IO during missions and asked to slot them immediately. This is no different than asked to toggle up but actually requires more time spent for the group waiting for the transaction and change to take place. In both cases that guy could of said “NO”. So whats the difference? The word choice used to convey “KB to KD please”. The idea of this toggle seems to cause a heartache in those who want to play CoH as close as possible to its debut. What does the toggle take away from those people? Nothing, continue to say “NO” to change and use knockback.
  12. The challenge wasn't yours from the beginning ^.^ ... AE farms broadcast for lowbies frequently. That same new player could still join, and manage to reach the AE building. That new player would either be told how to get there, TP'd there, or broadcast for help on how to get to the AE farm instead... cyclical...
  13. I have some keybinds and macros shared in the first post of my PB build. Click the Peacebomber banner below 👇 Just realized I don't see banners on my phone, just in case:
  14. QUOTING MYSELF FROM LAST POST This appears to be the case after further play with the macro. ... Even tho glinting eye hasn't become a part of my main single target rotation (further explanation below) it comes in handy when you need to create distance between you and a small herd of Mu soldiers at higher levels, and good for lower level play. With moving LotG into the lower levels and having glinting eye, and dwarf smite enhanced the build isn't in bad shape to exempt. Will try exempt-play soon. After testing the FoW Build changes (code in last post), it worked great for farming, but mobs such as arachnos with -rch made it difficult to keep Light Form perma once the mob count dropped. I was able to get around that by removing 1 dmg proc from Radiant Strike and replacing it with a +recharge proc, giving the single target chain a solid method of combating recharge debuffs. The build has conserve energy, although not necessary, its nice to rotate with Unleash Potential for the end management. Current FoW Build Code Macro Testing For public context: Version A: The macro format I've been using has both a "toggleon" and "toggleoff" command, looks like: /macro_image "UmbralBlast_EbonEye" "Nova Detonation" "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" Version B: Another macro format suggested to lessen the chance of activating an extra form switch removes the OFF activation, although the form switches off if the macro is clicked quick enough, twice, or if another form switching macro is activated, this macro looks like: /macro_image "UmbralBlast_EbonEye" "Nova Detonation" "powexec_toggleon bright nova$$powexec_name bright nova detonation" Why does this matter? I am finding Version A to activate smoother on a more consistent basis; the window of activation time to activate the next power in the rotation feels tighter in Version B, although if you're newer to playing the rotation, Version B feels like bumpers down a bowling ally, because if you press a skill that is on cooldown you don't flip in and out of the form. New AoE Chain Advice During testing I found the quickest casting rotation consisting as a chain of three skills: 1) Nova Det > Dwarf Flare > Flare > (These three cast so fast - IN THAT ORDER - you have a second to buff after the chain before then casting:) 2) Nova Det > Dwarf Flare > Det > Repeat 1 & 2 New Single Target Chain Advice With the addition of +recharge proc in Radiant Strike, I've had a consistent flow of using: Radiant Strike > Incandescent Strike > RS > Dwarf Smite > (with a slight pause) Radiant Strike (or immediately) (human) Flare &repeat Was a tad late when running the single target chain I recall it feeling smooth. Will report any new or misinformation. Add-on Worth Mentioning Dwarf Smite The activation time between Dwarf Smite and any other macro is faster than leading with Glinting Eye. Dwarf Smite can be weaved through-out the Single Target chain for an extra chance of knockdown, and a 4s taunt. Glinting Eye If leading with glinting eye the animation > next power activation times feel slow. USING MACROS, GE seems to chain best when used after Nova Scatter, Nova Scatter > Glinting Eye, for example, comapared to casting Glinting Eye > Nova Scatter.
  15. This information was recently shared with me on another post, hopefully its what you're looking for. For a basic bind all binds start with "/bind" followed by the desired "KEY", then the "activation command + skill name". To cast a skill on an enemy such as Teleport you want to use the location command "powexec_location target", looks like this: /bind KEY "powexec_location target Teleport" Notice only the activation command + skill name has ( " )Quotations( " ) For more info see: Link> Powexec_Location: <Link For other options ^^ see the Reddit post Keybinds: Teleport Keybind Teleport to Target Combat Teleport Keybind: Teleport to Target
  16. I just stumbled across a hiccup when using a Macro with Glinting Eye. Two things, 1) The nova form damage buff and ATO form empowerment take ~2sec to fully kick in 2) using the above macro in a slow fashion (not that we'd want to) causes it to not toggleoff Bright Nova. Is this your experience too @inqueblawt? Applied changed to the FoW Build mentioned in last post, currently testing. Glinting eye seems good as a set mule or lower level nova play since the nova damage scale isn't applying fast enough to make use of it in a single target triform rotation, causing Dwarf Strike to nearly match it's damage with an ever so slightly faster cast, plus taunt effect, and knockdown. I may chance GE. FoW build has become more of a 45+ build than exempt build anyway. Shall fiddle and report back. Build Code:
  17. Great link! The only macro/keybind that was giving me an issue was Glinting Eye, fixed by you (thx again). I will change the format of all other macros/binds to match that of Glinting Eye for consistency at least, if not to prevent future issues. I'm really not missing Photon Seekers in place of the changes made to the build. I'll look at making the changes and reposting the TP Pool Build 👍 . I skipped over eradication without much thought, so I just plugged these in, and the damage lose isn't terrible. I'm going to try these on live when I log on. ... if they work out, could remove Proton Scatter for an extra power pick/slots, and maintain ~45% ranged defense in all forms with UP, and Barrier at 1 min mark. For the TP build both Glinting Eye and Flare would be used if playing in the same manner as the FoW build using Dwarf Strike instead of Nova Glinting Eye. NG Eye > Rad Strike > NG Eye > Incan > NG Eye > Rad Strike > NG Eye > Flare, filling in Incandescent recharge gap with th last NG eye > Flare Same, using the FoW Build roation, WD Smite > Radiant Strike > WD Smite > Incandescent > WD > Radiant > WD > (human) Flare. Definitely, 'midscrafting' doesn't take into account the player at the keys... Likewise! I first made a real shitty Peacebomber post at my start on HC (I think its still available near the last pages esh), and you dove in like no one else. Will continue making updates - If you see anything else feel free to leave as many suggestions/comments. & sometime once I can stop the alterations and PLAY we should try to login and hit some groups - see what 2 Bombers can destroy, make a video for the OP if we have time. Let me know what you think? @inqueblawt
  18. This seems to happens to me... right after I make changes to my build and DON'T post that night someone comments on them soon lol... I will fully respond asap with my updated build attached. I increased the AoE bomber skills slotting. I also wouldn't typically take either scatter except I tried to squeeze in Ranged defense. I took too long to decide last night if I wanted to try w/o without that ~4% ranged defense. ... alright I'll be back >.< Updated FoW Build - Increased Bomber rotation slotting (x2 solar flare & x2 Detonation) (need to triple checks slots as well) @inqueblawt Yes the scatters are not needed for this build, as you've become to know the Peace"bomber" skills, x2 flares & x2 detonations. I wanted to work in ranged defense, using arachnos x4/+8 paper missions to gauge my success. By changing the enhancements in incandescence strike to mako's bite, and adding x2 scatter slotted with x6 artillery seemed to be my only options without destroying the core of the build. However, as you noticed, the main rotation had a dps drop. This was fixed by removing photon seekers for the extra slots. Currently have both scatters, but will unslot the enhancements and give it a go on the arachnos here soon. I first made the switch due to building slight ranged defenses, and using Barrier more often, instead of clarion fighting arachnos as an example. I wanted dwarf to be a little stronger cause there were moments I had to use dwarf and wait-out a mez. And while using WD strike in the main rotation liked the flow. ATM ST rotation is, WD Smite > Radiant Strike > WD Smite > Incandescent > WD > Radiant > WD > (human) Flare. Not sure if the WD Smite before Incandescent is hurting me or not, it cast so quickly on top of each other it feels good to use it in that way. And as you mention below, using a macro on WD Smite as well for the continuous flow (will be updating macro section soon I fell behind there). Will update shortly (fate be it), and thank you for your attention to details. Since coming back to this build, and creating a cooldown bar like you recommended in a previous post, I changed every skill on my main bar to a macro to insure the smoothest transitions possible. Good advice none the less. The build is so strong against many common mobs, that rotating Unleashed Potential, and Barrier are not essential unless you're, trying to farm, or fight challenging mobs for PB's. Otherwise, goes ignored unless I want an endurance boost after a crash. Or will switch out barrier for whatever else. Either way, I do agree, but its a bit clicky with or w/o the changes, imo, so wasn't a big thing to deal with. The TP is more fun for teams, imo. Fold space is a skill effect I silently wished was available, and its great for the build. However, I really do enjoy the ability to farm for the hell of it on a Peacebringer, or say I can kill arachnos at max. cause my Widow ultimately spoiled me raising the bar for my PB. Have I mentioned how hot this computer room gets... Ill be back in a bit to update the macro's / respond to anything I might have missed underneath this smoldering heat. Add-On Main rotation slotting, I'm not a number cruncher, so am not sure the best method of slotting -res procs vs dmg procs; idk if the current slotting is optimal. There are now 3 +recharge procs slotted for the main purpose of farm style play. Keeping the main rotation moving gives a near perma +100% recharge buff, allowing the chain of Nova Detonation > Flare > Dwarf Flare, Nova Detonation being the primary skill to cast whenever up, only using (human) Detonation as a filler, or in need of more knockdown to mitigate damage in a tough spot (16 targets Detonations vs 10 targets Flares). I chose to chain WD Flare instead of (human) Detonation, for the taunt, and proc slotting. Detonation is slotted as a set mule now - not proc happy like the other three AoE Bomber skills. A slot was also removed from health (Numina proc), and Unleash Potential (LoTG moved to grant invis - taken in place of photon seekers) to make the above mentioned possible. To make up for losing Numina's, I changed Light Form, removed 1 Resist/Recharge enhancements, added 1 End/Recharge, resistances are still above 85% w/o Cardiac Core, as I'm using.
  19. Hows the pb going Inqueblawt? I've been messing with the build a bit, and went back to something closer to a July 2020 build using Unleashed Potential in order to feel sturdier; Following your comment about building defenses, and after viewing a few other forum posts, I built in the tiniest bit of defense I could without compromising the core of what makes a Peacebomber and w/o the use of toggles. Built ranged defense to 22% base, 27% with barrier at 1 minute mark, and 45% with Unleashed Potential, in all forms of course. I choose ranged to help counter Mu lightning attacks, and other holds. The alternating use of UP and Barrier is only needed for difficult mobs and can otherwise change the Destiny slot. Using Unleashed Potential and Barrier I was able to farm +4/x8 s&l comicon map w/o inspirations. But had to definitely manage cooldowns with the number off bosses pulled. With inspirations would be a cake walk. I'll try and get a farming video asap, the computer room is/getting hot/ter than Bonfire. Mind if i see what you've changed with the build? I slotted both Scatter's to have a complete ranged AoE/Cone chain, and made dwarf smite my filler skill-appreciating the knockback(down) in comparison to glinting eye. Here is what I'm running atm:
  20. Starting updates to Peacebomber guide *Adding macro info to OP Learning to clean up videos, added a short demo practice project to OP:
  21. If you click the lit yellow bulb next to the power that has the FFeedback proc it will deactivate it showing you actual recharge numbers.
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