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Everything posted by Harakh
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If you can download the test server incarnate abilities are free to purchase for unlimited testing. Just copy your character over first: https://forums.homecomingservers.com/beta/ Otherwise whichever fits your build. I went with Assault double hit chance. I considered melee as well but being 2min on/off I didn't care for the defensive aspect so much and built survivability with skills/slotting instead.
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Updated Build 7/15/2020. Added Macro Guidance. This build is meant to play mostly melee with ranged capabilities. “Tri-form” here isn’t meant to play each form and its powers as standalone roles, but to chain their powers together. The exception being single target you may remain in human form (radiant, incandescent, solar flare, and sometimes glinting eye (human) or bright nova blast if you have the switch down fast). At the lowest levels exempt nova will be mostly utilized though. As you exempt lvl 15+ dwarf is available. With dwarf slotted w/resistance standalone tanking is optional when needed. Or, damage (damage/tank if team composition rewards you bonus resistance–tank without having to stay in dwarf) exempt lvl 15+ 3 AoE’s available being x2 detonation, and dwarf flare. If playing exempt lvl 21+ all 4 AoE’s are available. Taunt macro is highly utilized – pulling in mobs after a dawn strike + flares close enough to continue AoE chain and without runners, photon seekers shines after taunt as well. AoE Attack Chain: dwarf flare, solar flare, nova detonation, and lum detonation. Macros: These macros will allow a continuous flow between skills without ever having to activate or deactivate the forms before skills (other than pressing the macro button 1-2 times depending which order you choose to use them/what level you’re playing). (I use purple icons for form shifted powers) Dwarf Flare: /macro_image "UmbralBlast_DarkMatterDetonation" "Dwarf Flare" "powexec_toggleon white dwarf$$powexec_name white dwarf Flare$$powexec_toggleoff white dwarf" Solar Flare: /macro_image "LuminousBlast_SolarFlare" "Solar Flare" "powexec_toggleoff white dwarf$$powexec_toggleoff bright nova$$powexec_name Solar Flare" Nova Detonation: /macro_image "UmbralBlast_EbonEye" "Nova Detonation" "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" Luminous Detonation: /macro_image "LuminousBlast_LuminousDetonation" "Detonation" "powexec_toggleoff white dwarf$$powexec_toggleoff bright nova$$powexec_name Luminous Detonation" I also have a macro for dwarf sublimation allowing quick use from human and nova forms: /macro_image "LuminousAura_ReformEssence" "Dwarf Sublimation" "powexec_toggleon white dwarf$$powexec_name white dwarf sublimation$$powexec_toggleoff white dwarf" The taunt macro (to be used in human form essentially - can of course be used while in nova and reactive nova with an attack power) I referred to above is: /macro_image "LuminousAura_Antagonize" "Dwarf Antagonize" "powexec_toggleon white dwarf$$powexec_name white dwarf antagonize$$powexec_toggleoff white dwarf" For a quick 1-2 ranged attack without remaining in nova form I use Glinting Eye, and Bright Nova Blast. I currently only use a macro for nova blast here. Although, you may use 2 macros. One to activate nova form and and then next to deactivate (or with variation of the like) so that nova damage bonus is applied to both attacks. My current Bright Nova Blast Macro (and no use of macro on glinting eye): /macro_image "UmbralBlast_ShadowBlast" "Nova Blast" "powexec_toggleon bright nova$$powexec_name bright nova blast$$powexec_toggleoff bright nova" --- Purposed Glinting Eye / Bright Nova Blast Macro Chain: Bright Nova Blast ON/Off (allows use without first using glinting eye)– Glinting Eye ON ONLY (after activated it allows the use of Bright Nova blast without an addition form change for slightly easier/faster use with nova damage buff applied to both skills): Glinting Eye ON ONLY: /macro_image "UmbralBlast_EbonEye" "Nova Glinting Eye" " powexec_toggleon bright nova$$powexec_name glinting eye" Bright Nova Blast ON/OFF (will only activate if not already in nova form - no second activation required): /macro_image "UmbralBlast_ShadowBlast" "Nova Blast" "powexec_toggleon bright nova$$powexec_name bright nova blast$$powexec_toggleoff bright nova" --- The actual powers associated with the macro’s are left in view on the power bar for recharge timer purposes. These are the first steps to playing this build successfully. You can then customize key binds to switch hots bars and forms to quickly play each role and its associated powers only. I’ll add the commands I’m currently using in short time. Here is the current variation of the Exempt Tri-Form Peacebomber build – switched out thermal shield for another LotG allowing removal of 3rd slot from hasten. I used this slot in dwarf flare for the purpose of another damage proc, or if mob hunting or running lower content and dwarf flare knockback becomes noticeable KB to KD will be slotted. You may also consider using the slot in radiant strike as a KB to KD, or wherever else you see fit. (May try more swaps soon) Build:
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I realized after posting I had switched out conserve power for stealth & another LotG on top of 3+5 rech in hasten to achieve perm light form. Build has run well without CP on team exempt, solo and teams at lvl 50 with cardiac alpha.
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FoW is now added and staying. Much more useful than invis as a LotG mule but because of losing a LotG if I want light form perm (on thee second) hasten needs 3 slots +5. I like force feedback for keeping the aoe chain moving. Otherwise I use human - solar flare in my single target rotation I don't want to depend on it for LF. If you go 2 slots +5 in hasten, LF will be ~1 sec from perm (after hasten deactivates). The build can go without - I chose with. Macro's were also 'upgraded' and now flow seamlessly through the AoE attack chain. I'll copy the macros and post them soon. *I used expensive enhancements in mids with frankin slotting and single slotted attack skills, but you can slot any max level enhancement.
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Light form / acrobatics combo is bitter sweet. When talking about hold, and knock protection light form gives 3.11 hold protection, and 100 knock protection; Being of pure energy = immune to knock before activating acrobatics . Acrobatics just gives 1 extra application of hold protection, but of course the knock protection is useful outside of light form. I too am considering trying a human/dwarf build, but with one downfall in mind slowing the creation. And before reading on, I might direct you to watch 3 Doors Down - Landing In London (All I Think About Is You) (Official Video) and now hold those feelings tightly toward the Peacebringer. Mez protection offered by dwarf only applies while dwarf is active. If controls exceeding the 3.11 protection are active on you and light form is about to drop switching out of dwarf you'll be mezed and unable to activate light form thereafter - crashing to death. Some support self rez as a link in their skill chains. Having said that I don't want to wait on skills-recharge. Now, to aid our bruises after fighting arachnos and carnies - by Glancing at the ws/pb bounties post I watched a pb build using barrier as cushion which is a simple enough swap for us before trying again*. Peacebringers Prevail *Your invite didn't come through. I'll assume until further @Hover in-game and start there. *
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Realized I selected the wrong interface, actually using 75% dmg / 25% res reactive. (delete) originally thought your damage numbers were a bit low ... inner light wasn't turned on. I love myself haha *smh* ... I feel as you - mainly team character for some mobs types - ROCKS on teams +++ Will respond more soon , add me next time your on ^.^ @Harakh
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Sounds in par with what I was experiencing as well. Using cardiac alpha + a little extra recovery makes end a non issue even through crashes until you're up against end-draining mobs. Acro does help a bit - until those carnies stack holds. Here's my human pb build : Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Glinting Eye (A) Superior Essence Transfer - Accuracy/Damage (5) Superior Essence Transfer - Damage/RechargeTime (7) Superior Essence Transfer - Damage/Endurance/RechargeTime (11) Superior Essence Transfer - Accuracy/Damage/RechargeTime (19) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime (31) Superior Essence Transfer - RechargeTime/Global Heal Level 1: Incandescence (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - +Max HP (48) Impervium Armor - Psionic Resistance Level 2: Gleaming Blast (A) Touch of Lady Grey - Chance for Negative Damage (5) Apocalypse - Chance of Damage(Negative) (9) Gladiator's Javelin - Chance of Damage(Toxic) (13) Superior Winter's Bite - Accuracy/Damage (34) Superior Winter's Bite - Accuracy/Damage/Endurance (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 4: Essence Boost (A) Panacea - Hea/Recharge (21) Panacea - Heal (40) Numina's Convalesence - Heal/Recharge (40) Impervium Armor - Psionic Resistance Level 6: Radiant Strike (A) Sudden Acceleration - Knockback to Knockdown (15) Touch of Lady Grey - Chance for Negative Damage (19) Touch of Death - Chance of Damage(Negative) (42) Mako's Bite - Chance of Damage(Lethal) (43) Superior Blistering Cold - Accuracy/Damage/Endurance (45) Superior Blistering Cold - Accuracy/Damage/Recharge Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense Level 10: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 12: Luminous Detonation (A) Sudden Acceleration - Knockback to Knockdown (46) Superior Frozen Blast - Accuracy/Damage (46) Superior Frozen Blast - Accuracy/Damage/Recharge (46) Annihilation - Chance for Res Debuff (48) Touch of Lady Grey - Chance for Negative Damage Level 14: Inner Light (A) Recharge Reduction IO (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Acrobatics (A) Endurance Reduction IO Level 18: Incandescent Strike (A) Hecatomb - Chance of Damage(Negative) (21) Hecatomb - Damage (27) Hecatomb - Damage/Endurance (31) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Damage/Recharge Level 20: Pulsar (A) Absolute Amazement - Stun (25) Absolute Amazement - Stun/Recharge (9) Absolute Amazement - Accuracy/Stun/Recharge (17) Absolute Amazement - Accuracy/Recharge (17) Absolute Amazement - Endurance/Stun Level 22: Reform Essence (A) Doctored Wounds - Heal/Recharge (11) Numina's Convalesence - Heal/Recharge (15) Panacea - Hea/Recharge (50) Preventive Medicine - Heal/RechargeTime Level 24: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 26: Solar Flare (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Force Feedback - Chance for +Recharge (42) Fury of the Gladiator - Chance for Res Debuff (42) Touch of Lady Grey - Chance for Negative Damage (43) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 28: Quantum Acceleration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Conserve Energy (A) Recharge Reduction IO (50) Recharge Reduction IO Level 32: Dawn Strike (A) Sudden Acceleration - Knockback to Knockdown (33) Armageddon - Damage (33) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Recharge (34) Armageddon - Accuracy/Damage/Recharge (34) Armageddon - Accuracy/Recharge Level 35: Photon Seekers (A) Sudden Acceleration - Knockback to Knockdown (36) Superior Kheldian's Grace - Accuracy/Damage (36) Superior Kheldian's Grace - Damage/Recharge (36) Superior Kheldian's Grace - Accuracy/Damage/Recharge (37) Superior Kheldian's Grace - Damage/Endurance/Recharge (37) Superior Kheldian's Grace - Recharge/Form Empowerment Level 38: Light Form (A) Gladiator's Armor - Recharge/Resist (39) Aegis - Resistance/Recharge (39) Titanium Coating - Resistance/Recharge (39) Aegis - Psionic/Status Resistance (40) Recharge Reduction IO (48) Endurance Modification IO Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 44: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 47: Restore Essence (A) Recharge Reduction IO Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Cosmic Balance Level 1: Energy Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 10: Combat Flight | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;718;1436;HEX;| |78DA6594C94F13511CC7DFB4536A4BD9DA42594BCBDACDC228262E3144252EB4C52| |624DE4C5364804604D282F1EAC17F000F1E351E8C18E3C9C49B4B3C7BF6E241E3C1| |83413C68DC62EA8F7EBFD031F3D2E6F3DEF7FDB6F79B3793BB31E57B72EEE6A4D2F| |C67968B954A216F16AF9873E5D2CAA25976CF14D737CAC565B53BDCF21FB6EE162E| |2E2C982B95D275339DDDB8565A59DDA8144E4B8CF5A1FFACA64C9BD52909AA7CF9D| |5D5E574D62CAE899DB7B6985D33CDF9963D7DDE2C57964A6B4DB5F5D9D2E2D2BA18| |AA4E29C390FF6F97E2A8BAD4795D445DE917C0860CE89D06FD59309C03B7EBBE4E7| |5C8099F90A6549FAE52BFB01E8BCB7A54577FC456631EED8D03790CF0400AB6BE87| |881B7D040E3D0677C4D7A9218F330CDB60041C9DD540E6F92BB62EE6717D847F33F| |3F90BAA6613BFAA6AEBC426F653B7C10E79366EE4D1DCED889B0A8221D9F320AEF2| |F420B76A50AA119ADEC85C079F92CFC84FEC036B902EAB26E6684AA20E630B7B9D9| |2A3057BAA258A3D4D72B431475B1276C111B03B018663E428E8109F007D02D38C9D| |61AFB3606B8E9C01BF495DED7C96ED399CD9CBDE36B3E7C6677040EA0CF10C219EA| |183D4257717FBDFF501F6DDB790233E89759CBD48DC458F12F7C0F752400F7BDCC3| |FE7F97BAFAA0697D7BFD225D92AB9FB9FAD9FFC851C48E9C248F81D1E3E409B0417| |C07E83B40DFC1E7A86FF005F9121C7A45BE067F4A4DC338BF6B7802DA88817A4792| |E411DE4BD63A1601DBA47731F83A623C636F2BD8C9BB16109B24EF41F2BED41BD4D| |50FC999666FD28CE917BB71DA8DF3BEF4EAFBEFA4FC64A8704DD935AB5663D6DD77| |7C0A368F719B62D894C33665C2A6646D4A5EDFFF0A28ADA6785AE5DD86529D955D0| |F7BE3616F7CEC4947067DDEF64A04CD1A61A7AE38B428AC1C97F035E89D06BFD8BC| |BED6154DBBC3F76613BCECDD555153D1329FB3CCF396F9965C2483F3DA980CD4850| |7967957B03E7F6BD1FF01A60E0657| |-------------------------------------------------------------------|
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I only have 146% global recharge. I'm guessing you read my regen value as recharge. "It brought the recharge on Hasten to 120.9" ... this is not what I'm seeing. I'm getting 131.5 sec with 2 slots +5. Are you applying a recharge alpha slot? If so, that brings it down to 120.2? Either way, you and Hover are right that I really could drop the third slot and go with the just boosts, I was just pushing it cause of a couple down Light form moments of sadness. I'm not running 7 seconds from perma hasten, I took about 7 seconds off recharge time is what I believe I said. And with diminished returns I say about 7 as a rough rough guess (which I will no longer give numbers without a disclaimer if I'm talking rough guesses). Embarrassed to say that if 1 second were to represent a 100% I could be 100's off on that guesstimate (also considered when hasten on/off). ... (as I'm typing this and looking at my build in game) my thick skull realized that I put a def/end LotG instead of a Global recharge on live, so in my mistake that 1 second was "needed", changed that out and now gonna remove the third slot from hasten. That was prob the small gap I was experiencing, doh. No worries about running longer on the point, very well received and making the change. Seriously gold with the last line!! I obviously didn't realize the enhancement values remain below the allowed slotting level. When you attune enhancement it says you must be X level to use, this means for slotting and bonuses only?! Was that a question haha. I shall verify!
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I've been wanting to post video too. Maybe we can get together in game and make one?! Would be my first. Yes CoS are a pain! (except on my Fort - LOVE YOU FORT KISSES*) Ahh yes light form as cc protection but its shit, sadly, far from complete. I had to spec clarion into my build to make it through CoS cause the holds stack too fast without having maxed ranged def. I even run acrobatics and still had to bring in clarion. I'll standby for more info on the end management. I too thought of using the leadership pool for this but skipped it. Between you and another forum suggestion I've a few hours of armature tests lol. Best thoughts till later
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Hasten is 3 slotted to shave off nearly 7 seconds (they are boosted in game as well). I had a few fights when "testing" where even with FFB and hasten at 2 slotted and LF with 5% more recharge itself, LF was dropping a second or two before recharged. When fighting CC mobs and without clarion this was a no-go for me. But will probably get back around to sharpen that edge. I didn't go with doctors wounds and a second preventative medicine over Miracle because the enhancement levels and exemplar play. Miracle starts at 20 vs 30 of doctors wounds. I originally stopped major power choices at 41. As I first refreshed this build to exemp thinking I'd be playing human form build for high end content. But am finding peacebomber too enjoyable not too. I will test FoW pool in my build. Also, shall try out the absorb proc in the rez. We have 10 seconds of protection after cast anyway but will do, double dipping isn't bad ^.^! *****... Thanks for pointing out that white dwarf flare doesn't need the KD IO! In game Dwarf Flare say's knockback and I didn't even check the mag or effect past that, so again thank you!**** Much appreciation for the response. May we build even stronger
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Peacebomber Build Records Force Of Will - Ranged defense (w/o Glowing Touch) 4/17/23 Force Of Will - Ranged defense w/ Glowing Touch 4/17/23 Peacebomber Force Of Will - Ranged defense 7/6/21 Peacebomber Force Of Will - Ranged defense 6/30/21 Peacebomber Teleport Pool 7/10/2021 Peacebomber Teleport Pool 5/15/2021 Peacebomber Teleport Pool - Exempt & 50+ Current Build 5/15/2021 Peacebomber Recharge KO 7/19/2020, Rune of Protection no longer viable for build Peacebomber Build log 7/15/2020, Macro Guidance Peacebomber Build log 7/13/2020 Peacebomber Build log 7/8/2020
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0000000000000 Thank you, inqueblawt, for your contribution of information: Teleport Keybind Recommendations “My recommendation for those looking at where to spend your INF first: All +recovery items are a must Replace all knockback with knockdown as specified, does wonders for damage/survivability Work on recharge Plug the psihole” -inqueblawt *Give inqueblawt a "Thank You" & Read his Posts through-out "Peacebomber" for further tips WISH LIST If I had Just One: End Drain Resist
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Total cc immunity via white dwarf? Endurance management, what's your technique? I find there is plenty of end until light form crashes while my end is already low - then toggles can drop. But if using dwarf form for cc immunity - what does your def drop to once shapeshifted assuming you're running at least a couple defense toggles? Are you running +4/x8 with bosses against all mobs types? If so, teach me your ways of dealing with CoS and Arach ❤️
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Further thought, you actually have 6 AoE's, but 2 are cones and most effective from range, I play melee for the most part only utilizing 4, 2 solar flare, 2 detonation. More play time on my refreshed PB builds, lead me to increase end recovery slots (and end reduction alpha slotted) to better manage the end crash from light form without having to run ageless or better time conserve energy, allowing the use of clarion (as mentioned in WS thread) making harder content more solo friendly. I must add, I play my PB mostly as a team toon (although solo much "testing" small build changes) Tri-form is AoE madness - also chaotic to play if you're not sharp and focused. In cases of fatigue, human form much-MUCH easier (and run's better on slower computers than flashing form changes (lookin at u laptop - come here tow-tow)). PB aren't the best solo if you're looking to push +4/x8 (although both my builds manage that - except for bosses of arachnos, and of carnies (unless using inspirations) Psi dmg *whimpers*. I also have not soloed incarnate content on PB so I can't say anything on that, yet. My Fortunata is still my favorite toon, solo, teams, anything and all. But PB (I wished solo'd like my Fort) has a flare of its own (imo) when played "right, well, or otherwise off the beaten path" - If you're buffing, switching to nova or dwarf and just remain shapeshifted until buffs are due you're not gonna experience the delight of no-"redraw"/instant form changes to chain the forms skills. Note: Quantum Acceleration is a huge part of my PB play. I typically start the match with combat flight and quantum acceleration toggled on to defend against alpha strike. I have pulsar in tri-form build but not used nearly as much as in human. May remove it. So, fly in with QA and combat flight buff up (inner light) while they're delivering the alpha strike and then start the match. Tri-form, the knockdown is part of the survivability. Human form, slightly higher defenses, help here, and pulsar as needed. ... Tah tah for now ^.^
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Contents Tell Me a Little... Builds #1 Psi Resist - Ranged Defense #2 Exempt Macros & Keybinds Attacks Heals and Buffs +misc Quick Form and Power Tray Swapping Keybinds Exempt Overview Tri Form Exemping Overview Null The Gull - Disable Power Tray Peacebomber AoE Chain Demo Tell Me a Little... What to expect when first playing a Peacebringer? In the beginning, a soft squid blaster with little utility (that changes with IOs and Lightform), that moves into a clunky lobster tank, that soon grows into a Light God - Lightform at level 32. Not to say you cannot rain down heaven without Lightform, especially while teaming. What’s so special about Peacebringers? The ability to use all 3 Nova, Dwarf, and Human form allows for a versatile experience team by team. The forms can be used in 2 ways Independently and/or Chained. To paint the scenery, a glimpse into a Peacebomber – Peacebringer’s mind. As I see it there are two types of Peacebringers out there the “Buff and Shift”, and the “Chainer”. Which are you? If you use human buffs and proceed to attack using only a single forms attack rotation without the use of quick form shifting macros, I’m calling this a Buff and Shift. If you use macros/keybinds for quick shapeshifting between attacks (even at times during a single form’s attack chain) you’re what I’m calling a Chainer. Its not fool hearty to practice both play styles but you’ll notice by watching Peacebringers in action that one method is favored over the other (not intended for said method to abbreviate as “BS” it was handed over by fate. Joking aside nothing wrong with the BS method). What’s in the pudding: Lightform, Bright Nova, and White Dwarf AoE wreckage, and maxed resists to boot. At level 4, by choosing Bright Nova form you’re granted a targeted AoE, a Cone, and 2 single target (ST) blasts – 3 if you choose Glinting Eye. Nova form also supplies inherent buffs 15% recovery rate, 9% to-hit, 45% damage, and 15% resistance to energy/negative. As a PB you can’t excel by using just one form as your level increases and the going gets tough. Introduced at level 20 White Dwarf form becomes available, granting 2 ST melee attacks, a playerbound (pb)AoE, a heal, taunt, and a teleport. Dwarf brings in high resists to all but psionic (cover psi later on), increased HP pool, and mez protection; it can easily be slotted to achieve 50% resists through basic IOs. While the alien forms are amusingly fun they don’t preclude from the power of Human form and its 2 heals, endurance management through conserve energy, quantum flight (phase shift), self rez, and a one click ultra buff as Lightform. Lightform (Human form) is a usable click buff that will max all resists except psi when slotted, and 3.1 mez protection (small protection but helpful) and huge knockback/down protection. The Peacebringer retains the ability to shift between Nova, and Dwarf while LF is active. This makes for an extremely defensive blaster play style with Nova. Not much change to dwarf except now with LF you’re free to start form switching in safety. Lightform utilizes human attacks which I’ve gleefully pounded away at over the years, but they are not essential to make the Peacebringer shine. How to maximize your alien lumens? Most urgently, build for perma Lightform. Followed by filling the psionic resist hole. Easily achievable by slotting unique IO’s in resist powers that are often selected solely to mule. After that almost anything goes. The exception? You might have to get more specific in your build when seeking to solo Arachnos, and Carnies at +4/8 difficulty without temp powers or a bunch of inspirations. Its been a semi current philosophy of the Peacebomber build to incorporate ranged defense. This is because many mez powers are ranged; ranged defense helps to mitigate the controls successfully hitting you. Between pool powers, IO’s, and incarnate abilities it is possible to temporarily achieve 45% ranged defense in all 3 forms, on top of the PBs astounding resists. … ranged defense is by no means a prerequisite to success as I’ll often play my exempt recharge based build in 50+ content when “Hard Mode” (relatively speaking) is turned off. A peacebringer can’t use Nova and Dwarf to attack while blinded (unless buffed by outside source of +perception like Leadership: Tatics). Most often other AT’s toggle Tatics and are merrily on their way slaying. For Peacebringers to see through the blind debuff we slot 2 unique IOs rectified recticled into Nova +perc, and Warp +perc into Dwarfs’ teleport each providing 20% perception boost. Just teleport to clear the blind. The nuance of Peacebringers To inherently know Fly. To shapeshift of course of course. To be an extraterrestrial HP sponge while still popping AoEs and Nukes. Extra powers with Nova & Dwarf for more IO build options. To be a pocket healer with the selection of Glowing Touch. And to get list-y about it: NSomething to write home about Capped Resist to all except Psi (can fill psi hole with IOs) Can tank almost anything. Even Better than Tanks when their armor set's lowest resisted damage type is at play Cosmic Balance Inherent power makes for amazing team play buffing the PB for each teammate nearby Can be built to solo +4/x8 Exempts well - complete attack chain with Nova Form at level 4 and pseudo tank at level 20 with Dwarf Form (level 15 exempt) Can Chain form powers for a smoother attack rotation or play forms independently Self contained - no toggles necessary, 3 heals, conserve energy, phase shift, and a self rez Attacks apply -Def Debuff making enemies easier to hit To Be an Alien is Fun Now to show my Peacebomber "PP" Peacebringer Builds #1 Psi Resist - Ranged Defense x Able to solo Arachnos, and Carnies without inspirations by using Barrier, Unleash Potential, and keeping at range when warranted - Arachnos Mu, & Carnies that debuff can make things difficult - keep targets knocked down/back - be quick -Can use Hybrid: Control Radial Embodiment to add extra defensive layer through soft control and higher status resist x With barriers 5% resist - Psi resist in nova & dwarf forms is 66%, and 71% in human + reactive scaling resist x Base 22.9% ranged defense 45% ranged in all forms when using barrier 5%, and Unleash Potential 17.5% x Status duration reduced to 49.69% to more quickly drop stacked status effects // - status duration reduced to 41.45% with Hybrid: Control Radial Embodiment x Can use Destiny: Ageless for non Arachnos, and Carnies for a smoother endurance bar. otherwise: - Alternate between Unleash Potential, and Conserve Energy to Manage Endurance Bar #2 Exempt x Perma Hasten level ~29 Seconds away from Perma at level 25 x Perma Lightform at level 27 x Great on Endurance Bar x Great AoE x Nova and Dwarf attacks enhanced well for low level play x All essential defensive/buff skills are over slotted for lower level play (enhancement values reduced) x Great for 50+ play as well - although not as sturdy due to lower defensive values compared to the above "Psi Resist Build" x At level 36: 63.75% Psi Resist Human / 58.75% Nova&Dwarf At level 20: 55% Psi resist Human Form/ 50% Nova&Dwarf Macros & Keybinds To effectively play this build Macros and/or Keybinds are essential; Unless playing forms independently of each other (not chaining their attacks). I provided the major Macros and keybinds for quick form & tray swapping, and attacks. All human form macros deactivate Nova and Dwarf forms allowing quick transitions. Likewise, Nova and Dwarf macros activate their respective forms. Heals and Buffs +misc Macros: Reform Essence, Dwarf Sublimation, Light Form, Inner Light, Teleport to Target, etc. Each skills respective form quickly activates by each macro. Exempt Overview Needs Updated Null The Gull - To Disable Pop-up Form Power Tray Peacebomber (old build) Demo 6/18/21 Teleport Pool Build Chain: dwarf flare, solar flare, nova detonation, and lum detonation AoE Attack Chain Available Exempt lv 21+
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PB was my first IOd toon coming to homecoming (peacebomber build) servers. I've since made effective(?), expensive builds for a troller, blaster, sentinel, brute, widow, corruptor, and peacebringer. HEATs (and VETs) feel more complete-wellrounded-interesting-dynamic play than the others classes (tried more back on live years ago). ... PB, I just refreshed my build(s) this last weekend, now running a 35+ human light form build, and an exempt-50 triform build. You've probably read that PBs are self contained. Truer than true, 3 self heals, end management tool, shields (dont have to run all at once just cover mob damage type), bright nova at 6 giving a decent bag of attacks at low level play, mez protection in dwarf form, 4 aoes quickly usable with macros or keybinds and can slot with knockdown slowing incoming damage, 2 nukes, 1 large radius disorient, lightform giving near max resist (max with bonuses) but psi that can be used in nova and dwarf, self rez when u mess up the "crash rotation" or hit too hard by those psi mobs, early complete ranged rotation, early-ish complete melee rotation, phase fly and/or a high def fly toggle for tough spots/light form crashes if too much heat on you, and more... I'm gonna post my updated builds some point today (currently on cell) and will add to the list of goodness if more comes to mind. There are many ways to play PB... I bought a gaming mouse since my build in 2019, and am now finding the class easier, triform speaking... I was able to add more binds to my play creating a quick cast macro for dwarf taunt being one. I fly into mob let em stack on top of me, use dawn strike or (either order really) taunt (I love having more control over runners with taunt get used to actually using it and that alone makes life much brighter), and spam my 4 aoes. If psi mobs in the mix and I'm soloing I'll fire off pulsar (disorient). Then next mob same rotation but start with photon seekers; unless mobs are super rank tough I'll start with both nukes. ... ... ...
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I found you can simply switch the higher level power with the level 1 skills, then slot and switch back. I've found the build numbers still reflecting properly after using this method (not that this was a concern).
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the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
See Top Post Orignal 5/22/2020 Post: -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
See Top Post Original Post 5/11/2020 -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
See Top Post Orignal Post 5/9/2020 -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
See Top Post Original Post 5/9/2020 -
Contents the Widow Files Preliminary Intro Builds #1 the Confuser'23 Ranged Fortunata Build 2 builds /w w/o Aid Self lv 45+ #2 the Magenta Scrapper v2 (imo the Best build) Hybrid Fortunata Claws/Psi Build Aid Self Red Inspiration Macro Build lv 45+ #3 the Exempt Widow 50+ & Exempt Hybrid Fortunata Build 2 builds /w w/o Aid Self #4 the Accountant (Budget Build) 50+ & Exempt Hybrid Fortunata Build #5 the Eluded 50+ & Exempt Night Widow Build 2 builds Smoke Grenade / Elude Red Inspiration Macro Build Other Page 6 Builds Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses (OLD) Builds Video Demos Fortunata Fortunata Hybrid Night Widow the Widow Files Preliminary Intro Bright-Eyes You’re finally standing on all eight legs, so to speak. Welcome to the Web of the Widows where you’re the weaver of your fate. You must choose to grow your psychic potential or your melee prowess. Our prerogative is to share experience gained through grit of battle. As such, you’ll be offered a new unique opportunity to show your skills & creativity by the multitude of build options we here spin-near. "the Widows Bite Brings Bad Fortune" To that we say “Thy wickedness bring thou misery”, none the less the Widows bite brings no less than paralysis. the Widow Files, the Webs archives, have come to reason Fortunata specialty remains superior due to their ability to control the opposition using a single target (ST) hold, ST confuse, an area of effect (AoE) confuse, an AoE stun (through Psychic Wail), and a less commonly practiced AoE hold. Fortified by extreme defense numbers our Widows graduate with the capabilities to solo the most toughest of assignments, and with the most precise accuracy. the Widows are not selfish by nature and as such extend leadership and defense buffs, like Mind Link to their allies. Should you be interested in wielding thy claws you are welcome to master them here as well. the Widow Unshackled If tough marks are your calling you’ll want Mind Link permanent or as close as possible. It is upon every initiates arrival that we share the benefits of you staying with us, the Widow means to have: 45% positional defenses minimum & up to 59%+ for incarnate content Play as a Fortunata to become a dominator-sentinal-stalker mashup, or Play as a Night Widow to meld as a stalker-scrapper Offers good AoE & great ST damage Team buffs +def +to-hit +dmg, can take double leadership toggles Use up to 3 build slots to instantly change play style But also inherently: Low HP pool but Widows have scaling resist – resists that raise as HP lowers to help Low resist outside of scaling resist - must use controls to offset incoming damage The rest is up to the Widow behind the Web. (with Page 6 weapon redraw is considered mostly instant – creating a seamless skill rotation between, psi, claws, and patron powers) Builds Note1: enhancement boosters are only needed in Hasten & Mind Link (unless noted otherwise) the only other time I consider them required is if they will tip the build over the 45% defense mark otherwise feel free to leave them out of your build Note2: All defense numbers shared are what you can expect in-combat: #1 the Confuser'23 x lv 45+ Ranged Fortunata Build x Code 1 - Incarnate level defenses 2 cones, 2 AoEs, on demand x Code 2- Aid Self just shy of incarnate defenses x Soul Mastery for quick casting, slight -tohit debuffs, and best DPA single target blast available to widow, Gloom Some of us prefer less messy ways to subdue the enemy using our mind power. This build has zero melee but all the range control and AoE the Fort will want. Easily keep enemies at range with Soul Tentacles. Combine proc holds, and completed procd out epic powers this package will lend well to AoE damage. Code 1 offers 1 extra cone, dart burst (or any other AoE you might rather choose) Defense: before Mind Link: Melee 53.85%, Ranged 46.35%, AoE 46.35% with Mind Link: Melee 69.68%, Ranged 62.18%, AoE 62.18% Code 2 offers Aid Self at the cost of 1 cone, and leadership: Maneuvers. Truth be told you're not skimping on defenses here either: before Mind Link: Melee 50.53%, Ranged 41.84%, AoE 41.84% with Mind Link: Melee 66.36%, Ranged 57.66%, AoE 57.66% Can max incarnate level 59%+ if using Nerve alpha Code 2 also has 6.25% less recharge slotted in set bonuses from one less AoE/cone. the Widow will be mostly safe if theres a few seconds of downtime in Mind Link. But between +recharge procs in tornado, and if teaming +recharge buffs, and/or if incarnate destiny Ageless the window will by small or gone completely. May also alter epic enhancement slotting for bonuses > procs. Code 1 Code 2 Aid Self #2 the Magenta Scrapper v2 (my personal favorite) x lv 45+ Hybrid Fortunata Claws/Psi Build x Aid Self x Both Aim + Follow-up x use of Red Inspiration Macros/keybinds to play like a scrapper This is my first tour feeling truly scrapper-like being able to keep my damage boosted using red inspiration combination macros. With ageless covers end issues, aid self for health bar, stacked defenses and controls to counter damage. I never felt so equipped to smash Reds before. Red Inspiration Combo Macros & Keybinds: Fortunata defenses are two tiered, straight out defense on one, and control on the other. Since we Forts don't have the physical aptitude (small HP pool) to stand still and withstand damage we must employ our abilities to control. v2 leans strongly into these strengths; Defense: using Nerve Alpha before Mind Link: Melee 56.15%, Ranged 47.21%, AoE 45.96% with Mind Link: Melee 73.42%, Ranged 64.48%, AoE 63.23% enough defense to withstand some -Def debuffs Controls: using Nerve Alpha Dominate - single target hold 33.42 sec with chance for hold proc Follow-up - hold proc Electrifying Fences - AoE immobilize 38.2 sec (easily imo AVs) with chance for hold and chance for +HP Ball Lightning - AoE knockdown proc and chance for +HP Psionic Tornado - AoE chance for knockdown -30% recharge debuff, chance for immobilize, and chance for +recharge proc Aura of Confusion - AoE confuse duration 61.5 sec pseudo-nuke Psychic Wail - AoE disorient, -70% recharge debuff, nuke Strike/Lunge - ST - 20%/30% recharge debuff, -20%/30% movement debuff if counting: Judgement Void: -50% damage debuff, nuke Equipping yourself with this arsenal tips the scales of incoming and outgoing damage favorably to the Widows side. Solo, nerve alpha is recommended to push defensive play, and muscular for +dmg and teams. My personal locker has both stocked but primarily running Nerve Alpha to compliment both defense numbers and control duration; the better position of our HP bar the more we keep slicing damage. Round out the edges using Void Judgement for the -50% dmg debuff. To be extra use Hybrid Melee +res, between it and void you've got a layer of on demand resistance. I'll mostly run Assault unless I want to dare-to-not-care in hard hitting mobs like arachnos crabs and banes, but we v2s fair superior without it. v2 swapped out Mace Master for Mu Mastery, and picked up aid self. To fit everything this arsenal could hope for a travel power was dropped. Aim could be replaced but the extra on demand damage boost is as good as freshly baked bread (loaf in the oven now, i know) Code #3 the Exempt Widow x lv 50+ & Exempt Hybrid Fortunata Build x 1 build to play all content x Perma Hasten level 30 allow maximum uptime of Mind Link and output of damage of Pyshic Wail, and Aura of Confusion x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values) x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften the mobs (Can change out Swipe and/or Strike for Ranged/Psi damage alternatives using same core enhancements) Some Widows "want it all" if thats your case you'll want to check out the Exempt Widow training package. This build affords flexibility throughout all level of content. You'll see we recommend more slots earlier in the power choices to prop up the wide range of early level game play, but with minor slot changes the build can offer more end game damage/slotting of epics or power pools. Both assault toggles are for pleasure more than function. Feel free to trade them out for fun tools, or even Aid Self (code 2). Code 1 Code 2 Aid Self #4 the Accountant (Budget Build) x 50+ & Exempt Hybrid Fortunata Build x all Orange value or lower execpt 1 ATO set x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values - I did not use any boosters here but feel free to) x soft capped 45+ positional defenses x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften tougher groups of mobs So you woke up today and felt like playing with some widow claws. Don't want to spend that multi hundred mill? This package just might be what you're needing. Low cost sets orange and lower quality, except 1 ATO (buy orange quality and upgrade with catalyst) means its friendly on your wallet. But most bonuses wont take effect (exempting) until between levels 17-27. You'll have enough bonus' lv 17+ to support a healthy recharge rate and defensive numbers. Toggles are light early on for endurance support. Pre 17 you will feel like a leveling character on basic IOs with many slot. Both assault toggles can be traded out for whatever else you might want. Epic powers are lightly slotted to support the greater range of lower level content. Can move slots from the over slotted i.e. 1 hasten, 1 mind link, 1 foresight, 1 health, 1 stamina, 1 TK blast into the epics to tip from pre end game to end game. Since positional defenses are not stacked (meaning passing the goal of 45%+ by a marginal amount of ~59%+) we Widows can crumble under the effects of defense debuffs. Using Confuse and Aura of Confusion pre fight can bolster our survivability beyond the need for healing or using corners for protection by either reducing incoming damage and debuffs by means of redirection. Knowing which mobs can heal you, will provide the best dps support, or which can straight up slaughter your HP will increase the effectiveness of the single target confuse 10 fold. Code #5 the Eluded x lv 50+ & Exempt Night Widow Build x Aid Self x Follow-up x Defense, Defense, Defense A Night Widow has joined the ranks. While we've seen some come through using Rune of Power and very successfully. Its a pleasure to witness enough defenses stacked, and the support of Smoke Grenade that the Eluded remains soft capped through some of those defense debuffs flying around out there. the Eluded's positional ranged defense is at 72% (in combat). Fighting +4/8 arachnos if a Mistress and Crab each apply -def debuff, the Eluded ranged defense drops to 39%, but add the non resistible -6% to-hit from SG and this Widow is essentially back at soft capped. We witnessed this fighter facing the Banished +4/x8, same story was wrote - defenses + smoke bomb held up. Of course with such a small HP reserve a few lucky monsters will send em to the Hospital. (Elude can easily replace Smoke Bomb - I first ran this way and really enjoyed it. The 3 minute duration feels really long, and the ~2 min downtime goes by quickly. The end crash sometimes didn't detoggle, and using Ageless am able to get back in right away. Defenses are so high just retoggle mez protection and keep fighting (if you're not debuffed that is) [Incarnates: Agility Radial, no travel power this stacks nicely with ninja run, sprint, mental training Hybrid 3 great options, 1- Melee Core for extremely tanky moments filling the resist hole + the extra regen goes along way 2- Melee Radial (for easier dps) further defense to combat debuffs + regen, ++the taunt goes ALONG way to speed up solo 4/8 content when this build can't successfully immobilize bosses & imm resistant mobs 3- Assault on teams but if I was to invest in just 1 "dps" hybrid I'd use Melee Radial to cover better solo play] Note: Powers and slot selection done in priority of exempt play. I like to over slot Mind Link for the lv20s but didn't here. Could move 1 def slot from Foresight or Mask Presence to Mind Link for this. The extra slot in Foresight is used because it yields more defense than the 2nd slot in Mask Presence. (Will add more details asap) Code 1 Smoke Grenade for Smoke Grenade to reach 6% 3 basic -tohit were used, 2 being +5 Code 2 Elude can remove 1 slot from aid self to put else where other Page 6 Builds Hybrid Skills - Considerations Fortunata Fortunata Hybrid Night Widow Patron Mastery & Power Pools Incarnate Skills Considerations (OLD) Builds Video Demos ________________________________________________________________________________________________________________ Fortunata the High Confuser 6/6/2021 Carnies @ 3sec Arachnos @ 1:03 Malta @ 3:30 Knives of Vengeance @ 4:37 Banished @ 6:15 ________________________________________________________________________________________________________________ Fortunata Hybrid the Contender 6/6/2021 Carnies @ 3sec Arachnos @ 3:22 Knives of Vengeance @ 4:33 Banished @ 6:32 more Hybrid ________________________________________________________________________________________________________________ Night Widow the Fortified 6/6/2021 Carnies @ 3sec Arachnos @ 1:11 Tsoo @ 4:12 Talons of Vengeance @ 6:11 Banished @ 8:23
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Discord Weekly Discussion - Week 36: Arachnos Widow
Harakh replied to GM Miss's topic in General Discussion
Just finished a session playing both the widow and sentinel(SR) focusing on same mob types and difficulty for comparison. Paying closer attention to each skill used and my general speed. Truthfully, my fort handled very well, incarnate missions +4/x8. If played well (<-as stated above by another), he was tough to beat down. Well placed holds go a long way for mitigation, and aura of confusion when actually utilized often helps fill in the hole were no mitigation shield is offered. On the wish list, a more intriguing inherent power or a buff to the current Conditioning, critical hits from hidden @ range, and patron pool powers. I stand by the claws redraw to be removed. I originally dreamed of psi/claws build but have come to a complete ranged build in preference of the flow. The fact had eluded me, until another poster mentioned, the damage cap of 400%. If considered a damage class 500% seems to be an ideal request, as well. -
Discord Weekly Discussion - Week 36: Arachnos Widow
Harakh replied to GM Miss's topic in General Discussion
What is your favorite build for them - Night vs Fortunata Fortunata has become my favorite spec. How do they compare with other damaging ATs? With Dmg / with survivability? Compared to none my widows feels great. Is widow considered an actual damage AT? Until I spent 1%er kinda influence on a fort build I would have never said its a damage class (night widow being the actual damage class but lacking true aoe where psychic wail fills that gap in fort so it was a toss up). At 50+ damage improved. Largely AoE spam waiting for psychic wail and ion to recharge. I've never played any other kind of psionic dmg toon so I really don't know how it plays comparably. Survivability, as another poster stated, its a good effort vs reward class. Not soo easy that you can blankly watch a show on the other monitor. ...I really don't know how sentinels and SoA should compare, but SR sentinel makes my widow feel like paper. And sentinel is a damage class too? I currently accept this through reasoning of more team buffs. Are they underpowered/overpowered/okay at the moment? Feels underpowered when teamed with IO'd toons. The fun factor delivers much of what I perceive as its power. But in team I feel like I could be just as useful with auto follow and team buffs - checking back in to cast PW. But I did consider the class a "Leadership Defender" so wasn't expecting to be any sort of glass cannon. What would you like to see changed? The inherent power. I consider the +regen as an important aspect of my build currently but considering my widow has just over ~3hp more per second regen vs my sentinel - what's it really doing? And again, made me believe its not a damage class. Also, I liked the above idea to allow crits for the first hit from ranged attacks. Claw redraw removed. Patron pools? I can stand shoulder to shoulder with Ghost Widow, but I've now abandoned my teacher and have found no home with the heroes. They won't teach me new tricks. *I'll always be a curb licker* What do you love about them? The mix of psi attacks (and potentially melee for hybrid play), controls, and shields. Allowed me to play a toon the way I wished from my dominator and blaster (before the now found sentinel :P) would. Off-Road I keep referring back to my newly found sentinel, he's making my widow feel obsolete in some ways. They play soo similarly I'm now wondering if sentinels are the new Epic/Veat-Non-epic/Veat class. In practice, between my Fort and my Fire/SR/Ice sent. If the widow had a tiny bit more res, or hp, or some sort of shield-mitigation tool (over a trol power or an elude which is useless against high stake single targets (elude useless for everything except an SO character)) my fort would feel better rounded and more available to expand to other build types while maintaining my effectiveness solo. Addition Back when Epic AT's were released, PB and WS, the inherent travel powers were what made them feel special to me as a young teen (since travel powers were available at a much slower level 14). With that in mind and coupled with the lacking of a real inherent power - maybe add movement speed etc. could be with the regen and recov buff; if SoA's are designed to not need the inherent (as I've read in other forum posts) it seems a base boosts to non-damaging stats wouldn't break anything. Or double my regen, yep, I'll take that 😉 Anyway, I shall continue to ponder this forum. Widow has been my badge toon at just over 600 badges now. I feel even more drawn to it having the chance to give my input.