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Everything posted by Harakh
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Updated Macros & Keybinds
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This seems to happens to me... right after I make changes to my build and DON'T post that night someone comments on them soon lol... I will fully respond asap with my updated build attached. I increased the AoE bomber skills slotting. I also wouldn't typically take either scatter except I tried to squeeze in Ranged defense. I took too long to decide last night if I wanted to try w/o without that ~4% ranged defense. ... alright I'll be back >.< Updated FoW Build - Increased Bomber rotation slotting (x2 solar flare & x2 Detonation) (need to triple checks slots as well) @inqueblawt Yes the scatters are not needed for this build, as you've become to know the Peace"bomber" skills, x2 flares & x2 detonations. I wanted to work in ranged defense, using arachnos x4/+8 paper missions to gauge my success. By changing the enhancements in incandescence strike to mako's bite, and adding x2 scatter slotted with x6 artillery seemed to be my only options without destroying the core of the build. However, as you noticed, the main rotation had a dps drop. This was fixed by removing photon seekers for the extra slots. Currently have both scatters, but will unslot the enhancements and give it a go on the arachnos here soon. I first made the switch due to building slight ranged defenses, and using Barrier more often, instead of clarion fighting arachnos as an example. I wanted dwarf to be a little stronger cause there were moments I had to use dwarf and wait-out a mez. And while using WD strike in the main rotation liked the flow. ATM ST rotation is, WD Smite > Radiant Strike > WD Smite > Incandescent > WD > Radiant > WD > (human) Flare. Not sure if the WD Smite before Incandescent is hurting me or not, it cast so quickly on top of each other it feels good to use it in that way. And as you mention below, using a macro on WD Smite as well for the continuous flow (will be updating macro section soon I fell behind there). Will update shortly (fate be it), and thank you for your attention to details. Since coming back to this build, and creating a cooldown bar like you recommended in a previous post, I changed every skill on my main bar to a macro to insure the smoothest transitions possible. Good advice none the less. The build is so strong against many common mobs, that rotating Unleashed Potential, and Barrier are not essential unless you're, trying to farm, or fight challenging mobs for PB's. Otherwise, goes ignored unless I want an endurance boost after a crash. Or will switch out barrier for whatever else. Either way, I do agree, but its a bit clicky with or w/o the changes, imo, so wasn't a big thing to deal with. The TP is more fun for teams, imo. Fold space is a skill effect I silently wished was available, and its great for the build. However, I really do enjoy the ability to farm for the hell of it on a Peacebringer, or say I can kill arachnos at max. cause my Widow ultimately spoiled me raising the bar for my PB. Have I mentioned how hot this computer room gets... Ill be back in a bit to update the macro's / respond to anything I might have missed underneath this smoldering heat. Add-On Main rotation slotting, I'm not a number cruncher, so am not sure the best method of slotting -res procs vs dmg procs; idk if the current slotting is optimal. There are now 3 +recharge procs slotted for the main purpose of farm style play. Keeping the main rotation moving gives a near perma +100% recharge buff, allowing the chain of Nova Detonation > Flare > Dwarf Flare, Nova Detonation being the primary skill to cast whenever up, only using (human) Detonation as a filler, or in need of more knockdown to mitigate damage in a tough spot (16 targets Detonations vs 10 targets Flares). I chose to chain WD Flare instead of (human) Detonation, for the taunt, and proc slotting. Detonation is slotted as a set mule now - not proc happy like the other three AoE Bomber skills. A slot was also removed from health (Numina proc), and Unleash Potential (LoTG moved to grant invis - taken in place of photon seekers) to make the above mentioned possible. To make up for losing Numina's, I changed Light Form, removed 1 Resist/Recharge enhancements, added 1 End/Recharge, resistances are still above 85% w/o Cardiac Core, as I'm using.
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Hows the pb going Inqueblawt? I've been messing with the build a bit, and went back to something closer to a July 2020 build using Unleashed Potential in order to feel sturdier; Following your comment about building defenses, and after viewing a few other forum posts, I built in the tiniest bit of defense I could without compromising the core of what makes a Peacebomber and w/o the use of toggles. Built ranged defense to 22% base, 27% with barrier at 1 minute mark, and 45% with Unleashed Potential, in all forms of course. I choose ranged to help counter Mu lightning attacks, and other holds. The alternating use of UP and Barrier is only needed for difficult mobs and can otherwise change the Destiny slot. Using Unleashed Potential and Barrier I was able to farm +4/x8 s&l comicon map w/o inspirations. But had to definitely manage cooldowns with the number off bosses pulled. With inspirations would be a cake walk. I'll try and get a farming video asap, the computer room is/getting hot/ter than Bonfire. Mind if i see what you've changed with the build? I slotted both Scatter's to have a complete ranged AoE/Cone chain, and made dwarf smite my filler skill-appreciating the knockback(down) in comparison to glinting eye. Here is what I'm running atm:
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the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Added Forum Intro video -
Starting updates to Peacebomber guide *Adding macro info to OP Learning to clean up videos, added a short demo practice project to OP:
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My first fortunata to 50, how to improve?
Harakh replied to queequeg77's topic in Arachnos Soldier & Widow
If you click the lit yellow bulb next to the power that has the FFeedback proc it will deactivate it showing you actual recharge numbers. -
My first fortunata to 50, how to improve?
Harakh replied to queequeg77's topic in Arachnos Soldier & Widow
Looking good. Tidge covered the HO's; Mind Link recharging slower in-game. Meaning Hasten is recharging faster than mids says? Are you using +5 recharge in-game? You made great use of slotting and maintained good #'s, damage (w/procs dmg + x2 build up), defenses, and resists. If I weren't playing my incarnate defense builds atm this is one I would run, as slightly more cost effective, and again good damage numbers, and without the use of patron skills. If you're loving the widow and haven't already I highly recommend earning the +Max HP Accolades. -
Going to be touching on my pb again. I wouldn't say he has the damage to be farmer unless you turn off bosses. Can do 4/8 on some mobs types tho. Wish he could solo all. Very good for Rularuu of course. Shall dive into those binds and report back, ty ty.
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the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
*Added 3 new build demo videos Fortunata "the High Confuser" Hybrid "the Contender" Night Widow "the Fortified" -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
*Instead of writing "Build Considerations" for every build past, present, and future, I added a bunch of information to the "Skills - Considerations" Files *Videos in-progress *OP information Time-Refine Machine -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
*Color Coded OP *Added and Further Updating Skills - Considerations -
Easy enough fix, thank you. The abundance of extra information is wonderful! You covered everything I wanted to know and well beyond. As soon as I get my other character post to a clean and complete state I should be returning to fix this page up after (was my thought a year ago too - but you've taken the first real interest in it) It was fun starting this build, and I'm happy to have shared it. Once I come back around to better utilize your posts, I'd love to see the build/slotting improvements you made. Much more thanks now owed to you.
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the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Added Build Descriptions before each code. Will further refine in time. -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Organized OP even further. Added variations of the build I'm currently playing. Not theory Crafted. Have a couple more builds, at least, to update. Noticed some enhancements within the currently posted builds were incorrectly selected, fixing asap. Putting together New Video Demos, at least one for each play style, Ranged, Hybrid, and Melee (night widow). ***Fixed Enhancements ***Added Hybrid Build the Contended Currently Running On Live: Ranged: the Scrambler Hybrid: the Contended Melee: the Fortified Loving all 3 builds. Will try for videos quickly. -
My first fortunata to 50, how to improve?
Harakh replied to queequeg77's topic in Arachnos Soldier & Widow
The build as you have it won't change much from purples. As Gulbasaur pointed out, the purple procs/sets containing procs are a good start. I might recommend, going into mids with the build goals in mind, and revisiting the enhancements & slotting. Slot the max sets possible containing the desired bonuses for the skills you have currently picked. Peek at your numbers. And adjust slot by slot if anything sticks out to you. Beside that. Psychic Wail, or Aura of Confusion would be my starting point. Purple set of PW has a better damage proc than what you have slotted. Purple set for AoC has the handy contagious proc (as Gul also talked about), however as other players (Tig I wanna say) have pointed out isn't the best option for loot rolls w'o slotting a dmg proc in the skill too. From a purely defensive stance, the contagious proc is very handy, for emergencies or mob "self nuking". -
After reading the forum, this Macro was part of my older entries, and was left out of the polished stuff cause it never worked right. I think because glinting eye is Human form, and in later updates made available in Nova, the cast happens without having to activate nova form. IDK how this works within the macro coding order of operations _toggles vs _name but that's my dummy thought. ... I wonder if _toggleon$$_name macro's usually function as expected outside of form switching and casts? Will have to test out. Updating this post is on the list!
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Thank you for trying the build! Regarding the macro at a quick glance it looks good. I will have to jump on my PB and test. Or else I'll look at the macro again in a few minutes, may notice the prob then. (My widow has consumed my coh life atm) I'll give a better response asap not at comp. ... gonna be a while ...
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If wiki is correct: bright nova is 1.2 White dwarf is 1 Human ranged .8 Human melee .85 But most attacks are in human form so using the .85 isn't a bad idea. So lower than 1 scale will be radial? That's where my memory is failing. I've yet to do a search for this info. Thanks for the nudge.
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the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Electrifying Fences, works great for my build(s). I like it due to many proc options + stops runners. I started using it *Mu Mastery (I already used soul tentacles as a cone damage power) because I wanted to create some builds that played more effectively w/o aid self, and confuse powers, and all those proc's help a lot. The Mu Max build utilizes procs more because it's on a Night Widow. My Fortunata doesn't have nearly the freedom. ... Damage Mitigation, if I'm playing all ranged fort build its really hard to pass on gloom. I would only skip it if I wanted to use the extra proc effects available within Mu Mastery, or thematic reasons. If AoC (and others) are working to Mitigate the incoming damage for you, and you also need the set bonuses you listed above, then you can't go wrong, for your build. ... Without seeing your entire build, and not knowing the goal posts to pass / I've read you have some pretty tight rules you follow... w/o considering these things *shrugs*. ... I just tossed together updated versions of my older All Ranged Fortunata Build (although the old one uses confuse and aura of confusion in some iterations). All depends what are your goals, and build holes. (Can switch out soul for mu without any changes - I know u know 😛 just saying) ... Take a look at the video demonstrations I posted - OP . You will see electric fences in use. Not that you asked for the above builds either, trying to cover all bases between your inquiry, and share/advice? -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Added 3rd Night Widow Build Traded Eviscerate for Mu Discharge -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Added Night Widow Builds: "Night Widow Incarnate / Exempt Build (2 versions, Follow Up and Build Up)" ... Updated Fortunata level 45+ Build ... Started Updates on Fortunata Exempt Build in-progess -
My first fortunata to 50, how to improve?
Harakh replied to queequeg77's topic in Arachnos Soldier & Widow
(#1) I was a huge proponent for having a heal, aid self, or in your case unrelenting, for widows. Have found over the past year, in most cases it is not needed. And just the last couple weeks have experienced how beneficial over capping defenses can be. I will try and give a little advice, what could be improved, but leaving the meat of your build. I would like to note that if you craft the purple enhancements, you might spend 500m on an entire build, not a bil, very doable. Forts like purples. Per your request, I have not included purples or the like in the following. (#3)If you haven't tested over capping your defenses yet, here is how you can do it using your build, but you must switch out Unrelenting for Tough/Weave. And change just a few things around: If you haven't already, use Enhancement boosters to +5 Hasten. Unrelenting: Remove, and replace for Tough/Weave. x2 slot weave, use the extra slot in TT Leadership combined with the following. Strike + Lunge: Use higher level enhancements, Touch of Death caps at 40, can use Tough for S&L damage resist. Strike: Change to x6 Mako's, you will lose ~3 damage per mids + gain 3.75% ranged defense. Lunge: Change to Crushing Impact for 5% recharge if wanted, will slightly lower lunge damage, can leave or spring for purple set tho. (#2) Psionic Tornado: Change to x5 positrons blast, will increase damage per mids. Slot the +rch proc, only worry about using during AoE situations. I would remove it from TK blast however, slot another proc of choice or move to *health. (dont slot posi dmg/rch) Foresight: Remove x2 slots, add to TT Leadership for 2.5% ranged and aoe defense at 6 slots. (use +def/global rch, def, def/end) Maneuvers: Remove x1 slot, add to TT Leadership " " (use +def/global rch, def/end) *Health: Add/Trade-in Absorb proc - this proc can save you. And that concludes the list of smaller changes I'd personally try first. ...will update if I forgot something ^.^ ____________________________________________________________________________ If these changes don't do it for you... I've been loving Lightning Cages, and Lightning Ball, they both can add quiet a bit of damage mitigation. Using these in your build would take a bit more reconfiguration. I made a few short videos where you can see them in use. I would give you time stamps but need to walk away from comp in just a sec: Fortunata Builds // Lvl 45+ Incarnate Build //&// Exempt Build - video demo - Arachnos Soldier & Widow - Homecoming (homecomingservers.com) -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
*Organized / Edited OP *Added "Build Enhancement Attuning & Boosting" guide for Incarnate build -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
I confirmed you are correct. Dark control didn't negate kd procs. Thank you much for the info I must triple check lightning cages now. -
the Widow Files : Widow Builds Issue 27 Page 6
Harakh replied to Harakh's topic in Arachnos Soldier & Widow
Makes since for sets not to counteract their own effects. But I still question whether a set such as Darkness control, that has the knocks listed currently had those effect removed. Darkness control doesn't have an knockdown so it wouldn't have a reason to be changed. I do see however earth control still lists knocks as well, but has earthquake. I might be jumping on test server in a bit, have some RL first.