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Frozen Burn last won the day on April 12
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"The magnitude of the confuse effect may increase based on the number of Cupid Crush enhancements slotted into the same power. Slotting the full set will add a 20% chance of an even greater confuse effect." - as pulled from the in-game description of the IO.
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Energy/Martial is a Great Combo! But it's better as an in-your-face Melee / Turret kind of role - knocking things back to have them run at you and you kick them or Ki Push them away to shift targets to hit another and back and forth.... it's like all those old karate movies where the foes try to dog pile on you but you keep fighting them back. It's glorious! So, hovering may not fit that and actually slow you down - if hover blasting was what you had in mind. Anyway... here is my build to give you some ideas for creating your own to suit your needs. I did not focus on ranged defense, but rather S/L/E and this build is highly survivable for my Point Blank / Melee playstyle. Victorious Star - Blaster (Energy Blast - Martial Combat).mbd
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Could be. How Alphas affect judgments and other things like that is beyond me. But I do know that even back in live and now, judgements were/are not boostable by outside powers like Build Up or Aim, or other such things.
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Alphas basically "add an enhancement" to your slotted powers. You cannot slot judgement, so Alphas (like Musculature) would not affect it. Additionally, City of Data states that all judgment powers: "Ignores enhancements and other boosts." There are wiser people than me out there, but this tells me no, not even your Alpha will buff your judgement.
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I prefer crashless. I don't take the T9s except for Will Power's Strength of Will (no crash - they did that one right straight from the get-go). Moment of Glory from Regen - I hate it. Doesn't last long enough to regen enough back and the recharge is too long. The activation seems to take a long time too - long enough that I've died while trying to activate it. The defense isn't high enough (it seems) as I've died while it's active, But I do take Invuln's T9 despite the crash - it's too good and it lasts long enough that you can clean house (typically) and then pause for the crash. I'd be open to a balance of a crashless version of it. Elude from Super Reflexes - it's a waste of a power pick. You can already get to the incarnate defense soft cap with pool powers added on, as well as good end management, that Elude's high defense and recovery (and the crash it has) is entirely not useful at all.
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FYI... Judgements are unbuffable - they ignore all boosts - so, it's a waste to use BU or Aim with them.
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/Devices does not lend itself to blapping at all. if you want to blap, you'll need to create a different toon with a different secondary. Given that, there are some things you can do to make your Fire/Devices hit harder and faster. Take Fire Blast instead of Flares, if you have to skip one - I like taking both my T1 and T2 primary and T1 secondary so I have 3 attacks while mezzed - but many prefer just 2 and if you have to cut one, cut Flares. The Blaster's Wrath set you have in Flares should go into Inferno instead. More accuracy and recharge on your nuke is better. Then put the Superior Defiant Barrage in Fire Blast so that the status protection proc can help release from mezzes earlier since you can use this power while mezzed. Take Blaze! It's fast activating and hits hardest. It's one of the best powers in the set. If you want more melee'ish powers - Take Taser and slot for damage. It hits hard (more than Fire Blast) and the mag 3 stun is a bonus. You can also put procs in it, if you want. Fire Breath - I like this power while many do not for the long animation. But despite me liking it, it is skippable. I would take all others in the Fire Blast set first over Fire Breath. So, unless you want it for thematic/character reasons, drop it. If you do take it, slot it up for damage. Purple Recipe Sets: Ragnarok, Apocalypse, Armageddon, and the like - generally, you don't need to 6-slot these sets. Unless you have other Tox/Psi defenses to build on, it's not worth it. The mezz resistance isn't really worth it either as you are a blaster and can still attack while mezzed anyway. Plus, you can't slot these until endgame, so you're mostly teamed with someone to give you status protection, or you take clarion incarnate.... again, not really needed. So use the slots elsewhere. Fire Mastery set - great set, but I don't know if I'd take it for this combo despite being thematic. Char is a great hold - fast activating and can be proc'd, but since you have no other hold, you can't get bosses. And it doesn't need 6-slotting, unless you have extra slots to spare and want to proc it up, but who ever has slots to spare? π Bonfire doesn't serve you either, really. You already have Caltrops, which makes foes slowly run from you (damage mitigation, even though they will still toss an occasional attack at you, it's a lower hitting ranged attack instead of the harder melee attacks). Bonfire will fling you foes away and create more hate, and fling them out of your caltrops if you have them down. If you do keep it, put the KB>KD proc in it. Then you can layer it on top of your caltrops, which will help keep them in it longer as they try to run through it, and allow a great chance of it knocking them down. Switching Mastery / Epic set might be good. Leviathan and Knockout Blow is a great choice and will help you blap a little, and you can slot the melee winter's even set for more defense bonuses and the chance for hold proc so that you can occasionally hold a boss. In general: You'll want at least 3 End Mods (or set) in Field Op. Drop a Panacea +End/+Heal proc in Health, and a Performance Shifter +End proc in Stamina and call it a day. If you find you still need more endurance, you can add in a Miracle +Recov, or Numi +Regen/+Recov into Health, but you really shouldn't need all these plus Panacea, but they are options as well to help. In Tough or another resistance shield, be sure to slot the Steadfast Protection Res/+3% Def special, the Gladiator's Armor special +3% Def io, and the Unbreakable Guard +Mak HPs In your Defensive powers, try to slot at least Shield Wall +5% Resist, Reactive Defense's Scaling Resists io, and as many (up to 5) LotG Def/+Global Rech io specials. I try to get these defense and resist specials in all my builds - in addition to any sets. Other things: /Devices lends itself to ranged or ambush play. When on a team, you'll stealth ahead to set up your trip mines at known ambush points, and remote bomb on a foe (can be set while invisible), and then you and the team can pull mobs into your ambush, or the mobs spawns inside it if you set it up correctly - can be lots of fun! But when steamrolling through... you can also just have Gun Drone follow you and shoot whatever while you blast away, and use Caltrops to keep heavy hitters off you. So, I personally would add remote bomb into the build as it does have its uses occasionally. But if the "ambush" playstyle isn't your thing, then skip remote bomb and trip mines and devote your build to other things. Hope this helps!
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Hi. No, not every shot of gun drone would have a chance to proc, and not every tic of caltrops would have a chance to proc either. Gun drone has a "burst" power that does multiple shots per activation, so the chance to proc would be on the initial activation of that burst - not on each bullet fired. A damage proc in Gun drone, it's clear the damage goes to the enemy, but again, only a chance of it when it activates the burst. As for the Defiant Barrage status protection proc in the drone, I do not know if the protection goes to you or the drone. Caltrops is a different beast. A proc in it has a chance of proc'ing upon initial casting, and then a chance every 10 secs until the power goes away - like all the Rain powers (Fire Rain, Ice Storm, Freezing Rain). I have the Ragnarok chance for KD in my Caltrops and love it. It cracks me up to see foes fall down in my "Caltrops of Tripping!" π But to be clear, they do not constantly fall down as if they were on an ice slick. It's once down and then they're up trying to run out of the trops (and it doesn't proc on all foes). But, they spend more time in the trops as they try to get up. And again, it's just funny to watch. π And setting up the remote bomb on an enemy does NOT break stealth. But detonating it sure does. π Stealthing in to set up the remote bomb is a perfect thing to do - and SO fun. π
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The TPN complex in Imperial City is a perfect place too. The CDEC in Imperial City (Praetoria's University) is one that also already gives the Professor badge. Agreed, can't do both Professor and Student at same time, so it would have to be 1 or the other. Yes, I would think logging off at one of the houses in Croatoa would count, as well as any of the Brownstones / Apartments in Kings Row, Founders Falls, Brickstown, Peregrine Island, Faultline, any of the Rogue Isles except Grandville, and any of the Praetorian zones. Park on a stoop or on the roof of the building, I guess?
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As I level up, all powers typically get the following 2 slots so that attacks have an Acc, endredux, and a damage; defensive typically have an endredux and 2 def or resists depending on the type. When I get I get extra slots because something needs nothing other than the 1 it comes with or etc... I focus on defensive powers first - I'm a tank and being a meat shield is my job. Otherwise, I'd have made a Brute instead to slot up the attacks first. If you team, even a little bit - I'd suggest slotting up defenses first, but certainly put the basics in your attacks so you aren't completely gimped. If you only solo - do whatever you want. Also... it's your character - do whatever you want. π
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I read this and to me, the character comes across as more Creole / Haitian / Caribbean. The writing is not any language specific (like French) but the author seems to use accents and italics to give inflection on how the character speaks, and sounding it in my head when I read it, it came out as Creole / Haitian / Caribbean. Whether that is the intent or not, that is what I got from it.
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Dumpsterπ₯Kings Row β Perez Park Connection
Frozen Burn replied to Nayeh's topic in Suggestions & Feedback
Sometimes i do this for nostalgia purposes. π -
Rad Emission is a solid set - everything is useful. Heal - useful for topping off and helping between the debuffs The "toggles" (RI an EF) - yes, I too wish the animations/casting times were faster. But these are very useful, even mob-to-mob on a steamrolling team - just alternate them as needed. AM - easy to perma, so no need to reduce the recharge on it Lingering Rad - a great Regen debuf - do not skip! Fallout - that would be cool to use on a foe, but maybe OP. So, perhaps at a lesser damage value for foe vs ally? Mutation - Rezzes are always handy - especially after using Fallout! Choking Cloud - with the Lockdown +2 mag proc in it, it's amazing - that's 1 mob you don't have to worry about. EM Pulse - your heavy hitting -Regen power - do not skip! This and Lingering Rad together really destroys AVs and GMs. ...it's such a great set. π As in real life, Radiation is a silent killer. You do stuff, and you do not see the direct effect of your actions, other than things die faster than normal. There is no real animation or sound or such when foes have their To Hit, Resistance, and Regen floored - they still roam around swinging arms/fists and shooting. It's hard to notice the little swirling debuff icons around them and you think you're not doing anything at all. You only really notice that what you're doing is working when you're not getting hit as much and foes drop so much faster than when you're not casting your powers. ....you just have to "know" that what you're doing is affecting them and is REALLY helping your team. So, yeah... Radiation Emission is really a silent killer. π
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What do you hate about Microtransactions?
Frozen Burn replied to mechahamham's topic in General Discussion
I hate ALL microtransactions. Period. Full Stop. If I subscribe, I get full access. Paying for an expansion - sure, but still full access if subscribed. Nickel and diming us to death for little things here and there - hate it and cannot stand it, and I generally do not play games that require that to get anywhere. -
Radiation Blast/Atomic Manipulation Blaster Build
Frozen Burn replied to Chance_Fletcher's topic in Blaster
Yes, it's from back on live, iirc. Although, my memory is fuzzy these days. π Foregoing them might yield more damage than others, yes - but they (at least Build up) should get you to the damage cap which I am sure you are not at yet. So, 2 clicks (BU + Power) is more efficient and quicker than clicking 3-4 powers to get the same damage output. Don't get me wrong - I'm not saying you have to take them. There are plenty of builds where I skip them as well. But even with damage set bonuses and Assault, clicking 3 or more powers is not as fast as clicking 2 to get the same damage. Also, look at your mids to see if you have the Gaussian proc activited in your calculations. While it does proc more frequently in Tactics when teamed, it doesn't when solo and sometimes procs when you're not in combat and instead of when you are - so you may want to turn off that to compare as well. Sorry, I should have been more clear. I meant Purple Sets, as in from Recipes, and not Purple attuned Winter's Gift sets or ATOs. Your Ragnarok and Armageddon sets are what I was referring to. You could drop those to 5 slots - I generally drop the Damage/Recharge, keeping the proc and boosting some of the others. Yes, the 6-slotting of the Event and ATO sets is valuable, but also you could get away with 5-slotting those as well if you were pressed for slots elsewhere. Without a link to your build, I couldn't see what your recovery and end use was. I prefer to have 2.2-2.5 end/sec difference between recovery and use. 2.0 bare min. Some people are fine with playing under that, and that can be fine if you have a power like Consume or Power Sink to recharge your blue bar every so often. So, it's all on your personal taste. But I imagine, you can still shave off some slots somewhere and be ok even with all the toggles. For the record, I have an Archery/Devices blaster that has so much recharge, and with the leadership toggles, I have to have crazy amounts of endurance. She is 4 end/secs over my usage so i could operate. So... I get it. But still, I only have 3 Efficacy Adapters in my sustain toggle and 3-slotted Stamina (1 being the proc). Panacea and Miracle in Health - and that's it. Also focusing on end reduction and recovery set bonuses too. Blaster's Wrath is such a great set as you get above ED levels of Acc, Damage, and Recharge - which is perfect for you nuke. Plus the proc being a damage proc, adds to help any bosses die faster. The set is is not living up to its potential in X-Ray Beam. No, I meant Leadership: Maneuvers. Hover provides overall less defense than Maneuvers, and is also a lighter toggle. By moving those slots to Leadership: Maneuvers, yes, you only gain just under 1% defense (but every bit counts!) but you ALSO, will get end reduction in the heavier Maneuvers toggle. Additionally, it doesn't need to be 6-slotted, unless you're throwing in other specials with it. LotG's set bonuses suck. I would switch to 3 Shield Walls or 3 Reactive Defenses (Def, Def/End, Def/End/Rech) + the LotG Def/Global Recharge. That will get you to the ED cap of Defense and more than an SO's worth of end reduction. And those set bonuses are far better than what you'd get from LotG. If you add in the Shield Wall +Resist special and/or the Reactive Armor Scaling Resist special, the 4th set bonus in those sets are quite nice too. Slotting up Evasive Maneuvers - be careful with that as the defense is suppressed while in combat (like with Stealth or Infiltration). Be sure in Mids, go to: Options / Configuration... / Effects & Math tab and on the right in "Supression" check off "Attacked" and it will supress the appropriate amount of defense from those powers. Slotting up Evasive Maneuvers is not really useful. It's best as just a mule for another LotG global recharge. Where you have the Steadfast Protection Resist/+3% Def special is great, since you don't have it anywhere else. For me, with a power like Temp Invuln, Tough, or any other resistance based toggle, i will slot 4 Unbreakable Guards (Res, Res/End, Res/End/Rech, +Max HP special) + Steadfast Prot Resist/+3% Def special. That gets you to ED cap of resistance and End reduction in the power. The set bonuses for Unbreak Guard are quite nice: 2.5 % end reduction and at 4 pcs, you get some nice melee defense. But then I also add in a 6th slot for the Gladiator's Armor +3% Def special. If you did that, you could easily drop Force of Nature and Victory Rush to pick up Ionize and Vengeance without sacrificing your Steadfast Protection +3% Def to All. And that would also add in another LotG global recharge in Vengeance.