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Frozen Burn

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Frozen Burn last won the day on April 12

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  1. Hiya. So, first off - thi sis the Wiki... while we have a pretty good community to keep it up to date and accurate for most things, it isn't 100% infallible. There are still errors in it. I have a toon that just so happened to be on this arc with Janet Kellum, so I caught up to where you are are to see if I get the same thing. I've noticed this: Prior to where you noted the issue... You Rescue Howard Quigley and are supposed to be ambushed by Malta - I got ambushed by Crey. You then are supposed to do 3 mish's each getting a copy of the CreyComp code After the 2nd mish, you supposedly get ambushed by Malta after the 2nd. I got ambushed by Nemesis After the 3rd mish, you supposedly get ambushed by Crey. I got no one. I waited around for it. Moved to a more open spot too. Nothing. Not even after zoning. You take CreyComp to Justine Kelly in IP for her to "analyze." Call contact and she tells you Justine is ready with findings - you're supposed to get a Malta Ambush - I got nothing. I even moved away from the AE building so they would not get droned. Zoned and still no ambush. Talking to Justine Kelly again, you're supposed to get ambushed by Nemesis - again, I got nothing. Getting the virus from Justine, you're supposed to get ambushed by Malta yet again - I got nothing (again) - this is probably the AMBUSH you keep geetting. But then accepting the mission from Justine to deliver the virus, is the Crey ambush that you note above. - I did not get this ambush either. So, clearly not entirely accurate on the ambushes. If you're looking for a reason why Malta ambushes at all - Countess Crey reported you to the authorities and there's an APB out on you. Malta would certainly pick up on that and would love to have any excuse to take you (and other heroes) down.
  2. Yes! Agreed. And it also provides immunity/resistance to immobilization. πŸ™‚
  3. "The magnitude of the confuse effect may increase based on the number of Cupid Crush enhancements slotted into the same power. Slotting the full set will add a 20% chance of an even greater confuse effect." - as pulled from the in-game description of the IO.
  4. Energy/Martial is a Great Combo! But it's better as an in-your-face Melee / Turret kind of role - knocking things back to have them run at you and you kick them or Ki Push them away to shift targets to hit another and back and forth.... it's like all those old karate movies where the foes try to dog pile on you but you keep fighting them back. It's glorious! So, hovering may not fit that and actually slow you down - if hover blasting was what you had in mind. Anyway... here is my build to give you some ideas for creating your own to suit your needs. I did not focus on ranged defense, but rather S/L/E and this build is highly survivable for my Point Blank / Melee playstyle. Victorious Star - Blaster (Energy Blast - Martial Combat).mbd
  5. Could be. How Alphas affect judgments and other things like that is beyond me. But I do know that even back in live and now, judgements were/are not boostable by outside powers like Build Up or Aim, or other such things.
  6. Alphas basically "add an enhancement" to your slotted powers. You cannot slot judgement, so Alphas (like Musculature) would not affect it. Additionally, City of Data states that all judgment powers: "Ignores enhancements and other boosts." There are wiser people than me out there, but this tells me no, not even your Alpha will buff your judgement.
  7. I prefer crashless. I don't take the T9s except for Will Power's Strength of Will (no crash - they did that one right straight from the get-go). Moment of Glory from Regen - I hate it. Doesn't last long enough to regen enough back and the recharge is too long. The activation seems to take a long time too - long enough that I've died while trying to activate it. The defense isn't high enough (it seems) as I've died while it's active, But I do take Invuln's T9 despite the crash - it's too good and it lasts long enough that you can clean house (typically) and then pause for the crash. I'd be open to a balance of a crashless version of it. Elude from Super Reflexes - it's a waste of a power pick. You can already get to the incarnate defense soft cap with pool powers added on, as well as good end management, that Elude's high defense and recovery (and the crash it has) is entirely not useful at all.
  8. FYI... Judgements are unbuffable - they ignore all boosts - so, it's a waste to use BU or Aim with them.
  9. /Devices does not lend itself to blapping at all. if you want to blap, you'll need to create a different toon with a different secondary. Given that, there are some things you can do to make your Fire/Devices hit harder and faster. Take Fire Blast instead of Flares, if you have to skip one - I like taking both my T1 and T2 primary and T1 secondary so I have 3 attacks while mezzed - but many prefer just 2 and if you have to cut one, cut Flares. The Blaster's Wrath set you have in Flares should go into Inferno instead. More accuracy and recharge on your nuke is better. Then put the Superior Defiant Barrage in Fire Blast so that the status protection proc can help release from mezzes earlier since you can use this power while mezzed. Take Blaze! It's fast activating and hits hardest. It's one of the best powers in the set. If you want more melee'ish powers - Take Taser and slot for damage. It hits hard (more than Fire Blast) and the mag 3 stun is a bonus. You can also put procs in it, if you want. Fire Breath - I like this power while many do not for the long animation. But despite me liking it, it is skippable. I would take all others in the Fire Blast set first over Fire Breath. So, unless you want it for thematic/character reasons, drop it. If you do take it, slot it up for damage. Purple Recipe Sets: Ragnarok, Apocalypse, Armageddon, and the like - generally, you don't need to 6-slot these sets. Unless you have other Tox/Psi defenses to build on, it's not worth it. The mezz resistance isn't really worth it either as you are a blaster and can still attack while mezzed anyway. Plus, you can't slot these until endgame, so you're mostly teamed with someone to give you status protection, or you take clarion incarnate.... again, not really needed. So use the slots elsewhere. Fire Mastery set - great set, but I don't know if I'd take it for this combo despite being thematic. Char is a great hold - fast activating and can be proc'd, but since you have no other hold, you can't get bosses. And it doesn't need 6-slotting, unless you have extra slots to spare and want to proc it up, but who ever has slots to spare? πŸ˜„ Bonfire doesn't serve you either, really. You already have Caltrops, which makes foes slowly run from you (damage mitigation, even though they will still toss an occasional attack at you, it's a lower hitting ranged attack instead of the harder melee attacks). Bonfire will fling you foes away and create more hate, and fling them out of your caltrops if you have them down. If you do keep it, put the KB>KD proc in it. Then you can layer it on top of your caltrops, which will help keep them in it longer as they try to run through it, and allow a great chance of it knocking them down. Switching Mastery / Epic set might be good. Leviathan and Knockout Blow is a great choice and will help you blap a little, and you can slot the melee winter's even set for more defense bonuses and the chance for hold proc so that you can occasionally hold a boss. In general: You'll want at least 3 End Mods (or set) in Field Op. Drop a Panacea +End/+Heal proc in Health, and a Performance Shifter +End proc in Stamina and call it a day. If you find you still need more endurance, you can add in a Miracle +Recov, or Numi +Regen/+Recov into Health, but you really shouldn't need all these plus Panacea, but they are options as well to help. In Tough or another resistance shield, be sure to slot the Steadfast Protection Res/+3% Def special, the Gladiator's Armor special +3% Def io, and the Unbreakable Guard +Mak HPs In your Defensive powers, try to slot at least Shield Wall +5% Resist, Reactive Defense's Scaling Resists io, and as many (up to 5) LotG Def/+Global Rech io specials. I try to get these defense and resist specials in all my builds - in addition to any sets. Other things: /Devices lends itself to ranged or ambush play. When on a team, you'll stealth ahead to set up your trip mines at known ambush points, and remote bomb on a foe (can be set while invisible), and then you and the team can pull mobs into your ambush, or the mobs spawns inside it if you set it up correctly - can be lots of fun! But when steamrolling through... you can also just have Gun Drone follow you and shoot whatever while you blast away, and use Caltrops to keep heavy hitters off you. So, I personally would add remote bomb into the build as it does have its uses occasionally. But if the "ambush" playstyle isn't your thing, then skip remote bomb and trip mines and devote your build to other things. Hope this helps!
  10. Hi. No, not every shot of gun drone would have a chance to proc, and not every tic of caltrops would have a chance to proc either. Gun drone has a "burst" power that does multiple shots per activation, so the chance to proc would be on the initial activation of that burst - not on each bullet fired. A damage proc in Gun drone, it's clear the damage goes to the enemy, but again, only a chance of it when it activates the burst. As for the Defiant Barrage status protection proc in the drone, I do not know if the protection goes to you or the drone. Caltrops is a different beast. A proc in it has a chance of proc'ing upon initial casting, and then a chance every 10 secs until the power goes away - like all the Rain powers (Fire Rain, Ice Storm, Freezing Rain). I have the Ragnarok chance for KD in my Caltrops and love it. It cracks me up to see foes fall down in my "Caltrops of Tripping!" πŸ˜„ But to be clear, they do not constantly fall down as if they were on an ice slick. It's once down and then they're up trying to run out of the trops (and it doesn't proc on all foes). But, they spend more time in the trops as they try to get up. And again, it's just funny to watch. πŸ™‚ And setting up the remote bomb on an enemy does NOT break stealth. But detonating it sure does. πŸ™‚ Stealthing in to set up the remote bomb is a perfect thing to do - and SO fun. πŸ˜„
  11. The TPN complex in Imperial City is a perfect place too. The CDEC in Imperial City (Praetoria's University) is one that also already gives the Professor badge. Agreed, can't do both Professor and Student at same time, so it would have to be 1 or the other. Yes, I would think logging off at one of the houses in Croatoa would count, as well as any of the Brownstones / Apartments in Kings Row, Founders Falls, Brickstown, Peregrine Island, Faultline, any of the Rogue Isles except Grandville, and any of the Praetorian zones. Park on a stoop or on the roof of the building, I guess?
  12. As I level up, all powers typically get the following 2 slots so that attacks have an Acc, endredux, and a damage; defensive typically have an endredux and 2 def or resists depending on the type. When I get I get extra slots because something needs nothing other than the 1 it comes with or etc... I focus on defensive powers first - I'm a tank and being a meat shield is my job. Otherwise, I'd have made a Brute instead to slot up the attacks first. If you team, even a little bit - I'd suggest slotting up defenses first, but certainly put the basics in your attacks so you aren't completely gimped. If you only solo - do whatever you want. Also... it's your character - do whatever you want. πŸ˜„
  13. I read this and to me, the character comes across as more Creole / Haitian / Caribbean. The writing is not any language specific (like French) but the author seems to use accents and italics to give inflection on how the character speaks, and sounding it in my head when I read it, it came out as Creole / Haitian / Caribbean. Whether that is the intent or not, that is what I got from it.
  14. Sometimes i do this for nostalgia purposes. πŸ™‚
  15. Rad Emission is a solid set - everything is useful. Heal - useful for topping off and helping between the debuffs The "toggles" (RI an EF) - yes, I too wish the animations/casting times were faster. But these are very useful, even mob-to-mob on a steamrolling team - just alternate them as needed. AM - easy to perma, so no need to reduce the recharge on it Lingering Rad - a great Regen debuf - do not skip! Fallout - that would be cool to use on a foe, but maybe OP. So, perhaps at a lesser damage value for foe vs ally? Mutation - Rezzes are always handy - especially after using Fallout! Choking Cloud - with the Lockdown +2 mag proc in it, it's amazing - that's 1 mob you don't have to worry about. EM Pulse - your heavy hitting -Regen power - do not skip! This and Lingering Rad together really destroys AVs and GMs. ...it's such a great set. πŸ™‚ As in real life, Radiation is a silent killer. You do stuff, and you do not see the direct effect of your actions, other than things die faster than normal. There is no real animation or sound or such when foes have their To Hit, Resistance, and Regen floored - they still roam around swinging arms/fists and shooting. It's hard to notice the little swirling debuff icons around them and you think you're not doing anything at all. You only really notice that what you're doing is working when you're not getting hit as much and foes drop so much faster than when you're not casting your powers. ....you just have to "know" that what you're doing is affecting them and is REALLY helping your team. So, yeah... Radiation Emission is really a silent killer. πŸ˜„
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