Jump to content
The Beta Account Center is temporarily unavailable ×
Double XP is active on all shards until October 21st

Frozen Burn

Members
  • Posts

    1236
  • Joined

  • Last visited

  • Days Won

    6

Frozen Burn last won the day on April 12

Frozen Burn had the most liked content!

Reputation

1641 Excellent

Recent Profile Visitors

3196 profile views
  1. Agreed - i think it might be a bug with the naming policy interacting with the transfers - or, perhaps it is intentional? Would be interesting to hear from a Dev on it.
  2. I am guessing here, but this might be a reason why this is happening.... and for this is example, I'm going to assume your character is level 50, but this could also apply at lower levels. At lvl 50, your name cannot be taken ever - on that server - according to the naming policy. You check on the new server for your name, and since no one else has it, you transfer your character and claim your name on that server forever. You cannot create a new toon with same name on old server, because your original toon has already claimed it on that old server. But for whatever reason, the system doesn't add your name to the "taken" list when checking - maybe, because the toon isn't actually there - but it locks you out anyway. Transferring back, you can reclaim your name because that toon has already secured it's name there. This may also apply for the lower lvl toons, but you would need to wait the 1 year for the name release from the lvl 7-49 toons and the month for the 1-6 toons. ....Maybe??? a possible glitch/bug in the system due to the recent naming policy implementation??
  3. Comparing Brutes, Dominators, and Sentinels is completely off. They are nothing alike. Brutes have better armor than Sentinels, period - they are between scrappers and tanks, "theoretically." Sentinels are not support at all - those are your defenders, corruptors, controllers, and MMs. Sentinels are damage dealing toons that get scrapper level armor but have ranged attacks instead of melee attacks. Sentinels are nothing like a Dominator, which is a blend between a Controller and a Blaster. Dominators only get a single shield in their epics, while Sentinels have an entire set dedicated to defense. Sentinels are not supposed to do CC or Support. They are there to do damage - and that's it. If you're building your Sentinels to do CC or Support, you're doing it wrong, and no wonder you hate the AT. And you can hate Sentinels all you want and that's fine. But at least make your comparisons and reasoning why more sound and appropriate so you hate it for the right reasons. I personally hate Sentinels (I'd rather play Blaster or Scrapper), even though Sentinels are a sturdy class and do right well.
  4. My Sentinel is already "tanky." I even took Provoke on mine so I could taunt. 😄 The recent rework of the Sentinel AT did wonders. There doesn't need to be any additional changes to the AT - it already stands out as it is.
  5. I have done this scenario with my arcs and played them on others' as well. Again, it's all up to how the characters are created in the arc, and player settings to an extent. If the ally is an EB, and they are set to aggressive, yes, they will lay waste to everything. If they are set to follow defensively, I find they hardly ever attack at all - they only do when they get hit - not the character getting hit. And yes, ally betrayals can be tricky, but it's up to the arc creator to either make it easy for the player or give the player a challenge. I understand your request. I just don't see the need to create a whole new rank and change the game structure to do this. Instead, perhaps increase Boss HPs and lover EB damage output slightly each. But still, even with a new rank, you're still going to get arc creators that overpower or underpower their characters. And even if the arc creator finds a happy middle ground, the player's settings can screw it all up.
  6. I've seen this request before and I still do not see a need for it. The thing with AE is, there is no "normal." Because you can customize your bosses and EBs... they can be easy or they can be extremely difficult - whether it's the damage they deal or how long it takes to kill them. And that EB my be difficult because it's actually supposed to be an "AV" as intended by the arc creator, but if your setting are for solo and EBs, it's an EB but a tough one. And others don't want a difficult Boss as they just want the story to progress. I've also seen the reverse with easy EBs and difficult Bosses. Trying to create something new to land in between a boss and EB is a waste, imo. You'll still get varied difficulties even for that rank due the freedom of customization that AE provides.
  7. You can sell 10 items in all 200 transaction slots (2000 items total) all at once. No issue there. But when collecting your Inf, if you click "get all Inf," you'll only collect a portion of those transactions at a time. I do not know why that is - math is hard for the Wentworth's and Black Market folks? 😄 But you could click and collect from each one individually in shorter time than it takes to click "Get all Inf" and wait the short lock out period - depending on how your carpel tunnel is or what your laziness / impatience meter reads. 😄
  8. You can go to Mercy Island from Galaxy City tutorial? It's been a long time and don't remember that.
  9. I love Fold Space and use it on my melee toons. It can be quite handy for when someone scatters the mob with a KB, or foes run from a debuff, or you want to add a second or third group to the mix. I find it's useful almost every time it's up and ready. I also use it on several blasters and doms.
  10. Yes, but that also defeats the point as well... that's still instantly becoming a certain faction instead of living as one thing for a while and then experiencing some stuff, and then choosing a side. The only part of the game where you get to live in an area factionless before choosing a side is the Praetorian tutorial. There, you start as nothing, do a bit of story, and then choose. COH and COV, you've made the choice as you enter the game, and then only through tips and the morality system (later on at lvl 20) do you "live in an area for a while" and then switch sides or double down and remain loyal to whatever side (or play in a greyer area). You do that in Praetoria too - you run a couple arcs and at the end, you get a moral choice to stay or change - and if you cahnge, you get another option to still reamain loyal to your previous faction by "spying" or "ratting" on the other side.
  11. Correct - the Hamidon is definitely still alive in Praetoria. As you state, many references of DE beyond the sonic fences, but it's also stated at the end of the Underground Trial by Desdemona when we find out that Cole didn't defeat Hami and only made a deal, and that the renewed battle with Primal Earth has angered the Hamidon and cannot be "dissuaded" any more. And you are also correct in that the Resistance has no plan for dealing with the Hamidon directly. BUT the Resistance does aid in the evacuation of Praetorians coming to Primal Earth. We do see evidence of evacuation of Praetoria with Marchand (Primal)'s arc "The new Praetorians" and we also get to revisit the ruined Praetorian city in Number Six' arc.
  12. Sorry you're not a fan. I personally like all the content. But i see how you might think / feel that way. Yes, creating a character and then right from the gate, you join the resistance or remain loyal. But you do the same in heroes and villains too - you pick either side upon creation. The difference with GR is, in the Praetorian tutorial, you get some decent writing and little bit of story to lead you to either sympathize with the resistance under ghoul attack and being mistreated by the PPD, or you agree with the PPD that they are nefarious terrorists plotting something underground and you be loyal to Cole. So, you can pick your side after that. Hero and villain tutorials have none of that. You pick your side upon creation and then either enter the game or do a tutorial. At least Villainside has a story to "breaking out" but you're still a villain at the end. I love Praetoria for that alone and I always do the tutorial because of that. One of the brilliant things about Going Rogue and Praetorian content is that you can switch sides and "spy" on the other. So, you could start as Loyal - like a "normal" enriche-soaked Praetorian would be - but then switch to Resistance and then report back to Marchand on what they are doing. Or perhaps, you do find out about Cole's true nature and how people are sheep and his bosses are not the heroes everyone thinks they are. And it goes the other way too... Start as Resistance, and spy on the Loyalists reporting back to Calvin - and perhaps you might see some of the brilliance behind Cole's drastic means for protecting the people from the Hamidon and keeping them happy, safe, and comfortable in such a dystopian world despite the drama behind the scenes. And as for Cole blowing the whole place up - well, Primals have systematically dismantled everything he built. They stopped his invasion, defeated his armies and lieutenants, they invaded Praetoria taking over section by section, they've freed the people and turned them against him - so his last ditch attempt to maintain control and defeat the Primals, he destroys the city and absorbs the remaining souls there for ultimate power to vanquish his enemies. That's such a classic supervillain move. And that... that is the perfect kind of villainous "twat" he is. 😄 Going Rogue allows you to make probably more choices as a character (even in that sandbox) than Heroes / Villains does. COH / COV allows you to go back and forth and live in the grey areas of being a vigilante or rogue, which is nice - and it's getting even better with all the newer content. But GR not only gives you that ability, but the extra layer of still remaining true to the previous faction you were despite the content you are running is just brilliance. ...for that, GR and Praetoria will always be my favorite. Again, sorry you don't find it as interesting or fun. But that's okay! Plenty of game out there to enjoy. 🙂 ...another reason this game is one of the greatest that ever was, is, and will be.
  13. Oh yeah, I can imagine your end woes. I went for Electric Epic pool for theme, but also for Power Sink to help before Purples and catalyzations. I will probably drop snow storm in the lvl 49 slot and pick up Energize instead and drop in a +5 boosted generic Rech IO for those times that I'm waiting for Power Sink to recharge. Snow Storm was a throw away power, and just another thing to drain my end.
  14. For what it's worth, here's my Storm/Storm build. Love this toon! I'm surprised at how survivable and devasting it can be. I focused more on sets instead of procs, ranged defense, recharge, and of course, endurance because it's an end hog. 😄 Miss Monsoon - Corruptor (Storm Blast - Storm Summoning).mbd
  15. The Amazing Dacy does it again! Thanks, Dacy!!
×
×
  • Create New...