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Frozen Burn

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Frozen Burn last won the day on April 12

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  1. I think everything pretty much has been said already above, but some additional considerations/reminders: For stopping, hit the back button near the end to stop the drift - this is how you had to Fly since 2004 when the game launched and before HC recently allowed Hover and Fly to stack. You can also STILL take Hover from the flight pool and have it stack, if you want - also, Combat Jumping helps. Yes, an extra power pick, but it's possible to do if the drift annoys you that much, Rune of Protection is largely not needed at all due to the unchangeable duration and recharge. I have only 1 character with it so that I can say I've tried it. It rarely uses it as inspires are typically always there when I need them - even in the worst of content: 4-Star TFs/SFs, iTrials, incarnate, etc. Power Pools are meant to have the "good" powers at the end and have prerequisites to take prior to getting them - always been that way. That's the trade off for the "good" powers. As also mentioned above, there are other servers out there who do allow you to pick any power in any order, and some also mix and matching many power sets across several ATs. I too am in the camp of finding the inherent TP very useful. I would be sad to have it go away from Mystic Flight. Too many times, I am trapped in a room or hallway by a horde of mobs and the TP helps me escape/relocate. Or it helps me to better position myself within a mob (in the case of my fairy Brute that wants to be surrounded by foes - sometimes, mobs stay in a cone and I can TP into the middle of the mass to force them to surround me. 🙂
  2. Any primary with a snipe would suit your need, not just Energy. But you don't have to limit yourself to /Energy for Boost Range power to be a successful ranged solo blaster. You can do so with any secondary powerset. Yes, some lend themselves better to being at range and others towards melee, but you can be successful with any. If you are considering a Corruptor and want a range boost, /Marine has a buff that boosts range.
  3. There really is no need for all that on every toon. I understand the want, but there is no need. So, if you've maxed out all the possible +end and +recovery options in your build through procs and set bonuses and are still coming up short - then you have to just make the hard choice of want vs. need, and perhaps eliminate some of those extraneous toggles. It may also free up slotting or provide room for extra attacks that allow you to kill faster, thusly saving overall endurance. Your toons do not have to be capped on def or resists to be effective. Leadership is a nicety, but is not a necessity. I rarely take Tactics - while it is a great power, I hit fine without it with whatever global accuracy I get from set bonuses, and that's even in elevated/higher level content. Maneuvers - great power too, but Combat Jumping gives almost the same amount for far less endurance usage. But again, capped def or resists are nice, but not needed. Only for specialized content do you need such specialized builds. So, of course, I can see doing this type of building for that specialized content (like 4-star TFs/SFs, and such). But you'll also most likely be teamed with someone who will provide you with some sort of end/recovery. Even most incarnate content, you will be fine without (and also probably teamed). Remember those things called inspirations?? Those shore up any shortfalls in your build when you need them. Play comfortably, kill quickly, and use inspires for the really tough moments. That's all I can think to suggest. 🙂
  4. Cryonic's cone is too narrow to get anywhere near close to the max targets it can hit. Vorpal's wide cone allows you to get all. And I feel Vorpal Radial is superior to the Core - more targets + a 10% Def boost to counter the aggro you receive from hitting all those targets! There really is no reason to take cryonic at all except for theme. Which is a shame. If the cone was wider, it'd be worth it.
  5. Correct, any range buff affects TP's range. But the empowerment stations do not offer an "increase range" buff at all. Perhaps the Devs would think this is OP, so perhaps a specific "TP range" buff for the empowerment station isn't a bad request.
  6. PRAETORIA FOREVER! Whether it's Praetoria or Primal - both places have their advantages and disadvantages. But.... In Praetoria, you can live in peaceful bliss and harmony - thank you, Enriche! Ignorance *IS* bliss! Who cares if the government is lying to you; who cares that Cole made a deal with Hami instead of defeating him; who cares if the Praetors have their own secret societies running things and constantly scheming; who cares if all psychics are ripped from their families to become a seer; who cares if the Syndicate secretly runs most of the corporations and subverts the regime; etc, etc, etc - we don't know about any of it because of Enriche - we're blissfully happy!! Here in Primal - the government is just as corrupt as Praetoria, but we know about it. We struggle and struggle to fight and get nowhere whether it's against a regime, fighting crime, or enacting our own chaos seeking power and glory. We're constantly under attack by gangs, cults, corporations, and militants. There is no peace; no rest; no escape - no matter what alignment you are. For those of us in Praetoria who are aware and off the sauce - that's okay too! We can carve out our future however we want: being loyal, seeking power, protecting the people and doing good works, or being crazy terrorists against the regime. So, again, whether in Praetoria or Primal - both sides have their advantages or disadvantages. Just choose what you prefer. PRAETORIA FOREVER! 🤣
  7. Yes, I know the intent is that if you character is ON the server, name is blocked for however long the policy states depending on character level (lower levels could have the name released), but if you transfer OFF the server, the name should become available immediately. HOWEVER, I am thinking that little detail might be bugged and the character's name is being saved/reserved on the old server somewhere (for the duration of the intended timeframe as dictated by the level of the character) when it normally the name would be freed up. ::shrug:: Or perhaps, there is a lockout period where you do get to keep your name on the OLD server for a certain window of time?? ::double-shrug::
  8. Agreed - i think it might be a bug with the naming policy interacting with the transfers - or, perhaps it is intentional? Would be interesting to hear from a Dev on it.
  9. I am guessing here, but this might be a reason why this is happening.... and for this is example, I'm going to assume your character is level 50, but this could also apply at lower levels. At lvl 50, your name cannot be taken ever - on that server - according to the naming policy. You check on the new server for your name, and since no one else has it, you transfer your character and claim your name on that server forever. You cannot create a new toon with same name on old server, because your original toon has already claimed it on that old server. But for whatever reason, the system doesn't add your name to the "taken" list when checking - maybe, because the toon isn't actually there - but it locks you out anyway. Transferring back, you can reclaim your name because that toon has already secured it's name there. This may also apply for the lower lvl toons, but you would need to wait the 1 year for the name release from the lvl 7-49 toons and the month for the 1-6 toons. ....Maybe??? a possible glitch/bug in the system due to the recent naming policy implementation??
  10. Comparing Brutes, Dominators, and Sentinels is completely off. They are nothing alike. Brutes have better armor than Sentinels, period - they are between scrappers and tanks, "theoretically." Sentinels are not support at all - those are your defenders, corruptors, controllers, and MMs. Sentinels are damage dealing toons that get scrapper level armor but have ranged attacks instead of melee attacks. Sentinels are nothing like a Dominator, which is a blend between a Controller and a Blaster. Dominators only get a single shield in their epics, while Sentinels have an entire set dedicated to defense. Sentinels are not supposed to do CC or Support. They are there to do damage - and that's it. If you're building your Sentinels to do CC or Support, you're doing it wrong, and no wonder you hate the AT. And you can hate Sentinels all you want and that's fine. But at least make your comparisons and reasoning why more sound and appropriate so you hate it for the right reasons. I personally hate Sentinels (I'd rather play Blaster or Scrapper), even though Sentinels are a sturdy class and do right well.
  11. My Sentinel is already "tanky." I even took Provoke on mine so I could taunt. 😄 The recent rework of the Sentinel AT did wonders. There doesn't need to be any additional changes to the AT - it already stands out as it is.
  12. I have done this scenario with my arcs and played them on others' as well. Again, it's all up to how the characters are created in the arc, and player settings to an extent. If the ally is an EB, and they are set to aggressive, yes, they will lay waste to everything. If they are set to follow defensively, I find they hardly ever attack at all - they only do when they get hit - not the character getting hit. And yes, ally betrayals can be tricky, but it's up to the arc creator to either make it easy for the player or give the player a challenge. I understand your request. I just don't see the need to create a whole new rank and change the game structure to do this. Instead, perhaps increase Boss HPs and lover EB damage output slightly each. But still, even with a new rank, you're still going to get arc creators that overpower or underpower their characters. And even if the arc creator finds a happy middle ground, the player's settings can screw it all up.
  13. I've seen this request before and I still do not see a need for it. The thing with AE is, there is no "normal." Because you can customize your bosses and EBs... they can be easy or they can be extremely difficult - whether it's the damage they deal or how long it takes to kill them. And that EB my be difficult because it's actually supposed to be an "AV" as intended by the arc creator, but if your setting are for solo and EBs, it's an EB but a tough one. And others don't want a difficult Boss as they just want the story to progress. I've also seen the reverse with easy EBs and difficult Bosses. Trying to create something new to land in between a boss and EB is a waste, imo. You'll still get varied difficulties even for that rank due the freedom of customization that AE provides.
  14. You can sell 10 items in all 200 transaction slots (2000 items total) all at once. No issue there. But when collecting your Inf, if you click "get all Inf," you'll only collect a portion of those transactions at a time. I do not know why that is - math is hard for the Wentworth's and Black Market folks? 😄 But you could click and collect from each one individually in shorter time than it takes to click "Get all Inf" and wait the short lock out period - depending on how your carpel tunnel is or what your laziness / impatience meter reads. 😄
  15. You can go to Mercy Island from Galaxy City tutorial? It's been a long time and don't remember that.
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