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biostem

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Posts posted by biostem

  1. So I've read other people's suggestions, and made a few of my own, but I think this would be a very simple implementation:

     

    Basically, while working on a costume, allow players to ctrl+left click or right click on a color box to put a separate marker/highlight around it.  This wouldn't affect what color is actually selected, and would instead just be an indicator for the player.

     

    So if you look at the example below, the light blue is the currently selected color, but the red, green, and purple squares are "marked".  This would be just a tool to aid people in selecting colors that they want to carry across the current costume, (but not necessarily apply to all pieces):

     

     

    CoH color window edited.jpg

    • Like 7
    • Thumbs Up 1
  2. On 9/6/2020 at 3:18 AM, Seravajan said:

    An elven and a dwarven set would be great.

     

    Elven set: primary ranged magic and/or bow but squishy

     

    Dwarven set: Melee only but very tanky

    I wouldn't do a separate elven and dwarven set;  Instead, I'd love to see a set themed around high fantasy - something like knights/footmen as your T1s, archers/rangers as your T2s, and a wizard or cleric as your T3.  Have the direct attack powers be something like a broadsword, mace, or great sword, and the unique powerset ability be something like a battle standard/banner that buffs your minions and nearby allies.

     

    Alternatively, instead of the melee attacks for the MM themselves, make the T3 a cleric, and give the set "magic" attacks.  I'm thinking something like "magic missiles" (modified power bolt without the knockdown, and some other effect instead), a lightning bolt or freeze ray, and a fireball.

  3. Here's my attempt:

     

    Nemesis Pool (is it just another plot!?):

     

    1. Nemesis rifle: ranged, lethal, moderate DoT.

     

    2. War Hulk serum: self HoT, +dmg res all.

     

    3. Jaeger Mine:  You summon an unstable Jaeger, which charges the targeted enemy and explodes on contact, dealing moderate damage in an area.

     

    4. Summon Jaegers:  You summon 2 standard Jaeger drones, which attack distant enemies with their light machine guns, nearby enemies with an in-built mace, and explode on death, dealing moderate damage.

     

    5. Fake [Character name]!  This would be a self-resurrect power with a twist - upon defeat, you can activate this power to replace your defeated self with a Fake Nemesis, while you reawaken a short distance away.  The Fake Nemesis is only temporary, but generates a large amount of aggro while it's there.

     

    • Like 2
  4. 27 minutes ago, oedipus_tex said:

    Is the reason you like Gravity the sense of independence and ability to take on enemies head on without fussing with Containment? If so I'd roll a Dominator. Lots of folks over on that forum to help you make a choice. 

    Well, it's actually very easy to setup containment with gravity;  crush sets it up, and gravity distortion sets up even more damage from lift and propel.

     

    12 minutes ago, TygerDarkstorm said:

    Roll a gravity dominator and feel even more blastery (especially if you go grav/energy)! 😄

    I appreciate the input, but with gravity, I don't really need any more attacks, and I find the push to make domination permanent too much of a burden.

     

    I really want to get into illusion, but it's just too difficult to setup containment with that set.

  5. 1 hour ago, roleki said:

    It might be helpful to know what you've tried before, and how far you got with them.

    I've played every controller primary set until the late teens/early 20s, (at least).

     

    1 hour ago, 5099y_74c05 said:

    Mind/ is similar in that it has an early game attack chain. Any controller primary can tighten up its early game attack chain by opting into an Auxiliary power pool containing an attack.

    I've gone this route a few times, but I just hasn't been that satisfying to me;  The sorcery attack takes too long to animate, IMO.  I've chiefly dipped into the fighting pools if I want to go this route, but even then I feel like a severely handicapped scrapper...

  6. Hello fellow 'troller players!  I mainly play brutes or MMs, but also enjoy gravity controllers.  For me, that set is very straightforward to play, sets up containment pretty easily, and has many direct attacks that I can play almost like a blaster.  I've tried other sets, but find them much slower and plodding.  I'm not knocking controllers in general, as I've seen them do pretty incredible things!  I'm trying to expand my repertoire of played sets, but just can't seem to get into any of the other 'troller sets.  Any advice or suggestions?  Thanks in advance!

    • Like 1
  7. 2 minutes ago, Player2 said:

    Skip the pistols and make it a magic wand using a color customizable version of the Blackwand (and add other rod/wand options, like the Lost Curing Wand).

     

    Let's all go to wizard school.  😎

    Well, my only concern is that there's only the 1 animation for the black wand...

  8. Here's an idea:  What if we added a variant of dual pistols, but with a more "mystical" bent.  Use the swap ammo mechanic, but with a twist;  Dark ammo, Lightning ammo, and Psi ammo.  These different types would have effects similar to their related blast sets, (tohit debuff for darkness, end drain for lightning, -recharge/sleeps/disorients for psi).  You could use the exact same animations, only varying the visual effect on the enemy to reflect the ammo/damage type...

    • Like 1
  9. Well, Daredevil's signature weapon is that combo/multi-billy club weapon, but he also fights with his hands and fists, so it's a tough call there, (probably hands & feet).  While, IMO, he certainly uses stealth and shadows/darkness to his advantage, he can also hold his own in a straight-up fight.  The thing is that he's not really heavily armored and lacks any kind of healing factor, so a stalker may better epitomize his hit-and-run style.

  10. On 8/18/2020 at 5:37 AM, Xoza said:

    Okay, I've got a bit of a project! I've got a 50 character (Novae ZOOTsRk.png) and I want to put a bit more time into her outfits and have various stages to those outfits.

    Here is my attempt.  I added a little red for contrast, but by all means, feel free to change it however you like.  Cheers!

     

     

     

     

    albedo fiera 1.png

    albedo fiera 6.png

    albedo fiera 9.png

    albedo fiera.costume

    • Like 3
    • Thanks 1
  11. 1 hour ago, JayboH said:

    The problem with this idea is that support and armor sets are balanced around themselves considering all of the abilities as a whole, which means that your armor is going to be much weaker or the supports would be much weaker - I suppose you could buff/nerf them to counter this but only to a degree, especially if scrapper survivability is still the goal - take SR for example.  You would have to combine the auto powers with the armor toggles and the slotting would be completely out of whack and possibly overpowered due to theoretically being able to get the same power from two abilities that have 12 possible slots with just 6 slots.

    Which specific armor powers you pick would, most likely, be chosen to fit the specific support set you're building around;  dark armor  -> darkness affinity, radiation armor -> radiation emission, and so on.  You would then tweak the exact values to be in line with how those armor powers would work in conjunction with the support set.  For instance, perhaps you'd pair SR with force field, but maybe you'd keep dispersion bubble, and allow it to stack with focused fighting, focused senses, and evasion, and use it instead of practiced brawler, for staus protection.

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