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biostem

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Posts posted by biostem

  1. 20 hours ago, WumpusRat said:

    There's all sorts of ones I'd love to see. 

     

    * Longbow

    * Arachnos

    * Carnies

    * Malta

    * PPD

    * Coralax

    * Ghosts

    * Legacy Chain

    * Circle of Thorns

    * Knives of Artemis

    And probably a lot more I could think of.

     

    I don't think it's likely for them to happen though, sadly. I'm still annoyed at the old devs' excuse that "well, we don't want people to make pimps" for not making female henchmen.

    What's funny is that when the game went F2P, anyone could basically create a 2nd account and have a female character just do that... *shrugs*

     

    If they had created some generic MM templates when they were first creating MMs, they could have allowed you to just set various different costumes for your henchman.  My own thinking is that they were pressed for time, so went with the "hard coded" appearances that we ended up with...

    • Like 1
  2. 1 hour ago, Zepp said:

    There would still be a bubble...

    Except that there's no bubble that you have to remain in - the caster uses the power, and anyone in the initial AoE gets tagged with the power and gains fly, as long as the toggle is maintained, regardless of whether you remain in the AoE in which the power was initially cast.

  3. 12 minutes ago, Haijinx said:

    Back during live they were also concerned with avoiding things like direct Thor clones and direct Captain America clones. 

     

    Less of an issue now I guess since I teamed with three different Aquaman clones on the same day >.<

    DCUO has a shield throw power, though you only throw a generic disc-like object, (last I checked).  The thing is, since shield defense is a completed set already, it'd have to go somewhere else...

  4. So I've been doing some reading up on the Malta Operatives, Knives of Artemis, and Vahzilok, and thought it'd be cool if we had a tech/science-y control primary for controllers and dominators.  I'm drawing from several different sources here, but please give me any feedback you may have.  Thanks!

     

    1. Immobilizing dart - single target immobilize, similar to the one from the blaster ninjitsu secondary.  Minor toxic DoT, also imparts a speed, recharge, and regen debuff, with a small chance to put the target to sleep.

     

    2. Taser dart - single target hold.  Does moderate energy damage and drains some endurance.

     

    3. Toxic dart barrage - cone immobilize, dealing toxic DoT, debuffs speed, recharge and regen.

     

    4. Hallucinogen dart - single target confuse

     

    5. Flashbang dart - ranged aoe disorient, also debuffs defense and tohit.  Minor smashing damage.

     

    6. Corrosive dart barrage - targeted AoE that creates a field/puddle on the ground.  Enemies passing over it are slowed, take moderate toxic DoT, and have their damage resistance debuffed.

     

    7. Sapping gauntlet - basically, this would be similar to life drain from dark blast, only it drains a target of a small amount health and energy, and restores it to you.  The enemy would be held while this is in effect.

     

    8. Paralytic dart barrage - cone hold, deals moderate toxic damage, debuffs movement, recharge, and regen.

     

    9. Summon gun drone - as per the devices power.

    • Like 1
  5. 2 minutes ago, Number Six said:

    That's all kind of a red herring, since players falling out of it is another reason that it isn't even useful for niche things like fighting rikti dropships.

    This would require a lot of work, but what if 'group fly' was simply changed to an ally-targeted toggle, which was applied in an AoE - said allies then retain flight until you deactivate the toggle or they cancel the power from under their status bar?  Maybe give it a range of 100' or something if it'd be too good otherwise, (so there's no need for them to stay in the bubble)...

  6. 4 minutes ago, Definitive said:

    That would work fine! TY so much! Would this carry over account wide and could you explain where/how I implement it?  

    Well, test it first, just to make sure it works to your liking.  Once you've done that, you can do /bindsave to save your current binds, then /bindload to load it up on any subsequent characters.  Just be aware that this is machine-specific, (unless you manually transfer over the keybinds.txt file).

  7. 2 minutes ago, Steampunkette said:

    Honestly I don't understand the Wizardry involved in making them desummon and resummon when you walk onto a different map. It didn't -used- to work that way. You used to have to resummon your pets any time you swapped maps!

     

    Maybe that would work? But it could also be abused... like in Stealthing missions. Desummon pets, Stalker gets to the boss, Recall Friend, Resummon. 

     

    So maybe it would need a decently large recharge? I dunno...

    Understood & so-noted.  Maybe if your pets are at full health, unsummoing them could just instantly recharge the associated summon power, and maybe they could add a meta-upgrade power, which only becomes available if you have both of the upgrade powers already, and both are recharged, which applies both upgrades at once...

  8. 4 minutes ago, Steampunkette said:

    That would actually require someting like 12 different powers within the engine to register a list of which pets are out and which pets aren't when you click the "Desummon" power. And then that would put a contextually relevant "Buff" on you for the resummoning effect.

     

    Well that's not -entirely- true... you'd need a LOT MORE than 12. Since you'd need to include things like "Does pet 1a have Pet Empowerment A on them? Does pet 1b? Does pet 1c? Does pet 2a? 2b? 3? What about Pet Empowerment B?"

     

    Since which pets have which buffs would need to be pre-loaded into the 'buff' that you get which allows you to use the Resummon power.

     

     

    Well, can't you just make use of whatever subroutine gets invoked when you zone?  I mean, I know I'm drastically oversimplifying things here, but a function like that already exists.  I mean, I guess an alternative would be a special form of "passive" that you command your pets with, which basically phases them out and makes them invisible while you travel...

    • Like 1
  9. What if you did this:

     

    /bind numpad1 "lfg I am a $level $archetype looking for a team.  Please send me a tell if you're interested in teaming."

     

    Then, once they reply, you could use:

     

    /bind numpad2 "r Thank you for the reply.  I'd very much like to team up!"

     

    In theory, once they message you, the r in the second command should reply just to that person.  The only other way I could think of this working would be to use an external program to allow you to rebind the paste command to one of the keys you are able to use and paste in a generic "I'd like to team up" message, after you've clicked the person's name in chat and selected to send them a private message...

    • Thanks 1
  10. 1 minute ago, Steampunkette said:

    Latency, Crowding issues, and server cycles are the reason for that.

     

    Right now the Support NPCs check every few cycles to see if you're 'too far' and they have to move over to be near you. To get them to follow more closely means increasing the frequency of those checks. Which increases the cost on resources for MM pets just to exist. Even if the check comes back "You're close enough" it still takes a check and a response.

     

    Crowding has different issues that are more of a socially contextual problem.

     

    And then Latency, first listed, last expounded upon, 'cause that's kind of how Latency is! In situations where high ping crops up you'd be right back where you started with the NPCs not following closely enough with the added resource drain of them fruitlessly checking that you're in range before the latency equalizes and they have to haul ass to catch up.

    I see.  What about a way to "collapse" your pets onto yourself, then release them once you're at your destination?  Like, a mass unsummon power, then a mass re-summon power, (perhaps require your pets be at full health in order to do this), like how your pets are basically killed then resummoned with all their upgrades intact, when you zone...

  11. 9 minutes ago, Number Six said:

    One other thing I want to do is to add a thin shell of inverse Repel to the outer edge of the Group Fly effect, applicable to friendlies of course.

     

    One of the big issues with it, especially for masterminds and their pets, is stuff falling out of the bubble. That would give it a bit of cushion, so entities about to fall out of the flight field would get a gentle nudge back inside. Low enough magnitude so that a player could push through it to get out if you want.

    Wouldn't a way to command your pets to follow much more closely serve this purpose better?  I almost wish we could "leash" the MM pets to us, so they literally get dragged along with us, instead of the kind of loose attachment they currently have...

  12. 16 hours ago, Galaxy Brain said:

    What would they be?

     

    Honestly,  given the way BG mode works I find my MMs never leaving it unless on a safe team where I can sometimes set to aggressive. I could see the stances be something where aggressive gives further Supremacy buffs while in range, and passive possibly give regen and recovery while in Supremacy range.

     

    Thoughts?

    Actually, what I'd rather see is a way to "collapse" your pets onto yourself, without having to unsummon them.  I don't think it's reasonable to give pets more damage (take assault), or more tohit (take tactics), or stealth, (just take grant invisibility).  There was another thread going which talked about making the pets even level with you, and just adjusting their stats accordingly, which I think is a good idea...

  13. Hmmm... This may be tough.  You can do /t $target "Hello I'd like to team up!", but that would require actually targeting the other player in-game.  If the person messages you first, you could do /r "Hello I'd like to join your team.", since the /r sends a private message reply to the last person who messaged you.  Are you able to manually type in the other player's name?  If so, then you could create a bind that omits the name and you just type that part in yourself... 

  14. I think a better idea would be to allow you to switch out your most recently selected power, provided you haven't used any "level-ups" since then.  So, for instance, you leveled up, run to train, and decide you want to try out arcane bolt from sorcery.  You pick it and go on your merry way.  You use it a bit and decide it's not for you, so you run back to the trainer and can undo that selection and pick something else.  Whether there would be a cost to this is up for debate, but this would definitely allow people to try out a power for a bit before they fully commit to it...

    • Like 2
  15. 3 hours ago, Dark Current said:

    Putting a +End in Aid Self, a power that costs End to cast, makes no sense.  Isn't that an End discount then? Pointless

     

    I'd rather see the +End moved to Aid Other and the -Interrupt put on Aid Self.

    Or just put both in both powers...

  16. 1 minute ago, PuckMulligan said:

    dark! her name is the bog queen and she's swamp themed.

    I've been playing around with an archery/nature corr, and it's good but not great, so I'm always looking for other's input.  As for nature on a MM, I made use of a "targetcustomnext alive demonlings" to select one of my weaker pets then fire off the heal, since it is cone-based.  Helps a little.  Cheers!

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