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biostem

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Posts posted by biostem

  1. On 9/5/2019 at 10:09 PM, StrikerFox said:

    I always wanted pets that looked like superheroes/villains. Not zombies, bots, ninjas etc. Six pets wearing spandex, full masks, some with capes, auras etc. I would have made a team of Mexican superheroes and called them Mex-Force, or a team of Canadians named Zeta Flight.

    If I had my 'drothers, (and any say in how MMs were implemented), I'd have the devs create them as "templates", where what you're selecting are their powersets, with their appearances being completely customizable.  If there were any concerns over how players would make their minions appear and/or treat them, well that would be covered under the code of conduct/EULA/ToS...

  2. You have to come up with another character/concept that you really like and want to see become a reality.  A simple starting concept would be to imagine what your MA/SR scrapper might be like if they grew up in an alternate dimension, under different circumstances.  Maybe, in another world, they suffered an injury early in life, which caused them to have to slow down and change their tactics;  Instead of being an agile martial artist, they donned heavy armor and focused on raw physical strength instead of quick and precise strikes.  What if, in another universe, said character's mentor was a brilliant cyberneticist instead of a martial arts master, and augmented them with powerful synthetic limbs and implants?  Take what you already love and reimagine it...

  3. I concur.  There are also a lot of tops with skin and face textures that just look, well, "off";  They're either blurry, don't match up properly between the front and back halves, or have other oddities, like the color being off from other pieces using the exact same color selection(s)...

    • Thanks 1
  4. Well, if it's anything like a bind that allows you to teleport with just a point and click, then it'd probably look something like this:

     

    /bind shift+lbutton "powexecname burst of speed"

  5. On 9/3/2019 at 5:01 AM, Tnoire said:

    Hey All!

    Mistress Noire here from Guardian back in the day

    I need to upgrade my computer since Windows 7 wont have support after the end of the year

    Does windows 10 run homecoming okay?

    and I can download it again from this website I am guessing?

    Sorry if this doesn't go here but I wasn't sure where else to put this

    and I been trying to find answers between writing down and backing up my hard drive and my brain is a mess with to many things to do at once

    I thought I just go ahead and ask these questions here lol

    Thanks!

    CoH runs quite well on Windows 10.  As others have pointed out, just copy the entire install directory and paste it into a generic folder on one of your hard drives.  Depending upon your computer's specs, you should be able to upgrade to Windows 10 without much issue.  Cheers!

  6. 4 minutes ago, Call Me Awesome said:

    Hmm, I hadn't thought of that.  Interesting thought... as if I didn't already have enough alts to level up🤫

    I'm currently leveling up an archery/tactical arrow blaster, and she's really fun to play.  The /TA powers feel "weightier" than the trick arrow ones, and many also do some damage, which is a nice plus.

  7. 15 minutes ago, Call Me Awesome said:

    Combinations I've played to 50 and enjoyed are Fire/Energy (Live from around issue 5 to shutdown and here on Homecoming... a whole lot of fun and highly effective), Archery/Energy (On Live around issue 18 or so, the king of long range) and Archery/Tactical Arrow (Currently leveling at around 40 right now so not 50 yet but highly survivable with a ton of control, plays like a Controller with lots of damage)

     

    If you're looking for Debuffs then Rad, Dark or Sonic would be decent choices.  I haven't played the Blaster version of them but I had either Defender or Corrupter versions of each.  If you didn't have the redraw issues I'd suggest Tac Arrow for a control/debuff secondary.  Unfortunately Archery doesn't really Debuff anything but hit points.

    If you select the "no redraw" option from the power customization menu, (accessible during character creation or at a tailor/trailer), then the redraw issue is basically nonexistent.

  8. 3 minutes ago, Lazarillo said:

    Ironically, I seem to recall that the excuse in the olden days was just the opposite: Illusion wouldn't benefit enough from Domination, and thus would be a poor Dominator set.

     

    I'd kinda like to have it anyway though, personally.  That, or a revised version that got ported to Masterminds.

    I can kind of you your point in regard to the first thing you mentioned - but you do get your AoE hold pretty early on.  I suppose domination wouldn't really do anything for the invisibility powers or pets, though.

     

    As for a mastermind primary set - that could be interesting.  What if you got the phantom army as your T1 and T2 pets, only the T1s have weaker attacks and the T2s have some control abilities, and the T3 was the phantasm?  You could have a weak spectral wounds, a strong spectral wounds, and maybe a more damage-oriented version of flash as the 3rd attack, and possibly group invisibility or spectral terror as the "special power" that all MMs get.

  9. Just now, Generator said:

    Does the Sentinel version even have icicles? I think I'm a lot of the other similar sets, the damage or is the one that gets lost on the changeover to this archetype.

    I'm so sorry!  For some reason, I thought this was about tankers.  *facepalms*  Ice armor is a good overall set, but I can only really speak about it in regards to tankers.  My apologies...

  10. 20 minutes ago, Steampunkette said:

    Would be similar to making entirely new powersets from a numbers standpoint.

     

    The animations and art would be there, but each set would have to be complete before it was provided to the players. You wouldn't be able to drag and drop powers, yourself, as a player, up and down the powerset. It would be Kinetic Melee1, Kinetic Melee2, Kinetic Melee3 for each variation of power order.

    Understood.  Do you think it would be too good if everyone that used a blast set could choose between the base and sentinel lineups, as a starting point?

  11. 4 minutes ago, Malclave said:

    I would counter that, from an RP perspective, it would make sense for the tier 3 pet to have Leadership, as second in command/ senior NCO.

    Except that the tier 3 mercenary pet is a heavy weapon specialist, not a commander/leader.  Mercs basically consist of generic submachine gunners, (and a medic), 2 swat-like riot police/CQC/breaching specialists, and a heavy machine gunner - they're actually more of a rag-tag bunch of misfits than an actual tight-knit and highly disciplined military squad.

  12. I played an ice armor/stone melee tanker on live, so my experience may be a bit outdated.  That being said, I would generally save permafrost until ater, if there are other powers you'd rather take.  While, over the long term, icicles will actually be one of your most damaging powers, you can always grab it later, and primarily rely upon chilling embrace to help keep aggro on you.  Hibernate can be a great "oh sh*t" power, but IIRC, it can cause you to lose enemy aggro, which can be very dangerous when teamed.  Do slot up energy absorption ASAP, as it is a real game-changer!

  13. 3 hours ago, Carnifax said:

    When I remade Carni she was a Demon MM. 20 levels of "Raar. Raar. Raar" and she went back to being an Illusion controller. Phants are quiet. 

    Create a macro that includes petsayall em eat, then use powexectray to easily trigger the macro, and you'll eliminate the issue.

     

    As for me, I just cannot tolerate the psi blast sounds for extended periods of time, so that set is a hard pass for me.  Similarly, illusion's lack of decent control abilities early on make that set quite un-fun, (for me).

  14. 2 minutes ago, drgantz said:

    Is Ninjutsu a good Scrapper Secondary?  When I read Stalker forums, they say that Ninjutsu is weaker than many other Secondaries.
    I was surprised that it has a stealth ability.  Is this good, or is it a waste of a slot?

    I've dabbled in the set, and from that, I can tell you that you're trading raw defense for a lot of utility.  If you want maximum survivability, then look elsewhere, but if you want a ton of tricks and other buffs at your disposal, then ninjitsu is for you...

  15. This would undoubtedly require a lot of work, but I think it could add a new dimension to the game.  My initial inspiration for this idea came from how Sentinels have blast sets that are slightly rearranged from what other ATs get.  To this end, what if there were several options for each set made available to us, with powers and their related stats, being adjusted to account for the new order.  For instance, maybe I want to get speed boost a lot earlier on my /kin corruptor.  OK, well then its end cost, recharge, or overall buff may be modified to account for that.  What if my mastermind wants the assault bot sooner - it'll be weaker than its original counterpart or otherwise adjusted.  Your thoughts?  Thanks!

  16. 6 minutes ago, Justisaur said:

    I know I said debuff, but most of the primarys with debuff don't seem all that impressive, or are missing snipes (ice & water), so I decided I might as well embrace blaster damage, I think it's between Archery and Fire.  Fire looks to have a lot more damage so it's the obvious choice, but Archery has the quick T9 which sounds fun too. 

     

    If I were to go Fire I'm not sure what secondary would work best to avoid melee, have some defenses, sustain, and damage.  I see Energy, Martial, Mind, Temporal, and even Ice bandied about... but I'm not sure what the pros/cons of any of those are.  I did see someone say they thought Mind was a bit slow animating.

     

    Then there's Archery, which obviously goes with Tactical Arrow, but are there any possibly better choices?  And if Tactical Arrow is so good, how about fire/tactical arrow?

    I've never tried combining tactical arrow with a different primary, so I can't speak to that.  For fire as a primary, though, take a look at martial or plant for the secondary.  Plant, in particular, is nice because its immobilize is magnitude 4, so it can affect bosses with only 1 application.

  17. 23 hours ago, Justisaur said:

    I haven't had a blaster since before CoV (I remember a fire/dev and an Ar/dev, neither got to high level.) it and Tanker are the only ATs I haven't tried again on Homecoming.  I'd like to give each a try, If I'm going for a blaster, I tend to prefer more well rounded characters (Main a Bane) I'm not at all familiar with most of the secondaries, only Dev, and I gather it's changed since then, and only somewhat familiar with primaries from doing corruptors/defenders.

     

    I'd prefer something that's a bit more balanced between ST& AoE, has some debuffs (or can slot procs that debuff) that are still useful in endgame, and a snipe.  I think I'd prefer something that's mostly ranged, but not absolutely married to the idea.  Decent defenses, and end.  Then as much damage as all that allows me 🙂

     

    Any suggestions?

    I'm gonna go against the grain here and suggest archery/bow manipulation (or whatever the archery secondary is called).  Not only do you have a great mix of single target, AoE, buffs, and debuffs, but you also get a status protection toggle and an nice auto-power that boost recharge (among other things).  Make sure to choose the "no redraw" option under power customization during character creation, and I think you'll enjoy it!

    • Like 3
  18. 53 minutes ago, Justisaur said:

    I like Redlynne's overhaul, even if the 'feel' of the set changes.  I'd like to see brawl go away too, I'd prefer a no melee pet set to help differentiate from the other pets.   If they have to have a melee power (why?) make it pummel or even better - bayonette from SoA, longer recharge time would probably help.   I'm not sure about giving both the other T1's frag grenades though, but it would be better than giving it to the medic.  

     

    I also am confused as to why thugs have leadership, but mercs don't, would seem to fit better the other way.  

    Well, regarding thugs getting leadership and mercs not, I look at it like this:  As the gang leader, you rely upon your enforcers to backup your regular thugs and the bruiser.  As the leader of a group of mercenaries, you are the squad leader, and just order them around more directly.  I realize that a lot has to do with thugs coming later, and I certainly agree that mercs need some love, but both sets function quite differently...

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