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Posts posted by biostem
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I really like the idea of magic sigils/runes that Shadowsleuth suggested. I wonder, though, if they could implement it in such a way that you could also use the various symbols that we have, as floating/glowing shields...
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I think a single pistol set could be differentiated enough from dual pistols that it'd be worthwhile; Focus on slower, more carefully placed shots that hit harder, instead of DP's flashy rapid-fire attacks. Similarly, a single-handed blade set could be centered around fencing-like thrusts and parries, instead of the more sweeping slashing moves broadsword or katana/ninja blade have. To make it fit together, have each use a different hand, and allow the other weapon to be drawn/held while you're using each. You could create a ranged attack set, a melee set, and a hybrid assault set using these...
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I know I made similar characters before, but I wanted to go with something a bit more "out there", so to that end, I present "The Cosmic Chiropteran":
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On 7/17/2020 at 6:46 AM, Xavier51 said:
This thread is all about creatures from the afterlife, if you have any Undead or beyond the grave characters, I'd like to see them.
Here's one I created: "The Rotwright":
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43 minutes ago, Carandiru said:
scuba diver?? ^^
I had to look up "THALASSOPHOBIA", but it basically means "fear of the sea", though I'm not sure why the poster was surprised they got it, (maybe meant as tongue-in-cheek)...
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One thing that really bugs me is when a video game - any video game, has these annoying/time wasting animations or cut scenes that you must sit through and cannot skip. For instance, if I want to enter a door in CoH, but another player or NPC has opened the door, you have to sit there and wait for the door opening & closing animation, before you can go through, and heaven help you if you happen to click on said door during that time frame! 😣
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On 7/14/2020 at 4:20 PM, TheOtherTed said:
I like it, but not for this character 🙃 She's a little too "tomboy" for the outfit (at least in my brain). However, the jacket does give some competition to Cutter's...
I gotcha. Here's a tweaked version: [EDIT: D'oh! I totally misread that as you saying the costume I posted was too tomboy for her... -_-]
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On 7/11/2020 at 7:29 PM, TheOtherTed said:
Back again with another request. This time, she's a French jewel thief who fled to Paragon City to avoid trouble with the Unione Corse. Her cover is an Art History student, but she can't stay away from the action, so she uses her skills to go a-heroing. Or a-villaining, either works.
Archery will be in there somewhere, but still debating if I want Trick Arrow, Tactical Arrow, Devices, or something else vaguely "Radio Shack tech." She'll be picking up the Combat Jumping and Acrobat powers as well, and possibly Stealth, all for RP reasons really. I'm thinking "techno street chic," but I haven't been able to translate those words into an actual costume. Any ideas would be welcome.
I thought that a "French jewel thief" turned art student would be very stylish. With that in mind, here's my attempt:
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Back to female costumes now, since I like their options and how they turn out better, I present to you "Kitt Bash":
And here's a slightly tweaked version with a Beam Rifle:
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I've created a lot of female costumes lately, so I figured I'd go with a male one this time. I present to you, "Mr. Fissile":
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1 hour ago, malfeitor said:
and Her Sister...
Those are awesome! I sooooooo wish we could get those steampunk belts without the clock on them, though...
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6 hours ago, Carandiru said:
too nice, less the boots(no combine)
Yeah... I wanted something a bit more protective than just sandals, and I thought the Roman armor was too "expected", if that makes any sense. Cheers!
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On 7/2/2020 at 8:26 PM, Oginth said:
I really love this design! I took it as inspiration, and came up with a slightly more colorful one for "Strike-through":
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I wanted to go with something with a bit of a classical flair, so here is "The Piercer of the Veil":
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1 hour ago, Ry said:
It matters because of the projectiles coming out of said weapon. Animations etc.
But fair enough, more options is better. It just may make MORE work and the issue isn't even a massive concern anyways, I said so earlier. I don't know how complex it would or wouldn't be either way!
I'm confused - I'm just talking about the weapon model. Why would it be that difficult to simply swap-in the AR models into the selection of BR ones? They're held the same, and there are both long and short BR models already...
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Just now, Ry said:
I'll have to disagree with that one, personally. But that's me, mainly because I think it'd be easier to do the Beam Rifle thing rather than attached the beam powers to Assault Rifle and vice versa. Plus I'm old fashioned and cranky and want my bullets out my gun and lasers out my beam rifle!
*waves cane*
I see no reason why it really matters what your "beam rifle" looks like, especially if you consider that dual pistols has some very non-ballistic-looking options available. More options is better, IMO, and if you don't like a particular weapon model, just don't use it...
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Not only would I proliferate all beam rifle weapon models between Bots Masterminds and the Beam Rifle set proper, but I'd go as far as also sharing the Assault Rifle models...
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6 hours ago, ZacKing said:
Thanks for the costumes!
Can we see how your character turned out? 🙂
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If you play around with the color options, you can use regular tights, (and their associated patterns), to basically pull off what you're asking for. You tend to have to go with less-than-usual skin tones, but it's definitely doable...
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35 minutes ago, EmmySky said:
They do not. Best guess is best option 😀
Thanks! Here's my attempt, (I modified a costume I created recently, and rather liked how it turned out):
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If they can iron-out MM pet customization, then you basically solved the problem. It's a huge hurdle, but I think this would be the best approach...
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More Costume Slots?
in Suggestions & Feedback
Posted
I can't speak for others, but I frequently have different color variations of the same costume on many of my characters; I wonder if an implementation like that would be possible, as a kind of shortcut or middle-ground. I'm not saying I wouldn't love more costume slots, but perhaps some sort of "palette swap" option would be an alternative, if more slots isn't an option...