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Posts posted by biostem
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Well, Daredevil's signature weapon is that combo/multi-billy club weapon, but he also fights with his hands and fists, so it's a tough call there, (probably hands & feet). While, IMO, he certainly uses stealth and shadows/darkness to his advantage, he can also hold his own in a straight-up fight. The thing is that he's not really heavily armored and lacks any kind of healing factor, so a stalker may better epitomize his hit-and-run style.
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15 hours ago, Sovereigne said:
Any suggestions are highly appreciated!
Here's my attempt. I hope it's not too armored for your tastes; I tried to imagine how a "street-level" hero would equip themselves in Paragon City...
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On 8/18/2020 at 5:37 AM, Xoza said:
Here is my attempt. I added a little red for contrast, but by all means, feel free to change it however you like. Cheers!
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Here's another I created; I built off of some previous combinations of parts I liked, and I think it came out rather nice - "Up 'n Atom":
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1 hour ago, JayboH said:
The problem with this idea is that support and armor sets are balanced around themselves considering all of the abilities as a whole, which means that your armor is going to be much weaker or the supports would be much weaker - I suppose you could buff/nerf them to counter this but only to a degree, especially if scrapper survivability is still the goal - take SR for example. You would have to combine the auto powers with the armor toggles and the slotting would be completely out of whack and possibly overpowered due to theoretically being able to get the same power from two abilities that have 12 possible slots with just 6 slots.
Which specific armor powers you pick would, most likely, be chosen to fit the specific support set you're building around; dark armor -> darkness affinity, radiation armor -> radiation emission, and so on. You would then tweak the exact values to be in line with how those armor powers would work in conjunction with the support set. For instance, perhaps you'd pair SR with force field, but maybe you'd keep dispersion bubble, and allow it to stack with focused fighting, focused senses, and evasion, and use it instead of practiced brawler, for staus protection.
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12 minutes ago, JayboH said:
That's exactly what everyone does to other players when they rip Sentinels to shreds - they completely dismiss those that enjoy the AT, which is exactly why I posted that in the very next sentence you cut out of the quote.
Shoehorning it into the armor toggles would make them perma, would cut the positioning focus of the AT in half, and would actually increase the player's survivability even more since tohit checks couldn't be implemented (think about it - even if you made it possible, how would the game know you want to heal off the minion instead of the AV?) Putting them into armor toggles would be like granting Soothing Aura on a bigger scale or like an Emp Defender with Healing Aura on autoclick to the always-on armor toggles. Downtime might actually be encouraged for group hugs.
I never said you'd put the buffs/debuffs/heals into the armor toggles. The support sets would largely remain unchanged, save for a few adjustments to allow the armor toggles into the sets. What you would end up with is a support AT that lives in melee and is more effective with the secondary effects of said melee attacks. Please re-read what I originally posted...
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17 minutes ago, JayboH said:
If you want your attacks to be attacks and other powers focused on their respective effects... well the good news is that there is other ATs that do just that.
Being dismissive of others' critiques doesn't usually endear you well to your audience; It is a fact that there are powers that are sub-par, when measured by various different criteria. It's great that you want to be optimistic that none will exist in this new AT, but that simply won't be the case. I'd rather not shoehorn so many abilities into the attacks. Modifying the support sets to include a few armor toggles would, IMO, be the more elegant option...
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1 minute ago, JayboH said:
It would be no different from a defender skipping their aoe heal in order to pick something else. It's also no different from a blaster not taking their first two powers that they are supposed to be able to use while mezzed according to their inherent design. People can and do skip armor abilities as well. If we did it the way you mention, that would basically make every secondary a required selection, would it not? That wouldn't really solve the issue you presented if so.
The concept here is that everything would require a tohit check with the exception perhaps of the tier 9 if you want to do something special there on the primary. Positioning is key, kind of like how Grant Cover works only on a bigger scale.
Not all defenders heal, but they must take at least 1 of their 1st 2 primary powers. The same goes for blasters. The difference is that whether you skip the 1st or 2nd ranged attack power a a blaster, you aren't fundamentally missing out on a function of your AT, like how a Sentinel does. Sure, someone of this hypothetical AT could skill the armor toggles, but then they'd just be playing against their AT, similar to a petless MM. My issue with the proposal is that, for instance, what if a sub-par effect is paired with a great melee attack, or visa-versa? Imagine if a powerful effect were paired with shadow maul? That'd be a difficult power to rationalize taking. I'd prefer my attacks be attacks, and my other powers be focused on their respective effects...
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I'm not a fan of having a particular secondary effect tied to specific effects, like how Sentinels must take their T1 attack in order to get the offensive opportunity effect. What I would do would be to intermix armor toggles, (modified or otherwise), in with the support sets. For instance, maybe drop shadowfall and black hole from darkness affinity, and combine tar patch and darkest night into 1 location-based aoe that slows, debuffs damage resistance, debuffs damage dealt by the enemies, as well as their tohit. That would free up 3 slots, in which you could place dark embrace, murky cloud, and obsidian shield. As for the melee attack sets - what I'd do would be to give them higher debuff values to those attacks, kind of like how defenders' blast sets have better debuff values, but their melee damage would be lower.
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I can't speak for others, but I frequently have different color variations of the same costume on many of my characters; I wonder if an implementation like that would be possible, as a kind of shortcut or middle-ground. I'm not saying I wouldn't love more costume slots, but perhaps some sort of "palette swap" option would be an alternative, if more slots isn't an option...
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I really like the idea of magic sigils/runes that Shadowsleuth suggested. I wonder, though, if they could implement it in such a way that you could also use the various symbols that we have, as floating/glowing shields...
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I think a single pistol set could be differentiated enough from dual pistols that it'd be worthwhile; Focus on slower, more carefully placed shots that hit harder, instead of DP's flashy rapid-fire attacks. Similarly, a single-handed blade set could be centered around fencing-like thrusts and parries, instead of the more sweeping slashing moves broadsword or katana/ninja blade have. To make it fit together, have each use a different hand, and allow the other weapon to be drawn/held while you're using each. You could create a ranged attack set, a melee set, and a hybrid assault set using these...
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I know I made similar characters before, but I wanted to go with something a bit more "out there", so to that end, I present "The Cosmic Chiropteran":
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On 7/17/2020 at 6:46 AM, Xavier51 said:
This thread is all about creatures from the afterlife, if you have any Undead or beyond the grave characters, I'd like to see them.
Here's one I created: "The Rotwright":
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43 minutes ago, Carandiru said:
scuba diver?? ^^
I had to look up "THALASSOPHOBIA", but it basically means "fear of the sea", though I'm not sure why the poster was surprised they got it, (maybe meant as tongue-in-cheek)...
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One thing that really bugs me is when a video game - any video game, has these annoying/time wasting animations or cut scenes that you must sit through and cannot skip. For instance, if I want to enter a door in CoH, but another player or NPC has opened the door, you have to sit there and wait for the door opening & closing animation, before you can go through, and heaven help you if you happen to click on said door during that time frame! 😣
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On 7/14/2020 at 4:20 PM, TheOtherTed said:
I like it, but not for this character 🙃 She's a little too "tomboy" for the outfit (at least in my brain). However, the jacket does give some competition to Cutter's...
I gotcha. Here's a tweaked version: [EDIT: D'oh! I totally misread that as you saying the costume I posted was too tomboy for her... -_-]
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On 7/11/2020 at 7:29 PM, TheOtherTed said:
Back again with another request. This time, she's a French jewel thief who fled to Paragon City to avoid trouble with the Unione Corse. Her cover is an Art History student, but she can't stay away from the action, so she uses her skills to go a-heroing. Or a-villaining, either works.
Archery will be in there somewhere, but still debating if I want Trick Arrow, Tactical Arrow, Devices, or something else vaguely "Radio Shack tech." She'll be picking up the Combat Jumping and Acrobat powers as well, and possibly Stealth, all for RP reasons really. I'm thinking "techno street chic," but I haven't been able to translate those words into an actual costume. Any ideas would be welcome.
I thought that a "French jewel thief" turned art student would be very stylish. With that in mind, here's my attempt:
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Back to female costumes now, since I like their options and how they turn out better, I present to you "Kitt Bash":
And here's a slightly tweaked version with a Beam Rifle:
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I've created a lot of female costumes lately, so I figured I'd go with a male one this time. I present to you, "Mr. Fissile":
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Costume Request Thread!
in Art & Multimedia
Posted · Edited by biostem
This was a tough nut to crack. There just weren't the specific pieces needed. Regardless, here's my attempt:
cain-hurst 1.costume