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Everything posted by Heatstroke
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MiDs continues it's years long downhill slide
Heatstroke replied to Snarky's topic in General Discussion
The Dev team here has nothing to do with Mids. They didnt make it or create it. -
MiDs continues it's years long downhill slide
Heatstroke replied to Snarky's topic in General Discussion
Happy to have a bunch of VOLUNTEER people working on something FOR FREE that helps the community, even if it has occasional bugs and mishaps. Thank you Mids Team for keeping me entertained and burining through respecs all these years LOL -
I have a Fire/Psi dom that I kinda dont like. But I havd a nice origin story so I thought why not flip it to Mind/Fire.. but Ive never played Mind before.. What are the core must have powers. Telekinesis seems like its a hard power to use.. so is it skippable. Im probably going to play at range mostly.. and honesty not having a pet seems like a good idea for me.. Any advice would be appreciated.. Thank You
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Blappers I have played.. Nrg/Nrg-Energy Hits hard and can stun foes into next week.. E3 ( Elec/Elec/Elec)- This build had ranged damage. blaps, three single target holds AND End Draining DP/MA- TP in with Burst of Speed, Hit the Dragon Tail, Storm Kick someone and then leap off their friggin chest with Eagles Claw (most stylish attack in the game), land really cool and then shoot em in the face with Executioners shot.. NEVER gets old but the best I played.. Rad/Fire.. a PbAoE monster.. I used to hold one of the doors on a BAF by myself.. nothing got past.. and for the record... my Fire/Rad Sentinel is better ( lol )
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Im looking for ideas to make a Beam Rifle Sentinel and figured a Spartan might be a good idea.. but im not great with costumes.. Anyone have any designs that could start as base idea? Thanks in advance
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Put Veteran Level earned on the Character Select Screen
Heatstroke replied to Heatstroke's topic in Suggestions & Feedback
its called conversation. -
Put Veteran Level earned on the Character Select Screen
Heatstroke replied to Heatstroke's topic in Suggestions & Feedback
Even if you arent going full incarnate ( and I dont on the majority of my characters ), but for example.. one of my characters I know is sitting @ Vet level 22. So in two more levels I get 20 Emp merits which I could for another character.. That little bit of information across multiple character could be useful, isnt game breaking, and is just a nice QoL feature. -
Lets see... My Fire/Rad Sent uses Fire Cages to keep everyone nice and bunched together to keep mobs scattering from Rain of Fire. And uses Fire Sword Circle as part of his PbAoE attack chain with Fireball @ close range, Ground Zero and Inferno.. That works pretty good. My Dark Bio uses Dark Mastery Netherworld Tentacles and Engulfing Darkness in combination with Umbral Torrent and Dark Obliteration as a Nice AoE Spam.. and since the immobilize keeps them in place They are all nice and bunched for Parasitic Leach.. AND Netherworld Grasp gives a very nice attack with 5 damage procs... My Water/Ice uses Ice Mastery Frostbite to keep everyone bunched up for Whirlpool. Now they cant run out of Whirlpool and they take ALL the DoT from it.. And Block of Ice is a nice place for 5 Damage procs. My Cold/Inv does the same but uses Frostbite so that mobs cant scatter when dropping Ice Storm and Blizzard. And once again Block of Ice is a nice place for 5 Damage procs. ( hmm mayge I should call it Block of Nice ) Elec/Elec uses Electric Mastery Chain Fences to once again.. Immobilize everyone.. and keep them in place for Short Circuit/Power Sink combo to drain them.. Its -End along with Lightning Field from the same pool damaging and ticking -end... to keep their end floored.. which in turn helps trigger the Shocked Mechanic so they take even MORE damage... My Rad/Rad gets two Extra AoEs with Static Dischange and ThunderStrike The Storm/Energy uses Electricfying Fences again to keep everyone nice and bunched up for Storm Cell and Category 5 to rain down on them and Static Discharge adds a nice additional ranged AoE attack . And lastly Psi/Regen uses Psi Mastery uses Mass Hypnosis to just put everyone to sleep. Hits Psychic Focus, Psychic Shockwave and then Psychic Wail.. and Once again.. Dominate very nice attack with 5 damage procs.. What did Eric Clapton say ?? ITS IN THE WAY THAT YOU USE IT....
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Is it just me or does Carrion Creepers seem kind of borked now?
Heatstroke replied to Heatstroke's topic in Controller
Doubt this is the issue. Current Carrion Creeper Accuracy in my build is 117% -
The game tells you off the bat that controllers are weaker, have less offensive powers and have fewer hit points. And as someone else said the original design of the MMO is to create an environment of team play, where characters benefit from one another. Controllers were the only AT at the outset that had Crown Control abilities as well as Buffs and Debuffs to aid teams. Yes initially they struggle on their own until they gain more powers and eventually enhancements that increase their abilities.. Controllers are also very much affected by power selection. Some builds can do very good damage. Some struggle with it. But all controllers can become extremely self sufficent.
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I know they made a lot of changes, and I was never into the Proc' bombing aspect of the power. But what I am seeing is that when I spawn it on the first mob, it seems to act like it always didnt spawning a vine for each foe in the area and attacking them.. Ie I attack a mobs of six.. I get six vines.. Then when I go after the next mobs of six.. I seem to get less vines.. Like there is always one or two people that arent getting vines spawned on them.. In addition while it might be rooting the foes. often times there is no animation showing that they are rooted. Maybe its jus visual ? Or is there something others have noticed.
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While the new controls can be somewhat annoying at first if you are not used to them, what I did is what I learned to do was summon the pet and then drop and drag the different Icons into a power tray. This allows me to use the button to easily change behavior. One of the most useful is the " Goto " command. I can use that command to make the pet(s) engage first, drawing inital aggro and then follow up with holds. debuffs or attacks. Very very useful. Especially for pets like Singularity which has a habit sometimes of staying slightly out of range.
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Sentinel ATE Procs - Sentinel's Ward and Opportunity Strikes
Heatstroke replied to SenTheFortress's topic in Sentinel
Yup... and they could have just made it slightly less effective instead of nerfing it to nothingness -
Sentinel ATE Procs - Sentinel's Ward and Opportunity Strikes
Heatstroke replied to SenTheFortress's topic in Sentinel
Now this is an idea I can get behind. Sentinels Ward used to be be GOOD.. maybe too good. I would place it in a Nuke Especially in a PbAoE and it would create a nice little absorb shield.. Then they nerfed the hell out of it to where it is barely noticeable.. They took it from really really good to pretty much blah... except for the set bonus.. Chance for Opportunity sucks.. You could skip it and you wouldnt even notice it.. It needs to actually needs a rework and I like these chance for Vulnerability idea... Look at Stalkers.. Those procs are amazing.. they actually help the AT do what it does better/. Scrappers crit.. The procs help them do that better.. Sentinels.. not so much.. -
Letting go of Def and giving in to the concept
Heatstroke replied to hoodedKitsune's topic in General Discussion
I have found that if I can build defense into a build, I will but im not going to sacrifice effectiveness or fun to do so. "Debt aint nuttin but a badge" -
Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
Heatstroke replied to SenTheFortress's topic in Sentinel
Honestly I have never had any issue being accepted on any team with a Sentinel. I have found that Sentinels are often the glue that holds things together on teams. simply because they can do a little bit of everything. Sure there are some of those 4 star.. Super Hard mode people that want specific things but thats not most of the teams I see. -
Sure.. In fact that is what I eventually did.. but I had to alter my build to do so.. Now that being said.. im VERY good at figuring out builds.. but what about others.. and I agree something seems off with the =KB.. i think it might be when they attack the same target with the same attack. It stacks and starts doing KB.
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Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
Heatstroke replied to SenTheFortress's topic in Sentinel
I dont think the general consensus is " Shut up Noob " and if I gave that impression I sincerely apoligize. Many of us have been playing from early on when Sentinels were in a very bad place. They have gotten MUCH better. Sentinels have just as much value than any other AT in the game even if it doesnt excel at ONE specific thing.. and that in all honesty is the beauty of CoH is that everyone is viable.. Here is how I see the Vulnerability and I think it bears repeating.. Vulnerability is Auto-Hit and ignores level differences. Vulnerability debuffs the following: Damage Resistance Defense Mez Resistance Stealth Resistance to Endurance, Endurance Discount, Recovery, Regeneration, ToHit, and Recharge. The fact that ONE power does so much and it is AUTO hit and works the same if you are fighting something your level of +4 is actually really really good. And one thing that Vulnerability does do which I dont think many people understand is that it makes other characters debuffs work better.. It enhances anyone elses -regen,-end,-to hit,-recharge powers. Anyone on the team that has powers that do any of those.. makes them work better simply because an auto hit power that CANT be resisted. It really is an incredibly good power.. for free..