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Heatstroke

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Everything posted by Heatstroke

  1. The whole point is that they are designed to round out a character. None of these powers should be significantly better than the T9 in your primary or secondary set.
  2. This is my current live build for my Elec/Elec/Elec Sentintel. I always say.. use this to give you some ideas but tailor to YOUR desires. I built my guy around the theme of a super speed character who channels an extra dimensional energy he calls " The Juice " ( speed force essentially ) He can generate and drain electrical energy. He doesnt have high defenses. He can boost the recovery of others. Learn to make your own builds around your ideas and playstyle. There is no ONE WAY to do things. Also you could be copying the build of an absolute lunatic.... author included Elec/Elec Sentinel Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Electrical Blast Secondary powerset: Electric Armor Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Experimentation Epic powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Charged Bolts A: Decimation: Accuracy/Damage 3: Decimation: Damage/Endurance 3: Decimation: Damage/Recharge 5: Decimation: Accuracy/Endurance/Recharge 5: Decimation: Accuracy/Damage/Recharge 7: Gladiator's Javelin: Chance of Damage(Toxic) Level 1: Charged Armor A: Ribosome Exposure 7: Ribosome Exposure 9: Ribosome Exposure Level 2: Lightning Bolt A: Superior Opportunity Strikes: Accuracy/Damage 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance 11: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 11: Superior Opportunity Strikes: Damage/RechargeTime 13: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 13: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 4: Ball Lightning A: Superior Sentinel's Ward: Accuracy/Damage 15: Superior Sentinel's Ward: Damage/RechargeTime 15: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 17: Superior Sentinel's Ward: Accuracy/Damage/Endurance 17: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 19: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Karma: Knockback Protection Level 8: Super Jump A: Invention: Jumping Level 10: Charged Shield A: Preventive Medicine: Heal 21: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Endurance/RechargeTime 23: Preventive Medicine: Heal/RechargeTime 23: Preventive Medicine: Heal/RechargeTime/Endurance 25: Preventive Medicine: Chance for +Absorb Level 12: Tesla Cage A: Apocalypse: Damage 25: Apocalypse: Damage/Recharge 27: Apocalypse: Damage/Recharge/Accuracy 27: Apocalypse: Recharge/Accuracy 29: Apocalypse: Damage/Endurance Level 14: Conductive Shield A: Ribosome Exposure 31: Ribosome Exposure 33: Ribosome Exposure Level 16: Energize A: Panacea: Heal/Recharge 33: Panacea: Heal/Endurance/Recharge 33: Panacea: Heal 34: Panacea: Heal/Endurance 34: Panacea: Endurance/Recharge Level 18: Static Shield A: Invention: Endurance Reduction Level 20: Grounded A: Steadfast Protection: Knockback Protection Level 22: Hasten A: Invention: Recharge Reduction 34: Invention: Recharge Reduction Level 24: Super Speed A: Invention: Run Speed Level 26: Short Circuit A: Synapse's Shock: EndMod 36: Synapse's Shock: Damage/Rechage 36: Synapse's Shock: EndMod/Recharge 36: Synapse's Shock: Damage/Recharge/Accuracy 37: Synapse's Shock: Damage/Accuracy/Endurance 37: Nucleolus Exposure Level 28: Zapping Bolt A: Decimation: Accuracy/Damage 37: Decimation: Damage/Endurance 39: Decimation: Damage/Recharge 39: Decimation: Accuracy/Endurance/Recharge 39: Decimation: Accuracy/Damage/Recharge 45: Apocalypse: Chance of Damage(Negative) Level 30: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 32: Thunderous Blast A: Ragnarok: Damage 40: Ragnarok: Damage/Recharge 40: Ragnarok: Damage/Recharge/Accuracy 40: Ragnarok: Recharge/Accuracy 42: Ragnarok: Damage/Endurance Level 35: Power Sink A: Invention: Recharge Reduction 42: Invention: Recharge Reduction 42: Invention: Endurance Modification 43: Invention: Endurance Modification Level 38: Chain Fences A: Endoplasm Exposure 43: Gravitational Anchor: Immobilize 43: Gravitational Anchor: Immobilize/Recharge 46: Gravitational Anchor: Immobilize/Recharge/Accuracy 46: Gravitational Anchor: Recharge/Accuracy 48: Gravitational Anchor: Immobilize/Endurance Level 41: Voltaic Sentinel A: Nucleolus Exposure 45: Nucleolus Exposure 46: Nucleolus Exposure Level 44: Lightning Field A: Superior Avalanche: Accuracy/Damage 48: Superior Avalanche: Damage/Endurance 48: Superior Avalanche: Accuracy/Damage/Endurance 50: Superior Avalanche: Accuracy/Damage/Recharge 50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 50: Invention: Endurance Reduction Level 47: Lightning Reflexes A: Invention: Run Speed Level 49: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery 29: Miracle: +Recovery 45: Panacea: +Hit Points/Endurance Level 2: Stamina A: Invention: Endurance Modification 31: Performance Shifter: EndMod 31: Performance Shifter: Chance for +End Level 1: Shocked Level 8: Double Jump Level 24: Speed Phase Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ────────────────────────────── Incarnates: Preemptive Radial Flawless Interface Ageless Core Epiphany Musculature Core Paragon Ion Core Final Judgement Storm Elemental Core Superior Ally Assault Radial Embodiment
  3. BAH ZINGA !!!
  4. Please keep shouting this from the rooftops !!!!!
  5. This is my current build on live for my DP/SR Sentinel. He is built as " natural " hero, hence he has no true travel power. Its a pretty solid build IMO. Mister Magnum - Hero Sentinel Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Dual Pistols Secondary powerset: Super Reflexes Pool powerset (#1): Leaping Pool powerset (#2): Leadership Pool powerset (#3): Speed Pool powerset (#4): Fighting Epic powerset: Weapon Mastery ────────────────────────────── Powers taken: Level 1: Pistols A: Thunderstrike: Accuracy/Damage 3: Thunderstrike: Damage/Endurance 3: Thunderstrike: Damage/Recharge 5: Thunderstrike: Accuracy/Damage/Recharge 5: Thunderstrike: Accuracy/Damage/Endurance 7: Thunderstrike: Damage/Endurance/Recharge Level 1: Focused Fighting A: Luck of the Gambler: Defense/Endurance 7: Luck of the Gambler: Defense/Endurance/Recharge 9: Luck of the Gambler: Defense 9: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Focused Senses A: Luck of the Gambler: Defense/Endurance 11: Luck of the Gambler: Defense/Endurance/Recharge 11: Luck of the Gambler: Defense 13: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 4: Combat Jumping A: Blessing of the Zephyr: Knockback Reduction (4 points) 17: Reactive Defenses: Scaling Resist Damage Level 6: Dual Wield A: Superior Sentinel's Ward: Accuracy/Damage 19: Superior Sentinel's Ward: Damage/RechargeTime 19: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 21: Superior Sentinel's Ward: Accuracy/Damage/Endurance 21: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 23: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 8: Empty Clips A: Superior Opportunity Strikes: Accuracy/Damage 23: Superior Opportunity Strikes: Damage/RechargeTime 25: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 25: Superior Opportunity Strikes: Accuracy/Damage/Endurance 27: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 27: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 10: Assault A: Invention: Endurance Reduction Level 12: Suppressive Fire A: Invention: Accuracy 29: Gladiator's Net: Chance of Damage(Lethal) 29: Ghost Widow's Embrace: Chance of Damage(Psionic) 31: Gladiator's Javelin: Chance of Damage(Toxic) 31: Unbreakable Constraint: Chance for Smashing Damage 31: Apocalypse: Chance of Damage(Negative) Level 14: Master Brawler A: Preventive Medicine: Chance for +Absorb Level 16: Swap Ammo Level 18: Bullet Rain A: Ragnarok: Damage 33: Ragnarok: Damage/Recharge 33: Ragnarok: Damage/Recharge/Accuracy 33: Ragnarok: Recharge/Accuracy 34: Ragnarok: Damage/Endurance 34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 20: Dodge A: Invention: Defense Buff 34: Invention: Defense Buff Level 22: Executioner's Shot A: Apocalypse: Damage 36: Apocalypse: Damage/Recharge 36: Apocalypse: Damage/Recharge/Accuracy 36: Apocalypse: Recharge/Accuracy 37: Apocalypse: Damage/Endurance 37: Sudden Acceleration: Knockback to Knockdown Level 24: Agile A: Invention: Defense Buff 37: Invention: Defense Buff Level 26: Hasten A: Invention: Recharge Reduction 39: Invention: Recharge Reduction Level 28: Boxing (Empty) Level 30: Enduring A: Kismet: Accuracy +6% 39: Invention: Endurance Modification 39: Performance Shifter: EndMod 43: Performance Shifter: Chance for +End Level 32: Hail of Bullets A: Superior Avalanche: Accuracy/Damage 40: Superior Avalanche: Damage/Endurance 40: Superior Avalanche: Accuracy/Damage/Endurance 40: Superior Avalanche: Accuracy/Damage/Recharge 42: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 42: Superior Avalanche: Recharge/Chance for Knockdown Level 35: Evasion A: Luck of the Gambler: Defense/Endurance 42: Luck of the Gambler: Defense/Endurance/Recharge 43: Luck of the Gambler: Defense 43: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Tactics A: Invention: Endurance Reduction 48: Rectified Reticle: Increased Perception Level 41: Tough A: Steadfast Protection: Knockback Protection 45: Steadfast Protection: Resistance/+Def 3% 45: Gladiator's Armor: TP Protection +3% Def (All) 46: Unbreakable Guard: +Max HP Level 44: Weave A: Luck of the Gambler: Defense/Endurance 46: Luck of the Gambler: Defense 46: Luck of the Gambler: Defense/Increased Global Recharge Speed 47: Luck of the Gambler: Defense/Endurance/Recharge Level 47: Maneuvers A: Luck of the Gambler: Defense/Endurance A: Luck of the Gambler: Defense/Endurance/Recharge A: Luck of the Gambler: Defense 48: Luck of the Gambler: Defense/Endurance/Recharge Level 49: Quickness A: Invention: Run Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery 13: Miracle: +Recovery 15: Panacea: +Hit Points/Endurance 48: Regenerative Tissue: +Regeneration Level 2: Stamina A: Invention: Endurance Modification 15: Performance Shifter: EndMod 17: Performance Shifter: Chance for +End 45: Power Transfer: Chance to Heal Self Level 16: Chemical Ammunition Level 16: Cryo Ammunition Level 16: Incendiary Ammunition Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ────────────────────────────── Incarnates: Rebirth Radial EpiphanyAssault Total Core GraftReactive Total Radial ConversionRobotic Drones Total Core Improved AllyMusculature Core ParagonPyronic Total Core Judgement
  6. Ice Armor for Sentinels.. definitely one of the worst.. Other than that.. I would say that Dark requires too many things to make it workable IMO..
  7. This is an extremely poor reason not to implement something that was ALREADY in the works, like Radiation Armor and Sentinels, which were already in the files. Wind Control is already there.k There is ZERO reason not to do it.
  8. Granted. I kind of dont pay attention o that. But the point is that it has a weakness. No Armor set should be able to do everything. Willpower should have some -regen
  9. No set should be designed to able to withstand everything.. I think every set should have a " hole " or weakness that you have to work around solving either through using IOs or incarnates, or find OTHER ways to manage that if possible to shore up that hole.. or GASP teaming with other people !!!! Example.. INV is weak to PSI but you can get some resistance with IOs
  10. No armor set is going to be good against everything. This is by design. However one of the worst sets I have come across and one that really needs help is Ice Armor for Sentinels. It really needs a Dev to look at it.
  11. Its simple for me.. Lock Em Down.. Knock Em Down..
  12. Same here.. Full Uninstall and Reinstall and everything works fine..
  13. A lot of it depends on build and playstyle IMO.. My Energy/Energy Blaster is a master of Snipe-Fu. He used Damage/Range Hamis in every attack.. he always uses Boost range.. He will take most foes down LONG before they close the distance. The occasional foes that can close the distance gets welcome to " The Land of Stun " With Total Focus.. Then there is always the Nuke.. BadaBOOM.. My Elec/Elec Blaster drains End.. foes with less end will attack less and use weaker attacks. He also has three single target holds he can rely on. My Arch/TA relies on ranged defense.. But the surest way to survive.. take them out first
  14. It all depends on how you build your character. I didn't take it initially but I worked it in on a later build by sacrificing another power, which worked out better for me overall.
  15. I did.. however it is skippable.. Its different from the blaster version.. its a toggle that stays up.. you only have to resummon if you change zones or enter a building..
  16. Your welcome. Its been a fun build.. I had an Elec/Elec Blaster built as a sapper on live and I like this much better. I think it does a better job than my Elec/Elec Dom as far as sapping because it does it quicker.
  17. I think you will find that people will tend to build things very different. Some people focus on defense. Some focus on more damage. I dont think you will find a build that is like a " benchmark" that everyone uses. That being said if you are trying to make a Sentinel Build as a Sapper, There are several powers that I think are key to any build. 1) Short Circuit. This is the core. You aren't sapping much of anything without it. Synapse Shock is a good IO for this power because it does damage and End Drain. 2) Ball Lightning a good targeted AoE that will drain some end and it is fast animating and fast recharging so you can use it often. 3)Power Sink in the secondary. Nice because it it drain A LOT of end and it is autohit. Between those three in a cycle you should be able to keep a Mobs end Pretty much floored. The main reason for this is the "Shocked" proc which is trigger by Sentinels, Defenders and Corruptors using Electric Blast ( Blaster and Doms dont get this ). Its a chance to do additional damage and -recovery based on how little end the foe has. The less they have.. the more chance for the proc to trigger Mobs will not stop attacking because they have no end.. they will use their weaker, low endurance powers. An its pretty much impossible to drain an AV without several End Drain characters on the same team I focused on End Drain and Recharge. I also went with Elec Mastery to add the AoE Immobilize and Lightning Field for more end drain.
  18. I find it funny when people put themselves in these little camps of Brute/Tank/Scrapper. Dont people play more than just ONE AT ?
  19. The reason to have it on the character screen is to see that Veteran Level info BEFORE I log into the game. and I could see on on several characters at once.
  20. It would be nice to see how many Veteran Level a characters has on the character selection screen when you log in. If we could see for example that a character was like Veteran Level 17 before logging in, knowing that toon is close to getting some more Emp Merits @ level 18, it would be very helpful in choosing what we might play that session.
  21. My Launcher keeps saying Error after the Update !!!
  22. Just looking at the proc options.. I am looking at -res but wondering about the max hp debuff and the regen debuff as well. This character is mostly going to be used for team play.. What are you guys using ?
  23. Im doing Trick Arrow as well. The ability to stack To Hit Debuffs, AoE Hold Debufss, Single Target Holds, Proc the heck out of the Holds, Ice Patch/Oil Slick.. burn em while they flip flop around was too good to pass up.. the only thing missing is an AoE Immobilize.
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