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Heatstroke

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Everything posted by Heatstroke

  1. I've always liked Sentinels. Now liking them even more with the changes. Ive done Elec/Elec, Fire/Rad, Dark/Bio, and DP/Sr. Im thinking about Fire/Stone, Ice/Stone ( making the stone look like crystal ), Ice/Ice or Water/Ice. Ive read some kinda bad things about Ice Armor. Is it that bad? Ive also never tried Beam Rifle dont know much about it.. I'd love some opinions and suggestions..
  2. I have this in my nuke on my rad/fire and It seemed to trigger when setting off the nuke, I would get several " Sentinels Ward " going off at the same time making a nice little absorb cushion. Now it seems to trigger only once, giving a very small silver or absorption.
  3. Ok I have a few questions since there have been some changes and now im kind of in game influence poor for the first time in years. 1) I've fire farmed well before but it seems like it might be time to move on from fire farms, also maybe I just need to switch it up and do something different. Are Smashing Lethal farms the way to go. Are there any good energy farms ( I have a an EA brute that might be good for that). I'm an active farmer, I never AFK farm. 2) Are Brutes even the best option anymore. Should I go with a tanker for more survivability? 3) If i were to go S/L what us a good build for such a farm ? Thanks for the advice
  4. FINALLY !!!! I was finally able to donate something !!!!!! It feels good to help.
  5. Agreed. I think they are right about where they needs to be..
  6. I'm trying to figure out the new FF but in all honestly it leaves me very confused and left wanting. Ill try again after the next update but running a Bots/FF with these new mechanics is making learn a new playstyle and I think that is affecting my expectations. Nothing feels very force field to me. When I think Force Field I think about an unbreakable wall that protects people. Why not add some sort of Absorb to one of the defensive powers. Here are some thoughts I have had after testing the new powers and will give it a whirl again once these new changes get added to Beta. Right now it feels " broken " somehow. I'm not much of a data guy. I'm more of a play by feel guy and something just doesn't FEEL right about this new Force Field. It could be I'm used to the old way, but that hasn't effected me when other changes are made. Here are some things I have thought of. Detention Field- Pretty much a power that the majority of the community skips. You could keep the same THEME of Detention by making it a Field that actually uses Forces that have a chance to HOLD enemies. This could work the same way that Distortion Field for Time control works. You could add effects of -res, slow, -recharge, or some combination thereof with a chance to hold (i.e. DETAIN) foes. The chance to hold should be scaling IMO minions should have the best chance to be held. Bosses the least or it need multiple applications or pulses. You keep the Detention Idea.. but the affect is much better.. More useable and makes more sense. Repulsion Bomb- Why not make this power work more like Ice Slick, Bonfire or Earthquake? Its a patch on the ground that Repulses people trying to run past it? Add a -KB IO and it turns it into a knockDOWN powers (or just make it Knockdown from the get go). It could be slotted for damage like Ice Slick/Bonfire. This will also help make up for what some people lost in Force Bubble to some degree. Add a little -slow, -res (10-15%). Personal Force Field- This is REAL simple for me. Make it a personal Absorption Bubble. Make it Force Fields version of Ablative Carapace. You increase survivability and you can still attack. This IMO would help FF a lot and make you feel less like your just here to bubble people and throw a Force Bolt every now and then. Your actually affecting the battle field. Your protecting your team in more than ONE way..
  7. Just tested on my Dark/Bio and my Elec/Elec Sentinel... I agree with this whole heartedly. I like the ability for me to control and select Vulnerability on the targets I choose to use it on. It was noticeable on bosses. I doubt I would ever use it on anything less than a boss. I also like that fact that it stays built up until I decide to use it. Its not a "Use it" or "Lose it" like Domination Other Observations. There does seem to be something a little off.. I think it needs that orange ring to pop back up when its available for a second application. I noticed when fighting two bosses that after defeating one, I could quickly debuff the second boss, but there wasn't an obvious visual effect on the power telling me that I COULD use it again. I just tried it. I think definitely could use this. As far as the damage increase. I could notice it. It didn't feel like it was out of line. I'm more of a feel guy than a numbers guy.. It definitely felt like I was " pew pewing " less than I normally would. The increase was more noticeable to me on AoEs. I couldn't tell if the Proc from the ATO was doing anything. Has it been changed? I noticed no changes in the description on test. What does the Opportunity Proc do now? what does it do now beside recharge? Maybe I missed this.. What is the point of having more perception?
  8. Im still waiting for Sentinel reworks, MasterMind Pets to get upgraded, Dominators to not have the LEAST amount of option of Any AT, and FREAKING WIND CONTROL !!!!!
  9. eh this isnt exciting to me. ill probably get it because it will be more useful than Snow Storm is now.. and I almost never use Snow Storm.
  10. I agree with this 100% Sentinels need some love. Opportunity should be reworked into something like Domination working towards building in a damage buff for a short period of time., but that cant be perma'd like Domination can.
  11. This sums it up for me. The Sentinel can just keep trucking right along, doing consistent damage over time. Nuking a mob every spawn. My Dark Bio has 5 AoE attacks I can all the time. Six if you count Judgement. I dont get mezzed. I have good ability to heal myself and with Barrier T4 I'm very unlikely to die quickly. I find all my Sentinels fun to play. And thats whats most important to me. Fun. not a DPS spreadsheet. And for the record I have extremely high end builds on every AT in the game. But fun wins every time.
  12. I have a few Sentinels and for all the negativity they seem to draw I find them VERY enjoyable to play. so far I have Fire/Rad Elec/Elec DP/SR Dark/Bio The Dark/bio turned out FAR better that I expected.. I'm probably going to try a Fire/Fire. I started one and then went blaster but I dont think I want anymore blasters. I am also considering Fire/Regen I have no Beam Rifle toon so I am considered Beam Rifle/Energy Invuln I also made a Arch/SR liked the blaster better.. might go Arch/Ninja instead.
  13. Why not just reduce the XP in AE after you level 50, by 50%. It would take longer but you arent unfairly penalizing someone for reaching a particular level.
  14. After thinking about this overnight. This is still a terrible idea. All you are effectively doing is relocating the community. People will just go back to doing the maps in PI that have existed since the inception of the game. All your going to do is move people from Atlas to PI. Thats all.
  15. here is my currently solution.. since I didnt get Wind Control I have no incentive to make any more characters. Im going to finish off my last 50. I expect my playing time will be reduced dramatically.
  16. I'll try and keep my ire simple. Let me play the way I want to play. Let me level the way I want to level. Removing it is NOT going to make me play more.. Its going to make me play far less. Im not 30ish anymore with lots of time on my hand.. im 50ish with a family and kids.. I like being able to login in. farm for a little bit.. get some levels and go to bed.. This seems like a "Blast from Statesman's Past" i'm going to make you play the game the way I THINK you should play the game.. and many of us remember how that went.
  17. This absolutely works. I just did this on all my dominators last week..
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