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Heatstroke

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Everything posted by Heatstroke

  1. Im doing Trick Arrow as well. The ability to stack To Hit Debuffs, AoE Hold Debufss, Single Target Holds, Proc the heck out of the Holds, Ice Patch/Oil Slick.. burn em while they flip flop around was too good to pass up.. the only thing missing is an AoE Immobilize.
  2. Time works well with everything. I havent found anything yet that it doesnt work well with. But my favorite do far is Gravity. Works thematically and the powersets mesh well together. buffing the Singularity is a plus.
  3. See I went Trick Arrow for several reasons. I dont have a Trick Arrow characer. Trick Arrow has Acid Arrow for -def. -res and Disruption Arrow also has -res. Oil Slick Arrow comes later which will add some damage. My plan however is to make mobs lives a living hell and control the battlefield.. I think tis build will do that..
  4. ok.. but couldn't that be said of multiple powers that already exist in the game ?
  5. Sorry not on board as much as I used t be. I really dont make " leveling " builds, all of my builds are built from the end game backwards. I go through Mids, figure out what I want the character to be able to do.. make it.. then I usually PL my way to 50. I usually have enough Inf or Merits to get what I need. If you are leveling.. just swap out what you know you cant use.. Swap a purple set for something else similar available at a lower level, and then respec it out later. Take the ideas and rework them as you see fit. Dont take ANY build, mine or anyone else's the singular or best way to do something,, take ideas from them and make it your own and make it work for you.
  6. Adding more recharge only makes you burn end even faster, btw
  7. Most of the complains about SS is two things, The fact that RAGE is really the key power of the set, and dealing with the " Rage Crash " and the -def from the crash neither of which is crippling. Thematically it makes perfect sense.. you've been " raging " adrenaline surge. I wears off, now you are tired. My WP/SS Tank, Shield/SS Tank, Elec/SS tank and EA/SS Brute have had no issues with Super Strength as a power set. I have found it quite enjoyable.
  8. Thanks I was on the test sever and nothing happened..
  9. I distinctly remember being able to set the oil slick on fire with the Taser dart tech power, In fact for my Merc/TA that was the only way to ignite it. I just tried on the test server.. and nothing..
  10. well, not nothing. They will still attack.. but they will tend to use the weakest lowest end cost attack which wont kill anyone.
  11. Still waiting.. Water Assault should be easy combing Water Blast with Kinetic Melee animations..
  12. Ive always been of the opinion. Play what you want and how you want. Dont let other people dictate your fun. But there is what I believe a lot of misinformation about City of Heroes based around individual perceptions and opinions of what is good and what isnt. I would say get an understanding of IOs, IO sets and the bonuses from them. Those can help your build and not only for the " end Game " ( which I still dont know what that is after playing CoH for 15 plus years.. havent figured out where the END is yet), but while you are paying and leveling. Enhancement set bonuses do make a difference. I have multiple level 50s ( 40+ ) fully built with IOs,Hamis etc etc and I have never spent 1 billion on a build. Spent 750m once. I ony started using Damage Procs in the last year. There are some things they are very good for, especially giving some non damage powers a source of damage, like Infrigidate from Cold Manipulation. Some things I find they do a give little extra, I like using them in hold powers, but I don't think ANY of them are "required" to do anything.
  13. This is what I do. I have a left/right bind set up for hasten and domination. and I always place them next to each other. so I can easily see which one needs to be to be "clicked " and just move left or right and viola.. I also set this up for toons that have hasten and active defense
  14. 100% because I build what works best for me, my playstyle and my experience. I dont care how other people build they characters.
  15. if Freezing Rain applies a " wet " effect, then shouldnt Sleet also apply a " wet " effect? a form of precipitation consisting of ice pellets, often mixed with rain or snow.
  16. First off... Let me say this.. Play what you want to play however you want to play it. Sentinels depending on build can be effective both at range and in melee. You aren't relegated to hovering blasting on a Sentinel. I play a few here are my favorites that have some " melee " ability Fire/Rad/Fire Mastery Sentinel.- Attack that work well in Melee range. Fireball close range is a PbAoE basically. Inferno PbAoE Nuke up every 90 seconds. Ground Zero an exceptional " Proc Bomb" attack, and lastly Fire Sword Circle from Fire Mastery. I also use Fire Cages and Rain of Fire in Melee Range as well. Elec/Elec/Elec Sentinel. As others have mentioned Short Circuit is the gem here. A fast animating attack that does decent damage. However combine it with Power Sink from Elec Armor and you will drain most foes completely of their end bar, which allows for the SHOCKED proc mechanic to take effect.. Then throw Ball Lightning around. With Elec Mastery you have good choices for melee in Havoc Punch and Lightning Field. I chose Chain Fences because it does drain End along with Lightning Field which helps keep the SHOCKED proc mechanic triggering. Dark/Bio/Dark Mastery. This toon was a surprise for me because I never made it with the idea to be as effective as it is. In fact one of my SG mates told me that it would probably wouldnt be good as Dark Blast has kinda of a " meh " reputation. Well. Its actually Quite good. Umbral Torrent is a Cone, so that works well in melee range. Dark Obilteration is a Targeted AOE " dark Fireball " if you will. Works well at range and in Melee. Blackstar is your PBAoE Nuke up every 90 seconds. Throw in Netherworld Tentacles Cone and Engulfing Darkness PbAoE and you have two more powers that work well in Melee. You also have with BIO excpetional Survival tools. Just my few SENTS thrown in.. ( Sents.. Cents.. ha ha bad pun )
  17. Agreed,.. I never tend to do them.. but FREE 10% endurance is worth it.. Also keep in mind.. Performance Shifter is NOT unique. It works BEST in Auto Powers. You can slot several of them. Tanks with Energy Mastery and Scrappers with Body mastery can stack 2 of them (Willpower Tanks and Scrapper can stack 3 ). Brutes and Stalkers can really abuse this. Brutes that take Energy Mastery and Stalkers that take Body Mastery can stack 3. Willpower Brutes can stack FOUR !!!!!!!!!
  18. Thanks. Thats kind of the way I feel as well. It would be cool if there was some animation where all the arms fire at once... just one shot.... that would be a perfect "heavy burst" alternate animation
  19. Maybe im just being picky but it feels weird to me for Heavy Burst to have the alternate animation as LongFang.. Because I already have Longfang.... it just doesnt flow well.
  20. Im currently trying a Level 40 Dom Ars/Ars and only have a couple of things.. I wont beat the level 1 sleep into the ground. Thats already been discussed. I do have an issue with the Gun Drone clone. I just wish it had a different look or appearance or the pet was replaced with something else maybe like the IDF Battle Orb instead to have a different flavor. Maybe even as someone else suggested a clone of the Incarnate Robotic Drone Power.. or that Robot Pet you can get in the P2W shop that shoots lasers ( cause who doesnt like Lasers? ).. For a new set to just clone the Gun Drone to me seems kinda.. meh.. As far as the Assault Power set.. im sorry and maybe this is just my opinion.. for most gameplay and teams I have been on Trip Mine is kinda useless, if it was something that you could detonate when you choose, it might be more interesting. I would have greatly preferred a grenade type power ported over from the VEATS like Venom Grenade or Frag Grenade over Time Bomb. thats my two cents..
  21. Oh now I wouldnt say that.. I play my Nrg/Nrg Blaster Airhammer as a hover blaster hence the name.. One of my favorite things to do is drop down and hit the Nuke.. my SG used to call it " Death from Above"
  22. The "Try one" comment wasnt directed at you.. it's in response to when people say " people say Sentinels are terrible.. " etc etc
  23. Again.. build makes a difference.. You can isolate two powers.. but most people dont play this way... My Fire/Rad Sentinel.. Typical attack chain for Mobs is Fireball, Fire Sword Circle ( Epic ), Inferno, Ground Zero ( buncha Procs ) and that mob is usually dead.. or pretty hurt... and I still have Fire Cages and Rain of Fire if I need it... And never worried about getting stunned, or killed when I run into a mob..
  24. Blaster because of their damage modifier in a single attack will do more damage that a Sentinel. And thats by design as Luminary points out very often Sentinels are ranged scrappers and have the same damage modifier as a scrappy but they do not crit. However in the actual mechanics of playing its not as simply that cut and dry. This is why I always say that the " build " of the characters matter. While yes you CAN make a blaster more survivable with IOs and defense based build and Incarnates powers (especially Clarion to mitigate stun), a Sentinel can do that same with IOs and Build.. but doesn't need Clarion. so they can take other Incarnate powers to accentuate their build. There are quite a few Sentinel armor sets that not only have damage mitigation built in either through resistance or defense ( like a scrapper ), but they also have the ability to heal damage. So the ability to mitigate damage, Heal Damage and NOT be mezzed means more up time.. More Up Time means more consistent damage. There have been many times I have been playing a Sentinel on teams and the blaster is dead, or stunned and I am still pumping out damage. Now again that will depend on the build. My point is always that Sentinels are viable choices, try one and see if you like it..
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