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Glacier Peak

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Posts posted by Glacier Peak

  1. Pocket D Zone (including Tiki Room):

     

    1. Location: -40.7 31.9 -886.1, inside Tiki Room. 

    Spoiler

    1962536406_GeometryError-PocketD-TikiLounge1.thumb.jpg.b30f18176c9a5537e457b0bd9f00355c.jpg

     

    2. Location: 51.1 0.0 -877.0, inside Tiki Room.

    Spoiler

    146945334_GeometryError-PocketD-TikiLounge2.thumb.jpg.53e55f891ae8c2d2575f5b70e89caa13.jpg

     

    3. Location: 53.7 0.0 -837.2, inside Tiki Room.

    Spoiler

    49698509_GeometryError-PocketD-TikiLounge3.thumb.jpg.733789a4dc8e1236a36cf7b02cb17217.jpg

     

    4. Location: 17.8 0.0 -870.7, inside Tiki Room.

    Spoiler

    18156236_GeometryError-PocketD-TikiLounge4.thumb.jpg.06cbd78e251b3c4b4951234d7ac19344.jpg

     

    5. Location: -66.5 32.7 -744.7, inside Tiki Room.

    Spoiler

    249303571_GeometryError-PocketD-TikiLounge5.thumb.jpg.2126666e7258c2cc0b0f5d6925ad6cbe.jpg

     

    6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display.

    Spoiler

    1501781160_GeometryError-PocketD-TikiLounge6.thumb.jpg.759dbf4e9482506747257037c0142d1d.jpg

     

    7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.

    Spoiler

    2115060531_GeometryError-PocketD1.thumb.jpg.3421532d24e60ddab83b00f890d581a7.jpg

     

     

  2. In keeping with the Cimerora theme... Apologies for some screenshots missing /whereami. These were all taken on the Indomitable server in Cimerora.

     

    1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.)

    Spoiler

    912819465_Cimerora1.thumb.jpg.42e5882daec8eb6c1cbb1033623fcf8d.jpg

     

    2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons).

     

    Spoiler

    47242218_Cimerora2.thumb.jpg.b2f90eae83424b001c6673a4575c321e.jpg

     

    3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall.

     

    Spoiler

    862842138_Cimerora3.thumb.jpg.2acabdcd007da2ff784247322a9e0f61.jpg

     

    4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 

     

    Spoiler

    128783230_Cimerora4.thumb.jpg.96d7436f160e7f35eba431bbd9ddb479.jpg

     

    5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance.

     

    Spoiler

    1785913714_Cimerora5.thumb.jpg.85e7444a77d291f4b6d2c29d93e8ac9a.jpg

     

    • Thumbs Up 1
  3. 43 minutes ago, Armour Gedden said:

    It was solo and without using any glitches.

    I'm just confused.

     

    Assuming a number of factors listed: the glowies taking approximately 4 seconds to activate. That's minimum 32 seconds. The distance between any two glowies are approximately 5 seconds away (assuming maxed SS runspeed and SJ jump speed, based on my biased testing). That's 45 seconds if you include from the mission entrance, through all 8 obelisks, then to the two minions holding Sam hostage. Killing the two minions, 3 seconds, assuming maximum damage, no misses on two 1.5 second powers activating.

     

    All those assumptions combined, I see 1 minute, 20 seconds as being the fastest possible time.

     

    Without appearing to contradict your statement, (I'm not trying to call you a liar) could you provide me, either publicly or thru PM, with evidence to support the time you stated? Again, not trying to appear hostile, I'm just confused on how anything under the above stated time is possible in the Cavern of Transcendence Trial.

  4. 2 hours ago, Mister Mass said:

    2 minutes!  That’s awesome.  

    Great time on the Cavern of Transcendence! It says the record is 48 seconds though - is that solo, and if so,  is that from using the tp thru geometry glitch to the two pumcites holding sam hostage? I'm imagining that time is relatively possible given an 8 man team. 

  5. 22 minutes ago, Sazerac said:

    Here's two things I've been doing that speed it up:

     

    Each time you click an obelisk it gives you a medium blue inspiration.  During my runs I combine these into a purple insp, and before the AV I use two purples.  It's enough def to make it through easily even without full stealth.  If anyone is dying on the last part this should help.

     

    Also for clearing groups around the obelisks, you can click the obelisks from super far away, so far away the groups won't even notice you.  I wish I had noticed that a long time ago.

    Standing behind the obelisks to avoid line of sight works as well. 

  6. The Cavern of Transcendence Trial is on the rotation for the Weekly Strike Target folks! Makes for a great TF to farm for the Partner/Conspirator badge (50 weekly strike tf/sf). With the right set up, you can get a really good time! (2 minutes, 46 seconds per run).

     

    screenshot_200615-16-18-18.thumb.jpg.bc6d70c6921076ac8d8a8f28443aae4c.jpg

     

    Edit: Forgot the How-To!

    **Need Mission Teleporter/Team Transporter and stealth of some kind for fastest possible time.

     

    Step 1. Open LFG tab in the Chat tray. Click Trials. Click "Cavern of the Transcendence (Karsis). Click "Lock the event for your group". Click Queue. Click Enter on pop-up.

    Step 2. Click Karsis. Agree to form Task Force. Click the Mission Teleporter/Team Transporter OR proceed to the mission location.

    Step 3. Make sure stealth power(s) are turned on (you can use the base machine to create an invis temp power if needed).

    Step 4. Run to each off shooting cave in either a clockwise or counterclockwise rotation and click the Obelisk at the end of each.

    Step 5. Proceed to the door where Sam Wincott is being held. Open it. Stealth your way past the Monster and mobs. Go to the two pumcites holding Sam Wincott hostage. Defeat them.

    Step 6. Exit mission. Repeat Step 1.

     

    Second Edit:

    Using a second person (or account), you can have a teammate stand next to Karsis and reactivate the TF after each completion (nullifying the need for the TP powers I mentioned when solo). Just make sure they also have Karsis unlocked as a contact. Thanks @Lankey for the advice!

     

    • Thanks 2
  7. 1 hour ago, Giocondi said:

    I'd have to go with a memory back when the game was live. I was a young man at the time and this was my second MMO ever behind Everquest. My dad took me to best buy to get my first ever dedicated graphics card. I knew nothing about upgrading parts and my dad opened up my rig at the kitchen table and hooked up this probably very mediocre GPU. I remember firing up my PC and logging into my COH account. Behold, before my very own eyes, my character select screen had transformed to a gallery of truly super heroes in the most exquisite, shiny detail. I remember loading into to Talos Island and just running around spamming my abilities with such giddy fascination. This game, even today, just has a special magic about it.

    This is a great story! Do you remember what GPU it was? I had a similar experience, albeit with increased memory capacity instead of graphical fidelity lol

    • Like 1
  8. My favorite memory of this game happened at the end of the City of Villains beta. The developers and game masters had spawned in as their signature characters, both heroes and villains, and I participated in the fight that lasted until everyone had been defeated. This event was later added to the in-game lore, much like the end of the City of Heroes beta (which I unfortunately didn't get a chance to participate in). It was such a cool experience seeing the canon heroes and villains like Statesman and Lord Recluse fight each other in the game itself.

     

    Before that point, it was either in literature or comics - to top it off, I was a part of it! It was a boon for my desire to play in City of Villains and I jumped in to the 4 day head start with high levels of excitement. The CoV story line really drove home the feeling that I was just a minion/underling at the beginning when I was fighting with them in the beta. Yet, as I leveled throughout the game, it solidified my feeling that my villain was actually pretty bad and eventually, even the mighty Lord Recluse was sending enemies to defeat me.

     

    Full circle when I completed my Patron arc (after the level cap was raised passed 40), I stood before these Arch Villains as a peer, even sporting my own Arch Villain title (or badge rather!).

    • Like 1
  9. 2 minutes ago, Alpha-One said:

    Technically it would be the devs doing the griefing as they code it and implement it. Meanwhile you'll still be able to PvP in the arena. Therefor the only "griefing" happening is that you will no longer have zones to "grief" in. And I'm perfectly fine with that.

    :classic_blink:

    • Like 1
  10. 7 minutes ago, Alpha-One said:

    In essence there is no risk to be warned about. Another player is only able to slow down my efforts (griefing). The number of times I was killed didn't matter in the end. Again, it took two weeks but I have ALL the PvP badges now. The only time RV was relatively empty was during raid hours. I'm bringing up suggestions that might entice players like me to go engage in PvP. I can't empathize with someone who thinks griefing is fun because that's what RV and WB felt like. Might as well call them griefing zones. At least in RV the "fight-clubbers" stayed under atlas statue and left the carebears alone. The rest were hanging out by heavies waiting in ambush.

    No, not in essence - in reality, in absolute reality, and stated with the utmost clarity, you are risking being attacked by entering a PvP zone. You are given 30 seconds after entering the zone to read that message and decide how to proceed. 

     

    If you suggested increasing the initial zone PvP flagged in timer in order to accommodate individuals who are reading impaired (those who use text to speech programs) then I would say that's an fair suggestion. That being said, I cannot currently support any of your suggestions as you've stated them for the reasons you've explained.

     

    Edit. It's a PvP zone.

    • Like 2
  11. 2 minutes ago, Alpha-One said:

    And yet there is no way for someone to enter the zone and say "I want to do the stuff that's here but I don't want to be engaged in PvP". Again, Siren's Call is empty, for two reasons I can fathom 1) the level cap, and 2) the bounty system helps players track down and engage others actively. There's no spot to sit and wait in ambush like in the other 3 zones.

    The first assumption you stated regarding why Siren's Call is empty may or may not be accurate, however, the second is not. The bounty system doesn't not give real time locations of each bounty, instead it gives the last location over an interval of time. There are also many places to sit and wait to spike damage or ambush, as you say, in Siren's Call.

  12. 1 minute ago, Alpha-One said:

    That's what I heard way back on live too. I wouldn't go into a PvP zone if I didn't have something to do there that wasn't PvP. So those badges are just there to entice seals to go in and get clubbed.

    I disagree with this statement. Are you unaware of the risk implied in the message that displays immediately upon entering a PvP zone or are you choosing to ignore the stated fact that PvP zones exist for PvP?

    • Like 1
  13. 1 hour ago, MrsAlphaOne said:

    Then remove the badges for the zone objectives.  Solved

     

    I wouldn't call that a solution. The badges mentioned are PvP badges, are they not? Perhaps looking at this issue in an alternative light may prove more fruitful.

     

    The author of this thread could transfer from Indomitable to another server which has less of a PvP population and then transfer back once they are done with their objectives.

     

    The author of this thread could also solicit assistance from others to form a team against such adversaries they find are preventing their goals, and if necessary, carry out combat through coordination and timing using the specially designed systems and mechanics of the zone in question. 

  14. While I don't agree with the assumptions you've stated at the beginning of your suggestion post or any of your follow on suggestions, I do support continued discussion on enticing more players to try out or participate in the many outlets for Player versus Player content in this game.

  15. Cool posts! I've been running this game at around high settings, getting between 10 and 144 fps. I think I'll upgrade to the RTX 3000 series in August to cap everything, though my twin frozr 1080 from MSI has been a champ.

     

    System Specs:

    Case: Corsair Carbide 275R

    Mainboard: Gigabyte Z370 AORUS Gaming 5

    CPU: Intel i7-8700K

    CPU Cooling: Corsair HYDRO SERIES H150i PRO RGB 360MM AIO

    Hard Drives: Corsair Force MP500 120 GB M.2-2280 NVME SSD & Western Digital Black 512 GB M.2-2280 NVME SSD

    Memory: Corsair Vengeance LED 32 GB (4 x 8 GB) DDR4-3000 CL16 Memory

    GPU: MSI GeForce GTX 1080 8 GB GAMING X 8G Video Card

    Case Fans: Corsair ML 120MM x6

    Power Supply: Corsair RMx (2018) 750 W 80+ Gold

     

    Peripherals

    Monitors: (Left) LG 25UM56-P 25.0" 2560x1080 60 Hz Monitor

                     (Center) Acer Predator Gaming Z321QU bmiphzx Curved 31.5" WQHD (1440p x 144hz)

    Mouse: CORSAIR Dark Core - RGB Wireless Gaming Mouse

    Keyboard: CORSAIR K63 Compact Mechanical Gaming Keyboard

    Monitor Arm: WALI Premium Single LCD Monitor Desk Mount Fully Adjustable Gas Spring Stand for Display

     

    870063618_DeskSetup1.thumb.jpg.46f94daf6690d5abfeee4167f4231281.jpg

    • Like 1
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