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Everything posted by Glacier Peak
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If you're pressed for time, it is also really worth waiting and respawning the six groups of Arachnos Soldiers instead of making due with 4 or 5.
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Homecoming Server Update (April 24th): Anniversary!
Glacier Peak replied to Jimmy's topic in Announcements
I have to disagree with your opinion on the merit requirements. It definitely seems reasonable to me. I remember back on live if you missed a year, that was that. At least the volunteers at Homecoming have thought about this and made it in to an opportunity to earn them again. That being said, you could win one of the upcoming costume contests to secure more merits if that is a concern. -
Homecoming Server Update (April 24th): Anniversary!
Glacier Peak replied to Jimmy's topic in Announcements
I think the Anniversary badges have been implemented fairly and effectively through the mechanic of playing the game to acquire Reward Merits. I am happy that these badges are available at all. In reality, most badges have no tangible value beyond how the player views them. That being said, in the past week of playing casually (about 2-4 hours/day of TFs/Badge Hunting/PuGs/Hami & RWZ Raids) I have gone from 0 Merits to 1000 Merits. -
@Voltor is this event still being ran? I would love to try to get these two difficult badges. I have three accounts that can participate concurrently, but I only need the badges on one if that helps.
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Gonna need a bigger boat!
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I've found the best debuffing comes from playing the Defender AT and I concur with macskull on those debuffer sets for the current meta. That being said, while it is fun in 1v1s, debuffing rarely beats out shear damage output in any situation. Cold domination for example drops a lot of -rech and -slow on the enemy player which is helpful if the fight goes more than 10 seconds, but by dropping infrig and benumb on an enemy player, you'll have used up 3-4 seconds animating - all the while the enemy player has likely dropped most of your hp and is looking to finish you off. Debuffs tend to work best against enemy melee ATs from my experience and in coordinated team settings. Of course nobody tends to stick around long enough to be fully debuffed by all of those powers (usually phase, tp away, or pop T9, etc) so your results may vary. In 2v2s, you'll likely be the highest priority target, which will result in more time spent evading and less time setting up all your debuffs on a target. In zone, anything can happen. Sometimes you'll be able to cast all your debuffs and drop enough dmg to defeat an enemy player, but I found that in zones that only happens when you have a coordinated team that spikes off of those debuffs as well.
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Can we post self-congratulatory milestone screenshots?
Glacier Peak replied to EmperorSteele's topic in Badges
Thanks Voltor! I happily found out that I still had a Halloween tip mission and proceeded as you described. Got the badge too! -
Can we post self-congratulatory milestone screenshots?
Glacier Peak replied to EmperorSteele's topic in Badges
Thanks for the info! -
Can we post self-congratulatory milestone screenshots?
Glacier Peak replied to EmperorSteele's topic in Badges
@Voltor, how do you have both the hero and villain version of Arriviste/Trusting? The blue and purple Halloween tip mission badges. It was my understanding it showed one if you were a villain and the other if you were a hero. -
It seems that the solution that Paragon City officials follow is similar to what most real cities do as well.... wait until someone files a formal compliant to do anything about it, figure out how to pay for it because the changes were never recommended or included in the city's annual budget, contract out just enough to become compliant, and wait until the next notice of non-ADA compliance comes in.
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Darn! I appreciate the insight.
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First off, I checked the pvp build spreadsheet (always helpful!) and didn't see any builds that included Spines that weren't intended for farming. That being said, Spines has two ranged attacks (albeit short ranged), that are rather proc'able (four procs for both Impale and Throw Spines). Hearkening back to the times when I played a Spines/Regen Scrapper in PvP - can anyone see utility in the set for arena, specifically in helping spike targets or disruption? I think off hand that the damage potential from these two attacks are incredibly low and wouldn't add much to a spike (darn you damage creep!), but the mag 3 -immob from Impale and taunt could arguably work for disruption. Assuming the answer is yes, would it be fair to look to Invuln or Bio to be the most appropriate secondary for their high survivability?
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Can you also explain the Hamidon in Praetoria thing? I don't see him anywhere outside any of the maps (I have only the tentacles in missions).
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Follow up response, thank for the fun OP. 1. Previously only found in Outbreak, 100 later and badgers beget them badges. 2. I can’t remember where I saw them, but there are other “water spots” behind the war walls in separate zones. Maybe it was Perez Park or Founder Falls? There is also another Easter Egg (forgive my bad memory) where the Coralax is actually doing the fishing emote. 3. Still accessible on Homecoming. I believe on live the original route that was most known was patched with a pop up that says you cannot access it (I’m talking about the one in the bottom Southeast corner). Since Talos got rid of it’s Arena (though you can still get under the map to check) this seems to be the only place hero side I found the blue matrix room. Haven’t found a spot yet for Port Oakes which lets me verify. 4. About 140 Yards away, the image of a two-dimensional skeleton will appear. If you get any closer or the camera is zoomed in, it will disappear. The skeleton is at the left base of the tree, tiny grey dot. 5. No luck with Sally 6. Auction House deals 7. Mystery sounds near the bathroom, a coffin in a cubicle, and a metal cage (Gibbet?) with just a skull remaining, and an unthreatening Arachnoid or two. 8. Band was on break, though I imagine this is a nice gig to play. 9. Inside is empty but the music is good. This was a pretty cool place during the first few issues on live. 10. Skipped this, I do not have the “Rescuer” badge in order to get in the store and have access to the terrible enhancement Mr. Yin sells. 11. Partially erased on the white board, the name “Mike Apolis” one of the Art Leads for the City of Villains game (also located in the Dev room under Grandville. 12. Rularuu? I might try to get under this area to see if the artists put more detail in to it. 12. Rularuu? I might try to get under this area to see if the artists put more detail in to it. 14. Lots of Coralax, something about Epic Archetype, but not so much more than an Easter Egg. 15. Also located at the North West corner of Peregrine Island (identical island as Monster Island, dude, ball set up, everything) 15. Also located at the North West corner of Peregrine Island (identical island as Monster Island, dude, ball set up, everything) 15. Particle Effects ! 18. Just another trainer? 19. I was not able to get this guy to spawn, perhaps the spawn is tied to a time of day/night. Either way, the warehouse where the Longbow Ballista would spawn. 20. Egg Hunt Complete 21. Bonus: Garden Dome in Atlas
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This was taken on my privater server.
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There are two* Rikti Ships outside Pocket D
Glacier Peak replied to Glacier Peak's topic in General Discussion
Those last screenshots are just from hopping on to my private server and using the noclip dev command. I wanted to see what else was hiding outside the bubble. The building is present on the HC server if you get the right angle and time of day, but there isn't a second rikti mothership on my private server, which leads me to believe it was added by the HC volunteers - perhaps for a purpose! -
First time donation! Keep up the great work you guys.
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There are two* Rikti Ships outside Pocket D
Glacier Peak replied to Glacier Peak's topic in General Discussion
Images removed due to file size limit being reached. Check out the video in my signature for a tour of Pocket D outside the zone. -
I thought the format worked fine for the first match of the evening. I am happy that there is someone (is it just one person?) willing to host these twice every week, and I would totally attend a third night KB for new players. Mondays anybody?
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Are emps still going to be picked first during team selection? Edit: meaning they don't sit out if there are, say 4 emps in attendance.
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That's a great question. Off the top of my head, I can think of: PvP zones granting temporary powers ranging from stealth and phase, shivan pet and nukes, that can be used outside of those zones. PvP set bonuses from the PvP IOs you mentioned being active in zones and arena. PvP zone exploration, history, defeat, accomplishment, achievement and accolade (no bonuses though) badges. Maybe Items of Power as well if they still function and require base raiding. Otherwise that's moot. That's all I know of. I think the reward mechanics for PvP in this game are entirely based on an individuals subjective opinion. Some people enjoy the reward of being good at one thing in a zone, or fight clubbing, or talking more than fighting for camaraderie or something, or doing arena pick up matches, participating in semi-competitive matches, hosting tournaments, etc. The rewards are really intangible in that sense.