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Glacier Peak

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Everything posted by Glacier Peak

  1. Normally through leveling up, this is correct. However, a player can respec and six slot the power selected at Level 49.
  2. Have you seen the throne in the Shadow Shard?
  3. First time playing the ZTF, tried it at 1-star. Had a blast, very well paced. The finale was really impressive and we managed to get Master of, mainly because the team leader had already ran it all before.
  4. Caught up my donations after missing the last few. Thanks for keeping the lights on for so many years!
  5. Winter Event Price for Winter Packs 2019 - 10,000,000 2020 - 10,000,000 2021 - 15,000,000 2022 - 15,000,000 2023 to Now - 25,000,000 Reason for this? Too much staff work to set the seed price. And when this finally concluded? As Telephone said on the Homecoming Discord originally in 2021: And a Homecoming forum announcement to coincide with the above post.
  6. Yeah!
  7. Once you have all seven motes, you can proceed back to the Core of the Labyrinth and go to the Gate of Darkness (178.3, -84.4, 2669.7)[Copy] . As you approach the gate, your seven temporary passive powers will become one temporary passive power called Mote of the Gladiator, and you may enter through the Gate of Darkness into the True Core of the Labyrinth. NOTE: This temp power has SELF: +DMG, +ToHit, +Def(All), +Res(All), +Regen, +Recovery, +Rech but ONLY while you are in the Labyrinth, once you leave the temp power goes away and you have to restart the mote gathering process to get it again. This will also award a prestige costume (Gladiator In The Fog), which is permanent. https://homecoming.wiki/wiki/Mote_of_the_Gladiator
  8. Yes. I endeavored to replicate what is being reported with additional testing data to narrow down what could potentially be the cause.
  9. The bug being reported is that the -1 "Adjust Level" setting is bugged. I did a follow up test using a control group (TFs/SFs) which are not affected by the Level Shift bug being reported outside of -1 difficulty.
  10. That is confirmed in my testing above. The Level Difficulty change did not affect TFs/SFs.
  11. What limitations?
  12. Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update. Tested Conditions as: Solo player at Level 28. Instanced Mission (Task Force/Strike Force) "Defeat all vampyri in cave" from Moonfire in Striga Isle. Difficulty Settings: Inaccurate. Mission contained +0 enemies. No -1 enemies were present. Adjust Level: -1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Accurate. Mission contained only +0 enemies. Adjust Level: +0 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Accurate. Mission contained only +1 enemies. Adjust Level: +1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Note: Remaining + Level Adjustments followed as expected. Not included as file size storage near limit 😅
  13. I remember you talking about that a while back.
  14. Here's the bug report!
  15. Bug: 'Set difficulty' is not creating accurate conditions in instanced missions at any of the 'Adjust Level' settings. Tested Conditions as: Solo player at Level 6. Instanced Mission "Escort missing people from sewer" from Detective Jose Brogan in Atlas Park. Difficulty Settings: Inaccurate. Mission contained both +0 and +1 enemies. Adjust Level: -1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +1 enemies. Adjust Level: 0 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +2 enemies. Adjust Level: +1 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +3 enemies. Adjust Level: +2 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +4 enemies. Adjust Level: +3 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses Difficulty Settings: Inaccurate. Mission contained +5 enemies. Adjust Level: +4 Team Size: 1 Solo Bosses: No Solo AVs: Elite Bosses
  16. Seems like a bug to me and not an intentional change. Bug report!
  17. Set Adjust Level to -1, Team size to 1, Solo Bosses to No, and Solo AVs to EB. That's the easiest setting available when solo. If you want enemies to not scale when you invite other players, jump in the mission and scout all the floors/enemies, then invite teammates. Otherwise that is how it's always worked.
  18. Yes
  19. Does anyone think it should be next Tuesday?
  20. Level 41 Bridge LFT
  21. It's so the player can select the non-badge origin art instead.
  22. My understanding is that the rationale for no xp/inf rewards for Mole Machines is because they do not attack you and are just big HP sacks. Not a fan of that design choice, but that's what I've seen as to why.
  23. I'm passing along feedback from another player, who does not support the removal of using Unstable Aethers to roll random chance mini pet recipes from the Benevolabs vendor. They are concerned it will drive up the market for these recipes to the point they aren't accessible to the average player. For example, Sally recipes are pretty low on the Auction House.
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