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Glacier Peak

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Everything posted by Glacier Peak

  1. I've found the best thing to do is zoom all the way in and then look down the whole time. Doubt that's helpful to many, but it's what works for me when the visual vomit won't stop.
  2. Homecoming has the most friendly to players market that CoH has ever had.
  3. Beastformers 🫡
  4. I don't know that you're saying, but the Graveyard Shift story arc was made by Homecoming.
  5. My understanding is it's a situational application (depending on the Magnitude) where anything that exceeds 0.67 mag is KB, whilst anything under is considered KD.
  6. Why Brute numbers when we've been talking Tankers?
  7. That just saved me a lot of typing, thanks Rudra!
  8. Part easter egg, part connection to larger story.
  9. I thought that's who all the Awakened were mourning in the park?
  10. Why would a player want to have 6 single target powers that do relatively little DPA (Jab, Brawl, Haymaker, Punch, Kick, Boxing)?
  11. Each day, the daily GM hunt leader and cohort prepare TWO instances of Jack and Eochai fighting each other in Croatoa, so that when it's time for the daily GM hunt league to roll through Croatoa, the TWO instances of the GMs fighting can be cleared. One instance spawns naturally at the Vale by defeating the preceding spawns until they're out, the other can occur by pulling the throne sitting Jack or wandering Jack and the tree/hiding Eochai up to the Vale to fight eachother.
  12. This is seen daily on Indomitable as part of the daily league sized GM monster hunt!
  13. Issue 28, Page 2 Patch Notes: Electric Armor Static Shield This power now grants scale 2 Toxic resistance. Grounded This power now grants scale 0.8 resistance to Smash/Lethal/Fire/Cold. Knockback protection should now last for up to 10 seconds after touching ground. Power Sink This power now adds a regeneration buff for each enemy hit. 17.5% regen for the first target hit (only while grounded). +17.5% regen for each additional target. +End per target lowered from 25 to 15. No longer has a chance at lowering enemy recovery. -End lowered from -40 to -35. Energize Regeneration buff duration increased from 30s to 45s. Power Surge Crash removed (EM Pulse remains). Recharge lowered to 350s. All effect durations lowered from 180s to 30s. Power now grants a +400% regen buff. Resistances lowered.
  14. Changing Super Strength in any way and not talking about Rage is frivolous.
  15. Bingo. It should be included in any discussion about Super Strength changes.
  16. Macro Polo?
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