Jump to content

BurtHutt

Members
  • Posts

    615
  • Joined

  • Last visited

Everything posted by BurtHutt

  1. I'll also add: A Nemesis system (yes, kinda like Champions) and a sidekick power pool where you can maybe have it in the pool powers. The sidekick/partner would be customizable in look and have different 'AT' types you could pick from.
  2. Power Armour set for ranged damage ATs. It could consist of items already in game but not on other ATs so there's some uniqueness to it. -Lower lever attacks such as regular laser/energy beams (pick if they shoot from hand, chest or eyes) -Gattling gun (NPCs have this in game and I believe we get a temp). Give us the option of having the gun or having a gun pop up from the shoulder. -Strafing missile barrage (like from the Kronos Titan, Praetorians etc). Allow players to pick launch points (pop up should housing, chest, etc) -Maybe add some uniqueness like a drone pet to attack or buff or debuff or all of it. -The T9 could be an orbiting nuke system where a missile/nuke comes down and blows away the target area (like meteor strike or the warburg missile etc). Just some unique parts that could be easily added.
  3. I've returned to a bit of play. I think I'm a bit out of touch with changes to ATs and I've always liked brutes. I think I'll create a new one. Which attack power is good (that does decent ST and AoE) and which armour is the sturdiest (you can softcap RES and get high DEF)?
  4. Wow. 2004. So, CoX is now 20 years old?! Mamma pajama!
  5. After playing a bit this week, I am really glad we have more players. Great to see them! Also, I strongly suspect it won't last and a lot will go away. So, enjoy it while you can!
  6. Wowzers. How'd you manage the Titans in there as well?!
  7. I think we're all aware of that. However, if they changed it back when, it may have curbed the problem. The concerns were further exacerbated when they became official and a pile of new players hopped in. Honestly, I'm happy to see more people on and not too worried about the names.
  8. I can't remember how long ago it was but I encouraged the Dev team to allow 50 slots per shard to start. If you're active then you get tokens for more slots. That was my idea and I still think it's a good idea. However, the Dev that replied said: they'll just go make another account. I am sure some will go make a second account but others probably couldn't be bothered. Count me as the latter. I want all of my toons on one account and I'm good. The name release policy is a shame cuz I do have some lower level toons that have names I like but the powers were not fun. So I have been re-imagining them and so on. Oh well.
  9. It has put life back into the game for me. I didn't play much as the content had become stale and the new material wasn't for me. I took a long break and checked in once in a while. Sometimes I'd team with friends on a Sat afternoon. When the population numbers jumped, I came back. I play in teams all the time so this was fun. Glad to see more people on!
  10. I like this idea. Add snake missions on blue side or a co-op zone. I see some people whining about unlocks for costume pieces. It's not great but once in a while it's ok to do. Does anyone have pics of these capes? I haven't been able to test.
  11. Honestly, I agree. The early levels could use some new stuff as well. I just felt the 20 range was an area where you have lots to do. A lot of the TFs and SFs in this range are solid and I enjoy playing them over and over (except Citahell - one of the worst in the game IMO). I think the Live Devs really screwed up with Going Rogue. That was an epic mess. Sure, it has some cool stuff but talk about out of touch. Anyway, here's to hoping!
  12. I am praying there is a shift in philosophy with the HC Dev team when it comes to adding missions and TFs/SFs etc. I haven't enjoyed any of the HC materials that've been added to game. They have info overload and all players cannot follow along with the story/narrative. The actual play is often convoluted and confused. I appreciate the effort but the overall results are lacking. I tried the content a couple times with SG mates and never went back to it. It was not fun. I also hope they add more incarnate content. It really was odd that they added contacts in the 20 range. I'd suggest the better route would've been to add co-op missions for the 45-50+ range in Khalisti Wharf. I also hope for full costume sets and pieces. HC has not done much there. Again, I know it's a tad critical but it's honest feedback. I appreciate the HC team and all of their hard work. They are doing an amazing job and do it on a volunteer basis.
  13. When I think gun, I think bullets or lasers. Sure, this isn't always the case and I am not against this set but it is odd. The even bigger oddity is that it doesn't shoot anything like lasers or bullets. That is one thing they should add - projectiles. Obviously I'll give it a go and see how I like. My initial reaction is 'meh'. It's another power set that just uses existing powers (for the most part). I did like the more innovative ideas that were involved in previous HC powers. Not all were awesome but it was different.
  14. Live did not have as many players? Uh...what....uh...WHAT?! How do you know this?! Do you have any facts?! HC is awesome at being transparent and shows the number of players on at any given time. Excelsior had approximately 1500 players on and it went to the queue system. So, are you trying to tell me Live had less people on it? Really? I don't have facts but will throw common sense at you (which is not common, clearly). If Live had 1500 players per shard and had 12 shards or so, they wouldn't survive. The sub fee from 1500 people per shard would not come close to covering their costs etc. The HC capacity is far different than Live.
  15. No, we do not. Please don't excuse this type of boorish behaviour and suggest it's due to the times. We're all from various generations and each generation has this 🙂
  16. Just like the Title line reads. Each issue has so many pages and each issue does not have the same amount of pages. It's kinda silly. Also, this 'page' has a lot of stuff so you could've called it an issue. Anyway, this page moniker has always annoyed me. I vote to call each one an Issue regardless of its size. Cuz, in CoH size does not matter! 😉
  17. I am saddened that this type of person(s) is on our game. I hope the 'host's' contact info was put out there - mass ignores are one step is getting rid of these types of idiots.
  18. I think you're correct. I think it was all for publicity and to push their free to play model - for the most part? Dunno. Anyway, I thought taking away the suffix/moniker would make one feel that this is no longer a rogue server but the 'official' game.
  19. This is utter rubbish and massive assumptions made by you. This game is run by volunteers. You have no idea what it takes to run this game. I don't think they're getting paid to do this. Sure, this update took a long time but oh well. This is why I put in my brilliant AE/players generate content idea into the forums....but I digress. Bottom line: you have no idea. Appreciate what you have and don't criticize unless you have ALL of the information.
  20. So, just a minor suggestion (maybe question). Why not call this game City of Heroes and drop the Homecoming part? We're licensed and no longer have to be recognized as a rogue server or one of the unofficial servers. We're City of Heroes!
  21. Do you have this build posted? I'd like to check it out.
  22. I was thinking this myself...from a concept/theme perspective...it's a really odd bunch of powers for a gun set. I also hope this set wasn't made to address the origin concern about natural etc toons not having a control ability etc? Anyway, I'll definitely try it but I'm not feeling wowed so far.
  23. I haven't tested this set but wanted to provide initial feedback. -It seems very odd a rifled-based set is being used for control ATs...very odd. -Each power in the set just seems like it's already somewhere in the game and a variety of these powers have been cobbled together to make this set. Not very interesting or exciting on the face of it. Hopefully I'm wrong. At some point I'll give it a chance but it really doesn't seem fun or interesting at this point. It looks like we've seen all of these powers on various ATs and power sets.
  24. I haven't given this a play through yet but wanted to comment on some general items (some of these already noted). 1) I could be wrong but this level range has a lot of content. I'm not sure why this range was added - only the Devs know this. 2) I really wish the content would become more unique and not play off what's been in game for so long. How about new enemies, factions and material that is completely original. And good grief...more Nazi stuff?! Really?! For the love of mankind... 3) All of HC's missions/SFs have had too much info dumped as you play. The speech bubbles, text, dialogue boxes etc. It has been awful in team settings. I don't know if HC is still doing this but I've abandoned playing the HC arcs and the Aeon SF. They are not fun in a team setting and I play MMOs to team. Those are my initial concerns and feedback.
×
×
  • Create New...