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BurtHutt

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Everything posted by BurtHutt

  1. You're clearly a robot in disguise!!!!!!!
  2. Yeah, I am 1 000% in support of something new and original being added into the game via these player made missions. CoX has been around for a while now. I'd love to see something new and original. HC Devs can focus on expanding on the canon. And by new and original I mean new supers, factions, motivations etc. Of course, players can't make elaborate and extensive additions. Likely it'd be some new characters and factions. That would be great!!!
  3. So, when's the last time you joined a team that was playing these Dev choices and arcs? Exactly. Add to the fact that they once awarded Dev Choices to farms and it is kinda a tough ask. The whole idea here is to leverage players to create content since the Dev team is so limited. Why do you think there are never teams playing non-farm AE missions? Hence why my ask for alternate AE and contacts that aren't in the AE building and so on. I believe there would be a lot of Dev work to set up the alternate AE contact system. However, after that it would be easier to add content. The HC team has given us a SF and some story arcs. To be honest, I really don't care for any of them. I rarely see teams wanting to play the arcs. Aeon gets some attention but not a lot (from what I see on Excelsior). Anyway, I feel this would be great for adding content and help out our beloved Dev team.
  4. Drag and drop. Just as it sounds. If a mission is approved then Devs would take it from build status and put it into the regular contact. It then becomes live and part of the regular game. I also agree these new contacts are regulars and part of the game just like any other contact. I'd like to see new material added monthly and not wait for a page. Last page was over 8 months ago. This suggestion is to make minimal work for Devs and add content frequently. I absolutely want players to add whatever they like as long as the quality is good and makes sense for this game. I'd love to see stuff not connected to this game as well as stuff that plays off existing canon. Like I said before, I am tired of the same old, same old or variants of it. There are a lot of players that really like this game and have talent to add content. I would prefer to see supers that we haven't seen before and load screens designed by some talented people.
  5. Some good points here. I don't know how easily they could drag and drop arcs into these contacts. Again, my hope is to have minimal work for the Devs via this tool. If you're submitting content for this then you'd have to do the writing for wiki etc as part of the submission. I would actually encourage original, new ideas, enemies and bosses. I am so done seeing the same old or variants of the same old. Let's get original! Maybe this can start out as a pilot project with one contact and then expand after we go through the growing pains and work the out any issues. Maybe players can team up and make missions and design characters. Another idea I had is to customize the loading screen for missions; players can design and put together their own - if this is possible and not a lot of work for the devs. Anyway, lots of options here and here's to hoping this becomes a reality. Content could be added monthly or maybe even weekly. Players that submit and get added could maybe get a special title, badge and/or merits. 🙂
  6. I think it is painfully obvious that it won't be part of the original game - especially since that game is gone....done...shittered. The regular game is HC...for me, anyway. Again, seemed obvious to me. Anyway, I feel this AE idea would be impactful. It'd pull out a lot of creators and the such to get their missions into game. It would be something new and original for the players. It would be less work for the Devs. CoX seems to be losing players and what not and I get it. Not a ton of new stuff and the new stuff added is not a lot - a lot of it is good stuff, don't get me wrong. I like it but players will lose interest when new stuff doesn't get added. When was the last update? 8+ months ago? (maybe I'm wrong?). I don't lay any blame on the Devs. I really appreciate them. They put out some quality work. A lot of it is on par with the Live game (if not better). Having the players do some work isn't the worst idea. Like I said before: help us help you!
  7. Well, it's something I've been pitching for well over 2 years. No dice...so far. I've never put together the full, detailed version of what I'd like to see as the Devs don't seem interested at this time. So, allow me to go with a brief outline here... The idea is for players to make AE missions that get added to the game. Not the current AE version but a separate AE that is overseen by Devs. The idea is to create a lot of content without taxing Dev resources. This new content would be part of the regular game and canon. These contacts would not be in the AE. For example: let's say we put a contact in an area that has a need for content and something new. Tons of options here but I'd suggest Kalisti Wharf. Co-op and a place that doesn't have much going on. So, you place a contact here and have it connected to a separate AE system. Then Devs announce players can make AE content as long as it adheres to strict guidelines and rules. You could open up a forum slot and say this month the first five AE arcs posted will be reviewed and added as long as they pass Dev review. For those that pass, drag and drop them into the new content. Hopefully this results in minimal work for coders and those Devs and they can focus on their regular material they're planning to add. Any player created submission must also have a proper write up, HC wiki entries for original characters/mission and so on. The idea is to make as little work for the programmers, coders etc. The missions, of course, will be similar to radio/paper/tip missions but those are very popular amongst the players. If this pilot project proves to be a hit then you can add more contacts for other ranges and themes. For example: big global threats could have a contact in the RWZ....and so on. Anyway, I'm not going to flesh this out in extreme detail. Devs have told me it's a lot of front end work to make this alternate version of the AE where you drag and drop into it but I think it'd be worth it. Thanks for reading! 🙂
  8. None of the above. It is clear the game needs more content, missions etc. Devs, help us help you! Implement my AE idea! 😄
  9. Ok I never went and looked this up. It doesn't seem like a total rehash. I don't know why they don't add it if it's basically already in the code. Seems like an easy add. I think there are also some pool powers (utility belt being one?) that are in there somewhere as well? Why not put them in. I'm not too worried about it either way.
  10. I was kicking around some options for this toon and can't decide how to proceed. Anyone have some comments on how good (or bad) this combo is? I would love to see a build if possible.
  11. Why? It'll essentially be a re-work of existing powers. I am not so concerned about those power sets. If there's some new wrinkle and so on then great, bring it on.
  12. Your analogy makes no sense. Basketball without ball or nets? I feel you're trying to squeeze my comments a bit to fit your comments. Anyway, I think we'll have to agree to disagree.
  13. Well, nothing wrong with a connection or something completely new and different. Yes, there's tons you can expand on etc but it's been around for so long and it feels stale to me. I feel there are options here to do both - new and original and expand on existing. I'd prioritize something a bit more original.
  14. Yeeeeeeeeeeeeeeah...It's been the same stuff for a while. So, you're telling me if you were buying comics, you'd be happy to see the same old factions/lore/villains for several years? With very little new stuff added? Hmmmm...you and I are maybe on different wavelengths. With that type of mentality, so many of our fave comics would not have evolved or added new material. I could go on here but I feel I've made my point.
  15. Ah yes, another thread requesting something so far the priority list....well...I can't see that far down... Seriously, I pray the Devs do not waste a second on this versus working on new powers and my AE concept 🙂
  16. I wish the new content was different and not so connected to CoH lore. We've had this material for many years. Time for something different and fresh - in story and actual game play.
  17. This reminds me when the Live Devs tried to put ads in the game. This is when the game was in the downturn and needed an influx of money. The most memorable part of that was how many players were going nuts about having real ads take the place of fake ads! They had/have to be some of the most moronic players I'd ever come across. Seriously. Now that I've derailed the OP, I think it'd be cool to see something done with the billboards and so on. However, I don't want to see Dev resources allocated to that. They are a small but mighty team and this is not near the top of my list on things I'd like to see in the game. Yes, true believers, my #1 wish remains the desire to have a Dev controlled AE where players can make missions and the acceptable missions can be dragged and dropped into the Dev controlled AE contacts (which would be canon etc). I have a dream...
  18. I haven't been around as much but would like to thank the HC Devs for all they do. Do they need help? Sure. But too many cooks in the kitchen and various other reasons makes that difficult, I'm sure. That and I have no idea how they operate doesn't give me an option to suggest or discuss. HC team is rather secretive and that's their right to be. I feel the biggest help could be adding content via my age old AE idea but that doesn't seem to be an option either - yes, 3+ years of trying and they still haven't given in! 🙂 Anyway, it's nice to see people wanting to help but it's not always that easy.
  19. I have done this but it is so convoluted that it was still annoying... and wasn't a lot of fun.
  20. Very interesting points. Is there a chance the HC team could post which TFs/SFs/Trials etc get played and how much? I really don't enjoy the Aeon SF and I'm wondering if I'm in the minority or... It's impossible to tell from the forums as a small amount come on here. I don't see Aeon advertised too much on Excel but I'm not on as much as I once was. I do like your point about how it wasn't designed for you. I might be in the same boat. So, who was it designed for? How many players take a look at all the small details and have read all of the info as they played? I would guess a small amount. Wouldn't it make sense to maybe have future content that isn't as densely packed and more streamlined? I'm more than happy these hard modes have been added but the issues with Aeon aren't the modes, IMO. I feel its just too much written material and too many details....and maybe a mission or two too long.
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