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BurtHutt
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Everything posted by BurtHutt
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It is absolutely reasonable. Agreed. It just didn't come across quite like that...
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Agreed. However, that's not exactly how your post reads. You seem to praise heavily in the start then note the editor would be a big help. I am sure you can see how that's a tad contradictory. I do agree editing would help.
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All fair points. However, you seem to kinda contradict yourself when you say you 100% enjoy these story arcs (you seem to use a lot of italics...you may want to check your keyboard) but then conclude by saying HC could use an editor. I do believe the massive amount of text is a huge issue for me on these arcs as well. I'll also add that I play an MMO to team up...not solo. So, that's my 2 INF. Astute observation where you note my examples (DFB, trials, Yin) are not arcs. I am fine by telling the story by using these styles and having more succinct text. I am sure most haven't played a lot of the arcs you mentioned. Why do you suppose that is? Why do you not see arcs getting spammed and when you do see the odd arc (Frostfire, some P.I, arcs) advertised in LFG, it isn't any of the ones you listed. My belief: most do not enjoy playing solo in an MMO - it seems to read all of the arc material, solo is the way to go. Therefore, perhaps the ideal adds to the game would be things that the majority enjoy? Now, I have no idea if the HC team can collect data that reveals what gets played the most and least and so on. If they do, I'd love to know. But based on my observations, many story arcs are not the go to for teams. I am here to play a vidya game. I enjoy fun game play and am not too worried about the fine details in the story. Sure, I like some info but have it delivered in small chunks that we can all view/read. Again, absolutely adore the HC team. You brought CoX back to life and made it legit. Kudos. But I wanted to give my honest feedback. Various comments won't change my mind. I just hope this feedback proves useful. And if I am in the minority with these concerns then ignore me. I'd still love to see actual data on which missions/arcs/TFs/SFs/trials/ etc get played the most etc.
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I'm in the same boat. I am hoping an HC Dev(s) chime in and discuss their philosophy on mission design. Me and my regular group do not enjoy pretty much all of the HC content - too much text for teams to consume, not all text available to the entire team, running around, too long, not too different from the other stuff...the list goes on.
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I really like making toons. Costumes, powers....I used to love comics and this brings back a bit of that joy. Making builds and number crunching on MIDS is fun. I try and make inexpensive builds and want to get some optimum numbers going for various abilities. Hope that one day the HC Devs will get a bit more bold with the content that is added. I've enjoyed the powers they add and the QoL improvements - all are great. I am not so happy about the missions, SF, arcs etc. A little ray of hope hit me when I saw they added KW repeatable missions. I hope they use AE 2.0 where players create radio type missions for the game and that stuff is canon. I hope they change the style of missions to be more like DFB, DiB, Trials and the Tin Mage/Apex TFs. Lastly, I made a few pals on here and we like to play once in a while. Chatting with them is fun. I don't play as much anymore and my time spent in game is fading...but I continue to hope 🙂 I wonder if there is data that tells how often players play missions, TFs, SFs etc? I would love to know if a lot of players enjoy the HC missions...I suspect they do not get played too often.
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I am tinkering with the Sonic/Energy build. I am trying to put in some decent defences and when you do that, it gets even more expensive. I don't know if it's worth it but I am going to work on the build for a bit.
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I have a Storm/Energy Defender that is pretty great for most things. I have no problems clearing the rooftops in Cimerora or other 54 mobs in various zones. Bosses aren't an issue etc. I know ENE sucks for the KB and I have used the KB to KD IOs. I think KB is awful in teams and I mostly team. It's just rude. I made him high recharge (some Force Feedbacks as well) and a few of his attacks are 'proc monstered' so he can do some damage.
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Sonic/Energy sounds like fun. Do you have a build?
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Great stuff here. I totally agree on your dialogue take. Also, they're just way too long overall. Maybe they could've been TFs or something...I dunno... It is odd that I don't see too many full teams running this.
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This was kinda my team's feedback too. All of the others posting here, did any of you run this in a team? Or did you solo?
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Which parts did you enjoy the writing? I may have to read that material again. I would like to suggest doing more stuff in the style of DFB, some of the iTrials, Yin...that stuff works and is played a lot. Actually played because we enjoy it and not for the rewards alone.
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So, July 5, a group of friends and I just completed our second KW arc. The reviews are not good. I really appreciate HC and all they do but these arcs and missions are not enjoyable in teams. Walls of text, running around, meeting the team etc. They have slightly improved over previous HC offerings but still...my friends and I have never gone back and played through any of the arcs after giving them the initial try. The Live Devs started to change the mission design and style towards the end and for good reason. Are me and my band of Merry Metas alone in this thinking or are others also feeling this? I know most players don't come on here but this is a start. So, fellow supers, what says you?
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A controversial topic: is it time to make all items free?
BurtHutt replied to Yomo Kimyata's topic in The Market
Nope. It's not. -
Wow. Really. Throw your hands up in the air? How many times have I asked you for a build? Maybe try some decaf coffee.
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Why is there no Armour set in the game?
BurtHutt replied to Scarlet Shocker's topic in General Discussion
I don't need to so this but if they add something like it then so be it. I really think you can use other armours to cover this off (INV?). I'd like to see some fresh twists on powers if they're going to be added. The HC adds have been decent and I am liking the new ones. -
How has this been working? I was thinking of trying this. Or maybe taking the Fortunata proc...not sure.
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I am rolling with a couple of new Psi Armour toons. Is Momento Mori worth taking? I am not sure on what exactly it does...
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Any chance you could post this build?
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I am also wondering about a good secondary. I think I'll try ELEC as I don't have it on a troller yet. Thoughts on this? What about time?
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JJ! Any chance you could whip up a DOM - Pyro/Dark, CONT - Pyro/Elec Aff, SENT - Psi/Psi?
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How does the Coercive Persuasion proc work in aura of insanity? Do you think it's worth slotting?
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Yeah this is probably the only way a player can read the content. No thanks. I play to team with others and enjoy chatting with peeps etc. I definitely have not read a lot of the content due to this design flaw. It's too bad. The HC Devs seem to really cram the story piece down our throats but we're not able to fully embrace it or read it when teaming etc. I requested moving more towards the Yin, iTrials, DFB, DiB designs in previous requests and I'll repeat it yet again. Maybe next time...
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I like the idea of 3 times a year OR maybe with the launch of a new Issue (or page...why keep calling them pages...seriously...just stick to one term.... like ISSUE). Also, I was a bit surprised this was such a big hit especially when you can get XP boosters at the START vendor.
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I've said this before and fully support this. I also wonder if this model allows the Devs to make other characters that are half snake....or some other creature....maybe the lower part is like a tank and have those types of wheels to roll around on....it'd make for a cool enemy faction or Hero/Villain etc....
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You are correct. It isn't by HC but they continue to use this mission design. Make it concise and use brief caption boxes so the entire TEAM has an idea of what's going on. I'm here to play a game, not go search a Wiki to understand what the mission is all about...no thanks. I don't have any actual info on this but I believe the Live Devs actually made some changes to mission design in response to the players. Most of the newer content is far more enjoyable. The Yin TF, Tin Mage and Apex...most of the iTrials are also enjoyable. But HC Devs have taken a BIG step back when designing content. I hope they can finally buck this trend and modernize their efforts. Again, I really appreciate the HC Devs and they brought back a game I really like but it isn't evolving in regards to content. I do like the attempt at different wrinkles for powers but powers only take you so far.