
BurtHutt
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Genned for the first time in years...
BurtHutt replied to Shenanigunner's topic in General Discussion
I remember there was some name purge on Live in about 2007 or so. I got a bunch of names (with no tricks to the spelling). They includes Halo, Apocalypse, Tombstone, Shadow and a few others. I eventually got the Generic hammer but I still don't agree with it. The toons I made did not resemble the comic IP other than name. It really is odd how they can own a common name like Apocalypse and so on. Another reason why lawyers should be at the bottom of the ocean. 🙂 -
I like variety. I have about 4 pages of toons and play most of them. A few have been shelved and get the odd dusting off. Not one of those toons has the exact same leveling path. For some, I liked doing most TFs/SFs etc. Then you get sick of them and just do missions and the odd TF...maybe jump into a farm here and there. This game has a lot of different 'content' but at the end of the day, a lot of it is very similar. Radios/papers get repetitive quickly. Some of the TFs and SFs are awful (I think I've played Citadel like 3 times since I found HC 3+ years ago). I don't find much value in adding these story arcs that play the same as what we keep getting. Get original. I don't find a lot of value in the story aspect of the missions. At the end of the day it's the play that keeps me going on. I was hoping Devs would add original or different missions that use some newer playstyles. I pushed for my AE player created canon missions so the Devs wouldn't have to add lower tier missions and we'd get something different to play. Anyway, this game has been around for a long time now and a lot of the missions have been done to death. Yes, I like to change it up as much as one can on this game.
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Ah ok I didn't realize there was a KB component to this. How annoying. Thanks for the info, folks!
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Focused Feedback: New Player Experience (NPE) Improvements
BurtHutt replied to Booper's topic in [Open Beta] Focused Feedback
Either or. It's a bit of a moot point as I use MIDS and won't make a toon without doing a proper build/a build I like. It's just the way I am. I guess the main point is to let the players pick. 🙂 -
So, I quite like this pool but it seems it isn't working properly. Well, some of it. Project Will and Wall of Force are all supposed to be KD. On my level 50+ scrapper, they're doing KB on a lot of enemies. Will this be fixed or am I going to have to respec?
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Wow. I haven't messed around with the AI tools yet but wow...that's insane stuff it can produce. For those of you that are making all of these cool pieces, how long does it take you to do one?
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Focused Feedback: New Player Experience (NPE) Improvements
BurtHutt replied to Booper's topic in [Open Beta] Focused Feedback
Yes the damage and environment and nuances can get very detailed and maybe even a little complex. I think a lot of players find this interesting and wouldn't mind learning it - as many of the experienced players have. I actually think it's kinda cool how complex you can make it. Adding procs and factoring those is kinda wild too. I know I am not like all players but I'm like some. I'd like this info at the start so I can start learning it. I don't want to get into these details on every game out there, just the ones I like. I still like CoX a lot and it's my fave game. I'll admit I don't play a ton of games so I can get into some details etc. I think assuming all new players wouldn't be able to comprehend the complexities or want to is somewhat insulting to the intelligence of new players. Sure, many won't want to or don't care to spend the time. Let them choose. 🙂 -
Focused Feedback: New Player Experience (NPE) Improvements
BurtHutt replied to Booper's topic in [Open Beta] Focused Feedback
I completely disagree. 100%. This is, of course, my opinion. However, do you feel giving vague descriptors to new players is going to ok? For some, maybe. For others, like me when I was new, it's a hell no. I'm making a super. I want to be able to kick some ass and not be taken out because I wasn't sure of numbers or planning my build and so on. One can build a very good toon or a mediocre toon with the exact same amount of money - planning and knowing the numbers is the difference. If you don't like it, fine. But please give me a break when you carte blanche exclaim giving new players numbers and MIDS is the worst thing. Shockingly, some people may think differently than you...I know...it must floor you! -
If you wanted new powers what would it be?
BurtHutt replied to darcstarmerc's topic in General Discussion
I was actually thinking of a more simplistic approach. WEAPONS POOL - Ranged buckshot (cone) Moderate damage -Pistol (single target) Moderate damage -Missile attack (strafing missile AoE) Moderate damage -Machine gun (cone) Moderate damage -Axe (Moderate slash damage ST) -Axe (Low slash - cone) ...and so on. It'd be different because you wouldn't have to work up any tiers. You could take a few different weapons. I want to change the approach where you need to work up lower tiers to get the top, t9 power. There is no t9 and you can pick multiple weapons or just 1. Yes, the pool will have a large range of weapons and options under it but so be it. Things shouldn't stay the same and this game sure needs a bit of a change. -
If you wanted new powers what would it be?
BurtHutt replied to darcstarmerc's topic in General Discussion
I think it'd be cool to have a Pool Power set that is a bit different and maybe more cosmetic than anything. The weapons set. It could have an EXTENSIVE list of weapons options that would help fill out the theme of a toon. So, you could add a variety of gun options. You could add knives options. Provide an option for swords, axe etc. A lot of items already in game BUT accessible to all. So, you have a tanker who might be a thug and a shotgun might finish off the toon's theme/style/look. Or you have a blaster who may enjoy a different ranged weapon or melee weapon. Of course all of these weapons should be mid-range damage and not disrupt the balance of powers. Allow the player the option to pick a variety weapons or just one. Maybe add a missile launcher system option. I know there are a lot of temp weapons and items in game that can finish off looks but those are...temps...you can't keep using them. This allows you to keep them and enhance them a bit. -
I have no words but I do have a video aimed right at the OP!
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During Live, I always preferred Red side over Blue. The design is better and so it should be as it came out later. How do you improve or get more traction for Red side? Adding something you can only do Red side. Aeon was a good idea but the SF is not fun and is a bit of a hot mess when you play it. So, I stopped playing it. Better SF construction might help. How about adding something like missions designed like DFB and DiB? Those are popular and not a ton of work. Make them exclusive to Red side and in a level range that needs more content. Maybe level 50 and or level 50 incarnate. I can't answer for all and will mull it over for more ideas. These are just some initial thoughts.
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Focused Feedback: New Player Experience (NPE) Improvements
BurtHutt replied to Booper's topic in [Open Beta] Focused Feedback
Would it be easy to add numerical values for things like power damage? I still don't like the descriptors. New players will be lost without MIDS. Honestly, 'Superior'? Moderate? Minor? I would be totally lost without MIDS if I wanted to make a toon. Also, has anyone thought of doing something like MIDS and making it a bit easier to manipulate and update? Something native to the HC site? Personally, I have to make a build before I start making a toon in-game. I don't like to just wing it and then realize I should've done it another way then have to respec. That leads me to another suggestion: improve respecs. This might be a tough ask but couldn't we just move a slot or few instead having to redo everything? I know the game code is a mess so if it's a chore, I can live without this! I guess! 🙂 -
Well done! What did you do to cover up the neck area? I had an idea kinda like this but the exposed neck bothered me.
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If you wanted new powers what would it be?
BurtHutt replied to darcstarmerc's topic in General Discussion
I'll also add: A Nemesis system (yes, kinda like Champions) and a sidekick power pool where you can maybe have it in the pool powers. The sidekick/partner would be customizable in look and have different 'AT' types you could pick from. -
If you wanted new powers what would it be?
BurtHutt replied to darcstarmerc's topic in General Discussion
Power Armour set for ranged damage ATs. It could consist of items already in game but not on other ATs so there's some uniqueness to it. -Lower lever attacks such as regular laser/energy beams (pick if they shoot from hand, chest or eyes) -Gattling gun (NPCs have this in game and I believe we get a temp). Give us the option of having the gun or having a gun pop up from the shoulder. -Strafing missile barrage (like from the Kronos Titan, Praetorians etc). Allow players to pick launch points (pop up should housing, chest, etc) -Maybe add some uniqueness like a drone pet to attack or buff or debuff or all of it. -The T9 could be an orbiting nuke system where a missile/nuke comes down and blows away the target area (like meteor strike or the warburg missile etc). Just some unique parts that could be easily added. -
I've returned to a bit of play. I think I'm a bit out of touch with changes to ATs and I've always liked brutes. I think I'll create a new one. Which attack power is good (that does decent ST and AoE) and which armour is the sturdiest (you can softcap RES and get high DEF)?
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CoH Original CD preorder pics, Beta Manual & email :)
BurtHutt replied to RicoZaid's topic in General Discussion
Wow. 2004. So, CoX is now 20 years old?! Mamma pajama! -
Wowzers. How'd you manage the Titans in there as well?!
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I think we're all aware of that. However, if they changed it back when, it may have curbed the problem. The concerns were further exacerbated when they became official and a pile of new players hopped in. Honestly, I'm happy to see more people on and not too worried about the names.
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Focused Feedback: Epic / Ancillary Power Pools
BurtHutt replied to The Curator's topic in [Open Beta] Focused Feedback
What was broken about it? -
I can't remember how long ago it was but I encouraged the Dev team to allow 50 slots per shard to start. If you're active then you get tokens for more slots. That was my idea and I still think it's a good idea. However, the Dev that replied said: they'll just go make another account. I am sure some will go make a second account but others probably couldn't be bothered. Count me as the latter. I want all of my toons on one account and I'm good. The name release policy is a shame cuz I do have some lower level toons that have names I like but the powers were not fun. So I have been re-imagining them and so on. Oh well.
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It has put life back into the game for me. I didn't play much as the content had become stale and the new material wasn't for me. I took a long break and checked in once in a while. Sometimes I'd team with friends on a Sat afternoon. When the population numbers jumped, I came back. I play in teams all the time so this was fun. Glad to see more people on!
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I like this idea. Add snake missions on blue side or a co-op zone. I see some people whining about unlocks for costume pieces. It's not great but once in a while it's ok to do. Does anyone have pics of these capes? I haven't been able to test.