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gameboy1234

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Everything posted by gameboy1234

  1. I actually have a list... 1. Mastermind customization. Probably hard to do but tons of requests for it, it's high on my list of things I'd really like to see. 2. Lighting. The lighting in this game is weird and inconsistent. Needs a pass to get a handle on it. I assume some combination of wonky scripting and wonky shader code is causing the problems. Would take a lot of time to sort out, methinks. 3. Collision detection and response is weird and bad. Also needs a pass to figure out and get it working better. Likely needs both client and server changes. 4. Red side needs attention. We've talked about this a lot so I'll leave it at that. 5. Long skirts and probably tunics and loin cloths too for both men and women. Some other basic choices in the costume creator like a "leg detail" option (just like we have chest detail). 6. League code needs attention. Shouldn't scramble on zone load, and there could be some usability passes too with the UI. 7. Hats with any hair. Needs tech. 8. All gravity geysers need to die in a dimensional warp. Replace them with teleporters or something that works. OK that's probably enough nonsense out of me.
  2. Yes, I mostly remember the comics she made, using images taken in game as the panels. They were pretty good actually, at least if you weren't involved in any other sort of drama. Her "spiritual successor" game last I saw was being run by someone whose sole interest seemed to be "my scripting language that I invented solves all problems." Things were pretty much dead, and this was over about two decades ago.
  3. Fortunately there's no milk salvage in the game, so we're not really worried about it going stale. Though that regenerating flesh does get kinda manky after a while, and don't even talk to me about what a demonic blood sample smells like after sitting on the ah after a week.
  4. I'd support this. I suspect that the Auction House isn't really fair when it sells items. Sometimes software like databases says certain operations are "random", but what they actually mean is that the operation isn't specified. It might not (and probably isn't) random at all. So when two people sell the same item for the same amount of money, the DB might choose to ignore one offer consistently, and therefore some offers might never be chosen. I bet there's a lot of offers for items that are exactly the same price, like 1,000,001 and 2,000,001 Inf. It's a very common price point. So if the date of offer is available then the software could choose the oldest offer. If two items are available for the same price, let's say for 1,000,001 and one was posted on Jan 1, and one on Jan 2, then choose the Jan 1 offer first. This prevents offers from going stale and ensures that everyone gets their bid chosen eventually. This might take some work, but it could start with just adding the offer date to the database, and displaying it to the user. It's a first step. (I don't personally care about stale bids. If I can't remember when I posted it, it's time to re-list it.)
  5. I'm still sticking with this: "the current implementation just makes the upgrades into busy work without any interesting or fun game play value." There's no real argument against making the upgrades passive powers, other than developer time (which I can totally see). A passive isn't that much different than a what we have now, just two less buttons to mash. I'd love for some functionality to replace it, but I don't see what that would be atm. Once you get to fast moving or tricky incarnate content, MMs can fall apart pretty quickly. Pet pathing is awful, your "powers" can get stuck behind random objects, and they can inadvertently aggro things or mess up the mission by using the wrong power. Frankly a lot of times I just don't summon the pets, and I'll roll with my secondary. In some content they're fine, I'll smash through an ITF with my bots just fine. But other content is really designed around a single player, not a single player towing a bunch of pets. I'd like some way to lock my pets in a phalanx behind me so they just automatically travel wherever I go, but that probably wouldn't actually cut it for most people, so I'm still at a loss for what would actually help with higher level content.
  6. Yes, like that! ... Now I'm scarred for life after viewing that. It's like, the King in Yellow of Baby New Years.
  7. It would be a cool addition to the Mapserv event if they added waves of Baby New Year to the monster spawns.
  8. yeah that one stung a little too. Ouchie.
  9. You can also clear your target with Esc, and then mash the upgrade power twice. They work just like any other targeted power. The first mash with a clear target selects the closest available valid target, the second mash fires off the power. My cursor can often get lost in the screen confusion, I find this more reliable than trying to click when things are really happening fast.
  10. It was part of the game play loop when the recharge time of the upgrade powers was much longer, and only one pet could be upgraded at a time. Right now, the upgrade recharge is so short that it's just busy work. There's no "game play" there, it's just tedium. I'm not advocating for returning the powers to their old behavior, but I do think that there's no game play or good design in the current scheme any more. It needs at rethink, or at least some tweaks. Making the upgrade powers automatic based the pets' current level would be good too, and would work with the level scaling in the mentor/sidekick system.
  11. Is Flurry the attack in the Speed pool? I'd just make it work like Brawl with better damage, and a really short recharge time, and let players mash the heck out of it if they want a "flurry". Basically just for fun.
  12. Not sure I quite agree. There's a lot of work involved in software development, probably more so in art assets, and I don't think the devs should spend time on releasing something that's "bad." What I think might work: Release things to the beta server that the devs are actually working on, but aren't finished yet. Let folks play around with it and provide feedback. This would be an extended play, not just putting up the beta server for final test of a product. Could also be a rolling test where the devs add ideas that they are working on for an extended play, not just again "final" test. If the devs ever finish up everything and just want to goof around, then sure. But personally I think every "bad" set that is released live means we didn't get the time spent releasing a "good" set.
  13. I second this, and I'd like to see Circle of Thorns' Ruin Mages get this SFX, especially for the big bubble. There's at least one "rune" aura in game that's used in a couple of places, this could be repurposed into an SFX for FF.
  14. I was thinking "pole arms" like halberds and glaives. I think some animations could be borrowed from Cimerorians, Staff and also Titan Weapon for some swinging strikes. Not a terrible idea honestly, do Doms have any melee weapon secondaries? I'll throw "katana" out there as another weapon idea for a secondary, and maybe "ninja" a mix of katana and martial arts moves. OK now I need a dual wielding katana and assault rifle too.
  15. I see it as easy mode for early levels, before you have capped defenses to all positions and all the set bonuses. Yes it could probably use a new buff or a re-look at some powers. I don't have a level 50 Emp so I can't really say how it plays there. Maybe it could use a big buff like Ageless or something at a high level to round it out. ("Big" might mean in AoE radius, it's kinda cool how large the radius is on some of those incarnate powers.)
  16. Weird. I've got a similarly named character on Everlasting...
  17. I think I've seen it happen once, probably on accident. Still, not a terrible request.
  18. Some really nice color choices there!
  19. Ouch! "Jackie Nyan" kinda stung a bit!
  20. Lady Occult has both dark and light looks.
  21. Da Klown, in his Ronald and Jailbird outfits.
  22. It would be nice to add a "pet" indicator to the Ouro portals, so we can see who's pet it is (just like regular pets). Hmm, I might add that to the Suggestions forum.
  23. "Bipod" wasn't taken. I doubt I'll play it so if anyone wants it shoot me a message or just wait awhile so it releases.
  24. So, seems less "good for a while" and instead "good permanently." The devs seem to have removed any and all dependencies on future PhysX changes.
  25. And it turns out that's a whole lotta purple and PVP for me to buy. I figure if I could match your power choices I can just slot cheaper recipes for now and upgrade to something better later. Well it gives me something to build towards at least.
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