Championess
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah the double-click annoyance would play out by way of that animation time. The time it takes to animate that toggle an Energy Melee stalker likely already killed that boss target with a 2-piece combination of TF, fast ET or AS. Its not that its a bad idea, its just managing that animation time and possibility of misclicks should come with benefits the harder the target that other sets with much simpler chains seem like they can already attain. -
Listen to Feedback: Sonic Melee Not Ready
Championess replied to Wravis's topic in Suggestions & Feedback
I thought everyone's default narrator was Morgan Freeman. Whichever side of the argument you're on if all you did was post this: You'd have won the argument. We may or may not have ended up with a sonar system that could instantly wreck a map. -
Listen to Feedback: Sonic Melee Not Ready
Championess replied to Wravis's topic in Suggestions & Feedback
To me it clearly looks like they've been listening to most feedback so saying they aren't is very hyperbolic. I'm a rogue and I stand where I stand, the multiple tweaks make it very evident to me feedback is accounted for. The multiple changes and complaints are getting a little long in the tooth. Do I think its functionably decent? Yes. Do I think managing that toggle will be cumbersome and should bear fruit on hard targets where currently it doesn't seem so? Yes. It's in a fine enough state where they can release it and see how it plays after the holiday rest with lots more data to mine. The largest undertaking has got to be all that MM stuff that has needed to get the ball rolling for a while now. I'm glad that's happening and I don't even play them. Chill out it's just a videogame the devs clearly love to play as well. -
And if someone plays with the Nav bar to their very left edge of the screen? The curmudgeons can move that Nav bar off the very edge or put it back in the middle where it truly belongs. How inconveniencing it must be to have to do a few extra mouse clicks, they could always move it back to the zone contacts where it belongs...
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Back in the olden days of live and early CoV I happened on to a SG team of 7 corruptors doing newspapers in their 20s. We were evaporating +5s in our low levels with little aggro control and before IOs. Sure they were a mix of buff/debuff powersets but the one constant was we had 7 stacks of Manuevers, Assault and Tactics. I never skipped the Leadership pool thereafter, I'd take it and hope other teammates did too.
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What is the significance of the "Slap" action?
Championess replied to Palehood's topic in General Discussion
There's a lot of that one going on in Everlasting Pocket D. -
Listen to Feedback: Sonic Melee Not Ready
Championess replied to Wravis's topic in Suggestions & Feedback
Well that can come down to the user giving specifics on what they would like to see the power do within a framework of what the devs are aiming for. To give an example, on my alt moniker I had an extra suggestion to build on their TK revamp that seemed applicable since Levitate was already interacting with it. The original alteration to TK felt like the cake was baked but it needed just a bit of extra frosting for the right amount of oomph to make it an attractive power within MC. They felt it was good enough and shipped it to open beta where I gave my cut and dry take how it plays with melee style control players and it got the extra frosting. I gave solutions to build on it a bit more. What I didn't do is flame to try to get my way, I offered to give it a proper critique within the playstyle of the powerset and let the chips fall how they decide. -
Listen to Feedback: Sonic Melee Not Ready
Championess replied to Wravis's topic in Suggestions & Feedback
I'll say they do a real good job of combing through a lot of whinging in those threads to find actionable feedback. I honestly am hard pressed to find feedback on sticky subjects they haven't considered with multiple tweaks. Even as recently as the tanker and plant 'nerfs' I'd still find it hard to find they haven't acquiesced to the mob a good deal, even when its things they have a clear intention to tune down that need it. I'm glad this cycle seems it got to open beta faster since the most requested changes/tweaks/bugs come from those not in closed beta. -
What is the significance of the "Slap" action?
Championess replied to Palehood's topic in General Discussion
That one was too easy. Totally overdone. Even Chris Rock wasn't impressed. -
What is the significance of the "Slap" action?
Championess replied to Palehood's topic in General Discussion
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What is the significance of the "Slap" action?
Championess replied to Palehood's topic in General Discussion
It has a pretty broad range from: To: Not much to read into just pretend this is 2013 and your day will go about swell. 😁 -
To get a feel for how your character would perform in a 4star using pylons yes typically the minute mark holds well. Though you have to consider you get to use all things at your disposal that you would see teamed up in a 4star. That means yes you can cap your damage by way of reds because its expected you'll have a Kin on the team, you'd also then use Assault Radial for extra proccing dmg. You could also use Gaes in lieu of speed boost and stacks of tactics. You'll not see a team run Ageless in those so thats out. You're seeing if your procs are in the right places and the assault you have is good enough. Another thing to consider is that the -res procs are set to replace on use so if you're not testing a Cold the Achilles is already covered but if you can make good use of the pvp one that'd be useful. You're basically seeing how your character would do considerate of the buffs and other team dynamic that play specifically into 4stars to tune a good build.
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I've been doing the harder content for a long time now. No ones being gatekept because they don't have provocations slotted. Player skill and experince matter, AT and powerset matter, procs in right places and global bonuses matter, listening and teamwork matters. The biggest thing checked for by leads are accolades and Incarnates. If you took the time to do those you'll be welcome on most runs on any budget build.
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Very neat indeed. I wasn't sure since enemy affecting toggles don't always need to enhance many things like accuracy how that would play out setting this power, looks like I'll want to kit it decent too. Question about the duration on target then. With it being a toggle I knew it was on my main target until they were dead. Now how long of a duration is the attune going to last while you hit them with it? I see also room for hitting multiple targets now possibly as a click as opposed to a toggle so that'd be nice if its a decent duration. -
This is my fault I made a new Kin those last 3 purchases were all me. Sorry to set some sort of example for whatever point they were trying to make. I'm not rich perse I've just been playing since the first month HC was back. Talk about poor, not having enough to perma my first dom even at 50, so sad, I had to rely on the ol' Kin gibme perma method. As far as taxes I liquidated 2 billion worth of Prisms which the AH took their cut then the people I bought those from got taxed. I usually spread money around to new people for later tax writeoffs but this week I had to give those panhandlers my thoughts and prayers instead. 😋 For the tax the rich crowd I'd offer just play your 50s money starts snowballing after while especially now with +7s.
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I saw a comment earlier on maybe it was from @Maelwys about making the training powers auto whenever you summon your pets. It would be nice if you took those powers that it got accounted for on a summon, should you need to resummon pets during a fight it can be real hard to train them to get into the fight. The training powers are pretty cool looking and making them auto on summons would take away from the aesthetic of the sets I know but functionality-wise it would be better to make them auto then you can tweak other powers. Then those power animations can always be repurposed into new powersets, like a ranged kung-fu blast. I gotta say MMs have to be the hardest AT to bring in line with all of the various pets interacting with the powers and environment. This can't be an easy task to keep them decently as is for regular content and giving them more ability in harder content without making them OP. Glad its being undertaken.
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
I'm curious how the attune power interacts from a slotting perspective. Should this be operating like a ST attack that I should be slotting dmg/end/acc where if I enhance the damage it gets boosted from the enhancing separate of the other attacks interacting with it? Does slotting acc even matter, with it being a toggle it shouldn't have been missing, but now not being a toggle is it autohit? Just curious if I should be slotting just damage IOs and thats all. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
They just removed allowing sleep sets in AS this new build. Likely something was too good between stalker ATOs, placate and sleep set procs (placate proc comes to mind). -
How fun would that be if this team gets to make their very own itrial conent based off some of their content mingled with old lore. Plus the experience with crafting the 4stars would really pay out allowing them to push the envelope for any challenging incarnate content. Also access to the last 4 incarnate powers would be awesome! They'd likely have to make them have a tied lockout to the current powers so you cant have too much powa to ruin current stuff any further.
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Unfortunately my laptop is in the shop while all this exciting stuff dropped so I won't get to test this anytime soon but I'll give a bird's eye take on a little bit. I'm most interested in the stalker/scrapper version which I trust people are giving it a good testing to find quirks. The one thing I do agree with though is tying the attune gimmick to both first attacks. Conceptually it sounds neat if not a bit extra management. After you get a few attacks in your chain those first 2 attacks get to be awful weak. I'd only take and set mule the t2 attack and rarely use it in any attack chain, I could never imagine having the room to take and use both the t1 and t2 attack unless the later attacks are truly awful, which would be a whole other issue. Depending how strong this attune thing is I'd find better functionality afforded the set if the t1 attack and a later attack were able to benefit from attune. This is just a suggestion purely from a general build efficiency standpoint. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Not to mention that Kinetic Melee's AS is by far the best AS of them all. The long form animation is 1s faster cast than the rest and the short cast is faster than the others still. KM's one saving grace is on stalkers and how much better its AS is compared to the others and how well it flows animation-wise. I'd like them to adjust KM to get better but I'd never want them to ruin its AS to hold it to some abject uniform universal standard.