
Championess
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Everything posted by Championess
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Well you picked the best offense and armor that stalkers can get. On stalkers depending how good you are at avoiding the interrupt time on Assassin's Strike that is usually your lead or 2nd attack. On Energy though I lead with Total Focus since it builds 2 stacks of release out of Hide for your fast Energy Transfer. The damage you can put out on one target with TF>ET>AS is crazy. The assault is light on aoe damage output but you can get that from your armor and Epic pool aoe blasts. As @GM Crumpet says figuring out your style and where you want to slot things has an impact. I like to slot the chance to hide ATO on TF for a follow up crit ET. For the armor all the powers are good take em all. Its a good mix of resistances, defense, healing, regen and absorbs intertwined with the best offensive armor.
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Early impressions -- best AT/experiences with Psionic Armor?
Championess replied to lightpunch's topic in Archetypes
Pulsing 8 mag around you every second will keep the area around you well covered even if its a low duration. Its a symbiotic power with actual control ATs. Aura clears the mag bars for them quick and they bring the duration in their controls. -
Early impressions -- best AT/experiences with Psionic Armor?
Championess replied to lightpunch's topic in Archetypes
I slotted mine with the 2 acc/mez HO's and 4 Basilisks. I also went with Vigor Radial alpha. Every random control it pulses will be 8 mag except for the stun at 7. Love the power such good mitigation and paired with Ice Melee's Frozen Aura's pbaoe sleep I'm getting some nice -res around me. -
Total Domination and Mass Confusion are a must. I'd also take Terrify and TK for some unique aoe soft control. Then I'd take Levitate for the extra combo and I'd also never want to skip a reliable ST confuse. You're probably going to take the ST hold at least for a Basilisk mule. The powers I skip are the sleeps. They made sleeps better but that's more useful for the other control sets, Mind has oodles of control already.
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I built my armor around Aura of Madness. My stalker wrecks and anything that gets close is being mitigated. Also Aura is unaffecting until you break hide. Fun set to play on stalkers.
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It identifies the base recharge when you show details on the power as the proc rate. For example with an aoe hold which now has a base recharge of 13ish seconds or w/e it is now with Adaptive Recharge the proc chances to fire are based on a large aoe power with up to 16 targets and a 13s recharge no matter how many extra targets are being hit and adding additional time. Maybe a proc or two will fire on a target, nothing near as good as it was before.
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Thoughts on Making a Good Shield/ SJ Tank?
Championess replied to Arnabas's topic in General Discussion
I put the Entomb +absorb into Crushing Uppercut that has a high chance of adding an absorb if the old one had been chewed off. Plus I have the Tanker one in Spinning Strike. I'm getting 900 extra hp doing that along with the base hp I have already. You're basically healing as you're punching when you have room for an absorb. This is in addition to what others are saying to do as well. -
Yes it has a base then the bonus per additional teammate in a real tight area of like 3% per. And as you say its an auto costing no endurance plus can mule a lotg. I'd take the power yeah I was just saying if you needed to find something not to take to make room for other powers that'd be the least valuable one I guess.
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It's a very nice power for your team typically it'll net teammates 10-15% defense, just not yourself. Super Manuevers. Though you do get the DDR from the power which builds real well into Shield. Be a nice teammate and take it. The one power in Shield I can possibly see skipping is Phalanx Fighting. Any bonus from teammates you'll need to be in neck bite range of them.
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Early impressions -- best AT/experiences with Psionic Armor?
Championess replied to lightpunch's topic in Archetypes
I tested out the armor on tank, stalker and scrapper. The tank did quite well with lots of adds but if I got hit with some cascading debuff it could be too hard to recover from solo. Ran the scrapper through the same arc, once I learned the armor well it did real well with the offensive clearing I was able to do on a scrapper. If I got hit with the same debuffs I'd likely have cleared much more adds by then so I could manage through. For solo or offensive dps play I'd go with scrapper paired with some good aoe assaults. If you're looking to tank for a team then psi will do well. Aura of Insanity is real neat. I decided to go stalker since they're coolest plus I'd get another high ST attack and placate in that assault and I have a feel for the armor I can manage. -
How much does Offensive Adaptation (Bio-Armor) hurt your defenses?
Championess replied to Story Archer's topic in Scrapper
Yeah hardly noticeable at all. The -resistance portion isn't unresistable so resistances you've built in should make it a paltry number. How good the offensive stats are to allow you eliminate threats faster is much more important. I leave the other two adaptations in the toybox. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
I was messing around with my Mind doms new Mass Confusion with Adaptive. Yes you can target individuals and hit them each with a ST confuse or hold. It was real nice though not having to individually target the 4 remaining critters on me which would be bosses I'd want to quickly mez and still have that power quickly for the next fight. From a control perspective Adaptive is quality stuff but does highlight possible redundancies in ST mez power picks. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah that's the catch 22 of the change. You get the much better proc anticipation without Adaptive, although Seeds becomes a versatile confuse as target counts drop. You're right from a frontloaded perspective it'd probably be best without Adaptive. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Confuses are the best form of control. Plant gets the consistent 10 targets, not some 'maybe' it'll chain for 10 confuses. That recharge, reliable target count, damage it does of its own and the devs even got suckered into giving it Adaptive Recharge. Yes Seeds is still the bar they just lowered it a smidge. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
You'll be fine Seeds will still be the best control in the game with this setup just not absurdly so. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Adaptive Recharge will do well for Seeds. This change achieves their balancing of larger engagements while whitling fights down Seeds will be served well with the faster recharge. Good compromise. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Alright each vine can soak up aggro of max 16 targets thus detracting the aggro from you. They are phantom army on steroids minus the actual technical taunt component but if they represent more of a threat than you (ie doing more damage) and/or rooted in place enemies will aggro to them which is kind of moot anyways with an aoe confuse you can constantly spam. The devs ARE trying to give other powers more use and actual taunt components but Plant players want to have their cake and eat it. -
Focused Feedback: Powerset - Plant Control
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
This vehement pushback from biased Plant control players comes off disingenuous. Everyone knows Plant was the trainingwheels easy to play set in control. It's funny to see players so dependent on the two most abusive powers in control try to defend that they aren't so abusive as if thats not the whole reason they play the set. It shouldnt be that way, you should have to make some use of the other 7 powers in that control or the other 22 powers you have to pick from. Lots of things can boil down subjectively. How good Seeds of Confusion was got confuse behavior ruined in tougher content for other sets thats just an objective result of one power being so much better than the rest in its category. Lets not pretend Plant wasnt an S++ tier control set solely because of 2 powers. I cant see it dropping less than A+ with the extra buffs and some behind the scenes compromises I'm sure is in the works. -
As a dom exclusive player to the control AT I love that controllers get to control their pets and doms dont. Having it baked into their inherent is great. I will though offer that maybe dommies can have some damage modifiers adjusted in lieu of the incessant ask to control pets as well. They are more a cross between blasters and trollers anyways so maybe upping some melee damage modifiers would suffice since they may be the most unarmored riskiest class. Thats for another topic some other time though. Glad to see this for controllers.
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Focused Feedback: Powerset - Staff Fighting
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Oh well only reading as having one stack for Sky Splitter counts as a negative certainly. -
Focused Feedback: Powerset - Staff Fighting
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
Dammit! Only unintentional bugs that have a negative affect need reported, the rest are features... 😝 See post above for reference: -
Focused Feedback: Powerset - Staff Fighting
Championess replied to The Curator's topic in [Open Beta] Focused Feedback
On a separate note the change looks real good on paper. Will be fun to see how my staff stalker plays. -
Focused Feedback: Powerset - Staff Fighting
Championess replied to The Curator's topic in [Open Beta] Focused Feedback