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Championess

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Everything posted by Championess

  1. The post is pretty detailed out. To me the exclusion of skin color would seem you have some room to work. As far as animal features the face options would limit that out, also the exclusion of tails, wings, etc. So I'd assume if you're looking to join with your blue skinned vampire within the rest of the parameters you'll be good to go.
  2. Well it IS a high school themed SG. The costume symetry would seem to reinforce the theme they're going for, think of it as an extra layer to the SG colors that takes up a costume slot. Sure there's Big Becky's in high school but I think they're going for a uniform indescernable look for every member when they team. So then what stands out isn't any Becky's, but the SG theme itself. I wouldn't begrudge them their criteria. I'm just sad every one of my girls is too thicc they'd have to attend the school on the east side with no pool.
  3. Be sure to proc your two best ST ice blasts well. The draw to the set is how many procs you can fit into Freeze Ray and Bitter Ice Blast to add onto the already high damage it can pump out. Ice is light on aoe damage with Blizzard being your only main viable one so Ice tends to focus ST damage. If you want the best of all worlds make a fire blaster. I've got an Ice/Ninja she does sooo much ST damage thanks to allowing those Ice blasts to sometimes crit along with the procs slotted. Plus a few of those Ninja attacks hit stupid hard too. Blasters are just fun in general. Its good to give most of them a try. I think I have one of almost every blast set, typically paired with a select few secondaries I prefer. If you learn to survive well on a blaster they can be demigods.
  4. I'd like to see it as a universal armor set. Maybe only dropped from some new content to encourage participation maybe goldside. Who wouldn't want to slot a set of Tyrant armor?!
  5. I think the crickets are because anyone that enjoys playing doms seeing a suggestion for an assault set not being whips makes them sad and unresponsive.
  6. I do like Adrenal Booster on my EM/Bio stalker. Its a good deal of extra damage and attack abilities. The travel is nice to take you'll just end up with a 2nd dead power unless maybe you have some slots to take the range attack and mule a set in it. On my stalker I go with Hasten, Combat Jump, Experimentation pool, and Leadership. Not sure how beefy Stone is on its own but maybe you can drop fighting and SJ and rework your armor slotting to compensate.
  7. You can do a few things with TF. For sure the hide proc. Then you can do 2 53 acc/dmg HO's along with 3 dmg procs or maybe you can do 2 procs and 3 pieces of a set that matches one of those procs with good set bonuses or 3 of the winter set. I'd do something like this to squeeze in more enhanceable damage if my alpha doesnt have damage in it. That way you can pick up some bonuses you may like instead of the bland HO slotting.
  8. Yup pretty much all of those armors fit well. Spinning Strike having a larger area and count is a boon for the power but you'll still want to get some aoe damage from your armor and/or epic powers like Fireball.
  9. I'd likely rework AS and TF a little. I like putting the chance to hide ATO into TF so I'll usually go hidden for the quick follow up ET crit. Then u can placate before you TF again. You're leading with TF on EM. I'd move the 5 remaining of that set to Energy Punch. I have 3 heca's with the proc and 3 more procs in AS and I'd slot 3 procs into TF as well. I'd also load up ball of lightning with as many dmg procs as you can too. I dont have a Stone armor so I wont say anything on that.
  10. That ATO is all terrible, the bonuses and the pet proc. Its a chance to fire out the pet every so often. If you put it in an aoe ability yeah it'll always summon but its such a paltry thing. You're going to do lots better if you slotted a dmg proc instead. Though it is good to dabble in all kinds of things to see for yourself what does better for you. I tried that ATO and quickly respec'd.
  11. Domination used to boost your damage but the old devs on live didnt think that was fair across all dominators so they just boosted dominator damage at all times and took it out of domination. The main aspects of domination immediately noticeable is the mez protection you gain. Its seriously tanker level protection, maybe better. Then your controls are almost all doubled in mag meaning you can control boss level baddies in one shot, unless if they have some kind if mez protection active themselves like shout from the cimerorans or vengeance. There's still a few controls that arent boosted but they are rare and typically something hard to boost mag on separate like I believe Ice Slick, usually it can be target location powers since I believe they have some kind of pet flag. Another big one is full endurance bar refill which is big since doms can run hot. A good one also that I found most useful lately with the implement of hardmodes is you'll get a 25% tohitt boost for the first 15s when you activate domination again. You'll be extremely accurate during this time so I look to get out aoe controls just after. Think that should cover it. Once you go permadom its hard to go back.
  12. Dual Pistols is a very cool looking set. Damage-wise its okay, the aoe damage is fine, single target can be lacking though if you know the invention system and slot damage procs in certain powers it can be fine to play. Blaster survivability has increased greatly since live, I'd just blast and kill things faster than they can you. I have a Dual Pistols/Ninja/Arsenal Mastery blaster. Very cool looking holstering the pistols, katana and rifle. I also bought a cosmetic item the targetting drone to finish off the look. It can be made to look very techy and looks super sweet in general on top of being an effective fighter.
  13. Championess

    EM/Rad

    Aside from a damage alpha I like Nerve for defense based stalkers to get that accuracy or if you've got a lot of heal based defenses I'll go Vigor Core. Mainly here I'd be looking to boost my accuracy since typically IO sets can slot for lots of damage even low slotted then I can look to slot a few powers with lots of procs and still get good accuracy. Plus then you can get an alpha that'll help boost your armor and you can save some slots there if you need.
  14. You don't need to be hidden for your powers to crit, being hidden may help give you higher chances I'm sure but all your attacks get a chance to crit, even Judgements. I think it may be 1/4 but it may be more dependent on the power. A good reference would be the Hybrid Assault chance to proc extra damage, it works similar just not on every attack like the Hybrid when its active. It feels more like @twozerofoxtrot shows where there's some formula that ends up giving 10-25% more damage based on the calculations they describe. I'm pretty sure its upfront damage though at the first damage numbers for the power you hit with even the dots.
  15. The power availability change has been great. Its always a nice surprise if I ever exemp down and have access to my good attacks and chains may still be intact. Also, yeah the selection of the t2 power in secondaries has been fantastic, typically you're getting a useful power there. Sure armors were all being taken anyways so they aren't affected much either way here but everyone else benefits. All win. Good change I say. It's real hard to point to any QoL change that has been done by the HC crew I don't like.
  16. Poison is the best debuffer but a bit more singular target focused. Trick Arrow isn't far behind and it's superior in aoe debuffing. Although TA can be a hard set to play with so many target location powers you need to fire out. If you get good binds set up its a good set to get those long duration arrows out and forget about em for a while so you can get into damage rotations. Overall I like TA better for more versatility provided you have binds set up and get comfortable and skilled with it. That is if we're talking pure debuff. The dual aspect of Cold support and debuff is hard to replicate though. Hence why you see so many desired for endgame content.
  17. Championess

    EM/Rad

    It's a global bonus lets say that takes effect on each target you hit with an attack. It sets in motion once the power it is slotted in gets activated in the instance you loaded. Thereafter all attacks have that effect. So something like Fireball has a 5% chance per target hit per the 16 targets or the 40 from a Judgement. That proc works wonders from aoes and can be slotted in any attack to kick start it. I tend to like putting it in a ST attack I know I'll use and am targeting enhancing stats of the power rather than procing out since you need the full set for the +rech bonus. But yeah ST attacks are hardly gonna see it fire just by the nature of its rules.
  18. Championess

    EM/Rad

    Another thing. Depending if you're planning to run with kins a lot or find you're near damage cap lots already. I like to slot 3 of the Gaussian set with the unique into BU. If you're getting BU insta recharging lots, that unique also gets to ride along. You'll be getting lots of damage boosting on your own. *oh I guess you do have the unique there. BU just looks so bare bones to me with just the one slot 😛
  19. Championess

    EM/Rad

    No it doesn't work like that. All it needs to do is be slotted into a power you activated in the instance to get the ball rolling. Your aoes will do the work thereafter. I believe that set you need all 6 slotted for the +rech bonus. I'd either slot it in your first attack you'll just have to remember to use that attack every once in a while. Or you could put it into ET. I end up procing AS and TF well. Yeah I put that full set into ET. The 5 leftovers of the other ATO set I mule into the first attack and put that +hide proc into AS. Or if you take Placate it'll give you some leeway to maybe move the +hide proc to TF if you prefer. I actually like it more in TF for the crit follow up ETs so I can manage to hide with Placate just before I use TF again to get those hidden crit double stack energy releases.
  20. Unrelenting truly is such a great multifaceted power. The +rech and +dmg really play well for the dps. The heal tick aspect does well with Shield since Shield typically has high defenses and resists that you can weather things out after a big shot got through while the heal does its thing. Its also a rez if you ever need that. The downside to the pool is you're usually taking 2 dead powers to get to Unrelenting. My Shield tank gets 125+ hp per second (higher depending on base hp) over 30s. Thats at least 3750 heal over that time, plus all the offensive goodies so I can stay punching even better. My scrapper version I believe its 80ish per second.
  21. Championess

    EM/Rad

    On my EM / Bio and Shield stalkers I get all the aoe I'd ever need from DNA Siphon and Shield Charge with Fireball. I think Rad has a similar type of pbaoe damaging power so you're good there. Getting AS in your already beefy ST chain is just nasty for EM. Honestly I'd focus TF, ET and AS. You get two stacks of Energy Release for your fast ET on stalkers when you crit out of TF. I end up slotting full sets into ET to bring its recharge down so I can machinegun those double stacks out. You'll get far more impactful aoe from I believe Irradiated Ground along with Fireball and Judgements. Plus the chance for +BU proc benefits from big aoe counts so you can expect BU to insta recharge lots this way. Generally my EM stalkers end up with Energy Punch, AS, BU, TF, ET and I find I'm liking Placate nowadays with the tweaks to it. Also if I'm needing a 4th ST attack filler I dont usually use punch, I'd have something like proc'd Char, Zapp or Moonbeam.
  22. Pretty much what everyone said here is good information. As a summary for powers I'd look to proc out ideally I'd want its recharge in the 10-15s range for ST attacks and also has access to a good amount of procs. Animation time also factors into the equation. If animation + recharge doesn't get near 12s or more I'd use the power as a mule for sets.
  23. I was trying to recall when I meticulously looked at what all defense values I'd be getting while PB is active by looking into my combat attributes I'd watch what all defense values I was getting. It'd have to be that each of those uniques would list out as providing 4.5% defense which I'd have picked up on but was pretty certain it stayed at the standard 3% although my other defenses shifted.
  24. Yeah my Shield/StJ Wonder Woman homage looks like such a ruthlessly effective fighter kneeing people in the balls and breaking their shins.
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