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arcane

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arcane last won the day on March 14

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  1. As with all your wonderful ideas, we will know how wonderful they are when the developers decide to implement them. Until then, try to contain your impulses to lash out at disagreement. Peace.
  2. I’d have to think about the exact numbers in my head but a conversion of this kind sounds fair too.
  3. Okay. I’ll take your small amount of stuff then, thanks. It has no value to you. Obviously there are more kinds of value than monetary value or you would have no reason to beg for free stuff. Also, my total “loose change” across my whole account totals 30M at this point. What if we didn’t make stupid assumptions just to construct a strawman we can argue against.
  4. Can I have your stuff since you’re taking the laughable disingenuous position that time investment should have zero value?
  5. @golstat2003 Doing this any time at zero cost would absolutely be a non-starter. That would mean there will never again be a point to having more than 6 T4 Incarnate powers, and would thus retroactively render so many hundreds or thousands of gameplay hours a complete waste of time. If veteran players aren’t somehow reimbursed that would be a pretty major middle finger. Imagine being one of those players that worked hard to unlock every T4. Their efforts would mean zero with your suggestion. Several steps too far. My proposed boundaries under which I wouldn’t see this change as a step too far: Minimum frequency - once per character Maximum frequency - once per year per character Minimum cost - 100 million influence Maximum cost - 500 million influence
  6. Same. I’ve been doing a ton of work lately replacing old incarnate choices. And I’m not even one of the people that has all Incarnate T4’s unlocked on their main. It’s an awful lot to ask for for free. If it were heavily restricted, I might be okay with it. Once per toon, cost equivalent to hundreds of millions, that kind of thing.
  7. Between the late hour and the little purple R avatar, I initially read this as a Rudra post. And, of course, reading these words as if they were typed by Rudra made me assume that Rudra had gone mad.
  8. Pyronic is by far the meta choice for everyone I play with. Best base damage, fast activation means using it doesn’t lower your single target DPS against hard targets, and far fewer chances to aggro additional unwanted mobs. Ion is only the meta for farms or other trash mob activities like radios or Unai. Once you play content where ST DPS matters and where you don’t necessarily want to aggro whole rooms, Pyronic passes Ion with ease.
  9. no it isn’t
  10. I’m a big advocate for “you want the unique look of a certain set, you play that set.”
  11. Nowadays I always put multiple slots in SS/SJ, but if I were to 1-slot those powers it would definitely be with D-Sync Accelerations.
  12. I like that they have different values, unlike everything else in the game where the price ranges were flattened by converters.
  13. I don’t mess around with characters that do stuff slowly. All of my active blasters in my spreadsheet have all of the following characteristics (well okay I see one exception): - Max proc damage and proc rates in single targets attacks - Sets with +recharge in AoE’s - Hasten/SS/Burnout - CJ/SJ - TP/Combat TP/Fold Space - Stealth/Mule/Phase Shift - Char/Melt Armor - No resistance - No defense (besides CJ/Stealth) My /nin blaster only slightly deviated from this format with a different epic because Choking Powder is already Char but better.
  14. Not possible right now. It would be nice if a dev would let us know if oft-requested login screen changes are even in the pipeline for the next five years or if such changes are just plain impossible. This comes up a lot.
  15. Not that it’s appropriate for either set (Rad Armor already OP, why would Regen do damage?) - but it seemed pretty clear to me that he meant something like what was added to Brimstone Armor or what we already had with Toxins or Assault Radial or Envenomed Blades.
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