Rudra
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Everything posted by Rudra
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Then you are wrong. Aim and Build Up are options. Just like basically every other power in the game. If you want to use them for burst damage? Great. Good on you. I use it for my Stalkers for their initial AS. If you don't want to use them for burst damage? Great. You can stick with sustain damage and grab other options for that power slot. I don't use them for any of my non-Stalker characters unless I run out of powers I am looking to fit into the build. They are not essential for anything.
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I can't tell if you're being sarcastic or serious.
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If this is a suggestion for this web site, then the post should be here: https://forums.homecomingservers.com/forum/63-website-suggestions-feedback/ Edit: There are also sites that give detailed info on all the zones here: https://archive.paragonwiki.com/wiki/Main_Page and here: https://homecoming.wiki/wiki/Main_Page
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The Goliath War Walker is easy to duo, so I can't imagine it would be that hard to solo.
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My attempt at a giant monster event for a currently not available for game content zone. At least it isn't just another giant monster just standing there waiting for a lone incarnate to stomp it.
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(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
You missed my self-correction. I saw it when I posted the Fury post. Edit: I still want to know why mobs in my RttC aura run away so often if it has such a taunt effect though. As opposed to your brutes apparently. -
We already have lots of giant monsters. Seems like damn near every zone. More giant monsters for the sake of more giant monsters is boring. Not every zone needs a giant monster. If you want more events? I would vastly prefer something more interesting than just another giant monster standing there waiting to be smacked down.
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(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
And here is where the provided Fury link goes: (Looks unsurprisingly similar.) (Edit: Darn those raid tags on the long durations you cited.) Edit again: Okay, I see the exclamation marks now. It's at the start rather than the tag. -
No thanks.
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(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
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(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
Gauntlet also has the raid tag. Standard Effects 100% chance Child Effects 100% chance 14.96 second Taunt (Mag 4) if target.HasTag?(Raid) && (@ToHitRoll + 0.2 < @ToHit) 100% chance 14.96 second Taunt (Mag 4) if !target.HasTag?(Raid) 0.5 PPM 6.0 second Taunt (Mag 4) Edit: And is single target only. So how does that work for an 8-feet radius aura? Best you can claim is a 6 second taunt. -
(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
Tag Raid: https://cod.uberguy.net/html/entity-tags.html?tag=raid&q=bears It's not just iTrials and the like. The Ghost Ship has the raid tag. Lusca has the raid tag. A lot of mobs have the raid tag. -
(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
I am? Because here is where I got that information from: https://cod.uberguy.net/html/power.html?power=tanker_defense.willpower.rise_to_the_challenge&at=tanker It's kind of funny that this thread is about RttC and Entropic Aura, but you are citing... let me check your links... Fury and Gauntlet? Which is not what the OP is talking about. Edit: Also, I'm curious as to what you do with your /Willpower brtue as opposed to what I do with mine. Mobs are more than happy to just up and run from mine unless I'm smashing their faces. They don't stay there if they are on my flanks/behind me where my attacks can't hit. (Edit again: Which is why I didn't even know that RttC even had a taunt effect. Because RttC doesn't seem to taunt anything. As stated in my post you quoted.) -
(Scrapper) Energy Aura Entropic Aura Taunt Duration
Rudra replied to SomeGuy's topic in Suggestions & Feedback
Yeah, if the issue that would prevent the OP from being implemented is that the devs don't want to increase taunt effects for just Scrappers, then it is a non-issue. Tanker Willpower: 100% chance 1.25 second Taunt (Mag 3) if target.HasTag?(Raid) && (@ToHitRoll + 0.2 < @ToHit) The issue isn't Scrapper versus Tanker. The issue is there are apparently two sets that have no mentionable taunt in their aura taunt effects. My /Willpower brutes have no mob holding ability. I didn't even know RttC even had a taunt component. So I agree with the OP. RttC and Entropic Aura should have their durations upped to the 13.6 seconds every other set has. -
Please standardize mission progression in Striga.
Rudra replied to Hedgefund's topic in Suggestions & Feedback
A timer would solve your problem without taking away the randomness other players enjoy. -
Please standardize mission progression in Striga.
Rudra replied to Hedgefund's topic in Suggestions & Feedback
That is how RNG works. If you want to simplify the process, then ask for the RNG to place a block on abandoned missions for a period of time to increase the likelihood of getting the mission you are after. Some players like the RNG element. Especially if solo. Some teams like it too. It gives them more missions to run from the same contact. Other teams don't like it. That's just how it goes. (Edit: Maybe ask for like a 5 minute timer to be placed on abandoned missions. That should be well more than long enough for your teammates to cycle through to the mission the team leader has with little fuss.) -
I very rarely take Aim or Build Up. So nice to know that makes me fool.
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Please standardize mission progression in Striga.
Rudra replied to Hedgefund's topic in Suggestions & Feedback
Unless they are taking turns talking to Stephanie, I still don't get the problem. There is an equal chance for each character to get the same mission. Sure, her position limits the space for characters to gather around her, but still. Edit: And she doesn't really have a lot of missions. 5 missions in her arc and 2 filler missions. And the first and last missions in her arc are guaranteed to be the same every time. -
Please standardize mission progression in Striga.
Rudra replied to Hedgefund's topic in Suggestions & Feedback
All I have to say is that depending on the arc and contact, a set mission progression can be very nice and so can a random mission progression. Like I said, it depends on the arc and contact to me. The only issue I have with the random arrangement in Striga is when you get an unassociated mission popping up in the middle of the arc. Ouroboros actually includes a non-arc mission as listed on paragonwiki and homecoming wiki in the arc for one of the Striga contacts. (Can't remember which.) As far as the OP goes, if you are teaming, it would be nice if the contact(s) gave everyone the same missions when they ask if they are at the same point with the contact. Except for filler missions since those don't have a progression, just a completion. (By the same token, I've been on teams where the missions not lining up was preferred so they could run those missions again without having to go look for a new contact when the team leader is done. Team leader just selects one of the members' missions from the same arc, and they can keep progressing without needing a new contact. Though, those are more farming teams than anything else.) If you are solo, then different orders as long as the overall flow of the arc is consistent keeps things interesting. Though I do disagree with @Coyotedancer's comment that larger teams having to cycle through the contact to get the same mission becomes more exponentially annoying since all members can be talking to the contact at the same time. -
Knockback isn't random. It is always away from your character.
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That works. Is it a single slot each or a single slot per linked character slot? (Edit: That is, can the pets have different costumes to match the PC?) Is it still limited to regular character models or are there beast and plant customizations?
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Not every character has the spare costume slots to devote to pets. (Edit: It also precludes having custom animals for Beast Mastery. Or plants for the Flytrap summon.)
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New Powerset: Quick (or something speedster themed)
Rudra replied to Gloomfall's topic in Suggestions & Feedback
Looks good. Thanks. -
New Powerset: Quick (or something speedster themed)
Rudra replied to Gloomfall's topic in Suggestions & Feedback
Didn't think of that. And though Sands of Mu (available from the P2W vendor for free) can't be enhanced (except by globals?), Shadow Maul and Flurry can and you can pretty much build a chain across those three. Threw a Mids build together with just Shadow Maul and Flurry in it to check and got the following results: Shadow Maul (6-slotted with Fury of the Gladiator): END cost: 5.3 Recharge: 5.92 seconds. Cast time: 2.37 seconds with 2.367 seconds animation time. Flurry (6-slotted with Gladiator's Strike): END cost: 3.39 Recharge: 1.62 seconds. Cast time: 3.07 seconds with 3.067 seconds animation time. So you could feasibly just keep going back and forth between these two. 😄