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Rudra

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Everything posted by Rudra

  1. You still see the mob that is attacking you. And as far as I can tell, that glitch happens when you are too close for the animation. So where the enemy is at is still pretty obvious.
  2. Maybe a proximity thing instead? When you get within X feet of a glowie, it gets put on the map? On some of the outdoor instance maps, I can't count the number of times my friends and I have run past the glowie without seeing or hearing it. So say if you get within 10 or 20 feet of the glowie, it gets put on the map so even if you blindly run past it, you can see where it is? Edit: Well, all objectives I guess. Trying to find that one victim on those maps also often takes forever of going over the same ground repeatedly until one of us gets the right angle to see the target.
  3. Do you think maybe if players had a way to level up short of 50 it might stimulate more play and more alts? I don't know and I wish I did. I can't answer that. Level up tokens will just change how they get there. Your struggle with PL'ed characters won't change. And they don't have to door sit while being PL'ed. They can actually contribute to mission accomplishment, just most won't and some farmers tell them not to. I don't have any good answers to give. I'm sorry. All I have are concerns that I don't know how to resolve.
  4. The tram doesn't give you access to Pocket D. It has been pointed out by someone that actually knows that it is to the east side of City Hall. (S)he didn't say take the tram. (S)he said go up to the tram and then hike a couple blocks. From where you first appear in Atlas, you can either go around the east side of City Hall to the Pocket D entrance marked on the map, or go north to the tram, then east behind city hall, then south to the Pocket D entrance marked on the map. Both instructions are valid, just one is longer for using the tram as the reference point. (Edit: Unless of course (s)he is saying take the tram to King's Row and hike the few blocks to the KR entrance to Pocket D... in which case, I'm wrong and (s)he is saying to take the tram....) (Though, I didn't know Pocket D's hero entrances had been expanded to include AP either. I usually just use my base teleporters like you or the long distance teleporter. Had to log on, use my base teleporter to get to Pocket D from Grandville, then explore the Pocket D entrances/exits to get to AP and check the map for where I ended up. Live and learn, I guess.)
  5. I just throw my MMs together. Sure, I always take the Leadership pool on my MMs, but that is because my pets always get the benefit. I have no idea what THAT BUILD is. MMs can overwhelm any foe that is not throwing high damage AoEs around like there is no tomorrow. If you use Bodyguard mode, mind your pets' health so you can heal them, and throw your debuffs on the Big Bad, there isn't much danger. Edit: Oh yeah. And always, always, always be ready to re-summon. Edit again: And running away until your pets can be re-summoned is not an admission of defeat. It is buying time to finish kicking the Big Bad's face in.
  6. That happens surprisingly often....
  7. And if the game economy goes to hell and everyone is screaming for all the zones to be level 50? If the tokens are impossibly expensive to get, like @TheZag's 2 billion and 1 inf', then yeah, that doomsday view should not happen. If the tokens are quick and easy to get? I can see a demand for all zones to be level 50 not that far in the future. We already have a request for all PvP zones to be level 50, and the instant-50 thing isn't even live yet.
  8. Because when you're in third person view, you can see the enemies on the sides and often even behind you attacking. I don't see the need for any extra indicator to tell anyone they are being attacked by mobs that are using attack animations in the player's field of view. Edit: Besides, your nephew wants to play the game as a FPS, so the indicator not being available while in 3rd person shouldn't bother him or anyone else that prefers to play in 1st person perspective.
  9. We all had to learn the controls. It is the nature of playing any game. Also, I've always hated that when I play FPSs, I always get that red arrow saying where the attack is coming from. I mean, I get it. In a FPS, you only have the limited field of view and no impacts or directional sounds to key you to direction. In CoX, you're playing in 3rd person view unless you shift your camera to first-person view. So where the enemies are is usually pretty obvious because non-bullet attacks have a clear animation to follow. So let me make a counter-proposal: The requested indicator is only available while playing in first-person view and must be turned on in the options.
  10. There is an indication. And not just the on the compass map. It doesn't work for enemies, but trainers, stores, and other targets? Select the target. It shows up as a waypoint on the map and on the screen. Edit: You can even select a contact from your contacts list and the game provides where the contact is without having to find and select them on the mini-map.
  11. Sure, as long as it was a toggle that could be turned off and on. While there are times I'm cursing the game because I can't find that <expletive deleted> glowie and wish it was marked, there are also times I'm happy with looking for them. Yeah, yeah, I know, I'm weird.
  12. The thread was about accessing Null the Gull from the Hive/Abyss (and more zones in general). It's a really old thread apparently because going back 14 pages still did not turn it up. Anyway, I'm not saying to not have the discussion. Just giving fair warning that the discussion is likely to get heated. Edit: Finally took a peek in this thread again and noticed @Luminara's simultaneous post showing me how bad my search fu is.... Uhm... thanks for the links, @Luminara. I'm going to crawl back under my rock now....😢😄
  13. Had this discussion before. I'm going to leave some Defecation Deflection Devices right here in the corner in case any of you needs one. Good luck.
  14. Meh. One version is more creatures of horror summoned by foolish devotee of Elder Things while the other version is more Elder Thing manifesting its powers. Both are basically Lovecraftian horror, just views from different angles. I guess in the end, either works.
  15. Dunno. Looking at City of Data, Fiery Aura doesn't boost damage except with Fiery Embrace. And I would think having that power instead of another defensive power would be cost enough. The offensive powers in the armor already come at the cost of not having more defensive powers to fill those slots. So still looks to me like the values between those two powers should mirror each other.
  16. Works for me. Don't know why they have that 2.5% difference. I agree that they should match.
  17. I don't think anyone other than a dev can answer your questions. Sorry.
  18. There is no way for me to obviously identify anyone's gender through text. I don't know who Chef Ramsey is. I don't know what Chef Ramsey does other than cook (since, you know, chef). And no one is playing victim here. Just letting you know that throwing a tantrum won't get you what you want. You created a thread that has no suggestion to cry about not getting the change for MMs that you wanted. You did so in a hostile manner. The fact you can't deal with people telling you there is a much better way to be heard, like giving feedback on the beta response thread to ask for Mercenary damage to be increased in addition to the already being tested changes, is something no one here can help you with. I'm actually surprised the thread has not been locked yet.
  19. I don't bother with reddit, so yeah, definitely not reddit savvy.
  20. What it boils down to is the author decided to rant about not getting a change (s)he wanted. On 2 different threads. This thread is the second, and the only one of the two the author originated. For the sole purpose of bashing the devs for not doing what (s)he wanted. While this is the Suggestions and Feedback forum, and that does count as feedback, the surest way to make sure the people you are trying to persuade ignore you is to open with an attack. And as far as I can tell, the author did so without even trying the changes. @TygerDarkstorm is the only person on this thread I am aware of that has actually tried the changes. And (s)he has said that while it is not sufficient to make Mercenaries on par with the other MM primaries, it is an improvement. I don't know anything about Thunderspy. Never played there. The only thing I could find about MMs over there though is pet customizations and a tweaked stay command that keeps the pets from moving from where they are. Neither of which does anything for what the OP or some other posters are screaming for. If Thunderspy does anything else? I didn't see it on a quick Google search. So I am clueless as to why you prefer to play MMs over there. It's your choice, and if you enjoy it, more power to you. I just have no reference for it. That said, MMs rock here. Unless I'm getting swamped with high damage AoEs, nothing in the game can kill my MMs. Mercenaries I have to be a little more careful with, but that is because I went with /Traps and I lack an actual heal for my pets. Missions where my blasters, corruptors, scrappers, or even stalkers just curl up and die from the opposition? My MMs are eating the same opposition. So where is the driving need for MMs to be tweaked? Sentinels need the attention more. The remaining bugs from Live need the attention more. I don't believe I'm saying this since I hate PvP, but PvP needs the attention more. And on top of all that? We have a group of unpaid volunteers dedicating their free time to fixing and improving this game. I don't know their work schedules. I don't know their family lives. I don't need to know either. They are giving up their personal free time to keep this game alive and try to make it better. And the OP is "Nah, you need to do what I want and meet my demands or you're a bunch of slackasses." Followed by the sentiment of "I don't need or want to test the proposed changes. I automatically know they are bad because it is not what I want to see happen. And I'm not even going to bother with providing feedback on the changes where they were asked for despite the devs still working on the update." That is what is driving a lot of the comments on this thread.
  21. Creating new moralities like the ones in Praetoria where you choose your allegiance at the end sounds interesting. However, with how the game is set up, only the team leader would get the choice unless something in the coding was changed to allow team members to have control of a mission too. (Edit: Which is why in Praetoria, those are single player only missions. It would also mean that as the game is coded, the team would be forced to betray the contact if the team leader so chose even if they wanted to follow the TF/SF through as planned.) Using existing TFs though? Like the one with Clamor and the Terra Volta reactor? No. If Clamor succeeds, Paragon City is gone. So if enough players on the team choose to betray the TF contact and side with Clamor? Her plan succeeds and Paragon City is (at least effectively) wiped out. That is not going to work in a game where all the blue side content happens in Paragon City. If it did? They have to come up with an alternate post nuclear explosion Paragon City or implement a contrived deus ex machina to stop the reactor from going (which would negate your choice.)
  22. Here's what I see as a flaw in that line of reasoning. There is a mad scientist contact in Mercy Island that can be accessed normally or through Ouroboros. His entire arc is 3 missions, the 2nd of which is defeat 3 lieutenant infected in a specific area. All three missions are in close proximity to each other. His arc can be run in less than 8 minutes without even trying. And this suggestion would mean that this arc would provide a proc every less than 8 minutes. Already fully crafted and attuned.
  23. The problem with awarding attuned set IO's as reward drops is it effectively kills the need for enhancement catalysts. Sure, I think you could still use them to pump the enhancement up to +whatever, which I think also strips the attunement from the enhancement, but I was under the impression making IOs attuned were the primary use of enhancement catalysts. Edit: It would also kill the point of getting salvage drops. I'm also against set IO's dropping already crafted from mobs for the character at all. (Edit: Partially because it would kill the point of salvage drops.) They are part of the invention system and I feel they should remain with the crafting (or purchase from AH/BM) requirement. (Edit: I'm fine with something like the enhancements Yin sells dropping as arc rewards though.) Both those comments have nothing to do with the OP, but are prompted by the rewards comment made in this thread.
  24. Purple drops for low level content?! That goes back to low level characters getting recipes they can't use from another thread. Should it be character or account locked would depend on how it is gained. If it is gained by being earned or by purchasing with reward merits, then that puts the player in the position that if it is character locked, it could only be used by that character. Which may not be the one the player wants to insta-level. If it can be purchased with inf', then having it locked to that character is fine because the player would presumably be using a more developed character to finance the newer character(s) insta-leveling.
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