
Rudra
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Everything posted by Rudra
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You could just sell them and buy the (possibly cheaper) non-catalyzed versions....
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Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
Got it. Sorry and thanks. -
Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
Okay, that still does not make sense to me. Why would the powers dev need to discover perma-dom? Wouldn't that dev already be aware that it could be made permanent? Edit: Unless it was coded in after, in which case it was not discovered, it was implemented. -
Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
If the powers dev that came up with the current iteration did not know what was the best thing about the power, leading to the discovery of perma-dom, then wouldn't that mean that perma-dom was not an intentional element but something players figured out? Edit: Otherwise, why didn't the dev just say "Perma-Dom" was the best part? Or that (s)he added perma-dom to be it? -
Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
I'm inclined to disagree. For a while there, the perma-domination Dominators were the exception. Then that awareness was shared with other Doms as "the way to play". It's like perma-Hasten. You don't need it. There are those that swear you do though. To the point of I no longer know of anyone that actually takes Hasten and does not have it perma. (Edit: Also resulting in players like me that adamantly refuse to take Hasten because of that same reason.) I'm inclined to agree with @TheZag. It's a perception thing. I've tried several Doms. I've deleted almost all of them. I readily admit Doms are not an AT I am even close to effective with. Mostly because of things like boss fights, especially EB fights, where I would need my domination bar to actually mez the target, only for it to wear off mid-fight leaving the boss/EB effectively immune to my mezzes and me unable to fend off his attacks. Then I watched a friend in those exact same fights, using either a Controller or Dominator depending on what that particular friend felt like using, just stomp that same boss/EB into the ground. Without perma-dom. (Edit: I should note this was back on Live.) (And I can say it was not a 2-Dom victory or a Controller+Dom victory, because each and every time my character was too busy eating floor to do anything.) Then again, they had their set IOs already fully slotted. -
Thanks, both of you.
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Okay, I'm at a loss. What is going on here? Did AE farming get ganked? Did it not get ganked? Can the people who want instant 50s still crank out 50s at plaid speed?
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I've seen a few comments on the forums that AE farming has been ganked. Not sure how that affects farming the dimensional ruptures mission others use, but if it is true that farming has been handicapped, that undercuts a large part of my argument against the OP. Why should anyone need an instant-50 when they boast about how quickly they can crank out a brand new 50 from character creation already? If that was taken away from them though? I am still against instant 50 characters. However, there is something to be said about letting people play the way they want. I just don't know what the answer to that is or should be.
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Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
Some factions get increased mez protection. Like Arachnos (bosses) and Lost I think. Been a while since I played my elec/earth dom, so not sure which factions. I do know that some are more resistant to mezzes though. -
Make Dominators worth playing before Perma Dom.
Rudra replied to Wavicle's topic in Suggestions & Feedback
Increasing damage is not the answer to everything. -
Praetorian Levelling and Groups: A Conversation
Rudra replied to TomatoPhalanges's topic in Suggestions & Feedback
That would be my point. The post-Magisterium arcs do not have Praetorian characters fighting against Praetoria in defense of Primal Earth. You jump from First Ward to Night Ward and then to after the war. There is a continuity there that is not disrupted by the incarnate trials. Until the Praetorian character does the incarnate trials. The chronology for access may be wrong because you can access the post-war content before the war content, but story-wise? You are still a Praetorian fighting for the sake of your fellow Praetorians. The disconnect is when you get access to the incarnate trials. That is what I am referring to. There is no issue with Praetorians getting to 50, or just going through First Ward and then jumping into Number 6's arc or doing the Provost Marchand arc or the Mr. G arc. First Ward was not involved in the war anyway since it is basically the banish zone for citizens the Praetors wanted disappeared but not necessarily murdered. And the Praetorian character is not jumping through logic loops to justify suddenly fighting against Praetoria when moving between those arcs. -
Praetorian Levelling and Groups: A Conversation
Rudra replied to TomatoPhalanges's topic in Suggestions & Feedback
And out of those post-Magisterium arcs, how many pit the character against Praetoria as opposed to helping the Praetorians settle into Primal Earth or defend their Last Bastion against Hamidon? Pretty sure the number of those arcs that has the player fighting Praetoria is 0. So no, the horse has not bolted. There is a difference between the trials with their assaults on Praetoria and fighting the Praetors including Tyrant, and the after trial arcs helping the people pick up the pieces of their lives. Edit: If anything, those arcs are in line with the First Ward arcs. Having the player try to help the regular Praetorian citizens survive in difficult circumstances. -
I would love a mash up of powers options
Rudra replied to plainguy's topic in Suggestions & Feedback
Sentinels already exist. -
Praetorian Levelling and Groups: A Conversation
Rudra replied to TomatoPhalanges's topic in Suggestions & Feedback
1) Gold side was originally presented as a more difficult option for players as compared to red or blue sides. That was basically the point of making a Praetorian character. 2) If you are referring to the characters I think you are, they are actually AVs. So they are already scaled down as EBs. 3) Praetoria was never actually meant for players to get all the way through the game on. Especially since all the end game content has the players fighting against Praetoria to protect Primal Earth. That said? I'm fine with Praetorian characters being able to get to 50. It's just the transition to dealing with the end game content such as incarnates that has me wondering how to do so without throwing the story out on its ear. 4) 5) The concern here, that I can see, is having the Praetorian characters running against Praetoria in a lot of the 40+ content. It would be nice to be able to team with blue and red side characters though. -
Something that would probably help but require a bit of work? Is an additional room in Icon and the Facemaker's that has the various non-faction costumes on display. Or maybe instead of a room full of static displays, have a rotating display in the main room where random costumes are already on display that cycles through the various non-faction specific options. (I hate to take an idea from CO, but this is something CO did in the training centers.) Edit: And by rotating display, I'm not calling for the display itself to have a spinning image, just for it to cycle through available non-faction PAP options.
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Praetorian Levelling and Groups: A Conversation
Rudra replied to TomatoPhalanges's topic in Suggestions & Feedback
The brackets are the same as for red side and blue side. Chloe is available up until level 10. Hit 11? She stops being available. The problem is not the bracket size. The problem is how quickly you level gold side compared to red or blue. And that is partially due to the sheer number of ambushes you are not allowed to skip and the increased xp the more difficult foes give. -
I like that, except for one thing: Whatever affects mobs affects players too. And players are more than likely to complain when not only do they have to wait out the mez, but now they also have to wait out standing up after the mez wears off further delaying their ability to do anything.
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Praetorian Levelling and Groups: A Conversation
Rudra replied to TomatoPhalanges's topic in Suggestions & Feedback
Point is, is that it is already overly easy to outlevel Praetorian contacts while solo. So the xp gain enticement is there. Praetoria is heavy on ambushes and more difficult opponents, so xp gain is already fast. The only way people like me are able to play the content without fear is by turning off xp. Which is not something most teams would be willing to do. So how would you make Praetoria more team-based? The xp gain is already there and is the primary problem in trying to play the content in a cohesive manner. What else could be done? Especially if the goal is the playing of the content with a team. Edit: Adding TFs to Praetoria fails for a few reasons. First, because outleveling content is already a problem in Praetoria, so the TFs would just make it possible to completely miss entire level ranges. Second, because of the way Praetoria is set up, there is very little justification for a large scale endeavor by Powers Division. Hamidon is leaving Praetoria alone as part of his deal with Tyrant. The sonic fences keep any Hamidon (or other external forces in world) out of Praetoria City (all of its sections) lethally. The Syndicate are covert in that they are trying to operate under Tyrant's and the other Praetors' collective gazes. (That's why most of the Syndicate are psychics. They use their abilities to screen their activities from the Seers.) The Resistance is pretty well contained underground where the Ghouls are being released to terrorize and kill them. (And Vanessa Devore uses her psychic abilities to shield all of their minds as well.) Any large scale operations done by the Syndicate or the Resistance is very small scale compared to anything going on in Primal Earth. The Destroyers are a noticed problem, but even they are relatively contained compared to Primal Earth. So what TF could be made that does not break the illusion so carefully maintained by Tyrant and the Praetors of Praetoria being a perfect utopia? Because as soon as anything like what we get for TFs/SFs in Primal Earth were to happen in Praetoria, the lie of Praetoria is exposed. Even the 3 events in the primary zones are specifically low-key and easily dismissed by the populace, contained to a very small area. -
Alternate teleport animations (recycled from other powers)
Rudra replied to Menelruin's topic in Suggestions & Feedback
Sounds good to me. -
That did not answer the question. At level 1 with the changes made, you have 4 powers to pick from, 2 primary and 2 secondary. At level 2, you still have 3 available, 2 primary and 1 secondary. So you still have options available and are not "forced" back into taking the T1 secondary everyone advocating for this change was so keen on avoiding and that you cite as the basic problem in the OP. For dominators, that means if you took your hold at level 1, you still have a ST immob and an AoE immob available for keeping foes at bay. Foes that have a single ranged attack and a single melee attack. Some of which lack any real range, like the Shotgun lieutenants of the Skulls and Hellions. (Edit: And most pistol using enemies as well.) So an AoE immob would at least keep enemies at range, forcing them to use their weaker ranged attack. And since it is an AoE, you can even pin down some of those foes outside of their range, forcing them to sit there and glare at you.
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Appreciated, but mobs aren't as considerate. (Edit: Keep them looking like the Arachnos units? And we're fine.)
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MasterMind Whip attacks and Necro new attacks - interesting combo
Rudra replied to plainguy's topic in Suggestions & Feedback
I finished my second edit after your post. Apologies. And yeah, I was already thinking of it latching around an enemy's throat. Edit: Sorry, the as-is for Hell on Earth is for the animation. It would still need to target an enemy and do its own damage. Unless you're feeling sadistic and want to be able to summon the fire imps by using it on a friend....