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Rudra

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Everything posted by Rudra

  1. You just know all those numbers are going to have to be changed to all be the same as whatever power has the highest number too. For fairness.
  2. There are different styles of cheongsam. (Your wife is probably thinking of the long versions rather than the more recent short version. You can kind of fake the short version currently, but it looks less like a cheongsam than the actual short version itself does.) The problem with evening gowns, cheongsams (of a more traditonal appearance), and evening style dresses is they are long dresses. And the devs have pointed out that those don't work in the game. Tsoo and Carnies get away with them because of different tricks. There was a post not terribly long ago that explained that. That said, if they could work for player characters with all our different animations? They would be nice additions.
  3. In practice, the reason people would mainly want this is for egotism. "How does my damage compare to everyone elses? I didn't do the most damage?! Okay, I need to improve my damage some more." In CO, at the end of whatever they called their version of TFs, they posted the names and damage of every player in the team. And I'd watch as the high score players mocked and belittled the low score players, who by the way, were busy keeping the high score players alive. So it does happen. or at least it did in the game where I saw something like this in use.
  4. Definitely! I like all the proposals, and item 3 has been asked for before, but definitely item 1 please.
  5. Because Tankers don't get it either. However, you can still ask for it to be proliferated to Tankers and Brutes.
  6. In a debate, the points presented by the debaters are called arguments. Hence "your argument is thematics". That is, your point is based on thematics.
  7. @plainguy, you're bugged. I just finished running the 1st mission of Sutter and had to replace my pets several times. They never stopped attackign when I summoned replacements and they never stopped attacking when I upgraded the replacements.
  8. Yes, I know. My point is that those characters with multiple weapon attacks such as the Assault Rifle-Tactical Arrow BLaster do so by having one weapon come from the primary and the other weapon come from the secondary. No AT uses multiple different weapons from a single power set. So MMs shouldn't either. Your argument is thematics. Surprise! So is mine.
  9. Because that character with both a bow and arrow and an assault rifle is getting it from a primary and a secondary power set. Not both from the primary.
  10. The issue I have with your comments in thsi thread, which I have stated multiple times, is the fallacy of your comparison. So let's look at your comparison again. Say you have a Blaster and you take Flares. Now you want your flares to be an AoE. It can't be. You have to take a completely separate power to do that. And you can only fire either Flares or that other power (most likely Fire Ball). You can't fire both at the same time. Okay, what about the MM? Just looking at the T1 Soldier pets. You summon the T1 Soldier. He starts with Super Jump, Brawl, and Quick Burst. He has a single ranged attack and a single melee attack. Then you use your 1st upgrade on him and he picks up ASMG Heavy Burst. Then you use your 2nd upgrade on him and he swaps the ASMG Heavy Burst for Heavy Burst and picks up Auto Fire. He now has 3 ranged attacks and a melee attack, and he will stand there and fire his three assault rifle attacks as quickly as he can at a random target within his aggro range after he is triggered into attacking. While the other 2 soldiers do the same, except for the Medic who may heal you, the player, or one of your pets as needed. There is no comparison between the MM AT and the Blaster AT for power progression/utilization. The pet powers don't work even remotely the same as the other AT's attack powers. The T1 pets suffer a 2 level penalty because they are putting out 3x as many attacks. The T2 pets suffer a 1 level penalty because they are putting out twice as many attacks. The T3 suffers no level penalty because it is putting out the normal number of pet attacks for being the only one of its tier. (I know you know this, but I need to state this for my point.) Combined, the T1 and T2 pets are more powerful than a lone version of the T1 or T2. The down side is that they have less HP than if they were the only one, and individually they do less damage than if they were the only one. Slot up their accuracy? They hit more often and maintain their damage better. Slot up their damage? They hit harder when they hit. Just like any regular PC slotting enhancements (except you get to dictate to your pets what enhancements they get to have slotted). They are not comparable to any single power from any other AT other than the Controller's/Dominator's pets. So if you want to compare MM pets to another AT? That is what you should be comparing. And from my experience? MM pets stomp all over Controller/Dominator pets even when uncommanded. Sure the Controller/Dominator pets probably outperform any 1 pet the MM has, but the MM has 6 of them, and unlike the Controller/Dominator, can determine when and what those pets are going to attack. The only pet delay I notice is entering new areas. Every time they transition a door/portal, they stop and do nothing for several seconds as they figure out where they are. If you order them to attack after they get through the door/portal though? That delay goes away and they immediately attack the designated target. I have not noticed my pets pausing for their upgrades mid-battle other than the 1 pet I have targeted for the upgrade as he goes through the upgrade animation. If they are pausing? It is thankfully for nowhere near as long as the door/portal pause because I don't notice it. If it happens? Okay, it happens. If the devs fix that? Great. One less thing to deal with. The argument between you and me isn't even about the OP. It is about how you insist on portraying and comparing MMs in the threads. I don't care if you have 0 MMs or 1,000,000,000 MMs. Every pet under the sun or none. I don't care if you are a novice MM player or an Ultra Uber Elite MM player. Ask for your desired changes without trying to portray the MM as being worse than it is. You take hyperbole to whole new levels for the sake of trying to motivate the devs to implement what you want. I am fine with the OP. I've said that multiple times. I am fine with what issues the MM AT has being addressed. I am not fine with reading a thread and seeing any AT being portrayed as harshly as you portray them. The MMs powers work the way they do for a reason. You don't have to like that reason. You can try to get them changed. Just stop bashing MMs as being as bad as you have been protraying them because so far? I haven't found any of your claims to be particularly credible about the MM AT because of how far you exaggerate the claims. (Side note: I have a hard time believing you dropped a yellow lieutenant con Behemoth Overlord with a single hit from the Assault Rifle's T2 Slug power. Which just adds to my perception of you using excessive hyperbole for your claims.)
  11. I thought they were all around the same. I sit corrected.
  12. You could also just sell the ATO and buy the one you want. They all seem to be at around the same price.
  13. Add in Nightstar's defeat animation for defeated robotic players.
  14. THIS one! Definitely this one! 😄
  15. "All" is a really big assumption. I have multiple SG bases made and all but 2 have their own base storage. And pretty much none of the storage in those bases gets used. So no, I've never had the problem you are describing. My solution to your listed problem would be to instead allow stacks of up to 10 to be e-mailed.
  16. Fun video. Something like that would work better as a trial or TF/SF. If it was made a zone event for either Dark Astoria though? Yeah, definitely not a month of illumination. That would ruin the feel of those zones. I'd give it no longer than 30 minutes. (Edit: And if it ran for a day or longer? Would preclude the possibility of others doing the same event for a day, week, or month. Not exactly a fun event if you can't do it.) Now as a TF/SF or trial? It can be that Paragon City falls into darkness and the team/league has to fight shadows like that, figure out how to dispel the darkness, and then bring the light back to Paragon. I think that would work much better.
  17. Basically, it would be like Leadership except with no identifying visuals. While what Leadership actually does has no visuals, after all, ordering your minions/allies to engage in defensive maneuvers or dodge the incoming attack is just a simple verbal order that the game lacks for instance, but the set has visuals to let players know they are being affected. A set with no visuals to its effects leaves the question of if the effects are actually affecting anyone. Also a consideration, is that a set with no visuals lacks the ability to engage player interest the way other sets do. For some players, that would be a plus. For others, that would be visually boring.
  18. Or we can ask the devs to take the Swap Ammo power and make all three options listed as separate powers for color customization. So the costume creator/editor would show "Incendiary Ammunition", "Cryo Ammunition", and "Chemical Ammunition" with selectable palettes for each. No need for swapping modes in the creator/editor. Just a break down list with palette options. Edit: For clarification, the list would go Pistols, Dual Wield, Empty Clips, Incendiary Ammunition, Cryo Ammunition, Chemical Ammunition, and so on. (Edit again: And it would use the Pistols animation to show what the shot looks like.)
  19. Agreed. It should be an option, not an automatic thing. And it should definitely not be visible to anyone else other than the opted in character, and only in relation to the opted in character and what (s)he/it did. No new badges for any of it though. You want bragging rights between characters? Sure. I'm with @Akisan on this. If it is open to others to view, review, and screen for, then you open the game up to elitism. I haven't seen players like that on CoX, at least not since before shut down, but I have in other games. (Not going to get into who I saw being this way back on Live, because that is just a wholly unnecessary argument to be dredging up.)
  20. As long as they can be rezzed by their teammates if/when needed. Fine with me. That would work.
  21. That despawns them. How would you rez the character?
  22. The sonic fences of Praetoria are guaranteed kills, but they aren't near the base portals or hospitals if I remember correctly.
  23. Yes. All turning off xp does is stop you from earning xp from defeating mobs and completing tasks. It does not stop the accumulation of patrol xp.
  24. Because I hate having unearned xp shoved down my throat. I stated this earlier in the thread. And xp gained from not playing the game is not earned. The fact I can make it go away without using it is helpful. The fact that it can take up to an hour to make go away is not. That 50% xp gain is still for not playing. You 'cash it in' while you play, converting patrol xp to gained xp as you earn gained xp, but it is still something I find not enjoyable. Yeah, I figured it wouldn't get anywhere, but I would be remiss if I didn't at least ask. Asking is better than just quietly seething about it. As I told someone else, I have pages of characters. I can't not be logged off on them to avoid patrol xp. I can only keep 1 character logged on at a time. It is starting to feel like some people are telling me I should only be allowed to have 1 character. Or that the expectation is that players will only have 1 character despite having 1000 character slots per account.
  25. Masterminds are no more emotionally attached to my identity than any other AT. I enjoy and play almost all the ATs. I wouldn't have any issues with @plainguy's comments if he made a reasoned presentation without trying to cast the MM as garbage. And while that may not be his intent, the way his posts about MMs reads to me, that is exactly what he is saying. (Edit: Especially when he makes comments about them being broken. They aren't broken. They may not be ideal, but they aren't broken.) Address the concerns without trying to make them look worse than they are. That is a matter of opinion. I find it far easier to get by with a MM than I do with anything short of a brute. That is a matter of perception to me. However, I am willing to grant that pet management can be difficult. I have no problems with people asking for MM pets to not lose levels as their numbers increase. I disagree with that request outside of incarnate content (and possibly Hard Mode content, but wouldn't know since I haven't done any), but I have no problems with the ask. My concern is how much more powerful that would make the MM without doing much of anything to improve pet survivability in the cited circumstances. It's not the lower levels that I see getting pets killed. It is their lower robustness compared to player character development. Which was addressed by moving their defenses and resists into the 1st upgrade so they could be improved with enhancements. That is not the point as @plainguy was presenting it. (And if it was his intent, he needs a better way of presenting it.) @plainguy said that a Blaster's attacks improve as the Blaster levels, but that the MM's pets need the upgrades to improve. And that is blatantly not true. MM pets improve as the MM levels too. The upgrades aren't improving the pets' damage. The upgrades aren't improving the pets' accuracy. The T1 upgrade does improve their survivability now since now we can slot them for resist or defense, but prior to the change did not improve the pets' survivability. The upgrades give them more powers and utility. The pets improved by leveling up just like every other AT's attacks. And if you don't believe me, take your MM and exemplar down to as low as you can and check what your pets are doing for damage. Then un-exemplar and see what they do as a level 50 MM. And don't use any upgrade powers for the check. You will see that the pets are improving as the MM goes up in levels. Some players aren't happy with MMs. I get that. There are tweaks that would make the MM more enjoyable for them. I get that. That argument is severely undercut in my opinion when the one(s) requesting the change ignore the facts about what MMs can do and how well they can do it in order to make what they can't do or have difficulty with look more severe. Present your requests fairly is all I am asking for.
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