Rudra
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Everything posted by Rudra
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Fine. So I logged back in, exemplared my keister down to level 39, entered the flashback mission, and teleported the Nerva Spectral Daemon Lord, Still with no problems. I couldn't Teleport Other the level 54 mobs I tried while exemplared, but yeah, works just fine on more than just minions.
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Uhm... yes. I just teleported a Totem in Dark Astoria with no problems at all.
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No it doesn't. It teleports any target with less than Mag 2.2 teleport resistance.
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There's also Teleport Other. I do like this idea. I just have one teeny, tiny complaint with it.... Depending on my character and opponent, I intentionally try to get the mob stuck in something. Like the giant Wailer EB into the sewer grated platform he is standing on. So him getting free after all the effort put into knocking him into the platform would be annoying. Maybe change it to 10 seconds of out of combat it triggers instead? Please? Edit: Scratch that. Two complaints. Some maps, specifically Arachnos maps, have legal spawn locations that are outside of the player accessible portion. And this would not fix the inability to take those mobs down on the oh so often is a defeat all mission they like to spawn there in. (I'd personally like to see those maps fixed to lose those locations/spawn points, but it is still a consideration for this thread.)
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Intentionally using a buff to annoy your team is trolling. Intentionally scattering the enemy to annoy your team is trolling. And there are definitely trolls in the game. Every game has them. Being an energy blaster and trying to take down targets while on a team is not trolling. The player is trying to be part of the team with a character (s)he enjoys. If (s)he is knocking away your anchors or knocking away your current target and that is a problem, talk to him/her and help him/her grow as a player. If they call you snarky for doing so, give an apology (for the perception of snarkiness at least, even though you don't have to stipulate), and carry on the conversation to help the player grow. If the KB player is still not receptive? You're dealing with a troll. And if you're dealing with a troll? Nothing in this thread will prevent him/her from continuing to troll you. So let's please move past the trolls and approach this from the perspective of players who enjoy KB characters. And that is not just Energy Blast. That can also include Assault Rifle and several other power sets.
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The difference would be that an arrow or bolt is a focused impact. All the force is applied to a very small location. That said, there was a Secret Service agent that was apparently thrown by a .22 bullet. Though in his case, it was in his head from Hollywood and he more or less threw himself thinking that was what a bullet should do to him. When force is applied over a larger area, the object the force is applied to is more likely to move based on the amount of force applied to it. When force is applied to a smaller area, it is less likely to move the overall object and instead penetrate. See your arrows comment versus being slammed in the chest with heavy warhammer. Or in game terms, contrast the sets like this: Solid matter with small surface area: Archery and assault rifle. (Penetrates the target, kinetic energy is spread over a very small area. Non-particulate energy: Dark blast. (Negative energy, dark energy, void energy, whatever. Does not impart kinetic force, but drains instead. Low particulate energy: Fire blast. (Erm... I really think this is a weird one... so....) Unclear particulate/non-particulate energy: Cold. (I'm not sure if you're chucking ice at the target or just a projectile the target absorbs like dark blast that causes harm by rapid temperature change.) Particulate energy: Energy blast. (Photons exhibit both wave and particle properties. And the attack is over a considerable surface area if you consider the particle aspect. That and energy blast itself is basically defined as kinetic energy in the way I read it.) I'm not a scientist though, and there are articles that make me wonder about some of what I just posted.
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The teams griefing players for using KB are what I view is the problem, personally. Unless the KB character is intentionally trying to scatter the mobs to annoy the team, KB is not a problem. A player that learns to use KB with the team in mind will support the team without scattering the core of each group of mobs. (That takes time to learn.) A great player that understands KB will use it to contain the mobs in a group for the team. (That takes some serious skill. I adore those players.) Teams complaining about KB characters typically aren't even giving the KB character/player a chance to show whether or not they know how to use KB in a team setting. They have a gut response of "KB BAD!!!! Get off my team!".
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Agreed, getting new players to stick around and enjoy the game is a priority. So is not stepping on the current player base. So how would you propose dealing with this then? Without taking away current players' ability to enjoy KB. Also considering the options we already have for KB mitigation for those that don't want it.
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I get that. And I do my best to do so. However, at least to me, those that already have something one way and want it that way should always have priority over those that want it a different way and are seemingly unwilling to accept the already provided fixes. If KB on teams is that big a deal but the player wants a KB build, then either find a new team, work with the team to find an acceptable middle ground, solo, or use one of the other available build slots to have a build for when on a team or solo. If the player already uses all the available build slots? Then ask the devs to enable additional build slots. Maybe purchasable up to a limit for an exorbitant fee from P2W. There are other, and in my opinion at least, better ways to deal with this than taking something players are already enjoying away from them. And if the complaint is that the extra build slot will cost the player an arm, a leg, half a lung, their next five newborns, and a mountain of gold? Then maybe make some cheaper builds to play until you can build your ultra uber super max ultimate build again. Or just make some cheaper builds and have fun. Edit: I would also like to point out that the travel pool and fitness going inherent changes did not take anything away from anyone.
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Except that is talking about taking something away from players that they already have and want. There are already solutions for changing KB to KD. Changing KB powers so they can't do KB any more is a big NO in my book. I don't care how many would prefer it be KD instead. KB powers already give KB and there are players that enjoy that.
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The OP opened with not wanting to do that.
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If every power had a baked-in option so you could select what it did, then you would just delete every power set but 1 for every AT's primary and secondary. Hells, you could just delete the ATs and have 1 primary set and 1 secondary set. A rather extreme option for what looks to be a non-issue given the tools we already have.
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I did not know that. Thanks.
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Suggested QoL change - Pool Power Standardization
Rudra replied to Zepp's topic in Suggestions & Feedback
Don't know. All I was saying is why small power creep would be viewed as negatively as big power creep. I don't argue power creep. I prefer to argue changes, for or against, on each suggested change's effects. Edit: Also, Change = Bad is not the same as Power Creep = Bad. Edit again: And before anyone starts arguing that people like me are against change simply because it is change, change for the sake of change is not worthwhile change when you are dealing with a community. -
How about just make a thread asking for a 3rd build for characters? I would agree with that. As opposed to the OP which I disagree with.
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Add Minimal fx to the Radiation Defense set... please.
Rudra replied to RiskyKisses's topic in Suggestions & Feedback
To know if they read your specific post? Nope. Gotta go on faith for that. To know they are reading these forums? Yeah. There are multiple threads where not only has a GM put in an appearance to comment, and not just to warn us we were getting out of hand, but a dev would post on the thread with comments as well. -
Suggested QoL change - Pool Power Standardization
Rudra replied to Zepp's topic in Suggestions & Feedback
Incremental death. If small power creep is allowed because it is small, then eventually the game will not be CoX because of all the incremental power creep. It's how big changes are made when there is strong opposition to those changes. You slip in little changes over time until they add up to the big change. -
As @Andreah said, you have 2 builds on each character. Your solo build does not have the KB-KD IOs for hilarious fun. Your team build does. Now there is no need for an infinite budget for unslotters. Simple solution, easy fix.
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Suggested QoL change - Pool Power Standardization
Rudra replied to Zepp's topic in Suggestions & Feedback
Yeah, CO can burn for all I care. I only like some of the costume options. (Animal heads like rabbit. Their rabbit tail. Variety of snake heads. The ability to make a draconic character that actually looks draconic. The multi-section approach to leg costume options and arm costume options. The ability to customize eyes.) So I would really rather not have CoX emulate CO. I've already stated I'm against power pool standardization. Different purposes, so different layouts. That's my take at least. As for adjustments to the power pools? The only one I would like to see is for Aid Other to no longer have that insufferable interrupt. NPCs don't have Field Medic, and their Aid Other is still not interruptible. Just another case of the NPCs get better versions of some powers. Though in this case, I really would like to see that interrupt go the way of the dodo without having to take Field Medic. (Which I'm pretty sure was created more or less to take that interrupt out.) So my take on the Medicine pool at least? Change Aid Other to lose the interrupt. Change Field Medic to compensate by removing the removes the interrupt from Aid Other. The adding recovery to Aid Self and the boost to healing effectiveness would be sufficient for Field Medic in my opinion. And that's it. I am rather fond of how the other power pools currently work. -
I was going to stay out of this, but this comment changed my mind. You may be willing to run around while sidekicked up to help get things done, which is appreciated, but I can attest that most players don't. At least most players I've seen. If they're low level and door sitting? That is exactly what they are doing. They are standing at the mission entrance AFK. There is no effort on their part. If they are in a big group sweeping Striga for Council Warwolves? They are sitting comfortably back in a safe spot while those that are willing to put in the effort actually run around and hunt the wolves. So no, they are not putting in "as much as the guy 'knocking it out' for them". Now please bear in mind, I don't actually have a problem with players door sitting. It is the idea that the door sitters, or zone sitters as it were, were putting in any effort at all for those badges and the unlocked accolades. While some may do so, the majority I have seen most definitely do not. Sorry for the interruption. Please continue the discussion.
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I don't understand that line. Sorry. However, I do like the idea of the storage bins just being a combined limit of what is stored. The base can store 0 salvage. You buy a salvage rack. The base can store 100 salvage. You buy another salvage rack. The base can now store 200 salvage. Wash, rinse, repeat for additional racks. And you could use any rack to access any of the salvage in the base's storage. Don't know how hard that would be to code, but it wouldn't seem to be that different from current set up while still simplifying use.
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Suggested QoL change - Pool Power Standardization
Rudra replied to Zepp's topic in Suggestions & Feedback
I agree with @Akisan. The proposed change to the pool powers is too much like CO. However, even CO had requirements for X powers from a given pool to have been picked for the player to get it. You could grab one and only one energy build attack during character creation and one starter attack. Then you could grab as many non-energy builder starter attacks as you wanted as you leveled. However, you still had to have progressively more picks from a specific pool to access the more powerful attacks in that pool. So in that way, the proposal is also different from CO. Even CO requires you to stick with a set pool to get the later powers. So no. I am against combining all the pool sets into a single pool for the purpose of accessing the later powers in the set. People are already stuck on the Holy Four pool sets. I am against enabling people to go Hasten -> Combat Jump -> Tough -> Weave -> Tactics -> Maneuvers -> Assault or whatever order they want to go without having to take the specific pool's power prerequisites. Though in this example, they would only be missing either Boxing or Kick. (Edit: However, this proposal would now let them replace Boxing or Kick with Acrobatics or Burnout or Whirlwind or.... So.... No.) As for re-ordering the pools? Meh, I don't think I should be the one to argue that. I like the pools as is, but that doesn't mean I won't like them just as well re-organized. As for standardizing the pools? I am against it. The travel pools have already been modified for accessibility of characters. They are waaaaaaayyyyyy easy to dip into and get just what you need. That was done because players complained about having to wait so long for their characters to use theme powers, such as fliers being able to fly. I would not want the travel pools to go back to the way they were, where you had to have Hover or Air Superiority to get Flight for instance, and had to be level 14 to get it at that. However, I absolutely do not think the other pools should follow the travel pools into rapid acquisition. Part of the game is planning your character and figuring out how to get what you want. We already have too many players complaining the game is too easy for them. So let's not make the game easier for them. -
Sentinels: Dark Blast and Armor (nonsensical?)
Rudra replied to arthurh35353's topic in Suggestions & Feedback
The brute Dark Armor heal is Dark Regeneration available at level 16. Tankers get it at level 8, but the armor is their primary power set, not their secondary. Sentinels get Tenebrous Regeneration at level 2. Then they fortify that with Obscure Sustenance at level 16. Dark Regeneration does minor damage in a 20 feet radius with a 10 target cap, has a base 30% heal (I did the math to be sure), 30 second recharge, base END cost of 33.80, and does not apply a To Hit debuff to anything. It is strictly a heal with a minor damage PBAoE. Tenebrous Regeneration has a base regeneration buff of +100%, is an auto-power so it is always on and can not be turned off by any power, and has an END cost of 0 for being an auto-power. There is no comparing them. Obscure Sustenance? Yeah, that seems borked to me. Your comparison of Tenebrous Regeneration to a Dark Armor Brute's or Tanker's heals though? Makes no sense. -
Sentinels: Dark Blast and Armor (nonsensical?)
Rudra replied to arthurh35353's topic in Suggestions & Feedback
Why should it have a lower slot limit than other powers? One heal set has 4 enhancements, one has 5 enhancements, but the other 6 heal sets and both accurate heal sets have 6 enhancements in their sets that give set bonuses. You lost me with this comparison. Edit: There are multiple powers that only take one type of enhancement set. Like Build up which only takes To Hit Buff sets. There are also powers that take no enhancement sets. Like Assault which can't slot any sets at all. Are those also kinda gimpy with their only one thing or less? That is just the way those powers are set up. And they are set up that way based on what enhancements will affect them. Since Tenebrous Regeneration only heals, what other sets do you think it should take? What other sets could have any impact on it? Do you want to slot it for recovery? It doesn't affect recovery so those enhancements would do nothing. -
Sentinels: Dark Blast and Armor (nonsensical?)
Rudra replied to arthurh35353's topic in Suggestions & Feedback
1) Sentinel Dark Blast has Aim because Sentinel primaries all get Aim. Just like Defender and Corruptor damage sets get Aim instead of Build Up. That is, if their attack set even has Aim at all. Corruptors do not get Build Up. 2) Tenebrous Regeneration only speaks of regeneration in its description and it only boosts regeneration for effect. So not taking other secondary effect enhancements makes sense. 3) Obscure Sustenance only speaks of healing and regeneration in its description. So it is not a recovery boost power masquerading as a healing power. It does actually boost both regeneration and recovery though. My guess is that it the recovery bit was added during testing, but they forget to update the description and allowable enhancements. I agree that it should be updated to reflect what it does and allow enhancements for it. And I agree its PBAoE should have a better max targets than 1. That or no longer be a PBAoE and instead be a targeted attack like Life Drain. (Let me emphasize that this is just my guess as to why it works this way. I do not actually know.) As for the Tanker, Brute, and Scrapper versions being better? I should really hope so.