
Rudra
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Everything posted by Rudra
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Confirm before putting enhancement in slot
Rudra replied to dbb1985's topic in Suggestions & Feedback
That should already be covered by the prompts in game though. I checked to verify before responding. I threw a tech SO into a power and then threw another tech SO on top of it, and the previously placed one was superseded (destroyed) by the second without prompts. Edit: Though I always click the do not notify button for prompts when they come up, so I may just have that prompt turned off.... -
Confirm before putting enhancement in slot
Rudra replied to dbb1985's topic in Suggestions & Feedback
Didn't consider that. Good point. -
Confirm before putting enhancement in slot
Rudra replied to dbb1985's topic in Suggestions & Feedback
I too support the confirmation message, and I understand what you're saying. I've used it often enough, but large or small, the enhancement unslotter is a cost, while confirmation messages are free. I'm not arguing against the OP. I'm just telling the author that if (s)he/they place an enhancement in a slot they did not want, they don't have to destroy it. (S)he/they can just get an enhancement unslotter to recover it and place it wherever desired. -
From what I see on the wiki page, it applies a slight translucency effect and a vaporous green aura so you look like a Croatoa ghost. There are other effects, existing auras, that I would also like to use, as well as no ambient aura for my shadow demon character. I would also like to not have to wait until I can get my hands on 250 Prismatic Aethers to make my ghost/shadow/astral/spectral character actually semi-transparent. It is why I am not a fan of locking costume parts behind the Prismatic Aether wall. Enemy transformations and other transformations? Sure. Costume parts though?
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What @Trickshooter said. Walk applies negative effects and enhancements improve the effects by a percentage. So you would be improving how much Walk slows your character down. https://cod.uberguy.net/html/power.html?power=inherent.inherent.walk
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So make the new aura(s) work like the Prismatic Aether bought Prestige Costume Powers. Players can already buy the Spectral Pirate and Ghost Effect from Benevolabs. So if those don't work in PvP zones or the arena, then just have a flag for the new aura effects that also disables them in PvP zones and the arena. If those aren't disabled though? Then I don't get why the OP should be treated any differently.
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My guess is the same way pathing auras were added. They still fall under auras, but they don't fall under the base auras. So that allows us to mix and match effects. Edit: Or conversely, maybe even better, the same way the Spectrum skin was added. So that things like wraiths that have translucent or invisible bodies but wear clothing normally can exist without also having ghostly attire. Maybe even both options so full ghosts and semi-corporeal wraiths can both be made.
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I would rather it was separate from the auras if possible. If it was an aura, then I couldn't make misty spectrals, radiant astral entities, or other such characters unless every aura had a see through character option.
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There are players that I've seen that use Eye of the Storm as part of their RP or just to pass time while waiting for something. Your proposal will take that away from them. Further, Eye of the Storm is not unique in being a PBAoE that players can use even without enemies to fight. Are you also going to propose those be changed to require enemies too?
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Confirm before putting enhancement in slot
Rudra replied to dbb1985's topic in Suggestions & Feedback
While I support the option of a confirmation message, the enhancement isn't destroyed. Just get an enhancement unslotter and recover the enhancement to place where ever you want. -
Nope. That is the same data page as the Homecomingwiki link I posted. You made it yourself then from the graph I linked. That was all I was asking.
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Yes. Wiki: Enhancement Diversification is the page I linked in my post. See here: https://homecoming.wiki/wiki/Enhancement_Diversification https://homecoming.wiki/wiki/Category:Alpha_Incarnate_Abilities https://homecoming.wiki/wiki/Alpha_Slot_Abilities I am not seeing your mentioned "Incarnate Alpha Abilities Examples." What I get doing a search for that is: https://homecoming.wiki/w/index.php?search=Incarnate+Alpha+Abilities+Examples&title=Special%3ASearch&go=Go So, I am unable to find the graphs you are talking about. I am asking you to please provide the link to your source. I can't read what I can't find.
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Maybe you can provide the link to your source like I did?
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Suggestion: Fire Melee - Fire Sword "no weapon" option
Rudra replied to AwkwardAlpaca's topic in Suggestions & Feedback
While we're at it, can we get Stone Melee's no weapon options ported over to Earth Assault as well please? Just checked my Electric Control/Earth Assault Dominator and the mallets don't have the rock/crystal arm options Stone Melee does. -
Where are these charts from? Because they don't look right. Because this: is the only table I can find on the wiki for this. And it is located here: https://homecoming.wiki/wiki/Enhancement_Diversification
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I don't think the game engine can do this. Sure it can. It simply changes the target from red box to blue box and imposes a non-animated Hold on the (now blue box) target or briefly applies a non-combat flag to the target to keep it from fighting back. Basically like how enemies can go friendly to you and find themselves now being attacked by the other enemies. That used to happen in some missions, just now it will be intentional. (Edit: Or yellow box them instead of blue box them so everyone can attack including you.)
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Suggestion: Fire Melee - Fire Sword "no weapon" option
Rudra replied to AwkwardAlpaca's topic in Suggestions & Feedback
Both an all sword and a no sword option has been asked for for both Fire Melee and Ice Melee multiple times. We keep hoping. -
Again, if you want the option of an alternate animation, then I support the proposal. If you want the current animations to be simply replaced? Then I oppose the proposal. You can want something different, just don't try to take away what others may be enjoying. And I for one do not want my Ninja/Dark Mastermind to suddenly turn into a circus acrobat every time I fire my bow. It's what I hate about Dual Pistols, that we don't have a non-circus performer animation option. And also again, if you just want your character to jump and shoot when you fire your bow? Then hit the space bar to jump before you hit your attack. And if you want your character to do a flip and shoot when you fire your bow? Then you can accomplish that by taking Ninja Run (available for free from the START vendor if you have not taken any other run power from them yet), and when you jump, wait for the flip at the top, and then hit your attack.
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Probably because any enhancements we can slot in PvE can also be used in PvP? So even non-PvP enhancements will affect PvP.
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Only Love Can Hurt So Much (Feedback)
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
You're right. I got my game systems mixed. I'm thinking Heroes Unlimited Revised page 230. Sorry. -
This also needs a -range component or the enemies will not actually go to the location. I can see this working for gaining access to something for mission plot, but ye olde typical enemy isn't going to care what your credentials are. So this feels more like a mission point than a character power for this game. Ye olde typical enemy is going to look at your character with the falsified orders and just shoot you. I recommend taking a different approach for the confuse effect. The Concealment pool has a stealth power and Misdirection, which placates all foes within 20 feet (up to Mag 4) for 15 seconds. So as far as naming goes, there is a conflict to address.
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Only Love Can Hurt So Much (Feedback)
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
Fair. I need to go back through the books then because the one I am thinking of talks about how a masked hero in court will be challenged by the defense to reveal their identity and push for the hero to be charged with unlawful search and seizure, breaking and entering, and a host of other charges by the defense to get the hero's testimony thrown out. Hence "then typically the last place a character with a secret ID wants to be is a court of law for any reason". -
Glitches with Windows tab in Options (game settings window)
Rudra replied to euNoir's topic in Bug Reports
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Only Love Can Hurt So Much (Feedback)
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
The Dark Champions book goes into more detail about how superhero investigations are (not) submissible in court and other hero/vigilante interactions with the judicial system. (Basically, unless the hero universe is one where it is all sunshine and rainbows, heroes and good always triumph, then typically the last place a character with a secret ID wants to be is a court of law for any reason.) -
NOT SURE WHERE YOU ARE GOING WITH THIS... I'm not going anywhere with that. I was simply trying to clarify what @tidge had said to @Webmaxx3. The thought itself is for @tidge to explain further if so desired.