
Rudra
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Everything posted by Rudra
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Catching things right on the edge and making your client confused
Rudra replied to srmalloy's topic in General Discussion
This happens relatively frequently to me. You don't even have to drift far enough away from the base portal to close the window and confuse the game. Just being in motion is often enough. Clicked the base portal, character was still drifting through from Fly, selected my base, and then nothing. Get the spinning hourglass for a while, still within the portal's actual area, so not anywhere near far enough away for the window to close without inputs, and then after a very long time, the hourglass goes away and nothing happens. Have to shift in place (since am in the portal's area) to get the window to pop back up so I can go in my base. (Edit: And like you said, it doesn't seem like a bug to me, just figured it was the game getting confused.) (Edit again: If I hit the "S" key to halt my forward motion, then this is almost guaranteed to happen.) -
We are once again asking about Mastermind pet customization
Rudra replied to JetMalakai's topic in Suggestions & Feedback
*I* use all 10 costume slots and I told you that even before you started ignoring me. So your argument failed even before you asked it today. Edit: What could someone possibly use 10 costume slots for? 1- Hero appearance (for when hero alignments) 2- Villain appearance (for when villain alignments) 3- Formal attire 4- True Form (As appropriate) 5- Incarnate appearance 6- Winter Event/Snow missions/maps 7- Street Attire/Normal ID (As appropriate) 8- Starting character appearance 9- Hybrid Form (As Appropriate) 10- Halloween Event 11- Spring Event 12- Faction/SG appearance 13- Alternate Form(s) (for characters that have more than just a human disguise, true form, and hybrid form) (I have 1 character that has 4 such appearances) (This also includes rage transformations. Which some of my characters possess, not to be confused with rage transformations such as the Hulk uses.) 14- Just a change of pace appearance for when bored with previous looks (I have multiple such characters that cycle between appearances depending on how bored I am with the appearances I've been using recently) 15- Other appearances/looks a player may wish to use for RP, not to be confused with street attire. (This can include semi-formal attire, night out on the town attire, and more.) How many costume slots would a character need? As many as the player has concepts and desired appearances for whatever may come up in the game. If someone just wants to make a character with just 1 appearance? More power to them. Some players need more costume slots because just running around in ye olde standard hero/villain costume for everything doesn't fit the character. -
NPC ally is attacking when Tide pool is cast
Rudra replied to Ridiculous Girl's topic in Bug Reports
Yep, that would do it. Tide Pool inflicts a -stealth debuff on affected targets, so Grym and Lady Jane can see them and aggro.- 17 replies
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NPC ally is attacking when Tide pool is cast
Rudra replied to Ridiculous Girl's topic in Bug Reports
I don't have any characters that can use Ouroboros that have any do not notify powers, so I have no means of checking to see if that behavior also shows up on those as well. If they do? Then I have no idea what to say other than ask if you are within the NPC's aggro radius of enemies. If they don't? Then I agree that something weird is going on.- 17 replies
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NPC ally is attacking when Tide pool is cast
Rudra replied to Ridiculous Girl's topic in Bug Reports
Then that would be why the mobs aggro when you use those powers. The powers themselves are not supposed to notify mobs, and per what you are saying, they are not notifying mobs which is the correct thing to happen. Combat NPCs are their own problem, and them attacking is what is causing the aggro in your provided example. So then my question becomes: since Tide Pool and Shifting Tide are flagged to not notify, and when used without outside factors that themselves cause aggro do not actually aggro targets affected by Tide Pool and/or Shifting Tide, what is the bug being reported here?- 17 replies
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NPC ally is attacking when Tide pool is cast
Rudra replied to Ridiculous Girl's topic in Bug Reports
I don't have a Marine Affinity character to double check. However, do you have any procs slotted? And are they attacking when you use Tide Pool or is there another effect going on at the same time? And to follow up, if that is the case, then why did you post: So are they attacking when you use it or are they not attacking when you use it?- 17 replies
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Gender Equality!! MM Thugs/Zombies/Merc/Ninja
Rudra replied to MidnightCry's topic in Suggestions & Feedback
That's why I don't typically play Thugs. The T1s are always a different NPC model when they are summoned. Individually customizable henchmen for our MMs would be fantastic. Especially if we could have a different look for them based on our character's current look. My Ninja/Dark MM is at that formal get together Vanguard is hosting to discuss peace with the Rikti? My pets show up in formal attire just like my MM. We're running around on a snow map mission? They're dressed in winter clothes/camo just like my MM. I'm probably asking for entirely too much though. -
I missed that. That I concede. I still disagree, but whatever.
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Bolded the parts where they aren't the same. It's like claiming that Radiation Blast and Energy Blast are the same because they both use energy. They aren't. Look, I'm inclined to agree with @Psyonico that the OP isn't going to happen because Blasters already get those powers, so if you are arguing because you think I'm in favor of the OP, I'm not. However, those sets are not the same.
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I'm still inclined to say they don't. Because your linked Power Mastery states "You have Mastery over Power and Energy to defeat your foes", Force Mastery states "You have Mastery over Energy and Force to protect yourself and defeat your foes.", while Energy Mastery states "You have Mastery over your bodies Energy to increase your power and even hurl energy at your foes." So Power Mastery and Force Mastery read as force field sets to me while Energy Mastery and Body Mastery read as controlling your own body to me. Edit: So, yes, I agree that Power Mastery and Force Mastery are the same, while Energy Mastery and Body Mastery are the same. However, I disagree that all four are the same.
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https://homecoming.wiki/wiki/Energy_Mastery_(Brute/Tanker) https://cod.uberguy.net/html/powerset.html?pset=epic.body_mastery&at=scrapper https://cod.uberguy.net/html/powerset.html?pset=epic.energy_mastery&at=tanker https://cod.uberguy.net/html/powerset.html?pset=epic.energy_mastery_brute&at=brute https://cod.uberguy.net/html/powerset.html?pset=epic.body_mastery_stalker&at=stalker No, they don't both get those two powers.
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NPC ally is attacking when Tide pool is cast
Rudra replied to Ridiculous Girl's topic in Bug Reports
Tide Pool: https://cod.uberguy.net/html/power.html?power=corruptor_buff.marine_affinity.tide_pool&at=corruptor Shifting Tides: https://cod.uberguy.net/html/power.html?power=corruptor_buff.marine_affinity.shifting_tides&at=corruptor Both are set to not notify enemies. So yes, they are meant to not be noticed by enemies.- 17 replies
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No, Force Mastery is a psuedo-Force Field set. Powers include Personal Force Field, Repulsion Field, Temp Invulnerability, Force Bomb and Force of Nature. Whereas Energy Mastery includes Conserve Power, Focused Accuracy, Laser Beam Eyes, Physical Perfection and Energy Torrent.
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LBD's Moderate Mastermind Makeover
Rudra replied to Little Big Demon's topic in Suggestions & Feedback
So stacking Barriers counts as part of a build now? MM pets can't survive even with stacked Barriers? I admit I haven't done many Hard Mode/Advanced Mode TFs, but that is more from time constraints than anything else. The times I've done them though? While I haven't done any 4-stars, my Ninja/Dark's henchmen survive. It gets difficult in some fights, and in other fights I wind up re-summoning off and on, but I've never found my MM relegated to poor version of Defender though. And we didn't even have Barriers running. (Edit: Sometimes you just need to shift the pets over to passive and order them out of the fight for a little bit. Then send them back in after you've had a chance to heal them or get more debuffs layered on the opposition.)- 36 replies
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LBD's Moderate Mastermind Makeover
Rudra replied to Little Big Demon's topic in Suggestions & Feedback
Are the posters being shouted down, or are they being given suggestions? Like @tidge said, no one is being shouted out. There are tips being given though. And MMs always were a complicated AT that required active monitoring and manipulation of their assets, so it isn't like anything being said about ways to deal with various situations are wrong.- 36 replies
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LBD's Moderate Mastermind Makeover
Rudra replied to Little Big Demon's topic in Suggestions & Feedback
I do feel the need to point out that even if a Tanker or other characters gets the aggro before sending pets in, melee preferred pets can still be cut down by AoEs pretty easily depending on the enemy. Though I do very much agree with your post. If you managed to get your pets to 100% defense and 90% damage resist, then they should have very little difficulty avoiding hits and should be able to survive those hits they fail to avoid long enough for you to heal them if you have heals with ease. And if you are doing that without Force Field or Sonic Resonance, I would very much like to see your build so I can see if I can apply your approach to my own builds.- 36 replies
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LBD's Moderate Mastermind Makeover
Rudra replied to Little Big Demon's topic in Suggestions & Feedback
Just for clarification purposes, all MM Henchman tier pets are lieutenants. The T1s, the T2s, and the T3 are all lieutenants. Though I do acknowledge that the specific tiers themselves are listed as Minion, Lieutenant, and Boss in things like City of Data.- 36 replies
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We are once again asking about Mastermind pet customization
Rudra replied to JetMalakai's topic in Suggestions & Feedback
If you are talking about Hard Mode/Advanced Mode content, that was added specifically because content like that was asked for. And incarnate content isn't exactly normal game content, just like Hard Mode/Advanced Mode. The bulk of the game has gone unchanged for difficulty since the game was first launched, and when the game was launched, it was balanced around TOs at low levels, DOs at low to mid levels, and SOs for the rest. -
The only thing I have to say about Cursed Weapon is the same thing I had with Magic Blast. Cursed weapons are limiting in theme. Add in that a cursed weapon will impose negative effects on the wielder, and again my request is to use something less restrictive for players to use even if it possesses all the original intended animations. (Just don't make it actually cursed or the set will never see use outside of niche characters their creators want to suffer negative effects with.) The only thing I have to say about Packed Heat is to correct you about temp powers not really being able to be kept. That depends strictly on the temp powers in question. Though in this case, it would likely go away after so many charges just as you are saying. I have nothing to say about the epic pools themselves. More options for players are a good thing in my book, they just need further development to know more about what you as the author intend from them.
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To be fair, in those missions like with Lady Grey and the fortune teller, the contacts provide you with a means of saving the NPC should they be defeated. In the fortune teller's case, you are provided with an emergency medical transporter, so she gets hosp'ed if defeated. In Lady Grey's case, she already has her own, so if she is defeated, it is assumed that you still finish the mission but the rogues get a PR win. The main purpose of drawing out their leadership still works, and the time it would take to find another super to take your place and deal with the rogues is time for the rogues to finish implementing their plans and go back into hiding after doing far more harm than just dropping Lady Grey. I'm not arguing against your suggestion in so far as future content goes, I'm just saying that for those times currently where you can continue, the game does already provide an explanation in the mission briefings. However, most such failable missions I can think of are stand alone missions like the fortune teller, so any major consequences don't apply to any overarching arcs. And in those cases, you are still a super willing to help that contact, so until someone else comes along and proves to be more capable than you, if that contact wants to get things done, (s)he/they/it are pretty much stuck with you. (Also, there will be a lot of upset players if they fail a failable mission through no fault of their own like Lady Grey being too close to a Warhulk and find themselves no longer able to do content from that contact and losing out on the story arc and its badge(s) and reward merits.)
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We are once again asking about Mastermind pet customization
Rudra replied to JetMalakai's topic in Suggestions & Feedback
I was only thinking of Human Form vs. Nova From. Thanks for checking. -
We are once again asking about Mastermind pet customization
Rudra replied to JetMalakai's topic in Suggestions & Feedback
Are those different animations for the same power or the same animation across the forms? I'm inclined to think different animations. So for beasts, since we only have human form models to work with as players, new animations would need to be made, Beast Mastery would be left out, or animal form models for the beasts would need to be added specifically for that set. (Edit: Or beasts would just use the various other animal models already in the game with some extras made for more variety?) -
We are once again asking about Mastermind pet customization
Rudra replied to JetMalakai's topic in Suggestions & Feedback
Beasts would have the problem that we can't make animal characters using the AE editor and the animals use different animations than our human(oid) character models. (Edit: And the Assault Bot would probably need to be limited to a Huge model.) -
Slight seem on a building in Founder's Falls
Rudra replied to RiktiHater's topic in Suggestions & Feedback
This should be on the Report Zone Geometries Errors Here thread on the Bug Reports forum.