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Rudra

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Everything posted by Rudra

  1. On the one hand, no, this is an attempt to give players as much creativity for their minion followers as possible. On the other hand, it is also yes because I am unwilling to give up my character costume slots since I use them. Clear as mud, I know. Sorry. I did say this is a ridiculous level, go find someone that can grant wishes beyond our mortal capabilities, request. I have no delusions about this even being possible. It doesn't hurt to ask though, and maybe I'll get surprised and it turns out to be quite possible. That would still fall under this proposal. You are still designing a desired appearance for the pets and then having said appearance loaded to said pets via a provided interface that does not interact with your own character's costume slots.
  2. What does a robot look like? Whatever the robot is constructed to look like. That ranges from the scrap built Clockwork to the advanced Praetorian Clockwork to the steam powered Nemesis impersonator robots and more. So a player running a Robotics mastermind should be free to make their robots look however they want. What does a mercenary look like? That depends on the mercenary's species, former/current military affiliation/equipment access, and more. (Edit: And to be clear, by species I mean human, lizardfolk, catfolk, shadow people, or whatever.) So again, the mastermind player should be free to decide how their mercenaries look. I'm specifically trying to give players the freedom to make their units the way they envisioned their characters commanding/fielding. The only issue are the animal pets like with Beast Mastery and the Darkness Control Umbra Beast since we don't have access to animal model customizations. Edit: What does a zombie look like? Depends on the race, how fresh the corpse was, and how much effort/magic the animator puts into preserving his/her/their/its undead minions. Not everyone is willing to put up with a smelling of rot minion. Thugs? Again, depends on the race and background. So on and so forth.
  3. The difference being that the arcing bullets do that by dev power design and the mob misfires are doing that by game error. The mobs didn't used to do that, at least not so consistently.
  4. We've asked for pet customization for a while. A really, really long while.... Anyway, I had a random thought that most likely will leave the devs laughing at me for the audacity about how that might be implemented. And all it will require is the addition of 30/60 more costume slots for characters.... Okay, before anyone grabs anything to stone me with, hear me out. (You can laugh at me or stone me after.) The way this would work is as follows: Either 30 or 60 hidden costume slots, completely unavailable to the player for use for their own character, are added in groups of 3 or 6 to each character costume slot. A new tailor (like a burning Behemoth Overlord maybe) or a new tailor function is added to Icon/Facemaker (and so available to SG bases through same means) gives the player access to the 3 or 6 costume slots assigned to their current costume slot only. (This is to try to reduce the headache/complication of implementation.) In the case of 3 hidden costume slots per character costume slot, the slots would be assigned Pet 1, Pet 2, and Pet 3. In the case of MMs, this would mean T1, T2, and T3 respectively. In the case of other ATs with pets, only Pet 1 would work for them. (Sorry, we don't get Lore customs or secondary pet customs in this plan.) Note that the player selection choices would still just display Pet 1, Pet 2, and Pet 3. In the case of 6 hidden costume slots per character costume slot, the slots would be assigned Pet 1, Pet 2, Pet 3, Pet 4, Pet 5, and Pet 6. In the case of MMs, this would mean T1 1st, T1 2nd, T1 3rd, T2 1st, T2 2nd, and T3 respectively. For other ATs with pets, this would mean 1st pet, 2nd pet, and 3rd pet, with remaining pet costume slots beyond their number of pets not being available. The available choices would still only be displayed as Pet 1 - 6. Alternatively, there could just be 3 hidden costume slots period and we'd only be able to assign pet appearances that don't change across our costume selections, but that would be gravely disappointing to have my MM running around in winter camouflage on winter event maps while my pets are still running around in generic use outfits. That's my idea. You may now commence the withering, I mean feedback. (Edit: And yes, I know Standard Code Rant still applies.)
  5. In game appearance comes from the character saved on the server. The costume files themselves when we choose to save them for later use or reference, as far as I can tell, are saved on our hard drives. The character is saved on the server with all assigned costumes, so when we select that character on the server, all selected costume parts and colors are there on the character. I may very well be wrong, but that is how things look to me. Edit: And the reason why I say this is because for a while I was running 2 desktops. A really, really old one I just liked and my current one. I gamed on the really, really old one until it finally died. Logging into my account on the current one showed me as having zero costumes saved.
  6. Yes, it would. However, I'm not advocating for it, simply stating that would be an easier solution. Hells, back on Live, my Dark/Dark Scrapper exited an instance mission only to find Babbage right there in front of me and I immediately attacked him until the team doing the TF asked me to stop. (At which point I did and left to resume my solo missions.) So there are considerations for any option to be implemented. Edit: That is the OP's request.
  7. Our saved costume/power settings for our characters are stored locally on our own computers, not the server.
  8. Probably not. Would most likely be simpler to make Babbage spawn at a set location. (Besides, if Skyway City Babbage can ignore drones, then why can't the Supa Trolls since they like to get droned by the AE building drones?)
  9. You are conflating two separate things in this discussion. The "we don't discuss other servers or what they do" itself has nothing to do with the suggestion of adding a RGB palette. That, to the best of my understanding in this discussion, is solely about the 'hey, Rebirth does this, so we should too!' part. That part can be dropped because of the whole "we don't discuss other servers or what they do". As far as the possibility of adding an RGB palette of some sort to HC's CoX? That is the part @biostem has been debating.
  10. I want to argue against this comment so bad using myself as an example... but I'm afraid that would just lend more credence to your comment....
  11. Not sure what to say. Because the way I presented my comment is exactly how he explained his color blindness to me.
  12. You're missing the point. It doesn't matter if you choose to pose a suggestion for a RGB palette wheel, RGB palette sliders, or anything else. Feel free to post suggestions for UI changes. Such things have been suggested in various forms many times over the years. It is the whole "Rebirth has a nice thing maybe we ought to have it too" bit that is getting the GM response. HC doesn't look at what the other servers have/use. HC doesn't care what the other servers have/use. HC isn't those servers. And as far as the devs themselves have indicated previously, they won't be taking anything from those servers. That doesn't mean you can't find something the other servers do to be neat and ask for something similar, it just means that specifically what any other server does isn't something discussed on HC.
  13. Doesn't really help people who are color blind. I have a color blind friend locally that paints and when I asked him to paint a few things like grey concrete for me, he gave me back blue and green instead. Because to him, they looked grey. The advantage of the current colors list is if you know what the different rows are, and you can see the color gradations for the colors you can see, you can at least approximate the color you are trying for even if you can't see them yourself.
  14. You seem to be implying, from the above quotes, that fold space is a better or more preferable alternative to introducing an IO set with a set bonus that converts KB->KD. You are reading more into my comments than is there. Then players would be decrying it as a garbage set for wasting a set bonus slot on converting KB to KD unless it was a global change. In this response, with your quote as further reference, I am telling you that just like where players complain about Sudden Acceleration and Overwhelming Force, though mostly Sudden Acceleration, the player base that is currently screaming about enhancement taxes will treat a set bonus the same way. Worse even depending on what the enhancements in the set do and what the preceding set bonuses up to the KB to KD effect are. That is not in and of itself a "no" to your suggestion. It is simply feedback. This response sets my position as opposed to any attempts to make a global KB to KD effect. If the set bonus applies to just the slotted power? I'm fine with it. Depending on the enhancements that form the set and what the other bonuses are, I may even use the set. However, if the bonus is intended as a global KB to KD change? I oppose it as already stated. Aside from tactical deployment of KB effects, we do have the means available to us to counter sudden KB effects that may disrupt our teamwork. Using KB tactically is always an option, just an option that multiple players refuse to invest any effort in. There is also the option of Teleport Target. However, Teleport Target is a single target ability and does not affect a great many mobs. And then there is Fold Space. All these are options for teams dealing with KB from members. I support more such options, but I was giving an example of one such option. Reiteration of preceding clarification.
  15. I wasn't saying it was. So kindly don't portray me as doing so.
  16. Do you really think this wouldn't happen? With everything we have both seen on these forums? Options are options. Adding more options that falls in line with how the game has been made/presented is great. Including more powers that yank mobs to you. I really enjoy Teleport Target, it just doesn't work against as many mobs as I would like. Adding options that you know full well will be demanded of any player joining a team and takes away the whole point of an established game mechanic simply so the current meta group can keep facerolling game content isn't something I can support. (Edit: Especially as it has already been established that learning how to leverage KB to benefit teams is not a difficult skill to learn. It just takes a willingness to actually approach the situation tactically rather than trying to faceroll everything you see.)
  17. Given the ideas already proposed across multiple threads and that the main complaint from players complaining about KB is relevant to DPS? I disagree. (Edit: Especially since powers like Fold Space can be used to immediately yank scattered mobs back to the group.) And I'll leave it at that. Edit again: That could be a fun power set to have.... a power set that includes a few attraction powers, like a reverse KB. Make an Energy Blast/New Set Blaster that alternates blasting enemies away and then bouncing them back in. Would make for hilarious crowd control.
  18. Then players would be decrying it as a garbage set for wasting a set bonus slot on converting KB to KD unless it was a global change. And I personally oppose a global set bonus or proc for converting KB to KD. Just like I oppose a Null the Gull toggle. I am firmly of the camp to make KB more appealing to the player base in general rather than trying to murder it and drop it in a forgotten ditch somewhere.
  19. And popping Strength of Will I don't have to worry about my lack of orange inspirations. (Edit: Especially since with the enhancement, it grants +11.55% to my Brutes. That's slightly better than the orange inspiration's 10%.) Let's just agree that we disagree. SoW only takes Resist sets. The scaling damage resist enhancement is in a Defense set (Reactive Defenses). Not the proc'. An attuned enhancement. They scale as your level changes. Hence "a scaling damage resist enhancement" and not "the scaling damage resist proc". (Edit again: And if you are wondering why I posted scaling instead of attuned? It's because I didn't remember "attuned" at the time I typed the post and you had already responded before I remembered.)
  20. Not sure why you put your response in my quote or why you are trying to explain Twitch partnerships to me. I don't care about Twitch, so I'm not going to weigh in on anything about it. My only intent was to clarify what I perceive as the likelihood of your request being met. I'm not arguing against you by any means, not trying to convince anyone that your request is a good or bad idea, or otherwise have any say in the matter. If the devs go "Hey! That's a great idea!"? That's fine. If it gets you more viewers if you get the sponsorship? That's fine. I don't care either way. That was not the intent of my response.
  21. Yes. Like Facebook and other social media, I don't bother with Twitch. I would also like to point out that I am not arguing against the poster, just pointing out the livestream guidelines (that I realized after the fact the poster most likely already knows since was asking about a partnership and not about streaming) and providing feedback about the request possibility. That feedback boiling down to "I don't think it will happen but that doesn't mean it won't".
  22. Are you expecting some sort of financial sponsorship from HC? I cannot see the mods/devs officially endorsing a random player... I suspect it is less about financial sponsorship and more about becoming the "official" game Twitch stream.
  23. There is already guidance for this. https://forums.homecomingservers.com/code-of-conduct/#video-policy Edit: Oh, you are talking about a partnership, not just streaming. Not sure if that will fly, but who knows.
  24. I completely disagree. I take Strength of Will on all my Willpower characters, and I find the boost for Fire, Cold, Energy, Negative Energy, Psionic, and Toxic it gives to be very helpful in turning fights around even though the set lacks other powers that provide resistance to those damage types. Yes, Willpower relies more on defense against those damage types, but when your defense isn't keeping you from being hit, adding near Toughness levels of resist to those damage types is a definite help. Not a huge help, but a definite one. I still only leave the power at its base enhancement slot, but I don't use it as a mule. It gets a scaling damage resist enhancement slotted. And because Strength of Will's crash is so minor, I'm clicking it every time a fight gets rough. My endurance never wavers until it crashes and my endurance has finished filling before it finishes timing back in.
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