
Rudra
Members-
Posts
8164 -
Joined
-
Last visited
-
Days Won
48
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
-
They already are either Monster (not Giant Monster) or AV class in their missions.
-
Trickshooter's Force Shield Powerset Suggestion!
Rudra replied to Trickshooter's topic in Suggestions & Feedback
You two are going to get this thread locked.... -
My opinion is as valid as yours. You posted a suggestion, I responded to it. @megaericzero replied to me, so I responded to him/her/them. You cannot prohibit me from commenting on a forum thread.
-
It would be cool to see some Hellions/Circle of Thorns crossover.
Rudra replied to Azari's topic in Suggestions & Feedback
Actually, they don't. The Succubus from the Circle of Thorns has red skin and is wingless. The Girlfriend From Hell from the Hellions has orange skin and wings. Both are demons, but it cannot be said with any certainty that they come from the same place or serve the same masters. So me personally? I don't view them as being the same or even coming from the same place. Who knows how many demonic realms there are in the CoX lore? I just figure the CoT made pacts with the denizens of 1 realm and the Hellions made pacts with the master of another. -
You wanna drive yourself nuts with all the alerts? Be my guest. You're pitching it as an opt-in choice, so you have my support. (I'll keep the guys in the white coats on standby for you. 😜)
-
If it was <insert not specifically obviously intended to be magic> Blast and tapped into another realm like Dark Blast does, I wouldn't have issue with it. Qlipphotic Blast set that draws power from the Qlipphoth or however it is spelled for instance. However, what we have is Eldritch Blast and the author shows his/her/their intent with the very 1st power. "Does magic damage". There is no such thing as magic damage in the game. Because magic is an origin and that origin can tap and use any damage type available just like the other origins. Edit: Well, me not taking exception to it if it wasn't yet another blatant attempt to have a magic primary/secondary isn't true. I'd still take exception to it having 12 powers and doing so much like the author wants to make a single set that lets him/her/them be a Controller-Blaster with a manipulation or support set backing it up.
-
As I stated on pretty much every other thread (s)he/they makes about this, I'm fine with magic animations for a new set. It's the "eldritch", "arcane", "sorcery", "magic", et al for primary/secondary set and power names I take issue with. (Edit: Because magic is an origin. The Sorcery pool is an origin pool.)
-
Because if you can't convince others for a magic blast set the first hundred times, try again.... Edit: Weren't you informed requested by a GM not to pitch another eldritch set?
-
Then slot an Agility T1 or T2 if you want the END modification.
-
Should folks who contribute get something extra?
Rudra replied to Troo's topic in Suggestions & Feedback
No. And a very good reason why is 1 you give. Because not everyone that wants to donate gets to, often because the donation window closes from reaching their target before that person can do so. It's a donation driven system. Players give because they want the game to stay available. Adding rewards for doing so changes the reason for doing so. And lends itself to players expecting to be able to dictate how the game develops even if explicitly stated that is not and will never be the case. -
Yes, it is. Slot a T1 or T2 Alpha instead of a T3 or T4 Alpha. The lower level ones don't give level shifts.
-
mastermind Allow normal travel powers to affect MM pets
Rudra replied to Laucianna's topic in Suggestions & Feedback
I was correcting @Shin Magmus. -
High Level Roadmap / More Mid Level Content / New Player Stuff
Rudra replied to Troo's topic in Suggestions & Feedback
Ooh! Ooh! I think I have a valid road map that can be strictly adhered to! Current point: Game is active and playable on public servers. Future point: Game is active and playable on public servers. Road map done! *ducks and hides from impending stoning* 😁😄 -
High Level Roadmap / More Mid Level Content / New Player Stuff
Rudra replied to Troo's topic in Suggestions & Feedback
Or the Praetorian mission where the means you use to disable the primary bomb changes depending on your origin? Despite the fact I think some of those options are just plain silly, I do like that aspect of the mission. You're magic origin? You can disable the bomb the normal way or have the power (which is an elemental to you) just go home. You're tech origin? You know what wire to cut to render the bomb harmless, or you can disable it the normal way. I would like to see more content like that, and it would be easier to implement than something more expansive than whether or not you trigger an ambush for not being the correct origin to avoid it or say... having a follow up mission that is dependent on your origin and what you did in the 1st mission... not that I've given such a thing any thought... really.... -
High Level Roadmap / More Mid Level Content / New Player Stuff
Rudra replied to Troo's topic in Suggestions & Feedback
Better question: how to encourage it without penalizing players that prefer to not be in SGs? I personally don't see the point of encouraging more active super groups because those that want active super groups will run them that way. I believe we should let the SGs continue to run the way they prefer, active or passive as they see fit. However, as long as the encouragement isn't in the form of SG only available content/rewards, I probably won't have a problem with encouraging SGs to be more active. How do you encourage SGs to be active without exclusive content/rewards? I have no clue. (Edit: I mean they already have the benefit of shared resources, so what more can be done without it being some form of penalty for those that prefer a more passive approach or to not be in a SG?) -
If you can get in your base, double check your base portal (the entrance). See if it is placed in a manner or location that is causing the game fits such as being recessed into an object or wall/floor. (Just to make sure. Though usually that just makes you log into the base stuck and unable to move.)
-
mastermind Allow normal travel powers to affect MM pets
Rudra replied to Laucianna's topic in Suggestions & Feedback
No it isn't. All pets and henchmen have the movement issue. It is most noticeable with NPC escortees, but you also see Controller, Dominator, and Crab Spider pets lagging behind all the time too. (Edit: As well as PPP pets and Lore pets.) (Edit again: Is it a bigger weakness for MMs? Yes, but it isn't unique.) And MMs also already have a "teleport to me" power, it is just unreliable. It needs that to be fixed so that it occurs at a known distance at all times. -
I don't think the Talos Island map has been changed? So those would have always been there?
-
Super Strength Power Set - Update Please
Rudra replied to LightningDrone's topic in Suggestions & Feedback
This part I wholeheartedly agree with. At the very least it would (hopefully) stop the complaints from some SS character players that their character doesn't rage and so they want a new power set that is identical to SS including the Rage power, except with a different name for Rage. -
REQUEST: A Little More Storage for SG Bases
Rudra replied to BlackSpectre's topic in Suggestions & Feedback
In fact i believe your level 1 can BE the sg creator. The level 10 requirement went the way of the dodo at some point Yes, 2 of the SGs I made to make bases were founded by level 1 characters I made to make the SGs. You just have to make it to the Registrar's desk, which is dangerous red side. (Edit: And to be extra sure, I just threw together a random character and checked. Yes, there is no level requirement to make a SG.) -
Add Incandescence Teleport Max Distance to power descriptions?
Rudra replied to Projector's topic in Suggestions & Feedback
The last time I was on a MoKeyes, which I admit was a very, very, very long time ago (edit: back on Live), the league leader had 4 with incan' and they were assigned positions in a rotation. And when it was time, the target player would just incan' everyone to them. That said, I'm not opposed to the OP, though I would recommend the distances be listed as max target location distance rather than max distance to differentiate between how far away you can place the reticle as opposed to the teleport distance. -
REQUEST: A Little More Storage for SG Bases
Rudra replied to BlackSpectre's topic in Suggestions & Feedback
Yeah, pretty sure that is still the case. You can only have up to 18 storage items in your base (though I'd swear that limit was higher back on Live, just with a lower per room limit), but every room has its maximum number of objects you can put in it and the storage items are still selectable objects for the room. Edit: Oh, I see what you are saying. The items in the storage containers. No, I don't think those counted to the room/base limits for objects, but yeah, pretty sure SG bases have/had a limit on those for other reasons/problems. (Edit again: I'd almost bet that the stored items in the base had their own assigned memory to track them, and that still takes up server space. I don't actually know though.) -
QOL add new travel options from the S.T.A.R.T vendor
Rudra replied to Warspite's topic in Suggestions & Feedback
I think the END issue they are talking about is how much END those powers cost relative to each other. However, all the ones I checked have the same END cost: 0.569/s. And that was across Athletic Run, Beast Run, Cheetah Travel, Coyote Travel, Flying Carpet, Jump Pack, Ninja Run, Panther Travel, Rocket Board, Steam Jump, and Void Skiff. (https://cod.uberguy.net/html/powerset.html?pset=prestige.prestige_travel) (Edit: And if it isn't, and it is about being able to maintain their END pool in combat with the temp travels on, I agree with you. Just turn them off when not needed.) -
All stealth powers should have a no fade option
Rudra replied to Random Axis's topic in Suggestions & Feedback
It's not and never was a question about power concepts. Even the sneakiest character can already show off their costume whenever they want.